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News: not so new version:  3.0.6G4, 3.0.8d
 
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Author Topic: [Fixed][3.2.0] Multi-sac  (Read 3275 times)
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Burn
Titan Hunter
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asdf


« on: May 11, 2012, 11:53:22 PM »

http://i.imgur.com/w12lY.jpg

Sac without using up the CD.

Priority should be pretty high, you can basically have a 24/7 sac in a base or at mound.

-Burn
« Last Edit: May 12, 2012, 06:34:05 PM by Neco » Logged


(>' ')>      Gd W|| W|kg        <(' '<)
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Neco
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« Reply #1 on: May 11, 2012, 11:59:44 PM »

Code:
call TriggerRegisterAnyUnitEventBJ( t, EVENT_PLAYER_UNIT_SPELL_CAST )

Mhm.
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Metall-Drago
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« Reply #2 on: May 12, 2012, 01:18:51 PM »

could it be the same way like u do the instant huntress bug? (hunter instantly spawned, dunno how that works though)
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Neco
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« Reply #3 on: May 12, 2012, 03:50:54 PM »

Code:
call TriggerRegisterAnyUnitEventBJ( t, EVENT_PLAYER_UNIT_SPELL_CAST )

Mhm.
That function is the problem... the trigger activates at the start of the cast not the end.

The Huntress one is due to a retarded bug with channeling.
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Metall-Drago
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« Reply #4 on: May 12, 2012, 04:30:46 PM »

ye thats a problem (esp the demo one), its not hard actually its very simple if u know how and i learned both bugs in 30 mins by just trying out stuff lol.
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Neco
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« Reply #5 on: May 12, 2012, 04:44:54 PM »

ye thats a problem (esp the demo one), its not hard actually its very simple if u know how and i learned both bugs in 30 mins by just trying out stuff lol.
Thanks for reporting them then >.>
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Metall-Drago
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« Reply #6 on: May 12, 2012, 06:18:48 PM »

troll, i learned to do them after this threadbecuz i was curious.
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Burn
Titan Hunter
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Posts: 413


asdf


« Reply #7 on: May 12, 2012, 10:08:31 PM »

Well, jakers already knows about the huntress bug, and the radioactive hunter bug. This sac bug seems pretty new. Sac bug might be the same case for other skills too.

-Burn
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