Island Defense

Island Defense => Island Discussion => Topic started by: Gwypaas on January 03, 2011, 10:46:49 AM



Title: Island Defense 3.0.6G4
Post by: Gwypaas on January 03, 2011, 10:46:49 AM
Go here to download the newest version! (http://www.islanddefense.org/forum/index.php/topic,2842.0.html)

I had a lot of time during the christmas break which I knew I would not spend on anything useful so I decided to sit down and make this version. For all I know this version is probably horribly balanced and buggy but many of the changes made in this version is what I think ID should be and actually was a long time ago, a game with more focus on fun and micro.
                                                                - Gwypaas

Overview of major 3.0.6 G Changes
Foss, Puppeteer and Satyr removed
Middle Shops Back
Full item passing
Nature Venoms now have blink, 55 normal damage and slow poison
Terrain changes all over the map
Removed -cam, -ma and -g2l
Tomes moved to middle shops again
Removed recurring gold penalties
Removed Feed Reducer
Added weighted randomning
Removed Lucidious swimming
Increased cost of Panda Stone Skin
Nerfed Panda Illness
Changed Tauren EXP for poking to also consider titan level
Fixed desync when using Expert Hunter Training. Thank you Neco <3

New things in G1
Remade the Titan EXP System - Now all other titan units within 700 range of the killing unit shares 30% of the exp while the killer gets 100%. If there's no other units in range the killer gets 100%.
More terrain changes.
Bug fixing.

Changes in G2
More bug fixing. I think all major bugs should be fixed now.

Changes in G3
Changed morphling lumber rate.
Changed the buildings Morphling warrior can construct.
Added in a system to prevent worker block glitching from some bases.
Made nature workers able to build RC's again.
Made nature RC build army.
Decreased titan exp to 90%.
Added the -cam on / -cam off commands for so you can play with 110% zoom.

Fixed Island Merchant selection

Changes in G4
A surprise
Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
Shelters and Food Sources now give more gold when killed
Fixed the builder shop again.
-cam reworked again.


Probably some other small things which I did not remember to write down.

Download (http://www.mediafire.com/file/r675r3ki7kwm2zh/Island%20Defense%203.0.6G4.w3xx)


Title: Re: Island Defense 3.0.6G
Post by: Jux.Mage on January 03, 2011, 10:50:27 AM
You should have kept -cam, since it was useful for my sight to not be blinded. Makes it easier for most people to see the area better.

Any minor changes? The goblin tower bug.


Title: Re: Island Defense 3.0.6G
Post by: Gwypaas on January 03, 2011, 10:51:39 AM
You should have kept -cam, since it was useful for my sight to not be blinded. Makes it easier for most people to see the area better.

Any minor changes? The goblin tower bug.
-cam was just making the game easier for nothing.


Title: Re: Island Defense 3.0.6G
Post by: 13r4ndon on January 03, 2011, 10:59:11 AM
I had a lot of time during the christmas break which I knew I would not spend on anything useful so I decided to sit down and make this version. For all I know this version is probably horribly balanced and buggy but many of the changes made in this version is what I think ID should be and actually was a long time ago, a game with more focus on fun and micro.
                                                                - Gwypaas

Overview of major 3.0.6 G Changes
Foss, Puppeteer and Satyr removed
Middle Shops Back
Full item passing
Nature Venoms now have blink, 55 normal damage and slow poison
Terrain changes all over the map
Removed -cam, -ma and -g2l
Tomes moved to middle shops again
Removed recurring gold penalties
Removed Feed Reducer
Added weighted randomning
Removed Lucidious swimming
Increased cost of Panda Stone Skin
Nerfed Panda Illness
Changed Tauren EXP for poking to also consider titan level
Fixed desync when using Expert Hunter Training. Thank you Neco <3

Probably some other small things which I did not remember to write down.

Download (http://www.mediafire.com/file/llb0lu4l3my8toy/Island%20Defense%203.0.6G.w3x)


xD we did AR and i randomed a 350 hp sat :)

Also if somone goes near the mid shops once the shop will be your selected unit/building for the rest of the game. For example, if you press 1 for builder 1 second later the shop will be selected automatically.

When Arty left his units did not disappear

Titans dont seem to get experience.


Title: Re: Island Defense 3.0.6G
Post by: ArtFuL on January 03, 2011, 11:11:01 AM
The tome shop is bugged for me and brandon.
If we click on it and then on our builders/builders we are getting the shop as target back.
Like:
using builder -> clicking on shop -> clicking on builder -> 2 sec after -> getting the shop

Just unbelivable...


Title: Re: Island Defense 3.0.6G
Post by: Gwypaas on January 03, 2011, 11:12:42 AM
fucking shit, forgot to fix that bug.


Title: Re: Island Defense 3.0.6G
Post by: Red on January 03, 2011, 12:34:34 PM
Pretty much everything you did seems perfect to me. <3 Nice job mate.


Title: Re: Island Defense 3.0.6G
Post by: ArtFuL on January 03, 2011, 02:54:17 PM
Pretty much everything you did seems perfect to me. <3 Nice job mate.
did you test it yet?  ;D

But yeah its nice  ::)


Title: Re: Island Defense 3.0.6G
Post by: Para on January 03, 2011, 04:10:22 PM
I liked Puppeteer but some things really needed to be fixed with him :(


Title: Re: Island Defense 3.0.6G
Post by: Jumby on January 03, 2011, 04:12:06 PM
I liked Puppeteer but some everything things really needed to be fixed with him :(


Title: Re: Island Defense 3.0.6G
Post by: Red on January 03, 2011, 04:18:50 PM
Puppet was pretty much how titan won..for real. 2 puppets fed 120 gold to me during a pub game. I didn't test it i was talking solely on change log mang


Title: Re: Island Defense 3.0.6G
Post by: fidey on January 03, 2011, 05:33:07 PM
omg this game is still alive?


Title: Re: Island Defense 3.0.6G
Post by: Jumby on January 03, 2011, 05:35:43 PM
omg this game is still alive?
It is?


Title: Re: Island Defense 3.0.6G
Post by: adam7979 on January 03, 2011, 07:56:06 PM
restore morphling builder form's lumber rate. ty.


Title: Re: Island Defense 3.0.6G
Post by: Red on January 03, 2011, 07:59:09 PM
Make it so punish doesnt remove titan buffs. thx


I love how im a pretty much 100% builder player and I want all these buffs for titan.


Title: Re: Island Defense 3.0.6G
Post by: Jux.Mage on January 03, 2011, 08:21:09 PM
Make it so punish doesnt remove titan buffs. thx


I love how im a pretty much 100% builder player and I want all these buffs for titan.

Then complaints with the Eye on yourself when you're titan and you're unable to remove it. That's a different problem.


Title: Re: Island Defense 3.0.6G
Post by: 13r4ndon on January 03, 2011, 11:03:05 PM
Make it so punish doesnt remove titan buffs. thx


I love how im a pretty much 100% builder player and I want all these buffs for titan.

Then complaints with the Eye on yourself when you're titan and you're unable to remove it. That's a different problem.

He said BUFFS as in things like roar(beast scroll), breeze heal, life ess etc..


Title: Re: Island Defense 3.0.6G
Post by: Coaster_Man on January 04, 2011, 12:02:43 AM
Make it so punish doesnt remove titan buffs. thx


I love how im a pretty much 100% builder player and I want all these buffs for titan.

Then complaints with the Eye on yourself when you're titan and you're unable to remove it. That's a different problem.

He said BUFFS as in things like roar(beast scroll), breeze heal, life ess etc..
I think he means that he wants the punish center to only punish off debuffs such as eye of the ocean, frostbite, slow poison, crabs, etc.  But it won't punish off buffs (positive) such as bloodlust, roar, breeze's heal, etc.  That way, when you siege a base as bubo, you won't lose your bloodlust because a mag cast frostbite and you wanna punish it off, but it will get rid of both at the moment.


Title: Re: Island Defense 3.0.6G
Post by: GunTroll on January 04, 2011, 03:10:54 AM
Make it so punish doesnt remove titan buffs. thx


I love how im a pretty much 100% builder player and I want all these buffs for titan.

Then complaints with the Eye on yourself when you're titan and you're unable to remove it. That's a different problem.

He said BUFFS as in things like roar(beast scroll), breeze heal, life ess etc..
I think he means that he wants the punish center to only punish off debuffs such as eye of the ocean, frostbite, slow poison, crabs, etc.  But it won't punish off buffs (positive) such as bloodlust, roar, breeze's heal, etc.  That way, when you siege a base as bubo, you won't lose your bloodlust because a mag cast frostbite and you wanna punish it off, but it will get rid of both at the moment.

could it be that hes talking about negative- and positive bufffs? like breezs heal and stuff?


Title: Re: Island Defense 3.0.6G
Post by: ArtFuL on January 04, 2011, 03:56:32 AM
I liked Puppeteer but some things really needed to be fixed with him :(
puppet got 'removed' - the random chance is 1/3xx if i remember right. He said something like that.
It would cause probs to completly remove him. So you can random him now <.<


Title: Re: Island Defense 3.0.6G1
Post by: Gwypaas on January 04, 2011, 11:17:58 AM
Nah, there's no chance to get him now as far as I know.

And, I fixed it up so DL link added again.


Title: Re: Island Defense 3.0.6G2
Post by: Gwypaas on January 04, 2011, 03:36:24 PM
Added G2 with even more bug fixing. It should be stable now.


Title: Re: Island Defense 3.0.6G2
Post by: Zen1400 on January 04, 2011, 04:02:34 PM
Have you sent this to adam to host on his bot?


Title: Re: Island Defense 3.0.6G2
Post by: nuKKaH on January 04, 2011, 04:06:02 PM
wow!

some great stuff gwypaas


Title: Re: Island Defense 3.0.6G2
Post by: PoNy on January 04, 2011, 04:21:18 PM
The good ol ID feeling is coming back. Just glad we still have an editor heh...


Title: Re: Island Defense 3.0.6G2
Post by: Critikill on January 04, 2011, 05:15:59 PM
How about letting Titan and his minions see each others' items, same going for Builders?


Title: Re: Island Defense 3.0.6G2
Post by: Zen1400 on January 04, 2011, 06:25:25 PM
I think that is impossible since its either everyone can see everyone's or no one can see anyones.


