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Author Topic: [Beta Testing] Island Defense 3.0.9  (Read 26820 times)
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Neco
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« Reply #25 on: August 21, 2011, 04:23:34 PM »

Round: Round 7
Priority: High - Tower
Players / Races Effected: Builder - Dryad
Bug Description: Idk if this happens to everyone, but whenever I am dryad and I click on a tower that I built, it causes WC3 to close itself, as if I exited WC3. Idk if this also causes a desync, but I've also been in two games where I've been desync'd, so something is causing it.
Screenshots / Replays: I can't even save a replay when the situation with me and the dryad towers happens; it's literally like I exited WC3, but it is triggered whenever I click on a tower I built. This also happens offline.
Are you on a Mac?
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XM8
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« Reply #26 on: August 21, 2011, 04:26:40 PM »

Round: Round 7
Priority: High - Tower
Players / Races Effected: Builder - Dryad
Bug Description: Idk if this happens to everyone, but whenever I am dryad and I click on a tower that I built, it causes WC3 to close itself, as if I exited WC3. Idk if this also causes a desync, but I've also been in two games where I've been desync'd, so something is causing it.
Screenshots / Replays: I can't even save a replay when the situation with me and the dryad towers happens; it's literally like I exited WC3, but it is triggered whenever I click on a tower I built. This also happens offline.

dont you have a last replay file?

I do not. Once I clicked on the tower, the game froze, and about 30 seconds - 1 minute later, WC3 vanished off my screen. Literally.
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XM8
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« Reply #27 on: August 21, 2011, 04:27:40 PM »

Round: Round 7
Priority: High - Tower
Players / Races Effected: Builder - Dryad
Bug Description: Idk if this happens to everyone, but whenever I am dryad and I click on a tower that I built, it causes WC3 to close itself, as if I exited WC3. Idk if this also causes a desync, but I've also been in two games where I've been desync'd, so something is causing it.
Screenshots / Replays: I can't even save a replay when the situation with me and the dryad towers happens; it's literally like I exited WC3, but it is triggered whenever I click on a tower I built. This also happens offline.
Are you on a Mac?
I am on a mac. That's my problem, isn't it? DX
« Last Edit: August 21, 2011, 04:32:22 PM by XM8 » Logged
MuDDy_PaNDa
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« Reply #28 on: August 21, 2011, 05:18:33 PM »

Neco, ive played 5 games on BGN, everyone d/c each time, each game.
It's probably the jass thats screwing up somewhere. Not really a replay to be given, just a massive bug that causes it.
And its pretty sure its not BGN, if you play on any of the other bots, you dont d/c.
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Neco
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« Reply #29 on: August 21, 2011, 09:40:30 PM »

It's W3MMD, the crappy library for stats tracking...

Knew I shouldn't of put it in... sigh.

Anyways, XM8's problem is different since it involves non-mac friendly icons on Dryad's towers (I got them directly from hiveworkshop and didn't convert them to be mac compatible... sorry).



Round 8: Download here (select Download Latest) or here (direct link).
Changes:
  • Disabled W3MMD to confirm it causes desync problems.
  • Optimized icons on Feral Towers for Mac users.
  • Added a small 0.5 delay in removing resources on a Builder's death.
  • Changed Feral Tower's lumber costs (25/50/75/100/125/150/175/200/225/250).
  • Reduced Audascious's Sixth Song by 20s (was 60s, now 40s).
  • Minor code optimization.
« Last Edit: August 21, 2011, 10:57:42 PM by Neco » Logged
Coaster_Man
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« Reply #30 on: August 22, 2011, 12:14:23 AM »

Round: Round 8
Priority: Low
Players / Races Effected: Dryad
Bug Description: There is no buff for "slow poison" on dryad's walls. A placeholder was added (I guess?) instead, and it has no tooltip. Also the icon for the buff is that dude's face.

Round: Round 8
Priority: Medium
Players / Races Effected: Audasicious
Bug Description: Her spell that makes those sentries can actually make 4, not 3.
« Last Edit: August 22, 2011, 01:24:25 AM by Coaster_Man » Logged

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MuDDy_PaNDa
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« Reply #31 on: August 22, 2011, 05:20:10 AM »

It's W3MMD, the crappy library for stats tracking...

Knew I shouldn't of put it in... sigh.

Anyways, XM8's problem is different since it involves non-mac friendly icons on Dryad's towers (I got them directly from hiveworkshop and didn't convert them to be mac compatible... sorry).



