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Author Topic: Moving ground  (Read 2393 times)
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ArtFuL
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Titan of the Abyss
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Maphack Hunter


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« on: September 22, 2012, 11:21:17 AM »

Add some kind of algorithm which changes the terrain!

Different bases each game makes it lolololol... interesting.

Despite knowing this isn't possible, I thought to bring it up.
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PaperClip
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I will shit in your skull


« Reply #1 on: September 23, 2012, 05:03:43 PM »

Despite knowing this isn't possible, I thought to bring it up.

Why
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theorchero
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« Reply #2 on: September 23, 2012, 08:48:03 PM »

nearly impossible.

Edit: OK WHICH MOTHERFUCKER FUCKED WITH MY KARMA
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ArtFuL
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« Reply #3 on: September 24, 2012, 04:26:08 AM »

Despite knowing this isn't possible, I thought to bring it up.
Why
nearly impossible.
Jew.
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theorchero
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« Reply #4 on: September 24, 2012, 12:23:09 PM »

It is in theory, do-able, but not without great monumental effort, and bugs would be extremely prevalent.

Or you could do it by "cells" but it would massively increase the map size and, again, bugs galore.
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relaets
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« Reply #5 on: October 01, 2012, 10:26:41 PM »

Couldn't you just make the terrain a continuous chunk of buildings/doodads?
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theorchero
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« Reply #6 on: October 01, 2012, 11:06:56 PM »

No.

You could "cover" it to look like anything that way, but the actual "base" terrain has to be there, and certain conditions or factors affect how they could be used.

You could set it as a doodad, and in that way change terrain, but you wouldn't be able to build on any cliffs or anything.

Mostly games which have evolving terrain do it by "cells" or just have the terrain randomized, producing large amounts of faceless, wavy terrain.

While the "cells" method is effective, it exponentially increases the size and processing requirements of the map, eventually exceeding the limit the editor can handle. Additionally, the way ID is set up would make it nigh impossible to translate to other terrain, and that's just including what is already known about the map from the current editors experience, there have been past editors, and each editor leaves small remnants of their work  behind that is not usually noticed but help the map to function.

Thus it is nearly impossible and definitely enviable, unless the editors would be willing to release 3 versions of the map, depending on terrain preference, and while it might be cool in the short-term, it would in the end cause population and separation issues, similar to what happend during the Panda/Darox fiasco.
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