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Author Topic: Inficious - Legendary Titan of Corruption  (Read 5617 times)
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Smygarn
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« on: January 26, 2011, 02:37:18 PM »

Inficious Ė Legendary Titan of Corruption
Attributes:
Starting Agility: 40 (-2)
Agility per Level: 3.5 (-1)

Starting Intelligence: 42 (+/-)
Intelligence per Level: 7 (+/-)

Main Attribute: Strength
Starting Strength: 46 (+2)
Strength per Level: 11 (+1)

Movement Speed: 405 (+/-)
Health: 900 (+/-)
Health per Second Regeneration: 7 (+1)
Mana: 400 (+/-)
Mana per Second Regeneration: 5 (+/-)
Initial Armour: 2 (+1)
Attack Damage: 60-60 (+/-)
Attack Cooldown: 1.50 (+/-)

Passive Slow (Slow)
Typical Standard slow: 40% Ms for 2 seconds.

Earth Corruption (Channelled Nuke)
Inficious unleashes corrupting shockwaves through the earth, slowly damaging units over 4 sec in a large radius. Affected units will be slowed 20% and become silenced, becoming unable to cast spells.
Earth Corruption ignores Magic Resistance.
Warning: The slowing effect does not stack with Minions Soul Corruption.

Damage inflicted each Second: 25.5/38/50.5
Area of effect: 700
Mana Cost: 300
Cooldown: 15 Seconds.
Becomes available at level: 1/3/5

OR Corruption from the Void (Heal + Scout)
Inficious summons beasts from the Void of Corruption itself to aid him in his quest for power.
These undead monstrosities, long dead have not however forgotten their sins during the time among the living. Their greed and hatred fuels the source of Inficious with strength.
These undead beasts heal Inficious over time, as well as granting a bonus to strength.

Summon Count: 1/2/3/4
Level 1-2: Ghoul
Level 3-4: Banshee
Mana Cost: 400
Cooldown: 45 Seconds.
Duration: 30 Seconds
Becomes available at level: 1/3/5/7

Ghoul
Movement Speed: 315 (Ground)
Size: 1x1
Sight Range: 700
Health: 900
Health per Second Regeneration: 4
Initial Armour: 2
Armour Type: Heavy
Attack Damage: 20-20 (Melee)
Attack Cooldown: 1.50

Abilities:
Reversal Consume (Melee Range)
The Ghoul feasts on the damage of a Titan, healing it over time with amazing effect.

Heals the target Titan by 50 Hit Points per second.

Corruption Aura (500 Range)
Ghouls generate a source of corruption which Inficious draws strength upon. Whenever a Ghoul is present, Inficious is granted +10 to Strength.

Banshee
Movement Speed: 350 (Air)
Size: 1x1
Sight Range: 400
Health: 1000
Health per Second Regeneration: 6
Mana: 500
Mana per Second Regeneration: 10
Initial Armour: 2
Armour Type: Heavy
Attack Damage: 20-20 (Melee)
Attack Cooldown: 1.50

Abilities:
Corruption Surge (400 Range)
A Banshee is the embodiment of a soulís corruption and is capable of surging her raging emotions into Inficious.
Effect: Heals 75 Health to Target unit.
Cooldown: 1 Second
Mana Cost: 75

Corruption Aura (500 Range)
Banshees generate a source of corruption which Inficious draws strength upon. Whenever a Banshee is present, Inficious is granted +10 to Strength.

Lesser Inficious (Innate)
Inficious is capable of not just raising the dead, nor is he satisfied with just that. From the corpse of a slain creature, Inficious reanimates a Lesser Inficious to play the role of a Builder for him.
This Builder is capable of constructing shelters, Research Centers and walls, to generate a corrupted community, which in turn supplies Inficious with intelligence, Lumber and gold transfers (750 Lumber = 1 Gold).
Walls however are 3x3 sized and the Lesser Inficious if slain yields 10 gold to the killer.

