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Author Topic: Skeletorus - Titan of Torture  (Read 7161 times)
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CapnMelonHead
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« on: October 20, 2010, 09:38:34 PM »

Skeletorus - Titan of Torture.
Model: Skeletal Mage
Icon: Immolation (Item)
Stats:
Initial Hitpoints:
Initial Mana:
Initial Strength:
Initial Agility:
Initial Intelligence:      
Initial Damage:
Damage Type:
800
500
45
40
45
65
Hero

Abilities
Punish/
Banish  
Slowpoison



Mana Cost: 150
Cooldown: 30
Targets: Any Unit.
Level(s) Learnt: Default


Turns a unit ethereal and slows its movement speed by 50% for 5 seconds.
 Ethereal creatures cannot attack or be attacked, but they can cast spells
and receive damage from spells. This ability can be casted on self, minions
and enemies.



Ray of Agony
Nuke


Mana Cost: 300
Cooldown: 10
Targets: Point Targeted.      
Level(s) Learnt: 2, 4, 6

A wave of Terror that fires in a straight line, Dealing (DAMAGE) damage to
units at a range of (RANGE).          
Level 1: Damage = 105, Range = 500
Level 2: Damage = 130, Range = 600
Level 3: Damage = 155, Range = 700


Blood Thirst
Heal

 
Cooldown: 25
Targets: Auto Self Targeted.
Level(s) Learnt: 2, 4, 6

Skeletorus feeds off of the pain of others. Whilst activated, (PERCENT) of
damage dealt to enemy Units (Including Nuke) and Buildings will be restored
as health. Drains (MANA) Mana per second until deactivated.
Level 1: Percent = 60%, Mana = 30
Level 2: Percent = 85%, Mana = 60
Level 3: Percent = 110%, Mana = 90

Engrave
Burrow/
Windwalk


Mana Cost: 150
Animation: Death Animation
Cooldown: 10
Targets: Auto Self Targeted.
Level(s) Learnt: 2

Skeletorus crumbles to the ground, rendering him invisible. He can move around
at normal speed and remains underground until he rebirths. He has normal
regeneration while underground and can cast all his abilities.





Rebirth
Upburrow


Mana Cost: 50
Animation: Birth Animation
Cooldown: 10
Targets: Auto Self Targeted.

Skeletorus makes his way out of the earth to regain the ability to attack. This
move has less of a casting time than Foss' Burrow.





Stalk
Sight


Mana Cost: 250
Duration: 40
Cooldown: 120
Level(s) Learnt: 6
Targets: Auto Targeted.

Summons an invisible spirit that can not be controlled and has Truesight. The
spirit follows the closest enemy unit. If that unit dies, he follows the next closest.





Ray of
Suffering

Other/
Healing 2



Mana Cost: 300
Cooldown: 180
Level(s) Learnt: 8
Targets: Any Hero Targeted.


Channels 50 life per second from the targeted Hero to the Titan. This move
can be casted on a Minion or Hunter and can not kill the target. Lasts 10 seconds, until
the targets health falls bellow 50 or until the Channeling is canceled.





Corrupt  
Final


Mana Cost: 500
Cooldown: 180
Level(s) Learnt: 12
Targets: Point Targeted.

Creates a field of blight 2000 in diameter around Skeletorus. The blight greatly
 increases Movement speed, Attack speed, Health Regeneration and Mana
regeneration of all allies who stand on it. It Slows the movement and attack
speed, lowers Armor by 5 and reduced damage.of enemies who stand on it.
Blight lasts 30 Seconds.



I Will make minions if i get support.
« Last Edit: November 04, 2010, 02:19:29 PM by CapnMelonHead » Logged

Zen1400
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« Reply #1 on: October 20, 2010, 10:05:47 PM »

Seems nice, but the ult is going to be a problem since detonate (If I remember correctly) removes blight.
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The Farmer
CapnMelonHead
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« Reply #2 on: October 20, 2010, 10:07:02 PM »

Damn.
Maybe it can be a hidden secret, like detonate doesn't tell you it removes debuffs.