Round 8: Download here (select Download Latest) or here (direct link).
Changes:
  • Disabled W3MMD to confirm it causes desync problems.
  • Optimized icons on Feral Towers for Mac users.
  • Added a small 0.5 delay in removing resources on a Builder's death.
  • Changed Feral Tower's lumber costs (25/50/75/100/125/150/175/200/225/250).
  • Reduced Audascious's Sixth Song by 20s (was 60s, now 40s).
  • Minor code optimization.
i was just wondering neco, shouldnt you make sure before releasing that your version do not have desync/d-c because alot of the rounds seem to have it as a recurrent problem. Just pointing it out and asking.
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Smygarn
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« Reply #32 on: August 22, 2011, 10:53:56 AM »

Round: Round 8
Priority: Normal
Players / Races Effected: Any Builder
Bug Description: In the case of a player leaving before his builder is slain, the Titan does not acquire any minions. Im not entirely sure as I only noticed this in an open and clear killing of a tauren that had left before Titan got to him. There was no minion to be seen. Titan was Audascious for details.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Neco
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« Reply #33 on: August 22, 2011, 02:00:09 PM »

It's W3MMD, the crappy library for stats tracking...

Knew I shouldn't of put it in... sigh.

Anyways, XM8's problem is different since it involves non-mac friendly icons on Dryad's towers (I got them directly from hiveworkshop and didn't convert them to be mac compatible... sorry).



Round 8: Download here (select Download Latest) or here (direct link).
Changes:
  • Disabled W3MMD to confirm it causes desync problems.
  • Optimized icons on Feral Towers for Mac users.
  • Added a small 0.5 delay in removing resources on a Builder's death.
  • Changed Feral Tower's lumber costs (25/50/75/100/125/150/175/200/225/250).
  • Reduced Audascious's Sixth Song by 20s (was 60s, now 40s).
  • Minor code optimization.
i was just wondering neco, shouldnt you make sure before releasing that your version do not have desync/d-c because alot of the rounds seem to have it as a recurrent problem. Just pointing it out and asking.
You can't "test" for desyncs, that's not how it works.
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XM8
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« Reply #34 on: August 22, 2011, 05:15:37 PM »

It's W3MMD, the crappy library for stats tracking...

Knew I shouldn't of put it in... sigh.

Anyways, XM8's problem is different since it involves non-mac friendly icons on Dryad's towers (I got them directly from hiveworkshop and didn't convert them to be mac compatible... sorry).



Round 8: Download here (select Download Latest) or here (direct link).
Changes:
  • Disabled W3MMD to confirm it causes desync problems.
  • Optimized icons on Feral Towers for Mac users.
  • Added a small 0.5 delay in removing resources on a Builder's death.
  • Changed Feral Tower's lumber costs (25/50/75/100/125/150/175/200/225/250).
  • Reduced Audascious's Sixth Song by 20s (was 60s, now 40s).
  • Minor code optimization.

-Whatever you did to try and fix my problem didn't work. I have no clue as to why this happens to me. I get a pop-up after WC3 closes that says: "Warcraft III quit unexpectedly." And I just tested whether or not it was just the Dryad's towers. And it's not. If I click on ANY tower own by ANYONE, "Warcraft III quit unexpectedly." I was in a game where a Gnoll had left, and I had detonated his workers and set hit fruit trees to self-deny, but once I clicked on one of his towers...the same thing happened.
-I tested the Huntress, and it seems as if she works just fine for me. However, I noticed that the "Rending Claws" passive upgrade for the Feral form of the spirit says it gives 20 additional damage, but the Feral spirit didn't actually get any.

Thanks for your help.
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MuDDy_PaNDa
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« Reply #35 on: August 22, 2011, 05:39:51 PM »

It's W3MMD, the crappy library for stats tracking...

Knew I shouldn't of put it in... sigh.

Anyways, XM8's problem is different since it involves non-mac friendly icons on Dryad's towers (I got them directly from hiveworkshop and didn't convert them to be mac compatible... sorry).