Mana Cost: 600
Duration: Permanent
Cooldown: 6 Minutes
Spawn Limit: 1
Acquired at: Level 5

Corruptive Cloak (Windwalk)
Inficious draws around himself a cloak powered from Corruption, hiding him for 40 Seconds.
Increases movement speed by +15%
Mana Cost: 150
Cooldown: 180 Seconds.
Acquired at: Level 2

Corruptive Mutation
Inficious draws upon himself the Corruption all over the Island, Corrupting his form into that of a beast. While Mutated, Inficious is granted spell immunity, +6 Armor, +500 Health and +25 Damage.
Lasts 60 seconds

Cooldown: 90 Seconds
Mana Cost: 450
Acquired at: Level 12


Minion of Corruption
Attributes:
Starting Agility: 33 (-2)
Agility per Level: 5 (-1)

Starting Intelligence: 35 (+/-)
Intelligence per Level: 5 (+/-)

Main Attribute: Strength
Starting Strength: 37 (+2)
Strength per Level: 8 (+1)

Movement Speed: 390 (+/-)
Health: 800 (+/-)
Health per Second Regeneration: 7 (+1)
Mana: 300 (+/-)
Mana per Second Regeneration: 3 (+/-)
Initial Armour: 2 (+1)
Attack Damage: 61-61 (+/-)
Attack Cooldown: 1.50 (+/-)

Passive Slow (Slow)
Typical Standard slow: 40% Ms for 2 seconds.

Soul Corruption (Channelled Nuke)
The Minion unleashes corrupting shockwaves through the void, slowly damaging units over 10 sec in a large radius. Affected units will be slowed 10% (Stacks).
Note: The Slowing effect of Soul Corruption is cumulative (Does not stack with Earth Corruption).

Damage inflicted each Second: 10.5/15.5/20.5
Area of effect: 900
Mana Cost: 300
Cooldown: 15 Seconds.
Becomes available at level: 1/3/5

Waves of Corruption (Heal)
Minions channel energy across the waves of Corruption seeping in and out from other Corruption Titans, soothing damage.
Heals: 250/250/350/500
Bounces: 1/2/2/3
Cooldown: 20
Mana Cost: 250
Acquired at: Level 1/3/5/7

Corruptive Cloak (Windwalk)
The Minion draws around himself a cloak powered from Corruption, hiding him for 10 Seconds.
Increases movement speed by +15%
Mana Cost: 150
Cooldown: 180 Seconds.
Acquired at: Level 2

Corrupted Spirits (Miniminion)
Minions of Corruption are capable of withdrawing the spirits from their victims and turning them into Mindless Ghosts of Corruption.
Limit: 6 (+1)
Mana Cost: 150
Cooldown: 1 second

Corrupted Spirit
Movement Speed: 340 (Hover)
Sight Range: 900
Health: 200
Health per Second Regeneration: 3
Initial Armour: 0
Armour Type: Medium
Attack Damage: 20 (300 Range)
Attack Cooldown: 1.50

Abilities:
Corrupted Spirit
The Corrupted Spirit hungers to satisfy its need for physical energy. And when it consumes the physical energy, the victim is turned into another Corrupted Spirit.
Note: The Corrupted Spirit created with this ability cannot generate additional Spirits.

Point of interest: 12 Ghosts can be generated from each Minion, totalling 120 Ghosts from 10 Minions.

Void Mastery
What Inficious is capable of spawning from the Void, the Minions now too have mastered. A minion is now capable of spawning two Banshees at the disposal of the Corruption behind Inficious.
Summon Count: 2
Acquired at: Level 7


Lesser Inficious
Movement Speed: 315 (Ground)
Sight Range: 900
Health: 600
Health per Second Regeneration: 3
Mana: 150
Mana per Second Regeneration: 1
Initial Armour: 0
Armour Type: Medium
Attack Damage: 125-125 (Melee)
Attack Cooldown: 1.50

Abilities:
Panic
The Builder dashes at max speed for 10 seconds.
Cooldown: 90

Stomp
The Builder stomps the ground, slowing targets by 40% for 4 seconds.
Area of effect: 250
Cooldown: 90

Shelter
Hit points: 200
Size: 2x2
Food Provide: 30
Armour: 0
Armour Type: Fortified
Cost: 10 Lumber
Abilities:
Spawn Inficious Clones (Workers)

Inficious Clone
Movement Speed: 315 (Ground)
Sight Range: 300
Food Usage: 6
Health: 100
Health per Second Regeneration: 3
Initial Armour: 0
Armour Type: Medium
Harvest Lumber
The Clone harvests lumber and returns it to the Shelter.