EDIT: or the ability could create that blight every 1 second or so in case of someone removing it?
« Last Edit: October 20, 2010, 10:30:26 PM by CapnMelonHead » Logged

RuNm
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« Reply #3 on: October 21, 2010, 06:33:51 AM »

Seems pretty good, would like to see the minions however too, is ? ? ? the name of the Titan or are you looking for one?
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iC0ckBlock
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« Reply #4 on: October 21, 2010, 07:36:22 AM »

How much damage does Blight do to builders? Is it enough to kill them (300 hp) in the 30 second duration? If so, couldn't you just stand outside the base, blight, then burrow, or something like that? Or is 2k too small a range to do that?
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
CapnMelonHead
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« Reply #5 on: October 21, 2010, 01:50:33 PM »

@RuNm: I'm looking for a good titan name. Any suggestions?

@iC0ckBlock : I never thought of that. Maybe it shouldn't do damage per second.
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RuNm
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« Reply #6 on: October 21, 2010, 02:21:31 PM »

Well considering its a skeletal mage maybe Skeletorus? Kinda like Skeletor from the old He-Man cartoons  Wink
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CapnMelonHead
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« Reply #7 on: October 21, 2010, 02:27:44 PM »

lol.
I'll put that for now, but if I get any other suggestions, I might consider changing it.
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MuDDy_PaNDa
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« Reply #8 on: October 21, 2010, 07:23:06 PM »

blight could look like a beacon, like waves of it.
Kind of like a radr or a stargate or w/e u want.
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The MuDDy_PaNDa is a new animal. He has been created by the breeding of a panda and a makrura together. Their breeding had created a strange animal covered in mud.
Coaster_Man
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« Reply #9 on: October 21, 2010, 07:44:12 PM »

lol SKELETOR!
Yeah I really like this idea, easy to read (i love your you organized it & the colours).
Some questions: Will the minions have ray of suffering?
Isn't the heal a bit strong? I mean like if you stack tridents you are getting huge heal from your damage when the titan is high level.
The scout seems kind of op, I mean you could just get webbed feet/wotw, use the scout, follow it around and fine the first builder's location easily.
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CapnMelonHead
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I Dunno?


« Reply #10 on: October 21, 2010, 10:57:03 PM »

Using the tables to Organize everything was kinda stolen from http://www.islanddefense.org/forum/index.php/topic,1508.0.html.

The heal is probably too strong but i just judged it on nuking workers. If you were to nuke maybe 15 Workers on 200 health and deal 76 Damage on each (With the 50% Magic resistance applied.), it works out to be 1140 Damage. With the 110% heal, it works out to heal around 1254 health. It works out a pretty good. But when attacking, it may be too much, i don't know how to work that one out. Any suggestions on how to fix it?

I didn't really think of that, and i have many suggestions:
1. The scout is really slow.
2. He can walk through units and not buildings with the base size of 2x2.
3. It is learned on a higher level.
4. It doesn't last as long.
5. It isn't invisible.
Which 1 do you think works better?
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SgtWaffles
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« Reply #11 on: October 22, 2010, 05:44:53 PM »

Melon, im a fan.
Skeletorus is decent i guess ... i can have a look for you. i love the idea of the scout, ithink its very cool Smiley
The heal does need some tweak, but other than that a good idea Smiley
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SgtWaffles
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« Reply #12 on: October 22, 2010, 05:47:32 PM »

ok melon i had a look on google (<3 google)
and i found a few ideas, you could whack an 'ous' on the end of one of these and your away?? (NOTE: all these words mean torture in latin)

cruciatus, cruciamentum, tormen, tormina, excrucio, carnificina, torqueo


torqueous or something i feel sounds cool, but hey, whatever floats your boat Smiley
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iC0ckBlock
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« Reply #13 on: October 22, 2010, 06:04:20 PM »

1. The scout is really slow.

Defeats the purpose, if it's slow, it won't reveal anything.