Round 8: Download here (select Download Latest) or here (direct link).
Changes:
  • Disabled W3MMD to confirm it causes desync problems.
  • Optimized icons on Feral Towers for Mac users.
  • Added a small 0.5 delay in removing resources on a Builder's death.
  • Changed Feral Tower's lumber costs (25/50/75/100/125/150/175/200/225/250).
  • Reduced Audascious's Sixth Song by 20s (was 60s, now 40s).
  • Minor code optimization.
i was just wondering neco, shouldnt you make sure before releasing that your version do not have desync/d-c because alot of the rounds seem to have it as a recurrent problem. Just pointing it out and asking.
You can't "test" for desyncs, that's not how it works.
you can test it with some people in a private before realeasing it to everyone tho.
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Neco
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« Reply #36 on: August 22, 2011, 05:52:13 PM »

It's W3MMD, the crappy library for stats tracking...

Knew I shouldn't of put it in... sigh.

Anyways, XM8's problem is different since it involves non-mac friendly icons on Dryad's towers (I got them directly from hiveworkshop and didn't convert them to be mac compatible... sorry).



Round 8: Download here (select Download Latest) or here (direct link).
Changes:
  • Disabled W3MMD to confirm it causes desync problems.
  • Optimized icons on Feral Towers for Mac users.
  • Added a small 0.5 delay in removing resources on a Builder's death.
  • Changed Feral Tower's lumber costs (25/50/75/100/125/150/175/200/225/250).
  • Reduced Audascious's Sixth Song by 20s (was 60s, now 40s).
  • Minor code optimization.
i was just wondering neco, shouldnt you make sure before releasing that your version do not have desync/d-c because alot of the rounds seem to have it as a recurrent problem. Just pointing it out and asking.
You can't "test" for desyncs, that's not how it works.
you can test it with some people in a private before realeasing it to everyone tho.
With who? I couldn't manage to get a full game together with people, since the actual community for this game is dead / lazy.

And yes, you need a full game to test desyncing.
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MuDDy_PaNDa
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« Reply #37 on: August 22, 2011, 11:36:38 PM »

Round: Round 8
Priority: medium
Players / Races Effected: Audascious
Bug Description:When you make an audio discharge, it because visible to builders for a short period of time after 2 seconds. When i say short, tis about .1 second. Probably a bug
Found by: Me and magez-

Round: Round 8
Priority: High
Players / Races Effected: Audascious
Bug Description: His ulti does completely not work at all, it just doesnt activate. She channels and nothing happens. No sleep on any builders.
Found by: Magez-, timmythetauren and me

Round: Round 8
Priority: Low/medium
Players / Races Effected: Observers
Bug Description: After audascious uses an audio discharge, the observers cannot regain control of them builders in vision after the duration. They stay an enemy for the rest of the game
Found by: Fearitself

Round: Round 8
Priority: medium/low
Players / Races Effected: Faerie
Bug Description: Food only give 30 food each making it need 5 of them instead of the good old 3. Idk if its intended or not.
Found by: Me

Round: Round 8
Priority: high
Players / Races Effected: Faerie
Bug Description: You can blink to the second from the left base, top left, you can blink right next to the yellow coral situated just over the base(idk if that was precise enough, but i apprently culdnt seem to make a screenshot, it was making it dark because of the angle.
Found by: Fearitself

« Last Edit: August 23, 2011, 12:02:38 AM by MuDDy_PaNDa » Logged




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Coaster_Man
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« Reply #38 on: August 23, 2011, 12:44:55 AM »

Round: Round 8
Priority: medium
Players / Races Effected: Audascious
Bug Description: Silence doesn't seem to silence. Players have told me that they could still use panic as dryad and I could still detonate workers (champions) after being silenced.
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Neco
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« Reply #39 on: August 23, 2011, 03:02:47 AM »

Important Update:

I've found and modified a issue tracking system to the needs of this project. It can be viewed here. Feel free to post bugs you find there from now on, or if you're a lazy fuck then I guess you can still post them here.

I've made it so that posting tickets does not require registration and simplified the system a bit for easier tracking.
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MuDDy_PaNDa
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« Reply #40 on: August 23, 2011, 01:07:49 PM »

Important Update:

I've found and modified a issue tracking system to the needs of this project. It can be viewed here. Feel free to post bugs you find there from now on, or if you're a lazy fuck then I guess you can still post them here.

I've made it so that posting tickets does not require registration and simplified the system a bit for easier tracking.
i am a lazy fuck.

more bugs! woohoo

Round: Round 8
Priority: low
Players / Races Effected: huntress
Bug Description: normal you need to hit your shelter 5 times to deny it?

Round: Round 8
Priority: high
Players / Races Effected: Titan
Bug Description: STILL NOW, you dont get gold if you -titan before titan is selected.

