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Author Topic: Solun-Legendary Titan of Twilight  (Read 3694 times)
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Cruncher
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« on: April 23, 2011, 05:17:13 PM »

Solun
Legendary Titan of Twilight


This titan changes during Day and Night, allowing advantages during certain times

Stats

Health - 900
Health Regen - 6
Mana - 0
Mana Regen - 3
Move speed - 390
Armor - 1
Damage - 60
Attack speed - 1.5
Range - 110
Agi gain per level - 4.3
Str gain per level - 10
Int gain per level - 8
Starting Agi - 43
Starting int - 43
Starting str - 42

Skills

Ambient Light - Innate-Passive
Solun gains power from the Sun and Moon. During the day his damage is increased by 10% during the night his attack speed is increased by 10%

Blinding Ray/Shadow Walk - Windwalk
During the Day he has Invisibility for 15 seconds and 10% Movement speed and During the Night he has 40 seconds of invisibility and 15% movement speed. 160 second cooldown

Sun Bask/Moon Soak - Heal
During the Day he cannot move for 2/1.5/1/1 seconds and is healed for 700/800/900/1000 Health. During the Night he gains and extra 5/6/7/8 hp/s.

Sun Beam/Meteor - Nuke
During the day he deals 200 damage in 450 AoE.This can also be cast on himself to heal 250 health. During the Night he deals 160/170/180/190 damage in 450/450/500/500 AoE after 2 seconds of channeling. 150 mana 12 second cooldown

Crepuscular/Moonlight - Passive (Level 5)
During the Day,every time Solun attacks he has a 20% chance to send a ray of light flying off and then revealing an area within 1000 AoE of him.(Gives 400 AoE sight for 5 seconds) During the night he has an increased sight range of a bonus 300 range and can detect invisible units in 200 AOE.

Sunburn/Cold of Night - Innate Passive
During the Day when Solun attacks he burns the target, dealing 6 dps for 5 seconds to units(nonstacking)and silences the target for .5 seconds.During the Night he slows the unit by 18% and reduces armor by 3 for 5 seconds(nonstacking)

Solar Eclipse/Lunar Eclipse(Level 11)
During the Day Solun gains an extra 10% damage and an extra 10% attack speed at Night. When Activated it gives 25 seconds of induced Night/Day and Solun gains the skills of the opposite form. 200 Mana. 180 second cooldown

Minions(Differing Models/Names depending on when they are killed but are identical)
Luna/Sol Apollo/Artemis Diurn/Nocturn

Sunbeam/Moonbeam - Nuke
Deals 75/90/105/130 damage in 350 AOE.100 mana 14 second cooldown

Healing Rays - Heal
Heals the Minion for 400/500/600/700 health and 1/2 as much to nearby units in 400 AoE.120 mana 12 second cooldown

Sunwalk/Moonwalk - Windwalk
Gives the Minion 6 seconds of invisibility. 180 second cooldown

Twilight Minion - Minis
200 Hp,30-30 damage 120 range,2 armor. Maximum of 5. 50 mana 3 second cooldown

Rage
The minion gains 600 health 25 damage and 5 armor for 20 seconds.200 Mana 120 second cooldown
« Last Edit: May 09, 2011, 07:34:32 PM by Cruncher » Logged


if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
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Coaster_Man
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« Reply #1 on: April 23, 2011, 09:03:28 PM »

Any sort of DoT in an area nuke is really bad.  What if you are chasing someone and they have 150hp, and ur nuke is level 4, you cast it but they are out of the aoe in like 1 or 2 seconds, so it does low damage. Either the nuke area also slows the target somehow or its mostly useless. The only good scenario is nuking someone hiding in a seed, because it does relatively high damage.
Also the slow poison seems sort of weak.  I understand it does DoT, but its less then glac's and his slows for 12%?(not sure). Also 1 armor seems sort of low, that's like getting +6% dmg which is nothing.
Also for your ultimate, it says it gives the opposite spells? So it removes the ones you currently have?  I.e. I siege a base at day, I use day time healing of XXX heal, then I hit ulti and get regen? That seems ok, I suppose, but still sort of weak.
A hard titan to play imo.
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Jux.Mage
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« Reply #2 on: April 23, 2011, 09:24:13 PM »

It would've been an excellent concept if it didn't really cost too many scriptings and difficulties to actually get it to switch from Sun to Moon form, TBH.
The Windwalk was a strange thing; What if we use Day WW, then it turns night, will the WW stay?
50 x 4 = 200 damage.
Uber Night regen is uber. Tongue
Crazy Ultimate is crazy.
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PoNy
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« Reply #3 on: April 24, 2011, 01:24:28 AM »

Nerf slow poison, either slow or just dot etc.
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MuDDy_PaNDa
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« Reply #4 on: April 24, 2011, 06:32:21 AM »

Nerf slow poison, either slow or just dot etc.
glacious does both and frosbite stacks.
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Cruncher
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« Reply #5 on: April 24, 2011, 09:33:04 AM »

It would've been an excellent concept if it didn't really cost too many scriptings and difficulties to actually get it to switch from Sun to Moon form, TBH.
The Windwalk was a strange thing; What if we use Day WW, then it turns night, will the WW stay?
50 x 4 = 200 damage.
Uber Night regen is uber. Tongue
Crazy Ultimate is crazy.
No the windwalk would subside because you casted a spell
I didn't expect it to be added because i knew that it would take alot of triggering/w/e they do But i just assumed maybe they could do a Foss-like thing where at night he "Burrows" into Night form
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
Stop being so pro
PoNy
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« Reply #6 on: April 24, 2011, 09:56:20 AM »

Nerf slow poison, either slow or just dot etc.
glacious does both and frosbite stacks.
I'm pretty sure frostbite only does a Dot, and this nuke is the slow.
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Coaster_Man
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« Reply #7 on: April 24, 2011, 11:01:34 AM »

Nerf slow poison, either slow or just dot etc.
glacious does both and frosbite stacks.
I'm pretty sure frostbite only does a Dot, and this nuke is the slow.
Frostbite on glac has a small slow (like 10%) and then your DoT as well. However if you a fast character (like demo) you can escape more hits, unlee he nukes.
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Not.Carnerox
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« Reply #8 on: April 24, 2011, 04:32:51 PM »

I might use a similar idea in Planet Defense. thumbs up
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MuDDy_PaNDa
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« Reply #9 on: April 24, 2011, 06:02:22 PM »

Nerf slow poison, either slow or just dot etc.
glacious does both and frosbite stacks.
I'm pretty sure frostbite only does a Dot, and this nuke is the slow.
Frostbite on glac has a small slow (like 10%) and then your DoT as well. However if you a fast character (like demo) you can escape more hits, unlee he nukes.
This.
+ i have seen myself die of frostbite when i had 50 hp, so dont say that this non-stacking DoT is OP at all.
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Cruncher
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Karma: +17/-29
Posts: 877


I'm so pro you don't even think i am as such.


« Reply #10 on: April 24, 2011, 06:44:00 PM »

I might use a similar idea in Planet Defense. thumbs up
I think it'd be a great addition thumbs up
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
Stop being so pro
Cruncher
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Karma: +17/-29
Posts: 877


I'm so pro you don't even think i am as such.


« Reply #11 on: April 25, 2011, 01:22:06 PM »

Made some changes to the slow poison and a change to the nuke also.
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
Stop being so pro
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