2. He can walk through units and not buildings with the base size of 2x2.

Defeats the purpose, can't go through seeds, and it seems like it's meant for following.

3. It is learned on a higher level.

Possible, but still seems wrong.

4. It doesn't last as long.

I honestly like this idea. Perhaps 45 seconds. Long enough to reveal someone, but short enough that it can't get them nuked four times unless the titan uses it right beside the person.

5. It isn't invisible.

But still unkillable, and if the builder knows it's there, he'll run through a seed (assuming you make it 2x2) and lose it.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
CapnMelonHead
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I Dunno?


« Reply #14 on: October 22, 2010, 06:55:51 PM »

@Waffles: Sorry, but i honestly don't like any of the names. When you think about other titans, their names are english (Except maybe syph and luci.) Foss = Fossile, Gran= Granite, Volt=Volt, Breez= Breeze, Demon=Demon Etc.

@iC0ckBlock : I'll just shorten it, thanks for you opinion.
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plasmas09
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« Reply #15 on: October 22, 2010, 07:57:45 PM »

Hi Capn long time no see... on Bnet that is >.<
kays nice titan idea in total but some changes I think that would make this titan more balanced

1. your heal seriously needs to be more balanced i think, by either decreasing the "lifesteal" or increasing the manacost.  you may also want to decrease you titan's base attack speed (if there is such a thing in ID) so that the titan needs to invest in something to increase attackspeed to make the heal more worthwhile

2 your second heal also may cause big problems, as it can be equated to a free 15 gold (if my memory serves me properly, I havent played ID since the middle of this year)  you drain until the TH has 50 HP, then you nuke it.  wouldn't this be op in a sense, as if I recall properly, some races, with those especially the land-bound ranged titan hunter, may choose to keep their titan hunter as a sort of tower in certain bases and do not leave space for them to blink back into the base. Therefore the player in the base has 2 choices, either to blink the TH out and get killed by the titan, or leave the TH in the base and get killed by the titan via the heal and the nukes

These are just my thoughts, this is a nice titan idea overall

P.S.  How's burning? is he on the site?
P.P.S add me on garena! username plasmas09 cos i cant access bnet anymore... feel free to join the occasional ID game in the Singapore ID room

Regards,
plasmas09
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iC0ckBlock
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« Reply #16 on: October 22, 2010, 08:19:48 PM »

Hi Capn long time no see... on Bnet that is >.<
kays nice titan idea in total but some changes I think that would make this titan more balanced

1. your heal seriously needs to be more balanced i think, by either decreasing the "lifesteal" or increasing the manacost.  you may also want to decrease you titan's base attack speed (if there is such a thing in ID) so that the titan needs to invest in something to increase attackspeed to make the heal more worthwhile

2 your second heal also may cause big problems, as it can be equated to a free 15 gold (if my memory serves me properly, I havent played ID since the middle of this year)  you drain until the TH has 50 HP, then you nuke it.  wouldn't this be op in a sense, as if I recall properly, some races, with those especially the land-bound ranged titan hunter, may choose to keep their titan hunter as a sort of tower in certain bases and do not leave space for them to blink back into the base. Therefore the player in the base has 2 choices, either to blink the TH out and get killed by the titan, or leave the TH in the base and get killed by the titan via the heal and the nukes

These are just my thoughts, this is a nice titan idea overall

P.S.  How's burning? is he on the site?
P.P.S add me on garena! username plasmas09 cos i cant access bnet anymore... feel free to join the occasional ID game in the Singapore ID room

Regards,
plasmas09

I had thought of this, but decided not to mention it. It IS, however, a good point. Perhaps make it so a TH who was affected by this skill can't be nuked for, like, 15 seconds? That way he still has to mass nukes from minions to kill it.