Title: Re: Island Defense 3.0.6G2
Post by: Gwypaas on January 04, 2011, 06:46:47 PM
Have you sent this to adam to host on his bot?
Nope, but I bet he'll find this soon enough :)


Title: Re: Island Defense 3.0.6G2
Post by: Sd) on January 04, 2011, 06:49:24 PM
Beastly version

Remove arachnoid and restore old Glacious model


Title: Re: Island Defense 3.0.6G2
Post by: theorchero on January 04, 2011, 07:59:32 PM
Beastly version

Remove arachnoid and restore old Glacious model
yea I'm not crazy about the new model (because it's almost constantly doing one animation) but arachnid just needs a fix not a removal =/


Title: Re: Island Defense 3.0.6G2
Post by: Gwypaas on January 04, 2011, 08:45:59 PM
Beastly version

Remove arachnoid and restore old Glacious model
yea I'm not crazy about the new model (because it's almost constantly doing one animation) but arachnid just needs a fix not a removal =/
Tell me exactly what that fix is and I might implement it in the next iteration.


Title: Re: Island Defense 3.0.6G2
Post by: Neco on January 04, 2011, 08:55:18 PM
Beastly version

Remove arachnoid and restore old Glacious model
yea I'm not crazy about the new model (because it's almost constantly doing one animation) but arachnid just needs a fix not a removal =/
Tell me exactly what that fix is and I might implement it in the next iteration.
Changing Glacious's model to Archimonde (probably just use Darox's version for size / coloring).
Disable Arachnid, no real point keeping it.


Title: Re: Island Defense 3.0.6G2
Post by: Onahail on January 04, 2011, 09:28:51 PM
Arachnid is a shittier version of Makura in almost every way.  There is not one thing arachnid can do that makura cant do better. Not one thing is creative about that builder and every time I random him I want to rage quit because I can not enjoy a game as that major piece of shit. Hell I would rather play puppet than arachnid. Atleast he has a unique gameplay about him.


Title: Re: Island Defense 3.0.6G2
Post by: turbo on January 04, 2011, 10:25:35 PM
Honestly, Arachnid needs to be remade. Like instead of building creatures from it's shelter it "spawns" eggs that turn into workers. These workers should work like nat's workers where they can make food and shelters, but that's it. For food, it should be something like... I dunno, something cool. As for shelters, it should use one of the spare egg models. Or it could work like draenei and their shelters act as food. And instead of panic, have it shoot a webbing in a.. lets say 600 AOE that slows the titan's movespeed by 50%.  No clue how to fix towers though. They're basically a weaker version of gnolls towers. Also, Arachnid hunter should have a "consume" ability where it eats workers and gains life/mana.


Title: Re: Island Defense 3.0.6G2
Post by: 13r4ndon on January 04, 2011, 10:52:51 PM
Arachnid is a shittier version of Makura in almost every way.  There is not one thing arachnid can do that makura cant do better. Not one thing is creative about that builder and every time I random him I want to rage quit because I can not enjoy a game as that major piece of shit. Hell I would rather play puppet than arachnid. Atleast he has a unique gameplay about him.


Basically all of the basing builders share most of the same features including arachnid. Arachnid may not be as good as makura, but it has faster firing towers along with slow poison. Hes not really more like makura than the other builders, other than being a wall walking builder.


Title: Re: Island Defense 3.0.6G2
Post by: adam7979 on January 04, 2011, 11:21:06 PM
Have you sent this to adam to host on his bot?
Nope, but I bet he'll find this soon enough :)
well screw you for missing my earlier post and ignoring my request X.X


Title: Re: Island Defense 3.0.6G2
Post by: Gwypaas on January 05, 2011, 04:46:10 AM
Have you sent this to adam to host on his bot?
Nope, but I bet he'll find this soon enough :)
well screw you for missing my earlier post and ignoring my request X.X
Ahh, that post.. but I can't really restore his lumber rate to 25 since that would be unbalanced, but warrior having the same lumber rate is stupid, I agree on that.

Im thinking of maybe doing like, Warrior having 10 and builder 18 lumber per hit. Maybe that would work.


Title: Re: Island Defense 3.0.6G2
Post by: MuDDy_PaNDa on January 05, 2011, 05:49:22 AM
im just curious, what happened to smygarn?


Title: Re: Island Defense 3.0.6G2
Post by: GunTroll on January 05, 2011, 06:08:33 AM
Have you sent this to adam to host on his bot?
Nope, but I bet he'll find this soon enough :)
well screw you for missing my earlier post and ignoring my request X.X
Ahh, that post.. but I can't really restore his lumber rate to 25 since that would be unbalanced, but warrior having the same lumber rate is stupid, I agree on that.

Im thinking of maybe doing like, Warrior having 10 and builder 18 lumber per hit. Maybe that would work.

you could give him 10 from the start and +5 upgrades that cost him like 2 k wood to get


Title: Re: Island Defense 3.0.6G2
Post by: theorchero on January 05, 2011, 02:35:04 PM
Arachnid is a shittier version of Makura in almost every way.  There is not one thing arachnid can do that makura cant do better. Not one thing is creative about that builder and every time I random him I want to rage quit because I can not enjoy a game as that major piece of shit. Hell I would rather play puppet than arachnid. Atleast he has a unique gameplay about him.


Basically all of the basing builders share most of the same features including arachnid. Arachnid may not be as good as makura, but it has faster firing towers along with slow poison. Hes not really more like makura than the other builders, other than being a wall walking builder.
arachs towers suck ass. it's low damage isnt compensated enough with its speed.


Title: Re: Island Defense 3.0.6G2
Post by: Zen1400 on January 05, 2011, 04:24:32 PM
Have you sent this to adam to host on his bot?
Nope, but I bet he'll find this soon enough :)
well screw you for missing my earlier post and ignoring my request X.X
Who are you, and I do agree morphling builder should be put back to only walls and shelters in warrior form with less lumber gathering, but faster and builder with all buildings, slower but more wood.


Title: Re: Island Defense 3.0.6G2
Post by: eLK. on January 05, 2011, 04:28:33 PM
Right after ejaculating all over myself, I discovered I was out of facial tissues. I had to use a perfectly good beach towel to clean up the mess. You owe me a beach towel.


Title: Re: Island Defense 3.0.6G2
Post by: adam7979 on January 07, 2011, 06:11:51 PM
well, morph is titan hunter + builder = morph warrior/builder. Whenever he goes to the front line, his lumber speed from main builder/warrior stopped, unlike other builders (since his workers lumber rate is much slower than others) and battle station could only be used by outer towers, the inner one would have to be insert manually, one by one.

Enough qq'ing, i'd agree that 25 is imba, perhaps 18 would be reasonable. The current builder form is simply totally useless.


Title: Re: Island Defense 3.0.6G2
Post by: Para on January 07, 2011, 07:51:19 PM
I still think puppet should come back.  Puppet was fun but too much gold feed.


Title: Re: Island Defense 3.0.6G2
Post by: Aflacduck on January 07, 2011, 08:28:26 PM
I still think puppet should come back.  Puppet was fun but too much gold feed.
He wasn't fun for anyone except the person playing him; and it takes a very special kind of person to find a worthless builder fun.


Title: Re: Island Defense 3.0.6G2
Post by: Playerof on January 07, 2011, 09:20:48 PM
Pleas add cam im just not use to not having cam


Title: Re: Island Defense 3.0.6G2
Post by: Gwypaas on January 09, 2011, 08:29:37 AM
G3 Released.


Title: Re: Island Defense 3.0.6G2
Post by: Smygarn on January 09, 2011, 09:13:16 AM
Whatever happened to me, you ask? Muddy, I only made 3.0.6f to balance 3.0.6e.
I've done what I wanted to do so im finished with the editing. Now we have Gwy to rely on, or Neco if he decides to come back.
(If Neco decides to finish his version)


Anyhow Gwypaas. Some of your changes are likable, others are either unnecessary or downright wrong.

First. Removing both Satyr and Foss, as well as including the currently incomplete Puppeteer. What? I can understand suspending the Puppeteer but why would you remove both Satyr and Fossurious? As the first thing on the list even.

Second. Allowing mid shop(s) to be used by Builders. I have to be serious, im against that. if you want items, just send a turtle up to topleft and buy these items. Its literally for the sake of letting builders purchase tomes which is bad in every way presentable, and it doesnt add anything to the game except taking the game back to the point where it was decided to close shops for builders. No point.

Third and final. Item passing. Do you even realize what that means? You can buy one pearl and be done with it. You just have to keep passing the damn pearl around and you can keep using the pearl over and over again. Its much better to ignore item passing and have you buy more of the item if you want increased efficiency. Great move, really. Item passing sucks. You can buy an eternal and keep passing it around (which makes the Titanic ward entirely useless). You can keep passing Life essence around and continually use healing power endlessly.


Title: Re: Island Defense 3.0.6G3
Post by: GunTroll on January 09, 2011, 09:18:24 AM
Added in a system to prevent worker block glitching from some bases.


is that a fix to workerstacking or worker blocking? a few games ago i got instantly surrounded by morphling workers. i like item passing but smygarn has a point its just imba when you have life essence. what is a titanic ward?


Title: Re: Island Defense 3.0.6G3
Post by: Coaster_Man on January 09, 2011, 10:06:57 AM
Added in a system to prevent worker block glitching from some bases.


is that a fix to workerstacking or worker blocking? a few games ago i got instantly surrounded by morphling workers. i like item passing but smygarn has a point its just imba when you have life essence. what is a titanic ward?
Titanic wards are an upgraded version of eternal wards (permanent) which are passable.


Title: Re: Island Defense 3.0.6G3
Post by: eLK. on January 09, 2011, 10:18:22 AM
I MISS SATYR. FUCK.


Title: Re: Island Defense 3.0.6G3
Post by: Gwypaas on January 09, 2011, 10:35:29 AM
[...]
Anyhow Gwypaas. Some of your changes are likable, others are either unnecessary or downright wrong.
K, now we have your opinion, anything else you wanted to get out?