« Last Edit: August 23, 2011, 03:40:02 PM by MuDDy_PaNDa » Logged




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XM8
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« Reply #41 on: August 23, 2011, 06:00:50 PM »

Round: Round 8
Priority: Low - tooltip
Players / Races Effected: Builder - Faerie
Bug Description: The "Note:" tooltip still says that you only need 3, instead of the 5 you actually need.

Also, have you any progress on the tower disconnecting issue?
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Neco
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« Reply #42 on: August 23, 2011, 06:11:05 PM »

Round: Round 8
Priority: Low - tooltip
Players / Races Effected: Builder - Faerie
Bug Description: The "Note:" tooltip still says that you only need 3, instead of the 5 you actually need.

Also, have you any progress on the tower disconnecting issue?
It could be to do with the tower range check icon... I forgot to check that.
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Coaster_Man
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« Reply #43 on: August 24, 2011, 10:45:03 AM »

Round: Round 8
Priority: low
Players / Races Effected: huntress
Bug Description: normal you need to hit your shelter 5 times to deny it?
Say hello to piercing damage Smiley

Round: Round 8
Priority: Low
Players / Races Effected: Breeze and Bubo
Bug Description: Hotkey for learning the spells Bloodlust (C) and Rejuvenating Rain (E) don't work.

Update: Silence (Audascious) does work, I just tested, so forget my other post.
« Last Edit: August 24, 2011, 12:30:09 PM by Coaster_Man » Logged

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XM8
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« Reply #44 on: August 24, 2011, 02:59:39 PM »

Round: Round 8
Priority: High - Golding
Players / Races Effected: Builder - Satyr
Bug Description: Although there's an easy way for this not to happen (don't upgrade it until last or so), the Satyr's fade time upgrade screws up his golding rhythm. In other words, I guess he fades faster than he can gold, and so he can't just sit at the gold mound and auto gold, you have to manually click the mound after every gold he golds. I upgraded his fade time both times when I noticed the bug. Idk if the bug happens if you only upgrade it once.
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XM8
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« Reply #45 on: August 24, 2011, 03:28:54 PM »

Round: Round 8
Priority: Low - Tooltip
Players / Races Effected: Builder - Panda
Bug Description: When you upgrade your maximum mana from the RC, it says that your upgrade was "Ice Water" as if it were the Magnataur's mana upgrade.
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XM8
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« Reply #46 on: August 24, 2011, 04:14:13 PM »

Round: Round 8
Priority: Medium - Hp
Players / Races Effected: Builder - Panda
Bug Description: After a certain point (I'm not sure what point), when you swap between Panda's forms, i.e. earth, wind, and fire, it takes half hp away for every swap. Idk why it doesn't do this all the time. Idk if it was even intentional for it to happen.
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Coaster_Man
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« Reply #47 on: August 24, 2011, 06:15:49 PM »

Round: Round 8
Priority: Medium - Hp
Players / Races Effected: Builder - Panda
Bug Description: After a certain point (I'm not sure what point), when you swap between Panda's forms, i.e. earth, wind, and fire, it takes half hp away for every swap. Idk why it doesn't do this all the time. Idk if it was even intentional for it to happen.
Neco took out the mana cost and put in a health cost to prevent you from changing forms too easily.
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Neco
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« Reply #48 on: August 24, 2011, 06:54:39 PM »

Round: Round 8
Priority: Medium - Hp
Players / Races Effected: Builder - Panda
Bug Description: After a certain point (I'm not sure what point), when you swap between Panda's forms, i.e. earth, wind, and fire, it takes half hp away for every swap. Idk why it doesn't do this all the time. Idk if it was even intentional for it to happen.
Neco took out the mana cost and put in a health cost to prevent you from changing forms too easily.
Uh yeah... of course...

I meant that to happen...

Afk.
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MuDDy_PaNDa
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« Reply #49 on: August 24, 2011, 07:09:47 PM »

Round: Round 8
Priority: Medium - Hp
Players / Races Effected: Builder - Panda
Bug Description: After a certain point (I'm not sure what point), when you swap between Panda's forms, i.e. earth, wind, and fire, it takes half hp away for every swap. Idk why it doesn't do this all the time. Idk if it was even intentional for it to happen.
Neco took out the mana cost and put in a health cost to prevent you from changing forms too easily.
Uh yeah... of course...

I meant that to happen...

Afk.
its annoying, thats all.
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The MuDDy_PaNDa is a new animal. He has been created by the breeding of a panda and a makrura together. Their breeding had created a strange animal covered in mud.
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