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Author Topic: Island Defense 3.1.0a - Smygarn (Released)  (Read 14979 times)
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Smygarn
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« on: June 17, 2011, 09:16:19 PM »



We have finally been able to release Island Defense 3.1.0a. With this version now released, we will start working on the following version that will contain all the races & titan reworks, reworks and items.

GAME CHANGES (Universal Changes)
- Experience for Gaining new Levels is set from 0, 100, 1 and 200 to 80, 70, 1, and 100
[http://i955.photobucket.com/albums/ae33/Smygarn777/BExperience.jpg?t=1302714543]
(See document available for download)
- Feed Reducer, Reductions now set to 5% with no message notifications

TITANS:
- Added +5 base speeds to all Main Titans.
- Titans now start with 5 gold.
- Miniminion animation cast range is increased from 150 to 300
(Cliff and Tree width is 200 each, 400 in total)
- Chimaera Scout bounty removed.
- Chimaera Scout vision reduced from 500 to 175.
- Motion Buffer Range reduced from 300 to 200.
- Mana costs added back to wind walks: 150 mana cost.

Fossurious
- Restored base speed to 400+5 (was 390 before).
- Nuke range increased by 50 (Including Minions).
- Nuke width increased by 25 to 175 (Including Minions).
- Nuke Air Time increased to 1 second (Including Minions).
- Nuke Damage increased from 100/130/160 to 130/150/170
- Burrow Transition is reduced from 2.5/2/1.5 to 2/1.5/1
- Burrowed movement penalty is reduced to 20% (Including Minions).
Burrowed base speed is increased by 81 to 324.

Fossurious Minions
- Cocoon Armour increased to Minions non-Cocoon Armour.
- Cocoon Level Requirement lowered to 5.
- Cocoon Healing Aura reduced from 20 to 15.
- Cocoon Mana Aura reduced from 15 to 5.
- Burrow Mana cost removed.
- Burrow Transition is reduced from 3/2.5/2 to 2.5/2/1.5
- Burrow Cooldown reduced from 40/30/25 to 20/15/10.
- Crypt Fiend animation mana cost raised from 30 to 100.
- Crypt Fiend animation casting range decreased from 900 to 600.

Lucidious
- Restored base speed to 400+5 (was 390 before).
- Saturation Level requirement increased from 12 to 13.

Sypherious
- Ultimate Level Requirement increased from 12 to 13.
- Base Mana set from 300 to 250 and base regeneration from 3 to 2.7

Glacious
- Frost Explosion (Nuke) damage increased from 115/140/165 to 125/150/175

Granitacles
- Pebble Toss casting time reduced from 0.5 to 0.
- Hurl Boulder area of damage increased from 170 to 195.
- Hurl Boulder damage increased from 135 to 150.
- Pebble Toss missile speed increased from 1000 to 1350
- Minion Shockwave casting time reduced from 0.5 to 0.

Voltron
- Starting Strength increased by +2 to 44.
- Starting Agility increased by +2 to 44.
- Starting Intelligence increased by +2 to 46.

Bubonicus
Bubonicus Minions
- Increased range of Tainted blood by +25 to 625.

Breezerious
Breezerious Minions
- Increased casting range specified in tool tip to 600 to match with Destructive Winds range.
   (Casting range has not been increased)
- Harpy sight range increased from 145 to 175.



BUILDERS
- Basic tower cost reduced from 35 to 30.
- Health Upgrade, Added requirement: Advanced Research Center
- Health Upgrade, removed gold increment from 5 to 0.
- Health Upgrade, Added a fifth and sixth research level.
- Food Structures, 3cap, 4cap and 6cap now give 2 gold bounties.

Makrura
- Increased Hunter Health by 50 to 1025.

Murloc
- Increased Hunter damage by +5.

Arachnid
- Increased Hunter health by +50.