First. Removing both Satyr and Foss, as well as including the currently incomplete Puppeteer. What? I can understand suspending the Puppeteer but why would you remove both Satyr and Fossurious? As the first thing on the list even.
One of the first things I said when I started to work on this was that "I am not going to sit down and try to fix the broken things into something better, I do not have the timer or motivation to do that, I will just remove them instead and try to get the already working into something better."
(The quote is probably not exact but that was the point of my first post about the Gx series.)

Second. Allowing mid shop(s) to be used by Builders. I have to be serious, im against that. if you want items, just send a turtle up to topleft and buy these items. Its literally for the sake of letting builders purchase tomes which is bad in every way presentable, and it doesnt add anything to the game except taking the game back to the point where it was decided to close shops for builders. No point.
Why is buying tomes bad? Because the 2500 hp mag will come and kill titan? Let see, that means 2100 hp in tomes = 21 tomes = 21*30 = 630 gold. It takes 1.4 seconds to get a gold according to the ability, this means that you need to spend 882 seconds golding which is 14.7 minutes. Which fucking titan will let you gold for 14.7 minutes straight? What this does is that it creates competition for the tomes, it also gives greater focus on the gold mound which means titan might be able to get easier kills and the game play will generally be funnier because of more intense situations.

I don't know why Panda decided to close down shops for builders, neither do I care why. I think it's a bad decision and therefore I make something about it. This does not bring the game backwards in time, this is evolving a game. You make a change, you think it's bad, you revert it a bit differently. Because this shop is NOT the old shop. It still has the element of surprise if titans buys WoTW because I use different shops for builders and titans.

Third and final. Item passing. Do you even realize what that means? You can buy one pearl and be done with it. You just have to keep passing the damn pearl around and you can keep using the pearl over and over again. Its much better to ignore item passing and have you buy more of the item if you want increased efficiency. Great move, really. Item passing sucks. You can buy an eternal and keep passing it around (which makes the Titanic ward entirely useless). You can keep passing Life essence around and continually use healing power endlessly.
Of course I realize what that means, I quit ID for a long period of time when the 1.22 patch removed it because I thought the lack of it ruined ID. Passing the pearl around means micro, which for me equals a funnier game play because you raise the maximum skill level and intensity. In 6e minions are pretty much useless to do anything but nuking in a siege. In earlier versions you had to keep track of their mana, pass the items around and nuke. Which created a higher maximum skill level because there were more elements to perfect, and more things to do at once which equals mer intensity again. Ah shit, didnt I say that I removed Titanic Wards in my first post? Because they ARE removed. Just like your favorite useless titan Fossorious.

One of my first statements in that post is that "For all I know this version is probably buggy and horribly balanced", take that into consideration next time you post. I bet it still is horribly balanced but almost all balance problems can be fixed with a few tweaks if you know what you are doing. Compared to what I hear your version is :)


Title: Re: Island Defense 3.0.6G3
Post by: Gwypaas on January 09, 2011, 10:35:52 AM
I MISS SATYR. FUCK.
You miss the free 30 gold when you titan? :(


Title: Re: Island Defense 3.0.6G3
Post by: eLK. on January 09, 2011, 10:40:29 AM
No, I actually liked Darox's Satyr from 2.8.6 a lot, especially because it wasn't exclusive.


Title: Re: Island Defense 3.0.6G3
Post by: Jumby on January 09, 2011, 12:05:52 PM
Yea removing Satyr was just down right retarded. If you had to change it, add Darox's Satyr.... Other changes were good but removing a dynamic builder becuase "IM NOT FIXING SHIT I JUST REMOVE IT" is fucking stupid. Add it back and leave it alone if you dont wanna change it...


Title: Re: Island Defense 3.0.6G3
Post by: Critikill on January 09, 2011, 02:16:28 PM
Don't let the numbers in the G# series go up to 6.

YES. NO SAT. NO FOSS.


Title: Re: Island Defense 3.0.6G3
Post by: Zen1400 on January 09, 2011, 02:35:09 PM
Satyr was useless in every game. The only time he was useful was when he got enough gold that 2k hp builders were running around the map, which means titan was retarded. Satyr added nothing useful, he could barely do his job because everyone viewed him as a lone wolf, even though he was much better with the army. The only thing he has that no other builder can do is get a permanent gnoll, which doesn't make up for the amount of space he takes in a base and what he gives.


Title: Re: Island Defense 3.0.6G3
Post by: Neco on January 09, 2011, 02:44:11 PM
I think you guys are missing the point.

Darox's satyr is bad (now he's gonna reply to this thread and rape me but...).


Title: Re: Island Defense 3.0.6G3
Post by: Jumby on January 09, 2011, 02:46:41 PM
I think you guys are missing the point.

Darox's satyr is bad (now he's gonna reply to this thread and rape me but...).
Nice oppinion. But your right you can do sooo much better and more creative things cant you? Oh wait you cant. Or you never tried.


Title: Re: Island Defense 3.0.6G3
Post by: Neco on January 09, 2011, 02:48:51 PM
I think you guys are missing the point.

Darox's satyr is bad (now he's gonna reply to this thread and rape me but...).
Nice oppinion. But your right you can do sooo much better and more creative things cant you? Oh wait you cant. Or you never tried.

I didn't say it wasn't creative, I said it was bad. Satyr is always bad, since it's the only unique thing in Island Defense so it's never fitted in quite right.

It is hella fun to play though.


Title: Re: Island Defense 3.0.6G3
Post by: Jux.Mage on January 09, 2011, 05:37:03 PM
Satyr was useless in every game. The only time he was useful was when he got enough gold that 2k hp builders were running around the map, which means titan was retarded. Satyr added nothing useful, he could barely do his job because everyone viewed him as a lone wolf, even though he was much better with the army. The only thing he has that no other builder can do is get a permanent gnoll, which doesn't make up for the amount of space he takes in a base and what he gives.

Shadow Dust can save a Life (If used correctly).
Wall-block Titan when he's stuck in a base with his shelter [Maybe put a barricade].

Satyr really needs to be supportive.


Title: Re: Island Defense 3.0.6G3
Post by: Zen1400 on January 09, 2011, 06:14:31 PM
Thats like saying a mag using ww is going to always save him. Its a one trick pony and it stops at that.

Congrats you can wall block with a den, which feeds a lot, or a 1 gold wall (which no one buys). Not like mag, nature, and troll can't just walk up and do this too. Radio can also walk up to the titan say "FUCK YOU" place down a couple of walls and walk back.


Title: Re: Island Defense 3.0.6G3
Post by: Red on January 09, 2011, 07:36:22 PM
Sat is bad. Everyone saying he should stay obviously just plays him too much. He never contributed to any game except for being annoying.


Title: Re: Island Defense 3.0.6G3
Post by: _Cooljul_ on January 09, 2011, 08:35:27 PM
Why the fuck no foss  >:(

RAAAAAAAAAAGEEee


Title: Re: Island Defense 3.0.6G3
Post by: fidey on January 09, 2011, 09:23:14 PM
Why are you newb-as-tits bitches complaining about the loss of the most useless imbalanced units in the game? Next you'll be crying because a tree  critical to your playstyle was replaced by a coral.


Title: Re: Island Defense 3.0.6G3
Post by: turbo on January 09, 2011, 11:12:57 PM
Wait, THEY'RE GOING TO REPLACE THE BODYHAMMER TREE? WITH SOME RANDOM CORAL??? WTF!! RAAAAAAAAGE!!!!


Title: Re: Island Defense 3.0.6G3
Post by: Smygarn on January 09, 2011, 11:24:35 PM
Oh I cant wait to see one builder get imbalanced only to hear you whine for its removal.
Oh noes, that builder sucks now. Remove it!

And gwy. While I do disagree with some of the changes, I dont care what you hear about me which you take to assume you are doing right and I not. I made 3.0.6f to give editors time to make the versions properly, not more or less.

Quote
One of my first statements in that post is that "For all I know this version is probably buggy and horribly balanced", take that into consideration next time you post. I bet it still is horribly balanced but almost all balance problems can be fixed with a few tweaks if you know what you are doing. Compared to what I hear your version is...

Ah, so my version is shit and yours is the best? They only love your version because you make nostalgia changes. Nostalgia changes they might very well had came and begged you to do for all I know.
You remove the new Titans, Satyr, Puppeteer.
You also changed Nature in the ways of nostalgia and altered Tauren Exp... Okay I know I did too but- Are those changes just taken from my changelist?
you want nostalgia with little effort. Why dont you just start over from 2.8.6? Seems to me it would make it alot easier.
Thats some great motivation right there btw, taking the 3.0.6e version and changing it to be like 2.8.6. Because you couldnt be arsed to just copy in the few additions you did like I assume.

Either way, to summarize.
Nostalgia is a thing of the past, and should remain in the past. While some changes can be connected to it, Nostalgia should be avoided when you are the editor. Its called the ability to say no to yourself.
And I do not have a version. 3.0.6f is my work but it belongs to you and this community. I made it for your sakes, especially for you Gwypaas so you could make a proper version. Not keep releasing these G1, G2 and G3 shit.

EDIT:
Quote
One of my first statements in that post is that "For all I know this version is probably buggy and horribly balanced", take that into consideration next time you post.
Are you mentally ill? I was not complaining about details and bugs. These are core changes found right in your changelist. Things you intend to have, not simple bugs or errors (because you thought wrong to have wanted it and thus can blame it on that I assume).
Balance and bugs have nothing to do in the changelist which is what im complaining at, so try to be a little constructive. The changes, not bugs.


Title: Re: Island Defense 3.0.6G3
Post by: Frizz.Meister on January 10, 2011, 02:56:01 AM
Well as no one has had any ideas down yet on making arachnid more unique heres mine. (just throwing them out there so tweak or whatever)

-Change wall model to web add 10% chance to ensnare for 1 second when attacked
-Make hunter ranged an spawn mini scorpions with expert training
-Remove tower slow poison
-Create new scorpion tower which has higher damage but crappy range
-Remove standard workers (champion only)
-Give champion workers better lumber gather rate and a ranged attack(upgrades???)

Yeah there not the best ideas but hey at least he would be unique.


Title: Re: Island Defense 3.0.6G3
Post by: Gwypaas on January 10, 2011, 08:24:37 AM
Oh I cant wait to see one builder get imbalanced only to hear you whine for its removal.
Oh noes, that builder sucks now. Remove it!
You completely missed the point here, the 2 builders and 1 titan I removed has been under extreme criticism for a very long time, and I myself don't see any need to have them in a quick fix version where I do stuff which I thinks is right. All other builders and titans have their roles and they work out good. The things removed were just unfinished and stupid compared to other races. A perspective of this would be that I bring up ID's general quality by doing this since I take away the huge dips 6e currently has.