Research Center
Hit points: 300
Armour: 0
Armour Type: Fortified
Cost: 150 Lumber

Ability:
Gold Trade
Trades 750 Lumber for 1 gold.
Cooldown: 5 seconds.

Brim Wall
Hit points: 500
Size: 3x3
Armour: 10
Armour Type: Fortified
Attack Damage: 35-35 (Melee)
Attack Cooldown: 1.50
Cost: 250 Lumber
Logged


The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Smygarn
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Titan Hunter
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Karma: +23/-8
Posts: 499



« Reply #1 on: January 26, 2011, 02:37:30 PM »

If you could not be arsed to read through all the text in one go, iíll summarize in this first reply:

Inficious employs corruption through extensive map control and utilizing a pawn Builder to support him economically.
Lots of other goodies to read, but thatís his most critical focuses.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
theholysmighter
Titanious Minion
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Posts: 758



« Reply #2 on: January 26, 2011, 02:44:48 PM »

Bad idea about gold => wood
Tit can buy shields from shop and get stuf for much less gold than theyre actually orth a.k.a. Gold trading
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VAMPSI
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« Reply #3 on: January 26, 2011, 03:25:50 PM »

Ult is boring... and the builder isn't a good idea cause of wood (like said above)
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Jux.Mage
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« Reply #4 on: January 26, 2011, 03:58:21 PM »

This Titan is really based on major micro.
Also, a 900-1000 unit healing the Titan?...
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Smygarn
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« Reply #5 on: January 26, 2011, 04:14:30 PM »

Heavy on micro you say?

You manage the Titan and Minions by standard, and a builder on the side.
True, you will be managing alot of units with Inficious, Titan, Minions, Builder, Ghosts, Banshees, Ghouls, Clones...
Ghosts and Banshees thankfully will have autocast on their heals, making them function quite well together with wards and minion heals.
Clones are your typical workers and collect Lumber. The Lumber can then be used elsewhere.

I might have to consider the Health on the ghouls and Banshees yes, I also might have to look for a means through Lumber rather than the Gold yield. The Secret shop would be an obstacle as well.
If gold isnt acceptable, what would you rather see?

EDIT:
Ultimate as well, I can wholesale agree that it sucks right now, and would love to change it. Suggestions are welcome.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Cruncher
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« Reply #6 on: January 26, 2011, 06:17:01 PM »

Like was said ult is kinda boring

But i like the idea of a titan making a rouge builder
Idea though
Maybe increase cooldown a bit or make it so it only spawns from dead builders/hunter?
Because i think 6 minutes is a bit too short
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
Stop being so pro
VAMPSI
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« Reply #7 on: January 27, 2011, 02:02:23 AM »

cant spawn from hunter cause dead heroes dont leave corpses
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GodOfChickens
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« Reply #8 on: January 27, 2011, 10:23:21 AM »

I like the idea of the buider but if a random pub randoms that titan he's kinda fucked. He wouldn't control that builder correctly and would probably feed more the builders than anything else.
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Coaster_Man
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« Reply #9 on: January 27, 2011, 11:28:24 AM »

Can't we just make the secret shop owned by played 11 Dark green, make him an ally of the builders, give the shops 0 sight range or not share vision with dark green?  That way the titan can't buy stuff from it (just like builders can't buy from middle shops), and problem solved.

How big would the aoe on the nuke be?  Like netherious size?  Cause this way you eliminate bouncing kills but if its big enough you could still get them.  However you lose the essence of surprise.