Tauren
- Increased Tower Lumber cost to 150 from 140.
- Reduced Starting Agility from 10 to 3.
- Reduced Strength per Level from 5 to 3.
- Reduced Intelligence per Level from 1.30 to 1.
- Reduced Base Armour from 2 to 1.
- Increased Tauren movement speed from 340 to 350.
- Increased Agility per Level from 1.5 to 5.
- Increased exp per gold from 2 to 5 (+150% OR 2.5x the rate).
- Poking a titan gives experience equal to the Titans level, including minions.
- Basic Earth Mastery, Added requirement: Survival Skills.
- Master Training requirements changed from Merchant to Advanced Earth Mastery.
- Tauren Mastery now gives 25% magic resistance (Includes while in Ancestral Rage).
- Worker Survival Training removed from Advanced Research Center.

Demonologist
- Summon Fel Hound Cooldown increased from 90 to 120 seconds.
- Summon Demon Arachnid Cooldown increased from 75 to 100 seconds.
- Summon Demon Overlord Cooldown increased from 75 to 100 seconds.
- Chaos Essence, Removed from Pool of Ancient Rituals
- Orb of Chaos, Added to Pool of Ancient Rituals
Orb of Chaos
The Orb of Chaos is unlike the Chaos Essence, a weaker but portable version. Costing only 600 lumber and exponentially beneficial as you research Demonic Strength, This shining jewel can play a marvelous part the Chaos Essence never could.
Lumber Cost: 600
Gold Cost: 0
Effect: Increases the damage of nearby player owned demons by 30% for 12 seconds.

Magnataur
- Reduced Harvest from 25 to 15 on Magnataur.
- Increased Harvest from 15 to 25 on Pizzly Worker.

Arachnid
- Champion Workers, Hit points reduced from 250 to 75.
- Champion Workers, Attack removed.
- Champion Workers, added Burrow:
The Champion worker digs underground, gaining 5 bonus hit point regeneration and increasing magic resistance from 50% to 75%. Cannot move.

Nature
- Changed Protector Tower Requirement from Venomous Protector Research, Spear Thrower Research, Stone Hurler Research to Advanced Research Center.
- Added Ability to Venomous Protectors: Blink (Hotkey: B)
   Blink Range: 700 (Hunter blink range is 850)
- Army units once again have Replant, which will unsummon them over time.
- Added Ability to Venomous Protectors: Poisonous Sap.
   Poisonous Sap: Slows attacked unit by 40% for 2.5 seconds.
- Increased Venomous Protector health from 500 to 550 and attack type to normal.
- Increased Venomous Protector damage from 40 to 45.
- Increased research time for Venomous Protectors, Spear Throwers and Stone Hurlers by 60 seconds.
- Lumber Cost of researches increased by 1000 to 1500.
- Army unit cost free to produce.

Troll
- Tower Food cost reduced from 3 Food units to 2 Food units.
- Tower Lumber cost is now in proportion to the 75% lumber cost of two standard towers.
(Towers will now work better individually with better cost efficiency than normal towers)
(Although they still do not compare in damage and range)
Basic Lumber Cost: 60 = 45
Enchanced Lumber Cost: 200 = 150
Super Lumber Cost: 500 = 375
Mega Lumber Cost: 1000 = 750
- Tower Damage is also changed.
- Tower Damage has been changed from (upgrade wise): 25/50/65/80, to 25/40/50/80.

Satyr
- Changed Satyr Looting System, with new description.
- Den lumber cost is reduced to 30.

Pandamine
- Champion workers, Magical Resistance Removed.
- Spear Tower Lumber cost decreased from 250 to 200.
- Lumber Upgrades no longer require the ARC to be upgraded.
- Worker Health Upgrade is removed from the Research Center.
- Element Upgrades now gives +50 hit points to the Panda workers.
- Illness Box degenerative Aura drain increased from -25 to -45.
- Illness Box stacking ability now removed.