And gwy. While I do disagree with some of the changes, I dont care what you hear about me which you take to assume you are doing right and I not. I made 3.0.6f to give editors time to make the versions properly, not more or less.
To be quite frank, you made 6f because you wanted glory and something to waste your time on, then half way through it you realized that you can't do shit in WE without help and then you pretty much gave up doing anything after the things you initially promised were done with huge help from me, Neco and probably some other people.

Quote
One of my first statements in that post is that "For all I know this version is probably buggy and horribly balanced", take that into consideration next time you post. I bet it still is horribly balanced but almost all balance problems can be fixed with a few tweaks if you know what you are doing. Compared to what I hear your version is...

Ah, so my version is shit and yours is the best? They only love your version because you make nostalgia changes. Nostalgia changes they might very well had came and begged you to do for all I know.
You remove the new Titans, Satyr, Puppeteer.
You also changed Nature in the ways of nostalgia and altered Tauren Exp... Okay I know I did too but- Are those changes just taken from my changelist?
you want nostalgia with little effort. Why dont you just start over from 2.8.6? Seems to me it would make it alot easier.
Thats some great motivation right there btw, taking the 3.0.6e version and changing it to be like 2.8.6. Because you couldnt be arsed to just copy in the few additions you did like I assume.

Either way, to summarize.
Nostalgia is a thing of the past, and should remain in the past. While some changes can be connected to it, Nostalgia should be avoided when you are the editor. Its called the ability to say no to yourself.
And I do not have a version. 3.0.6f is my work but it belongs to you and this community. I made it for your sakes, especially for you Gwypaas so you could make a proper version. Not keep releasing these G1, G2 and G3 shit.
I didn't say that my opinion was that it's shit, nor that mine is the best. I just heard some of the most well known people on your all so lovely europe server say it's shit compared to 6e and mine. I haven't even played your version so don't put words into my mouth, it won't help you in this argumentation.

Smy, why the fuck are you nitpicking just to get your "point" across or W/E it is? I already answered all the things you said above with 2 simple statements, although they were about the shop the analogy can be used on all "nostalgia" changes I've made if you want to call them that, because none of my reverts has been exactly like the old map.
Quote
This does not bring the game backwards in time, this is evolving a game. You make a change, you think it's bad, you revert it a bit differently.
TBH, I haven't even looked at your changelist because I knew that with your intention you would just end up with a huge fucking changelist and a broken mess of a map since all synergies has been shifted in some way it's not going to work. In a "game" if you call ID that, you can't shift all balance at once, you make small changes and see their impact, then you make new small changes and you continue down that path until you are satisfied. That's why I tried reducing titan exp to 90% in G3 since I realized the titans were having a way too easy time to level when I played G2, maybe it will be too little, maybe it will be too much, but a subtle change like that will push the balance in the right direction.

Why would I start with 2.8.6? I'm familiar with 3.0.6e, not all additions has been bad, nor has all been good. I take what I think is bad and make them into what I think is good, what is so hard for you to grasp about that? That your version currently is pretty much failing and you are really damn jealous because people seem to like my? Because that is the attitude I can read out  that you have from your posts about my version.

You did not make is especially for me, I retired as an editor over 7 months ago, you didn't even give my position in this community a thought when you started to make it. Why are you lying to me? To strengthen your points or what? Because they seem pretty much non-existent.

So now my versions are shit? That's why people tend to like them huh? Should I increase the number on them just to make them "awesome" or what do you want? I don't have the motivation or time to make new things because it takes way more time than what I did here. Sure I made some new "systems" if you can call them that but they weren't anything huge and I already had previous experience making them. Making a whole new builder or titan requires a lot more, if that is what you think evolving ID is all about, and that we've already seen fail horribly a couple of times during different editors regimes.

EDIT:
Quote
One of my first statements in that post is that "For all I know this version is probably buggy and horribly balanced", take that into consideration next time you post.
Are you mentally ill? I was not complaining about details and bugs. These are core changes found right in your changelist. Things you intend to have, not simple bugs or errors (because you thought wrong to have wanted it and thus can blame it on that I assume).
Balance and bugs have nothing to do in the changelist which is what im complaining at, so try to be a little constructive. The changes, not bugs.
Wtf are you talking about? How can changes NOT affect balance. All changes you make AFFECT balance if you don't rewrite system A to get it more efficient. I didn't rewrite any systems because I find ID to be working good enough. I put pretty much everything I changed into the change list because it affects the game and people should be able to see what was changed. Just a question, if "Balance and bugs" has nothing to do in the change list? Then your change list would be about 0 lines long because all you do is a "Balance refix". You are contradicting yourself here. GOOD JOB Mr.Smygarn!

Btw, Ad hominem isn't cool, neither does it make your point, or whatever you try to make up there better backed up.


Title: Re: Island Defense 3.0.6G3
Post by: D1RE on January 10, 2011, 08:49:06 AM
Implying that Smygarn ever intended to do anything more without any knowledge is downright stupid, he and I have talked about this for quite a long time and most of the changes made in his version are based on feedback from the top european players currently active (and before I even hear the euro argument, fuck you. That was valid 2 years ago). When he agreed to make this version he said right from the very beginning that he will not become an editor of this map, he simply wants something better for the community while we wait for a proper new version to be released. You can ever read his own words in his own topic, right in the first post there. His initial promises were just that and nothing more.

As for your opinion on foss and satyr, I can sympathize with them. I also know very well why you wouldn't want to work on foss because it isn't a concept that truly works. The only problem here is that a lot of other titans share the same problem, though to a lesser extent. When was the last time you saw Grant beat a team of builders where you have at least 4 players with a clue and no insane feeders? He has major issues as well, he's just been around for so long people take it for granted.

As for your comments on balance, what the fuck? I mean, you say you haven't even looked at the changelist then in the same breath you claim he's shifting all the balance at once? That he is overcompensating? You might want to do a little reading here, some of the major criticism he receieved is that he is making too small changes.

Not going to go to personal insults here, I'm just adding my point of view with the information I have. I just find it sad that people are making accusations based on nothing but imagined opinions (that goes for both of you).


Title: Re: Island Defense 3.0.6G3
Post by: Smygarn on January 10, 2011, 09:13:47 AM
I can admit that im overreacting because 3.0.6f was recently released and hearing what gwy's saying.
But Gwy. If I was into editing for glory, dont you think I would've practiced Jass? From the very start like D1RE said, I only planned on making a balance for 3.0.6e to keep the version going until a new version could be properly made instead of rushed to satisfy the community.

Quote
I didn't say that my opinion was that it's shit, nor that mine is the best. I just heard some of the most well known people on your all so lovely europe server say it's shit compared to 6e and mine.
If you hear that my balance is shit, you could take a look at it and confirm what you hear. Its morals to not bring up "rumors" and stuff you hear without confirming whether its true or not. I looked into your version and many of the things are still rushed, even if the idea behind them is well thought out.

Because you happen to be editing, 3.0.6f is dedicated to give you the time you need. Im not saying that I was doing it specifically for you as in an attempt to kiss your ass and get co-editor rank. Im simply saying that I did it for the editor which happens to be you. At the time when I started, Neco was editing so it was for his version to get more time. It simply happened to be your version that was in making when 3.0.6f was finished, so consider that earned time for free.

And finally:
Quote
Wtf are you talking about? How can changes NOT affect balance.
Dodging my point I see.
Im saying that I was complaining at the changelist, not the bugs around them.


Title: Re: Island Defense 3.0.6G3
Post by: eLK. on January 10, 2011, 10:01:28 AM
Hey--really quick--does anybody know how to remove cranberry juice stains from a wool carpet? Just asking.


Title: Re: Island Defense 3.0.6G3
Post by: Frizz.Meister on January 10, 2011, 11:19:35 AM
Hey--really quick--does anybody know how to remove cranberry juice stains from a wool carpet? Just asking.

White wine if the carpet is white. Vanish oxi action otherwise.

On topic: What has happened to this community! When i was a forum member on the old site nearly 2 years ago everyone was helpfull and interested in each others opinions good or bad. Now its like a school playground in every thread i check.

I love island defense and can see its clearly dieing. Anything i can do to help i will but can everyone PLEASE stop having this right/wrong attitude and start looking for some alternative ground.

/rant


Title: Re: Island Defense 3.0.6G3
Post by: turbo on January 10, 2011, 12:00:50 PM
ID is dieing in the same way a 5 year old child it dieing from diabetes. It's going, but it's going to take its sweet time getting there.


Gwy, Smyg, calm the fuck down. As Frizz said, this isn't a schoolyard, although I suspect a bunch of young kids would act more mature than some of the people here.... regardless. Stop yelling at eachother, it's only making both of you look bad infront of everyone.

Satyr and Foss have been touchy subjects for awhile, the former being around longer. As D1RE said, Grantesticles has his problems too, but since he's been around longer everyones gotten used to him. You really should of left foss in there, even if he has some problems. He's still playable and you can still win games with him, as long as you get some early game feed. But it is your version Gwypaas, so you can do whatever the fuck you want. That still doesn't give you the right to lash out at someone though, even if some of the things that person said were worded questionably(as in some of the stuff sounded jerkish).


Title: Re: Island Defense 3.0.6G3
Post by: Red on January 10, 2011, 12:31:51 PM
Yeah i agree everyone needs to chill. The changes that brought the game back were mostly just changes that a lot of GOOD players wanted to see. Nature being reset was good. Foss isn't good enough to have a chance in the game so he needed to be taken out, sat was just a free kill and I'm sorry but since this new version has been released by gwypass there has been a surge of old players returning.

To make this short I haven't had this much fun playing id in forever.


Title: Re: Island Defense 3.0.6G3
Post by: Jumby on January 10, 2011, 12:46:36 PM
I think nature should have been removed instead of fixed, since thats what happened to sat. Hippocrits.