The titan builder seems ok, athough you would probably want a minion to guard it  first, so hopefully you get 2 before level 5, which shouldn't happen.  (one for gold mound camping and one for lumber base protection)

Also what does "hover" movement type mean?  It's not counted as a flying unit, or ground, but it's still on the ground.  What's the point?
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sburnett21
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« Reply #10 on: January 27, 2011, 12:58:33 PM »

I like the idea of a builder for titan, especially if the builders get some gold for killing it.
The main problem is that it has 600 Health, and has 125 damage. thats double the health and the same damage as a regular builder, along with the fact that you can have multiple, if you can hold on to them, makes it worse.
maybe if there was something like a maximum of 2 because 3+ could probably destroy walls very fast, if you used them that way. also, if you had multiple, do they gather lumber them selves? And are they 2x2 or 1x1?
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Quote from: theorchero
We need summoning powder first.

We make it from the blood of a chocobo, bone powder of a Bremetar, the fine ass hairs of a P0ny, and congealed heart of an Accer.

Plus a couple oranges, a slice of bread, and a single peanut.
Quote from: Neco
Copying a certain arrangement of bytes in a manner dictated by other users isn't stealing.
Smygarn
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« Reply #11 on: January 27, 2011, 01:37:20 PM »

Quote
Lesser Inficious (Innate)
Inficious is capable of not just raising the dead, nor is he satisfied with just that. From the corpse of a slain creature, Inficious reanimates a Lesser Inficious to play the role of a Builder for him.
This Builder is capable of constructing shelters, Research Centers and walls, to generate a corrupted community, which in turn supplies Inficious with intelligence, Lumber and gold transfers (750 Lumber = 1 Gold).
Walls however are 3x3 sized and the Lesser Inficious if slain yields 10 gold to the killer.

Mana Cost: 600
Duration: Permanent
Cooldown: 6 Minutes
Spawn Limit: 1
Acquired at: Level 5

Spawn Limit: 1
Logged


The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
sburnett21
Spearloc
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Karma: +4/-10
Posts: 293



« Reply #12 on: January 27, 2011, 04:02:56 PM »

Quote
Lesser Inficious (Innate)
Inficious is capable of not just raising the dead, nor is he satisfied with just that. From the corpse of a slain creature, Inficious reanimates a Lesser Inficious to play the role of a Builder for him.
This Builder is capable of constructing shelters, Research Centers and walls, to generate a corrupted community, which in turn supplies Inficious with intelligence, Lumber and gold transfers (750 Lumber = 1 Gold).
Walls however are 3x3 sized and the Lesser Inficious if slain yields 10 gold to the killer.

Mana Cost: 600
Duration: Permanent
Cooldown: 6 Minutes
Spawn Limit: 1
Acquired at: Level 5

Spawn Limit: 1

that clears up alot of my concerns then, this titan could work very well.

EDIT: if we can get the editors to actually make it that is....
« Last Edit: January 27, 2011, 04:09:29 PM by sburnett21 » Logged

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Quote from: theorchero
We need summoning powder first.

We make it from the blood of a chocobo, bone powder of a Bremetar, the fine ass hairs of a P0ny, and congealed heart of an Accer.

Plus a couple oranges, a slice of bread, and a single peanut.
Quote from: Neco
Copying a certain arrangement of bytes in a manner dictated by other users isn't stealing.
Smygarn
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Karma: +23/-8
Posts: 499



« Reply #13 on: January 27, 2011, 05:23:51 PM »

Okay, so what do you say about this?
The first replaces the Ultimate of Inficious, and the latters is the structure in regard. The Rogue Builder can construct these as well, although a lumber investment is required.

000=====================000
Raise Haven of Souls
Inficious summons a Haven of Wrath, which can animate undead warriors to aid his cause.
When the undead die, their spirit endures and continues to fight.