Draenei
- Battle Construct Design, Lumber cost increased from 750 to 2500.
- Battle Construct, Lumber cost reduced from 450 to 0.
- Battle Construct, Hit Points reduced from 475 to 225.
- Battle Construct, Mana Points increased from 225 to 475.
- Battle Construct, Initial Mana Points increased to 300 and mana regen increased from 0 to 4.
- Arcane Construct damage reduced from 25/35/45/55 to 20/30/40/50
- Workers, removed Survival Training (+150 hit points over 2 research levels).
- Workers, added Energy shield and Spiritual Growth:
Spiritual Growth adds mana points to Draenei workers as well as enabling them to use Energy shield. The Energy shield absorbs 1 mana point per damage point. Each level of spiritual growth will add 15 Mana to the workers.
The third Spiritual Growth research level requires a merchant, the others can be achieved without it. There are 5 levels to Spiritual Growth.


Ogre
- Removed 1 level of Catapult Speed Boost
- Increased Catapults base speed by 50 to 340.
- Catapult, Salvage effect increased from 50% return to 75% return.

Puppeteer
- Suspended from the Hard Tavern.

ITEMS
- All Titan item cool downs reduced to 5 seconds.
- Manual of Health and Manual of Power, Cooldown set to 1 second.
- Chimaera Scout gold cost reduced from 5 to 0.

TERRAIN
- Several trees were removed to optimize Titan nuke access.
- Top Mid (Closer) is given increased space.
- Top Right (Closer) is given increased space.
- Mid Right (Further, Lower) is given increased space.
- Added Tree Clusters
- Replaced + added Water seeds.

BUGS
- Webbed Feet Description Mistype.
- Unbuildable Terrain around middle now has Doodad displaying.
- Saving game has been disabled.
- Whenever a manual of health or power are used a mini tome spawns under it.
(Too miniature to see or click, but it causes severe lag issues. You sometimes see it as a glowing pixel when a wall for instance is destroyed by Titan and a manual happened to drop)
- Hunter Expert Training Desynchs.

000===============================================000

The Map can be downloaded here:
[http://www.megaupload.com/?d=VYNW0TTS]
000===============================================000
« Last Edit: June 26, 2011, 08:16:47 AM by Smygarn » Logged


The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Aflacduck
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« Reply #1 on: June 18, 2011, 12:24:39 AM »

I like the terrain changes.  thumbs up
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ArtFuL
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« Reply #2 on: June 18, 2011, 04:31:34 AM »

Not sure if it's the right place to report it but
• panda storm bug is still there, I guess
-> Use storms, change to panda normal form, change to storm form and use storms again
• Not sure if it's fixable - Panda split
-> use "c" and "s" to cancel the animation. Sometimes the panda splits but changes back to his normal form with cd on split but if changing to another form and then again to panda normal form then there's no cd anymore.
• a "cosmetic" bug: arach's tool tip is still white  Undecided

To the map:
In my opinion, the trees in front of the middle right base - also called "vagi" are a bit op because the titan is more blocked and he can't "mass attack" because the trees are splitting up his units.
Or is meant to be a fog for him to hide and then windwalk nuke..?

[-]
• Also the middle right right base is made completely worse.
It's now so small and you removed 2 titans of the left site.
It's now 1/2 smaller than the one in gwy's version.

• Next base is bottom right corner. Although the new "spot" for the titan is really nice but for the builders quite ... lame
The trees a mag could wood if the base is underattack and which were only nukeable with a fog nuke are now completely useless. It's now so nukeable and really too hard too def since Sypherious, Lucidious and demo minis have got a high nuke range to fog kill someone anyway.

[ + ]
• The top left base is good although I guess it's a bit much space where 3-4 builders can easily hide in.
• Shop is now a trap good trap for builders  laugh
• Middle left terrain is finally made balanced for the titan and such a fucking trap as it was before
• The water which floods other the map is nice  thumbs up

So far so good  Wink

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Smygarn
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Posts: 499



« Reply #3 on: June 18, 2011, 09:37:43 AM »

I worked my ass off making all these changes, and listing them like this gets me feeling successful. But then again, it is a rather huge list so I am expecting problems to be found. I dont think this version is quite ready for the hostbots until i've had the chance to confirm these changes that they are properly there.