Title: Re: Island Defense 3.0.6G3
Post by: GunTroll on January 10, 2011, 12:55:27 PM
You really should of left foss in there, even if he has some problems. He's still playable and you can still win games with him, as long as you get some early game feed

i played 8 games with foss and won 0


Title: Re: Island Defense 3.0.6G3
Post by: Frizz.Meister on January 10, 2011, 01:05:10 PM
In response to someone asking about the old players coming back. It could well have something to do with GAME in the UK now selling WC3 again after about 4 years of not selling it. Well at least that was my reason.


Title: Re: Island Defense 3.0.6G3
Post by: D1RE on January 10, 2011, 01:32:08 PM
I think nature should have been removed instead of fixed, since thats what happened to sat. Hippocrits.
There's a difference between a bad builder and a broken concept... As for the version of foss currently in smys version, I can see him becoming a somewhat decent titan. He's had some pure stat buffs, his concept has been smoothened out a lot and the general titan buffs actually makes him able to perform decently, though still not nearly at the level of the better titans. Satyr... is a hard one. The hunting concept of him never worked out because people aren't too fond of investing a lot of resources in an easily killed army and as a solo builder he's just plain impossible to balance. Can he be made into a decent offensive base supporter/hunting partner? Yes I believe he can. More focus would have to be put on active buffs and debuffs though, rather than his base damage (which just plain sucks when it's piercing). I do believe Gwypaas' intentions for this map are good, now people just need to come with valid and useful criticism to help him, rather than discourage him.


Title: Re: Island Defense 3.0.6G3
Post by: Aflacduck on January 10, 2011, 01:38:22 PM
I think nature should have been removed instead of fixed, since thats what happened to sat. Hippocrits.
You are a complete retard. Nature can offer his team something, and help his teammates out by taking on a minion or walling someone, offering a competent hunter as well. Just because you can't play a precious trash builder anymore and screw over your entire team by dying in 20 seconds or spend the entire game being worthless doesn't warrant a perfectly fine builder that had received nerfs in the past to be taken out because you're butthurt over not being able to abuse the color red to take satyr every game.

Worth breaking my 666 to yell at an idiot. People wonder why editors leave, and yet post completely illogical posts that defy any sense of logic and screams "QQ MY FAV PUBSTAR BILDAR TAKEN OUT."


Title: Re: Island Defense 3.0.6G3
Post by: GodOfChickens on January 10, 2011, 01:43:25 PM
You really should of left foss in there, even if he has some problems. He's still playable and you can still win games with him, as long as you get some early game feed

i played 8 games with foss and won 0
0? Sorry but you're bad then... and unlucky...


Title: Re: Island Defense 3.0.6G3
Post by: Aflacduck on January 10, 2011, 01:52:36 PM
You really should of left foss in there, even if he has some problems. He's still playable and you can still win games with him, as long as you get some early game feed

i played 8 games with foss and won 0
0? Sorry but you're bad then... and unlucky...
I found Foss to be rough because his nuke is pretty bad, he lacks a reliable ultimate, and needs several high-level minions to do well, while still feeding himself at the same time. On top of that, most versions of ID atm have him in a buggy state that doesn't even have all spells working.


Title: Re: Island Defense 3.0.6G3
Post by: D1RE on January 10, 2011, 02:01:57 PM
Well, I found that my foss got a lot better if I just drink before the game. You stop caring pretty early and then things somehow work out... Then again, it was a [game] pub...


Title: Re: Island Defense 3.0.6G3
Post by: Jumby on January 10, 2011, 03:03:07 PM
I think nature should have been removed instead of fixed, since thats what happened to sat. Hippocrits.
You are a complete retard. Nature can offer his team something, and help his teammates out by taking on a minion or walling someone, offering a competent hunter as well. Just because you can't play a precious trash builder anymore and screw over your entire team by dying in 20 seconds or spend the entire game being worthless doesn't warrant a perfectly fine builder that had received nerfs in the past to be taken out because you're butthurt over not being able to abuse the color red to take satyr every game.

Worth breaking my 666 to yell at an idiot. People wonder why editors leave, and yet post completely illogical posts that defy any sense of logic and screams "QQ MY FAV PUBSTAR BILDAR TAKEN OUT."
Firstly, thats you who dies. Second, nature was previosly weak. Lets just assume nat was weaker than he previously was. He would be of no use since its UP. Now buff/fixing him is a perfect solution. Why cant satyr be balanced?


Title: Re: Island Defense 3.0.6G3
Post by: Gwypaas on January 10, 2011, 03:15:29 PM
I think nature should have been removed instead of fixed, since thats what happened to sat. Hippocrits.
You are a complete retard. Nature can offer his team something, and help his teammates out by taking on a minion or walling someone, offering a competent hunter as well. Just because you can't play a precious trash builder anymore and screw over your entire team by dying in 20 seconds or spend the entire game being worthless doesn't warrant a perfectly fine builder that had received nerfs in the past to be taken out because you're butthurt over not being able to abuse the color red to take satyr every game.

Worth breaking my 666 to yell at an idiot. People wonder why editors leave, and yet post completely illogical posts that defy any sense of logic and screams "QQ MY FAV PUBSTAR BILDAR TAKEN OUT."
Firstly, thats you who dies. Second, nature was previosly weak. Lets just assume nat was weaker than he previously was. He would be of no use since its UP. Now buff/fixing him is a perfect solution. Why cant satyr be balanced?
Because fixing nature would take 30 minutes, fixing satyr would take days since his concept is broken.


Title: Re: Island Defense 3.0.6G3
Post by: Neco on January 10, 2011, 03:26:10 PM
I think nature should have been removed instead of fixed, since thats what happened to sat. Hippocrits.
You are a complete retard. Nature can offer his team something, and help his teammates out by taking on a minion or walling someone, offering a competent hunter as well. Just because you can't play a precious trash builder anymore and screw over your entire team by dying in 20 seconds or spend the entire game being worthless doesn't warrant a perfectly fine builder that had received nerfs in the past to be taken out because you're butthurt over not being able to abuse the color red to take satyr every game.

Worth breaking my 666 to yell at an idiot. People wonder why editors leave, and yet post completely illogical posts that defy any sense of logic and screams "QQ MY FAV PUBSTAR BILDAR TAKEN OUT."
Firstly, thats you who dies. Second, nature was previosly weak. Lets just assume nat was weaker than he previously was. He would be of no use since its UP. Now buff/fixing him is a perfect solution. Why cant satyr be balanced?
Because fixing nature would take 30 minutes, fixing satyr would take days since his concept is broken does not fit in the main Island Defense environment.
Yes.


Title: Re: Island Defense 3.0.6G3
Post by: Jumby on January 10, 2011, 03:46:40 PM
I think nature should have been removed instead of fixed, since thats what happened to sat. Hippocrits.
You are a complete retard. Nature can offer his team something, and help his teammates out by taking on a minion or walling someone, offering a competent hunter as well. Just because you can't play a precious trash builder anymore and screw over your entire team by dying in 20 seconds or spend the entire game being worthless doesn't warrant a perfectly fine builder that had received nerfs in the past to be taken out because you're butthurt over not being able to abuse the color red to take satyr every game.

Worth breaking my 666 to yell at an idiot. People wonder why editors leave, and yet post completely illogical posts that defy any sense of logic and screams "QQ MY FAV PUBSTAR BILDAR TAKEN OUT."
Firstly, thats you who dies. Second, nature was previosly weak. Lets just assume nat was weaker than he previously was. He would be of no use since its UP. Now buff/fixing him is a perfect solution. Why cant satyr be balanced?
Because fixing nature would take 30 minutes, fixing satyr would take days since his concept is broken.
Remove invis, add some hp/armor, lower damage, add spells/buffs that make him useful.


Title: Re: Island Defense 3.0.6G3
Post by: GunTroll on January 10, 2011, 04:01:16 PM
i doubt gwypaas deleted the satyr. maybe someone should make a topic for suggestions.


Title: Re: Island Defense 3.0.6G3
Post by: Zen1400 on January 10, 2011, 04:13:29 PM
Removing invis and adding his hp, yet keeping him as he his doesn't fix anything.

The entire point of satyr is that he can go and hunt a minion as his builder. neat idea. When played out he is either completely broken or completely shit. Every other builder (including ogre.......and arach) can add to a game in value. When it comes down to it no matter how shitty weak any other builder is, they can be buffed in simple number changes (mainly) and be much better. SATYR needs a rework. Not oh some numbers were changed, a complete and total fucking rework.

Also you say "Firstly, thats you who dies.", no its every single pub. I have never seen any satyr be useful outside of retarded/new titans who didn't know what a pearl was. Even if by some miracle (sitting in someones base) you provide nothing useful compared to any other support builder and can be shrugged off if you go solo.


Title: Re: Island Defense 3.0.6G3
Post by: Neco on January 10, 2011, 04:17:31 PM
Removing invis and adding his hp, yet keeping him as he his doesn't fix anything.

The entire point of satyr is that he can go and hunt a minion as his builder. neat idea. When played out he is either completely broken or completely shit. Every other builder (including ogre.......and arach) can add to a game in value. When it comes down to it no matter how shitty weak any other builder is, they can be buffed in simple number changes (mainly) and be much better. SATYR needs a rework. Not oh some numbers were changed, a complete and total fucking rework.

Also you say "Firstly, thats you who dies.", no its every single pub. I have never seen any satyr be useful outside of retarded/new titans who didn't know what a pearl was. Even if by some miracle (sitting in someones base) you provide nothing useful compared to any other support builder and can be shrugged off if you go solo.
Shadow Dust: Damned useful early game if you're a half decent Satyr. Titans don't expect a Murloc to suddenly go *POOF* and disappear.
Scouting: Scouting out the Titan's position mid-game is what any decent Satyr does, showing other builders where the titan is.
Supporting: Having a Satyr poking a titan while he's sieging dramatically increases the damage being done. Add together the armor reduction and the critical strike, Satyr is the best damaging non-caster supporter in the entire game.


Title: Re: Island Defense 3.0.6G3
Post by: Zen1400 on January 10, 2011, 04:25:37 PM
Shadow Dust: I said earlier, its a one trick pony.
Scouting: So does having a worker run around, which when it gets screwed can be detted or just killed for a few exp instead of 30g and more exp.
Supporting: Having a mag, tauren, or demon, is better. They actually add constant damage and support allowing for baser to focus more on tower upgrades than rewalling. Adding in an occasional hit is nowhere near as good as being able to add armor to walls, stun, heal, trap with summons/walls, and not worry about how you got hit once so you are now fucked if you go out again.