Beyond that, the builder can always deny the hunter, so the titan gets no feed from it.
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You could easily buy 3 from the shop, making it 9g instead of 15g.

So no.
eyes are 5 g.
CapnMelonHead
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I Dunno?


« Reply #17 on: October 22, 2010, 10:37:23 PM »

@Plamsma09:
Long time no see. Yes burning is on the site, but he doesn't write much at all.
1. I know the heal is very wrong, i need help fixing that.
2. With the second heal, it is very easy to counter. If your out in the open, just move out of range. If you in the walls of your base, blink further in. Don't blink back into the walls until you have 550 mana or so to blink back out. or if you made the mistake of blinking in with low mana and he starts to drain your health, deny your self with towers.
Its a very easy move to be countered and i think it is fine how it is.
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plasmas09
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« Reply #18 on: October 27, 2010, 07:07:28 AM »

hmm okays
first @IC0ckBlock
i dont think that having that nuke immunity will be effective, but rather impose a spell duration for the spell?
in addition to that it would be very hard to deny your hunter fast enough to not feed if the titan is pro and fast enough he (or she) would manage to chain nuke when the TH is under the 500HP range using an extra minion.

@CapnMelonHead
0. OIC...  anyone I might know on this site that I might know, greenainteasy etc etc?

1. How about decreasing the damage and the attack speed of the Titan to balance the somewhat imba heal, instead of like decreasing the pseudo-lifesteal amount.  you could also scale the manacost
Level 1 - 30 mana per sec
Level 2 - 65 mana per sec
Level 3 - 100 mana per sec

Hows that?

2. this amounts to a free ward setup, making a full use of the wards duration when the titan moves back.  This can also be a problem as mana regeneration for TH is quite slow and by blinking in and blinking out of the hole can tax the hunter's manapool, in addition to that, some bases have limited space (like the bottom right inverted "L") if you are going to playing certain races (mak hunters in walls, gnoll hunters in the corner, surrounded by towers) perhaps put a sap duration?

thanks
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SgtWaffles
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« Reply #19 on: October 29, 2010, 05:37:46 PM »

@Waffles: Sorry, but i honestly don't like any of the names. When you think about other titans, their names are english (Except maybe syph and luci.) Foss = Fossile, Gran= Granite, Volt=Volt, Breez= Breeze, Demon=Demon Etc.

@iC0ckBlock : I'll just shorten it, thanks for you opinion.

@melon, uh ... skelet = torture??
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CapnMelonHead
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« Reply #20 on: November 04, 2010, 03:51:17 AM »

Sorry I'm a bit late on answering, but:
@Waffles: lol, I didn't see it like that.
@Plasma: Sap durations added.
              Burning is on the site, but never goes on.
              EmoKirbiee (aka King Kirby) is on the site, but also doesn't go on often.
              Sand has an account
              Waffles has an account (As seen above^)
              I think that is all, I'll come back to you if i remember anyone else.
« Last Edit: November 04, 2010, 02:17:49 PM by CapnMelonHead » Logged

EmoKirbiee
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« Reply #21 on: June 13, 2012, 10:09:41 PM »

This was a good suggestion.
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Frankjg
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« Reply #22 on: June 14, 2012, 01:42:23 AM »

I'm loving this suggestion. Perhaps for the heal, the % of damage converted to health could be lowered for structures?

I'm also interested to see what the minions will be like.
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theholysmighter
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« Reply #23 on: June 14, 2012, 02:26:38 PM »

Tartaros might be a good tit name (it's the name of the prison in wich chronos (father of zeus, poseidon and hades) was inprisoned positioned in the middle of "hell") Fits the concept

After a bit of research, Tartaros is the part of the underworld where the souls of "bad people" were punished. This makes the name even more fittingly for this titan!
« Last Edit: June 14, 2012, 02:28:24 PM by theholysmighter » Logged


Tarto
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« Reply #24 on: June 23, 2012, 04:12:02 PM »

Tarto would be better.
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