So this is the correct place to report Artful. Any reports on problems will be very helpful, and something I apreciate.
Im expecting problems to show up, so keep em coming!
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Critikill
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« Reply #4 on: June 18, 2011, 09:56:22 AM »

Great job Smygarn!
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Coaster_Man
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« Reply #5 on: June 18, 2011, 11:25:23 AM »

Terrain is cool, I like the water fall rivers.
Sometimes the random trees in the middle of no where seems good for juking, otherwise annoying for titan.
I like the top left corner base, the high level cliff (2) it has makes it seem like a BASE or a FORT instead of just an area where I should make towers.
It's also large, which is nice. I hate having tiny bases :S
overall looks good  thumbs up
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ArtFuL
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« Reply #6 on: June 18, 2011, 11:46:58 AM »

I dont think this version is quite ready for the hostbots until i've had the chance to confirm these changes that they are properly there.
For this we/I are w8ing for version c anyway.  Undecided
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Zen1400
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« Reply #7 on: June 18, 2011, 12:29:42 PM »

My problem is you are trying to balance the titans to more of everyone being viable, but even the best titans still lose against even the dumbest builders and lowering the better titans is not the answer. I personally believe titans should be buffed to the level syph/glac were at and builders nerfed. But whatever.

"Food Structures, 3cap, 4cap and 6cap now give 2 gold bounties." - can you explain what this means exactly?

"Tauren Mastery now gives 25% magic resistance (Includes while in Ancestral Rage)." - can we get this for morph warrior since he still has the problem of being killed extremely easily if he tries supporting.

The mag change is stupid. The entire point is that pizzly isn't going to get you enough wood. It prevents you from being able to hump the mound and get every single upgrade while you're at it. Before you had to balance golding with wood gathering and the pizzly is just to supplement and help out so he doesn't turn into satyr where you sit there lumbering for 20 minutes. Even then late game if you had the gold you would still be required to lumber a bit to give titan a chance still, now thats gone.

For panda did you get the chain lighting working or is sit still a skill that doesn't exist?

Can chimera atleast cost 1 gold, I mean yeah I'm sure it has a long cd but a free scout whenever you need it is a bit stupid. Just start buying them from the beginning and then unleash mid game to scout everywhere.

Otherwise seems like good changes.
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The Farmer
GunTroll
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« Reply #8 on: June 19, 2011, 11:45:17 AM »


"Food Structures, 3cap, 4cap and 6cap now give 2 gold bounties." - can you explain what this means exactly?

"Tauren Mastery now gives 25% magic resistance (Includes while in Ancestral Rage)." - can we get this for morph warrior since he still has the problem of being killed extremely easily if he tries supporting.



1. 3 cap foodstructures are mana pools, 4cap are fissures and 6cap are fruit trees. wich just means that all food supplys give now 2 gold instead of 1. gobo and radio should still give 1 if i understand this right.

2. the problem with morph warrior is that he is permanent and can gold from mound. hes allready hard to kill the way he is, you cant complain about titan beeing to week and then buff a builder that can get insanely tanky. i think a better option would be to give morph spell shield (the ladder block 225 spelldmg one). short duration and long cooldown force you to think about when to use it but still give the abillity to fight the titan.
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Zen1400
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« Reply #9 on: June 19, 2011, 12:11:57 PM »

Yes he can tank hits but he can't tank any nukes. If you bring a single minion with you when you siege, you just nullified his support. Yeah he can change to beast but that is late game, during mid game he is either building and supporting his base, or supporting someone else.


The entire problem with morph is he is completely average. He excels in no real areas and because of that is bad support. Yes he can tank, but mag and tauren are better at tanking and still being useful and don't have to wait forever to heal if they do get nuked.
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The Farmer
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« Reply #10 on: June 19, 2011, 02:44:41 PM »

Yes he can tank hits but he can't tank any nukes. If you bring a single minion with you when you siege, you just nullified his support. Yeah he can change to beast but that is late game, during mid game he is either building and supporting his base, or supporting someone else.