Also non-caster means shit. Thats like saying radio is the best builder that doesn't have less than 3 tower types. It removes every one.


Title: Re: Island Defense 3.0.6G3
Post by: theholysmighter on January 10, 2011, 04:27:26 PM
The big problem about satyr is tht all pubs and are retards
they gave satyr a bad name


Title: Re: Island Defense 3.0.6G3
Post by: Neco on January 10, 2011, 04:28:07 PM
"Constant damage?" I don't mean poking now and then I mean staying on the titans ass. He can't do shit about it with all that's going on.

500 pierce damage every 1.3 seconds = 10 mega towers attacking; one Satyr = 10 mega towers.

Add on armor reduction and it's one kick ass supporter.


Title: Re: Island Defense 3.0.6G3
Post by: Zen1400 on January 10, 2011, 06:27:16 PM
Yeah if you can get that much gold.

For your 'amazing' damage lets look how much gold is needed. Max attack (555) + level 3 rending + nothing else = 105 gold. That's 15 more gold than penalty. Now assuming you have some decent builders, 15 gold is no where near hard to get. That said you have 0 survivability. This means you are going to wack the titan, and then die the next second.

Now lets see for a realistic set up how much gold is needed. Max attack (555) + level 3 rending + 150 bonus hp + 1.75 fade + level 3 combat mastery (dash & blur) = 181 gold, double penalty. So yeah you can do amazing damage, if you can somehow get that much gold and not die in the mean time because you die in 1 hit for most of the game.

Edit: Your version same as above, but 1 second fade and 400 hp = 199 (i may be a bit off on this one, closed wc3 so i can't double check)


Title: Re: Island Defense 3.0.6G3
Post by: 13r4ndon on January 11, 2011, 05:50:46 AM
Yeah if you can get that much gold.

For your 'amazing' damage lets look how much gold is needed. Max attack (555) + level 3 rending + nothing else = 105 gold. That's 15 more gold than penalty. Now assuming you have some decent builders, 15 gold is no where near hard to get. That said you have 0 survivability. This means you are going to wack the titan, and then die the next second.

Now lets see for a realistic set up how much gold is needed. Max attack (555) + level 3 rending + 150 bonus hp + 1.75 fade + level 3 combat mastery (dash & blur) = 181 gold, double penalty. So yeah you can do amazing damage, if you can somehow get that much gold and not die in the mean time because you die in 1 hit for most of the game.

Edit: Your version same as above, but 1 second fade and 400 hp = 199 (i may be a bit off on this one, closed wc3 so i can't double check)

Clearly you haven't seen somone who was good at satyr playing it. If you are a good den walker/poker you can follow the titan around and get 90 gold every time he attacks a lumber base and there is nothing any titan can do about it, no matter how good he is. Yeah you have to play careful because one screwup and you're dead early, but its not hard to survive and once you get 30 gold you have 300 hp and dash. Combine that with den walk and you're one hard builder to kill. If anything sat was massively overpowered.


Title: Re: Island Defense 3.0.6G3
Post by: Frizz.Meister on January 11, 2011, 05:57:53 AM
If sats walls/barricades where slightly better than upgraded walls (change cost to ofc) then he would fit in alot better. The problem now with a support sat is that yes he does damage. But nothing else! If he could rewall for you suddenly he becomes more of a team player.


Title: Re: Island Defense 3.0.6G3
Post by: D1RE on January 11, 2011, 06:01:02 AM
Except for getting a trident or two and one-shot all yoru dens, gaining massive feed even if he doesn't kill you. And he can get MSotG and your invis will be void. If you're going to stay poking on a titan while supporting a base you're also a potential nuke bounce. He's not useless, his usefullness is very limited.


Title: Re: Island Defense 3.0.6G3
Post by: 13r4ndon on January 11, 2011, 07:46:52 AM
Except for getting a trident or two and one-shot all yoru dens, gaining massive feed even if he doesn't kill you. And he can get MSotG and your invis will be void. If you're going to stay poking on a titan while supporting a base you're also a potential nuke bounce. He's not useless, his usefullness is very limited.

Not hard to quickly cancel dens before he can complete attack. By the time a titan gets mystic you should already be quite strong. The baser can stay out of bounce range. Any supporter is a potential bounce hazard not just satyr.


Title: Re: Island Defense 3.0.6G3
Post by: GunTroll on January 11, 2011, 09:07:39 AM
If sats walls/barricades where slightly better than upgraded walls (change cost to ofc) then he would fit in alot better. The problem now with a support sat is that yes he does damage. But nothing else! If he could rewall for you suddenly he becomes more of a team player.

yes but giving a perm invis builder the ability to rewall isnt smart


Title: Re: Island Defense 3.0.6G3
Post by: D1RE on January 11, 2011, 10:09:47 AM
Except for getting a trident or two and one-shot all yoru dens, gaining massive feed even if he doesn't kill you. And he can get MSotG and your invis will be void. If you're going to stay poking on a titan while supporting a base you're also a potential nuke bounce. He's not useless, his usefullness is very limited.
Not hard to quickly cancel dens before he can complete attack. By the time a titan gets mystic you should already be quite strong. The baser can stay out of bounce range. Any supporter is a potential bounce hazard not just satyr.
Uhm, have you seen the attack speed on some titans (those without crappy animations) at around levle 5-6? With one trident he should easily 1 hit your dens before you can cancel unless you got some sort of autocancel macro.


Title: Re: Island Defense 3.0.6G3
Post by: PoNy on January 11, 2011, 10:38:58 AM
Satyr lacks the ability to adapt.

All he does is harrass but hardly do anything unless it crits with him having all damage upgrades, look at this realisticly. Early game basers dominate cause they have a base up if they EB or something, Support excels only if there is something to support.

Satyr's only time to excel is if he can take the risk to steal gold off pokes where he gets 2nuked by lvl1 and lvl2 nukes. Or he just golds in mid long enough but seeing pubs, I doubt it would happen regularly.

Den walking is a option but, the den size is too big to be effective in some situations, if titan knew what he was doing he could easily corner you into your death being den is too fat to be built.

My survive build is 1 to hp 15 to stash 2 to hp 3to hp 10/15 forgot to fade delay, 10/15/30 Combat.

adding up to around 86-90 gold before he can actually obtain his own gold with his maximum potential. Thought has a good survival rate in good hands is still very risky seeing with these upgrades your at 300 hp.

21 gold to get 300 hp if stash isn't broken before then. 10/15 gold to ensure you don't die like a brick after poking.


Title: Re: Island Defense 3.0.6G3
Post by: Red on January 11, 2011, 01:09:02 PM
Except for getting a trident or two and one-shot all yoru dens, gaining massive feed even if he doesn't kill you. And he can get MSotG and your invis will be void. If you're going to stay poking on a titan while supporting a base you're also a potential nuke bounce. He's not useless, his usefullness is very limited.

Not hard to quickly cancel dens before he can complete attack. By the time a titan gets mystic you should already be quite strong. The baser can stay out of bounce range. Any supporter is a potential bounce hazard not just satyr.

I'm not saying I'm the fastest wall canceler but I am saying that it is not possible to cancel a wall that a titan is right next too before he can hit it...jus sayin.


Title: Re: Island Defense 3.0.6G3
Post by: Zen1400 on January 11, 2011, 04:04:13 PM
Yeah if you can get that much gold.

For your 'amazing' damage lets look how much gold is needed. Max attack (555) + level 3 rending + nothing else = 105 gold. That's 15 more gold than penalty. Now assuming you have some decent builders, 15 gold is no where near hard to get. That said you have 0 survivability. This means you are going to wack the titan, and then die the next second.

Now lets see for a realistic set up how much gold is needed. Max attack (555) + level 3 rending + 150 bonus hp + 1.75 fade + level 3 combat mastery (dash & blur) = 181 gold, double penalty. So yeah you can do amazing damage, if you can somehow get that much gold and not die in the mean time because you die in 1 hit for most of the game.

Edit: Your version same as above, but 1 second fade and 400 hp = 199 (i may be a bit off on this one, closed wc3 so i can't double check)

Clearly you haven't seen somone who was good at satyr playing it. If you are a good den walker/poker you can follow the titan around and get 90 gold every time he attacks a lumber base and there is nothing any titan can do about it, no matter how good he is. Yeah you have to play careful because one screwup and you're dead early, but its not hard to survive and once you get 30 gold you have 300 hp and dash. Combine that with den walk and you're one hard builder to kill. If anything sat was massively overpowered.
Because you know a pearl, eye, and a WotW are so hard to use. I never once had a problem titaning against a satyr, unless I was fucking around or dealing with lee's bs detting of WotW.


Title: Re: Island Defense 3.0.6G3
Post by: Revengez on January 11, 2011, 04:40:07 PM
holy shiet hay guys!


Title: Re: Island Defense 3.0.6G3
Post by: Neco on January 11, 2011, 04:48:25 PM
holy shiet hay guys!
No! Get back in your hole!


Title: Re: Island Defense 3.0.6G3
Post by: Revengez on January 11, 2011, 04:50:46 PM
who are you sire?


Title: Re: Island Defense 3.0.6G3
Post by: Neco on January 11, 2011, 04:59:25 PM
Northwind :D


Title: Re: Island Defense 3.0.6G3
Post by: Jumby on January 11, 2011, 05:25:20 PM
holy shiet hay guys!
FHIDOHguifdhvdjhvkjcfjklvhbbvnkmldvnfjdbn BLASPHEMY!!! He has risen from the dead!!


Title: Re: Island Defense 3.0.6G3
Post by: Multiaccer on January 12, 2011, 03:40:55 AM
holy shiet hay guys!
Revengez, back!  :D
 :-*


Title: Re: Island Defense 3.0.6G3
Post by: theholysmighter on January 12, 2011, 05:23:42 AM
hey :O


Title: Re: Island Defense 3.0.6G3
Post by: turbo on January 12, 2011, 06:19:03 AM
Hey Revengez. Welcome back.