The Lesser Inficious is capable of constructing Havens to endlessly animate short-lived corpses to aid in a siege. However, Inficious is capable of raising a Haven of Wrath without investing lumber.
Mana Cost: 700
Duration: Permanent
Cooldown: 3 Minutes
Limit: 1
Acquired at: Level 12


Haven of the Dead
Size: 3x3
Hit Points: 300
Armour: 5
Armour Type: Fortified
Lumber Cost: 750
Attack Damage: 35-35 (700 Range)
Attack Type: Piercing (Unit Only)
Requires: Level 12 Hero

Abilities:
- Haven of Souls
Lumber Cost: 1000
Transforms Haven of the Dead into a Haven of Souls.

Haven of Souls
Size: 3x3
Hit Points: 300
Armour: 5
Armour Type: Fortified
Lumber Cost: 1000
Attack Damage: 35-35 (700 Range)
Attack Type: Piercing (Unit Only)
Requires: Level 12 Hero

Abilities:
Animate Walking Dead (Both Haven of the Dead and Haven of Souls)
Limit: 4/8
This walking husk of flesh is slow but durable. It is capable of walking in-between 1x1 passage ways to get at whatever hides behind. Once killed, its spirit emerges to continue the struggle.

Walking Dead
Movement Speed: 250
Size: 1x1
Hit Points: 150
Armour: 1
Armour Type: Fortified
Attack Damage: 15-15 (Melee)
Attack Type: Siege

Abilities:
Lingering Spirit
Although the Walking carcass may appear mindless, it is actually inhabited by a Corrupted Spirit. The Spirit will emerge from the husk only when it is slain.
A Corrupted Spirit will emerge from its corpse.

Logged


The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
VAMPSI
Warned
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Posts: 395

I swear to drunk I'm not God


« Reply #14 on: January 31, 2011, 07:21:06 AM »

Can the mini inficious attack builders?
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Smygarn
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« Reply #15 on: February 03, 2011, 09:32:06 AM »

I would not presume on it. Rather attacking units only, non builder units with the damage he has atm.

Or it would be possible to keep the damage lower but allow for builders and structures. I would favor balancing this titan after I see it ingame, but it is probably more fitting to lower the damage from my opinion.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Frankjg
Titanious Minion
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Posts: 661


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« Reply #16 on: February 08, 2011, 06:16:44 AM »

I love the idea of a titan raising a builder for himself able to turn lumber into gold. A lot of the issues mention can be solved, and numbers can always be adjusted for balancing reasons.

Concept - 10/10
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VAMPSI
Warned
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« Reply #17 on: February 08, 2011, 06:50:16 AM »

Just noticed mini ww lasts 10 seconds?
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Smygarn
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« Reply #18 on: February 08, 2011, 07:09:11 AM »

Extended minion windwalks, to accomodate for the sound illusion affinity.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
VAMPSI
Warned
Titan Hunter
****

Karma: +4/-12
Posts: 395

I swear to drunk I'm not God


« Reply #19 on: February 11, 2011, 02:10:44 AM »

woud mini infic give any exp if a hunter kills him?
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Supapker5555
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« Reply #20 on: February 25, 2011, 06:24:17 PM »

Ok so I do think the builder is a good idea its different and it enforces the corruption theme I do fail to see a purpose in its walls though leaving a 1x1 space the builders can just walk in and if you block wall then your trapped and youll have to keep replacing it. This titan would dominate so hard lategame when all the builders are in there bases or supoorting and titan is just farming gold. Still is a good idea and if kinks are worked out then i suppose it could work. Would love to try him out if he was in a beta version i play titan occasionally and im rather good and he would be interesting challenge. Hard titan defenitatly with late game domination like demo. Conclusion, builder needa small rework but other then that looks good. Maybe a more unique ultimate aswell  Grin
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RuNm
Titanious Minion
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« Reply #21 on: March 10, 2011, 06:56:18 AM »

This is definitely a unique idea I haven't even considered before Smy, and i think your on to something here. I would rather like using this titan and would find him interesting, but his ulti does kind of suck, like a much nerfed grant ulti kind of. Otherwise i think you should create him, beta test it and balance.
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