The entire problem with morph is he is completely average. He excels in no real areas and because of that is bad support. Yes he can tank, but mag and tauren are better at tanking and still being useful and don't have to wait forever to heal if they do get nuked.
Well,Morph could always get a research for resistance.
ex.
Lesser Magical Nullification:10 gold 1000 lumber
Morphling gains 10% magic resistance
Greater Magical Nullification:5 gold 1000 lumber
Morphling gains an extra 5% resistance(15% total) and lowers the cooldown of Spell Shield by 5 seconds.
(sorry couldn't resist a full-blown suggestion)
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
Stop being so pro
Zen1400
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« Reply #11 on: June 19, 2011, 10:03:59 PM »

That works, he just needs some ways to deal with nukes.
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The Farmer
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« Reply #12 on: June 20, 2011, 06:10:29 AM »

15% is not a lot imo. you need to spend gold when demo has a free one?
its like making demo's support cost 15 gold.
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The MuDDy_PaNDa is a new animal. He has been created by the breeding of a panda and a makrura together. Their breeding had created a strange animal covered in mud.
sburnett21
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« Reply #13 on: June 20, 2011, 08:44:12 AM »

Quote
- Manual of Health and Manual of Power, Cooldown set to 1 second

Is that builder or titan health and damage manuels? If its titans, then it makes sense, but not for builders.
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Quote from: theorchero
We need summoning powder first.

We make it from the blood of a chocobo, bone powder of a Bremetar, the fine ass hairs of a P0ny, and congealed heart of an Accer.

Plus a couple oranges, a slice of bread, and a single peanut.
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GunTroll
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« Reply #14 on: June 20, 2011, 10:14:01 AM »

The entire problem with morph is he is completely average. He excels in no real areas and because of that is bad support. Yes he can tank, but mag and tauren are better at tanking and still being useful and don't have to wait forever to heal if they do get nuked.

mag and tauren arent better at tanking its just that they have usefull abillitys wich morph lacks.

@cruncher
do you really think its a good idea to permanently increase the magic resistance of a builder that dodges 1/3 of all attacks, starts with 400hp and can get up to 16 armor?

@muddy
your argument is weak. just because demo "has a free one" doesnt mean murloc should get fortified armor and 25% magic res.


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« Reply #15 on: June 20, 2011, 10:58:43 AM »

The entire problem with morph is he is completely average. He excels in no real areas and because of that is bad support. Yes he can tank, but mag and tauren are better at tanking and still being useful and don't have to wait forever to heal if they do get nuked.

mag and tauren arent better at tanking its just that they have usefull abillitys wich morph lacks.

@cruncher
do you really think its a good idea to permanently increase the magic resistance of a builder that dodges 1/3 of all attacks, starts with 400hp and can get up to 16 armor?

@muddy
your argument is weak. just because demo "has a free one" doesnt mean murloc should get fortified armor and 25% magic res.




I agree with you here. We need more builders that aren't just "Build shelter, build fruit tree, build walls, spam towers and gg!"
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MuDDy_PaNDa
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« Reply #16 on: June 20, 2011, 11:05:36 AM »

The entire problem with morph is he is completely average. He excels in no real areas and because of that is bad support. Yes he can tank, but mag and tauren are better at tanking and still being useful and don't have to wait forever to heal if they do get nuked.

mag and tauren arent better at tanking its just that they have usefull abillitys wich morph lacks.

@cruncher
do you really think its a good idea to permanently increase the magic resistance of a builder that dodges 1/3 of all attacks, starts with 400hp and can get up to 16 armor?

@muddy
your argument is weak. just because demo "has a free one" doesnt mean murloc should get fortified armor and 25% magic res.
murloc should not because he is a baser and not a supporter
morph is mainly a supporter, therefore, he should.