Title: Re: Island Defense 3.0.6G3
Post by: theorchero on January 12, 2011, 04:05:52 PM
holy shiet hay guys!
FHIDOHguifdhvdjhvkjcfjklvhbbvnkmldvnfjdbn BLASPHEMY!!! He has risen from the dead!!
fucking pallys..


Title: Re: Island Defense 3.0.6G3
Post by: Jumby on January 12, 2011, 06:20:43 PM
holy shiet hay guys!
FHIDOHguifdhvdjhvkjcfjklvhbbvnkmldvnfjdbn BLASPHEMY!!! He has risen from the dead!!
fucking pallys..
Every fucking time...


Title: Re: Island Defense 3.0.6G3
Post by: DropSHotz on January 13, 2011, 10:22:34 AM
Why is Sat removed he is fun QQ


Title: Re: Island Defense 3.0.6G3
Post by: theholysmighter on January 13, 2011, 10:25:27 AM
Because he is an unbalanced unfinished builder
(read topic before asking dumb questions)


Title: Re: Island Defense 3.0.6G3
Post by: PoNy on January 13, 2011, 10:32:30 AM
Why is Sat removed he is fun QQ
Is he illiterate, inpatient and one of those guys who think invisibility = godmode?
Or is it just me?
No offence but his attitude is annoying the me... alot.


Title: Re: Island Defense 3.0.6G3
Post by: theholysmighter on January 13, 2011, 04:07:12 PM
re not alone.


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on February 02, 2011, 09:36:06 AM
Island Defense 3.0.6G4 is released.

I bet it's totally unbalanced atm so have fun. G5 will probably come pretty soon if I get enough people to suggest balance changes. When you discuss G4 balance anywhere in this forum you should mark your topic with "G4" or some like that so everyone else can see which version you are discussing.


Title: Re: Island Defense 3.0.6G4
Post by: Smygarn on February 02, 2011, 10:37:39 AM
A surprise
Awh great, a cocktease.

Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
Im not very sure. Its a great idea, but could have served better as a combined mode between -ar and -rd.

Shelters and Food Sources now give more gold when killed
This will probably take my biggest comment.
First off, great for implementing it. This will encourage Titans to stroll out more, given some time. Though it will be pretty hard for the builders to get accustomed to. Oh gosh the publics will rage over this one.

Secondly, I thought you were considering worker bounty too, with a starting position of 0.1 gold per worker, not that it exactly matters.
I would suggest an increase of exp gain for destroying Research Centers. These things are like the last thing you will get your hands on when attacking a lumberbase, 8 out of 10.
Perhaps a 40-50 percent increase?


Title: Re: Island Defense 3.0.6G4
Post by: theholysmighter on February 02, 2011, 03:37:52 PM
Good idea about rc centers and still thinking that workers should give a bounty so people would be forced to deto seeds etc


Title: Re: Island Defense 3.0.6G4
Post by: Coaster_Man on February 02, 2011, 06:38:18 PM
Why were the hotkeys changed ughhhhhhh
Makes me die ><

Also, force of nature's workers are unclickable - Drag select is needed to gather them.  I.e. unnukable by some titans.


Title: Re: Island Defense 3.0.6G4
Post by: kyleep on February 02, 2011, 07:12:15 PM
I have advance research center, but it still says I need advance research to upgrade hp and lumber rate.  I'm also not sure if the lumber upgrade is working.  Is it suppose to go from +5 to +6 to +7 etc?  Or just have faster intervals.

Cyclone is kind of gay too I think.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 03, 2011, 09:32:33 AM
The shop is bugged once again!  >:(


Title: Re: Island Defense 3.0.6G4
Post by: Smygarn on February 03, 2011, 12:38:03 PM
I still think the F version should be hosted until you get your G version done gwy. Since nothing here is saying that you are anywhere near finishing, you should use private games instead.
Releasing versions in this manner not only goes dangerously close to the way Pandamine did it, it also confuses the players.

For those of you who say that the F version lacks compared to the G version, you are entirely right. It does. F is nothing but a balance work, it adds nothing and removes nothing. Pure balance.
The G version is naturally going to come out ontop but for the sake of the G version, host the F version until Gwy can finish.
Doing it this way is just stupid.


Title: Re: Island Defense 3.0.6G4
Post by: kyleep on February 03, 2011, 01:05:02 PM
The shop is bugged once again!  >:(
There is a new shop separate for builder.  It's like a bit up right of the mound. 


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on February 03, 2011, 02:04:17 PM
I still think the F version should be hosted until you get your G version done gwy. Since nothing here is saying that you are anywhere near finishing, you should use private games instead.
Releasing versions in this manner not only goes dangerously close to the way Pandamine did it, it also confuses the players.

For those of you who say that the F version lacks compared to the G version, you are entirely right. It does. F is nothing but a balance work, it adds nothing and removes nothing. Pure balance.
The G version is naturally going to come out ontop but for the sake of the G version, host the F version until Gwy can finish.
Doing it this way is just stupid.
The G# series will never be a finished project and I rather release a public version with some bugs than waiting a week for the beta testers around to come up with nothing.


The shop is bugged once again!  >:(
There is a new shop separate for builder.  It's like a bit up right of the mound. 
Yeah, but from the reports I've gotten it seems like it gets removed if the game leader dies due to it not being treated specially in the unit removment on leave and death triggers.


Title: Re: Island Defense 3.0.6G4
Post by: Smygarn on February 03, 2011, 02:51:25 PM
Quote
The G# series will never be a finished project and I rather release a public version with some bugs than waiting a week for the beta testers around to come up with nothing.

For having the Stid hosting, it should not be that much of a problem. In particular if the admins all support the version.
Its a good thing that your version gets more support, so doing a few bug checks would not be that much of a problem.
Still, do try to slow down the release of G versions and fit in more content in the changelists inbetween.

In gesture, i'd also support the G version ahead of "my" F version as some like to say, I just want G to be balanced before I can drop it.

EDIT:
Force of Nature (Stupid name, its more the name of an ability, not the actual builder).
His workers cant be manually targeted by the titan, intended?


Title: Re: Island Defense 3.0.6G4
Post by: kyleep on February 04, 2011, 04:14:33 AM
The shop is bugged once again!  >:(
There is a new shop separate for builder.  It's like a bit up right of the mound. 
Yeah, but from the reports I've gotten it seems like it gets removed if the game leader dies due to it not being treated specially in the unit removment on leave and death triggers.
Ah, my mistake.

Also, I don't know when it was fixed, but gj fixing syph's wave nuke.


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on February 04, 2011, 04:45:41 AM
Syph nuke was G3 I think.

Workers is a bug.

Name is awesome.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 04, 2011, 07:21:31 AM
The shop is bugged once again!  >:(
There is a new shop separate for builder.  It's like a bit up right of the mound. 
Yeah, but from the reports I've gotten it seems like it gets removed if the game leader dies due to it not being treated specially in the unit removment on leave and death triggers.
Ah, my mistake.

Also, I don't know when it was fixed, but gj fixing syph's wave nuke.

As I said. It's still bugged..
Quote
="Smygarn"For having the Stid hosting, it should not be that much of a problem. In particular if the admins all support the version.
Well, let's think about it... the new builder and the perma buggs which he can't *u*k*n*g fix in like 4 weeks (2 bugs). And then he is doing 24/7 new bugs.. That's just  :-X  Let's see :-\


Title: Re: Island Defense 3.0.6G4
Post by: Smygarn on February 04, 2011, 07:48:21 AM
Also art, what happened to my admin rank? =/


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 04, 2011, 09:10:03 AM
Quote from: Smygarn
Also art, what happened to my admin rank? =/
huh?  :o  I don't know. I don't have access to the server since some weeks. I only know that nate wanted to do some stuff like adding access at west/east and unbanning some people. Maybe he removed you OR didnt you spoofcheck? :x But uhm yesterday you could also use the commnads.. I will ask him.

Uhmm poor you. You got removed.


Title: Re: Island Defense 3.0.6G4
Post by: Ryld on February 04, 2011, 11:00:04 AM
Quote from: Smygarn
Also art, what happened to my admin rank? =/
huh?  :o  I don't know. I don't have access to the server since some weeks. I only know that nate wanted to do some stuff like adding access at west/east and unbanning some people. Maybe he removed you OR didnt you spoofcheck? :x But uhm yesterday you could also use the commnads.. I will ask him.

Uhmm poor you. You got removed.
poor guy


Title: Re: Island Defense 3.0.6G4
Post by: Multiaccer on February 04, 2011, 05:14:18 PM
Quote from: Smygarn
Also art, what happened to my admin rank? =/
huh?  :o  I don't know. I don't have access to the server since some weeks. I only know that nate wanted to do some stuff like adding access at west/east and unbanning some people. Maybe he removed you OR didnt you spoofcheck? :x But uhm yesterday you could also use the commnads.. I will ask him.

Uhmm poor you. You got removed.
poor guy
Sad story, indeed.


Title: Re: Island Defense 3.0.6G4
Post by: scaps on February 06, 2011, 12:04:47 AM
Overview of major 3.0.6 G Changes
+Foss, Puppeteer and Satyr removed
+Middle Shops Back
+Full item passing
+Nature Venoms now have blink, 55 normal damage and slow poison
?Terrain changes all over the map
+Removed -cam, -ma and -g2l
+Tomes moved to middle shops again
+Removed recurring gold penalties
-Removed Feed Reducer
+Added weighted randomning
+Removed Lucidious swimming
+Increased cost of Panda Stone Skin
+Nerfed Panda Illness
+Changed Tauren EXP for poking to also consider titan level
+Fixed desync when using Expert Hunter Training. Thank you Neco <3

New things in G1
+Remade the Titan EXP System - Now all other titan units within 700 range of the killing unit shares 30% of the exp while the killer gets 100%. If there's no other units in range the killer gets 100%.
?More terrain changes.
+Bug fixing.

Changes in G2
+More bug fixing. I think all major bugs should be fixed now.

Changes in G3
?Changed morphling lumber rate.
+Changed the buildings Morphling warrior can construct.
+Added in a system to prevent worker block glitching from some bases.
+Made nature workers able to build RC's again.
+Made nature RC build army.
+Decreased titan exp to 90%.
-Added the -cam on / -cam off commands for so you can play with 110% zoom.

Fixed Island Merchant selection

Changes in G4
A surprise
+Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
+Shelters and Food Sources now give more gold when killed
Fixed the builder shop again.
-cam reworked again.