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The MuDDy_PaNDa is a new animal. He has been created by the breeding of a panda and a makrura together. Their breeding had created a strange animal covered in mud.
GunTroll
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« Reply #17 on: June 20, 2011, 12:05:09 PM »

morph is mainly a supporter, therefore, he should.

whatever. i doubt i can explain why i think i am right and you are wrong.
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Smygarn
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« Reply #18 on: June 20, 2011, 05:37:41 PM »

Quote
The mag change is stupid. The entire point is that pizzly isn't going to get you enough wood. It prevents you from being able to hump the mound and get every single upgrade while you're at it. Before you had to balance golding with wood gathering and the pizzly is just to supplement and help out so he doesn't turn into satyr where you sit there lumbering for 20 minutes. Even then late game if you had the gold you would still be required to lumber a bit to give titan a chance still, now thats gone.

If the entire point is that pizzly should stay reliable, then Magnataur will need this change. As much as I can see your point, the Magnataur has been a generally slow builder. He needs to act in order to gain the little gold he can for him to become a part of the much faster pace this version is building up for.
Titans level up faster at later levels, Builders can field armies more effectively. This means there will be less sitting around and waiting, filled with more action. For this, the Magnataur is given this lumbering switch so he doesnt need to sit around and harvest wood when he is needed elsewhere. Neco did this change as well, so I may just be coping along with that, but since my version will encourage more action, Magnataur needs this more. So I dont disagree, but I will say that it is something Magnataur may come to need.

What would you have done?
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Zen1400
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Posts: 2250


« Reply #19 on: June 21, 2011, 05:19:15 PM »

Morph should not get magic res free. By your logic muddy every support should get 25% magic res, avatar, and summons because someone else has it. Every builder should also have teleport because someone has it on top of their normal escape abilites.

On the mag thing,
I would of left it the same. With the current change unless titan focuses your pizzly you will almost always have excess wood for your current available upgrades. With old mag I would have to sit and lumber, but this lead to important decisions. Should I go off and lumber, or should I go help my teammates kill a minion even though I won't be able to upgrade anything for awhile. You couldn't just be everywhere with all your upgrades. It required decisions of when to lumber and when to do other things.
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The Farmer
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« Reply #20 on: June 21, 2011, 07:06:27 PM »

Morphling with 45g (full warrior upgrades) = badass tank until titan can 3 shot you. (lvl 8-10 depending on items, with no items at all he 2 shots a regular builder at level 6. it then takes another 2 to 2 shot a 400 hp builder, add in his armor, miss chance, and spell block (when in a seed ofc) and he's really a monster.)
He doesn't need magic resist.

Mag change is unesessary. Minion = 45g (if your decent enough to last hit it.) 45g = approximately 33,750 lumber in itself. With the pizzly change he'll have a shit ton more. Now I know, you're not going to spend 45g on lumber alone, but even still it's enough to get you 2-3 upgrades, which makes killing the next minion easier.
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Critikill
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« Reply #21 on: June 21, 2011, 10:32:55 PM »

Are you arguing that getting more lumber is a bad thing?
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Carnerox
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« Reply #22 on: June 22, 2011, 05:26:11 AM »

Are you arguing that getting more lumber is a bad thing?
They are.
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turbo
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« Reply #23 on: June 22, 2011, 09:29:25 AM »

I think the mag lumbering thing needed to be heavily tested before putting it in. Although I'm one of the people who said they wanted the switch between mag and pizzy harvesting earlier, I can now see why doing this would bad. First off, it makes an already powerful supporter even that much more powerful. Instead of waiting for late game to roll around before he gets most of his upgrades (if he gets enough gold) he can easily get them all by mid game. He also has the ability to roam around and not give a fuck anymore, basically making him a satyr (as Zen said earlier)  In other words, giving pizzly a 25/s lumbering rate makes Magnataur overpowered. The only lumbering buff I can see giving the mag is +5 lumber rate on the pizzly from the RC after having gotten every upgrade from the ARC or some ridiculous shit like that, just to give him a better chance late game when the titan knows what the fuck they're doing.
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« Reply #24 on: June 22, 2011, 04:09:26 PM »

Mag sucked with 15 lumber pizzly because you could never afford to get upgrades until way later. Also, it isnt a very large change, and its for the better, so:
Are you arguing that getting more lumber is a bad thing?
They are.
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