Probably some other small things which I did not remember to write down.

From a superficial view, this is looking good to me. A lot more +s than -s.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 06, 2011, 03:18:10 AM
1) THE SHOP ISN'T FIXED.
2) You can still random satyr.
Quote
Changes in G4
A surprise
+Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
+Shelters and Food Sources now give more gold when killed
Fixed the builder shop again.
-cam reworked again.
You totaly forgot the OP new builder.


Title: Re: Island Defense 3.0.6G4
Post by: GunTroll on February 06, 2011, 04:54:02 AM
1) THE SHOP ISN'T FIXED.
2) You can still random satyr.
Quote
Changes in G4
A surprise
+Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
+Shelters and Food Sources now give more gold when killed
Fixed the builder shop again.
-cam reworked again.
You totaly forgot the OP new builder.
he did not.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 06, 2011, 04:59:18 AM
1) THE SHOP ISN'T FIXED.
2) You can still random satyr.
Quote
Changes in G4
A surprise
+Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
+Shelters and Food Sources now give more gold when killed
Fixed the builder shop again.
-cam reworked again.
You totaly forgot the OP new builder.
he did not.
He could have said what it is since we all already know it and if he wants to do a correct changelog he should announce that there is a new builder and not a "surprise".
And anyway the "surprise" is buggy and op as I said and if I think about that he wants to add him hp or armor or such a stuff...
"G5" inc. soon...


Title: Re: Island Defense 3.0.6G4
Post by: Critikill on February 06, 2011, 10:24:36 AM
Overview of major 3.0.6 G Changes
+Foss, Puppeteer and Satyr removed
+Middle Shops Back
+Full item passing
+Nature Venoms now have blink, 55 normal damage and slow poison
?Terrain changes all over the map
+Removed -cam, -ma and -g2l
+Tomes moved to middle shops again
+Removed recurring gold penalties
-Removed Feed Reducer
+Added weighted randomning
+Removed Lucidious swimming
+Increased cost of Panda Stone Skin
+Nerfed Panda Illness
+Changed Tauren EXP for poking to also consider titan level
+Fixed desync when using Expert Hunter Training. Thank you Neco <3

New things in G1
+Remade the Titan EXP System - Now all other titan units within 700 range of the killing unit shares 30% of the exp while the killer gets 100%. If there's no other units in range the killer gets 100%.
?More terrain changes.
+Bug fixing.

Changes in G2
+More bug fixing. I think all major bugs should be fixed now.

Changes in G3
?Changed morphling lumber rate.
+Changed the buildings Morphling warrior can construct.
+Added in a system to prevent worker block glitching from some bases.
+Made nature workers able to build RC's again.
+Made nature RC build army.
+Decreased titan exp to 90%.
-Added the -cam on / -cam off commands for so you can play with 110% zoom.

Fixed Island Merchant selection

Changes in G4
A surprise
+Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
+Shelters and Food Sources now give more gold when killed
Fixed the builder shop again.
-cam reworked again.


Probably some other small things which I did not remember to write down.

From a superficial view, this is looking good to me. A lot more +s than -s.
Who the hell are you?


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on February 06, 2011, 10:42:55 AM
Overview of major 3.0.6 G Changes
+Foss, Puppeteer and Satyr removed
+Middle Shops Back
+Full item passing
+Nature Venoms now have blink, 55 normal damage and slow poison
?Terrain changes all over the map
+Removed -cam, -ma and -g2l
+Tomes moved to middle shops again
+Removed recurring gold penalties
-Removed Feed Reducer
+Added weighted randomning
+Removed Lucidious swimming
+Increased cost of Panda Stone Skin
+Nerfed Panda Illness
+Changed Tauren EXP for poking to also consider titan level
+Fixed desync when using Expert Hunter Training. Thank you Neco <3

New things in G1
+Remade the Titan EXP System - Now all other titan units within 700 range of the killing unit shares 30% of the exp while the killer gets 100%. If there's no other units in range the killer gets 100%.
?More terrain changes.
+Bug fixing.

Changes in G2
+More bug fixing. I think all major bugs should be fixed now.

Changes in G3
?Changed morphling lumber rate.
+Changed the buildings Morphling warrior can construct.
+Added in a system to prevent worker block glitching from some bases.
+Made nature workers able to build RC's again.
+Made nature RC build army.
+Decreased titan exp to 90%.
-Added the -cam on / -cam off commands for so you can play with 110% zoom.

Fixed Island Merchant selection

Changes in G4
A surprise
+Now when you random you can not get a builder that has already been selected to make the builder group more diverse.
+Shelters and Food Sources now give more gold when killed
Fixed the builder shop again.
-cam reworked again.


Probably some other small things which I did not remember to write down.

From a superficial view, this is looking good to me. A lot more +s than -s.
Who the hell are you?

I wonder the same thing whenever I read one of your posts, Critikill.


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on February 12, 2011, 08:36:57 PM
http://www.mediafire.com/?oqfxjiy10mrtlmd

Gwypaas, something happened when red changed the game mode...


Title: Re: Island Defense 3.0.6G4
Post by: kyleep on February 12, 2011, 08:57:58 PM
Hahah, someone else just did this in my game too.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 13, 2011, 04:56:02 AM
what the fuck did red enter as gamemode?
I can't read anything.


Title: Re: Island Defense 3.0.6G4
Post by: VAMPSI on February 13, 2011, 09:03:34 AM
nice file name  ;D
btw red typed -sd, i tested it


Title: Re: Island Defense 3.0.6G4
Post by: murs on February 17, 2011, 10:20:23 AM
y was titan xp decreased to 90%?


Title: Re: Island Defense 3.0.6G4
Post by: turbo on February 17, 2011, 11:15:21 AM
murs teach me singlish bastard.


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on February 17, 2011, 12:33:40 PM
y was titan xp decreased to 90%?
Because in the versions that had 100% exp in combination with the removal of the feed reducer titans were having a super easy time leveling, it was increased to 95% in G4 because I thought titans maybe had a little bit hard time to level.


Title: Re: Island Defense 3.0.6G4
Post by: MrDuck on February 18, 2011, 03:43:53 PM
:( i miss cam.
I dont think i could play without actually being able to see around me.
I dont see why you got rid of it in the first place?


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 19, 2011, 05:14:30 AM
Mode: -RD bugged?

In an inhouse yesterday we did RD and could chose our builders but they didnt spawn.
<.<


Title: Re: Island Defense 3.0.6G4
Post by: VAMPSI on February 19, 2011, 06:20:43 AM
RD is bugged


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 19, 2011, 07:09:33 AM
sd works also ingame after x minutes (works = is bugged)


Title: Re: Island Defense 3.0.6G4
Post by: murs on February 19, 2011, 12:25:20 PM
hey dumbass editor don't give builders health tomes back and if you ARE going to give them tomes back dont give demonologists magic resistance too


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on February 19, 2011, 05:56:14 PM
hey dumbass editor don't give builders health tomes back and if you ARE going to give them tomes back dont give demonologists magic resistance too
Why not? The only thing I've seen come from health tomes this far is that the basing builders less often gets hp upgrades which increases the titans ability to nuke them which in the long term increases titans strength which is something we need, it's pretty much the same with supporters but some go the "mass hp" way since that is viable. But remember that in most games where you can get a ton of hp the titan has already lost and if he haven't then using researches like the old way would not have changed the outcome to anything different anyways.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 20, 2011, 01:47:26 AM
G5 coming soon? Or in some months?
There are a lot of bugs which u should fix since they are destroying the game.


Title: Re: Island Defense 3.0.6G4
Post by: VAMPSI on February 20, 2011, 07:02:28 AM
Yaaaay I don't have to get titanic wards cause eternals are fully passable  ;D


Title: Re: Island Defense 3.0.6G4
Post by: murs on February 20, 2011, 01:32:54 PM
also this new force of nature builder is really fucking bad

LOOK at the damage values for his skills holy fucking shit i cant even kill a minion with like all of them

INCREASE the damage values, give him some USEFUL spells/abilities

there's like 3 things u can do

u can base
u can gold
u can hunt minions

this builder is good at NONE of those

ideas to fix

give him a stun or two (not the shitty 15% chance thing)
give him some nukes
give him some slows
give him super bankai form


Title: Re: Island Defense 3.0.6G4
Post by: VAMPSI on February 20, 2011, 01:53:05 PM
Force of nature isn't focused on dealing damage or helping allied bases/units. He has spells for both. Give him more damage spells and remove the ice block thing, also his true sight is op.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 22, 2011, 07:08:17 AM
there's like 3 things u can do
u can base
u can gold
u can hunt minions
u can support


Title: Re: Island Defense 3.0.6G4
Post by: sburnett21 on February 22, 2011, 11:35:19 AM
Force of nature isn't focused on dealing damage or helping allied bases/units. He has spells for both. Give him more damage spells and remove the ice block thing, also his true sight is op.
how is his true sight op? its not always on and has a long enough cd to say so. Glacier sucks though


Title: Re: Island Defense 3.0.6G4
Post by: VAMPSI on February 22, 2011, 11:49:28 AM
id has enough builders whit skills to reveal invis


Title: Re: Island Defense 3.0.6G4
Post by: sburnett21 on February 22, 2011, 11:52:10 AM
but how does that make his true sight op?
all it does is show invis stuff around him for like 11 seconds
not much different from demo, except that the main is actually the revealer, not a summon.


Title: Re: Island Defense 3.0.6G4
Post by: VAMPSI on February 22, 2011, 12:53:54 PM
well force can move while doing the sight making him capable on using spells on the titan. Unlike demo and gnolly


Title: Re: Island Defense 3.0.6G4
Post by: sburnett21 on February 22, 2011, 12:54:58 PM
demo can move while doing it, and his main builder isn't even in danger, gnoll, well gnolls a direct baser


Title: Re: Island Defense 3.0.6G4
Post by: VAMPSI on February 22, 2011, 01:08:14 PM
well unlike force.. demo needs a few seconds to use it.. And force can use his cyclone to fuck the titan up and panic


Title: Re: Island Defense 3.0.6G4
Post by: turbo on February 23, 2011, 04:37:25 AM
Spell reveals-Punished off
Ward/Summon-easily killed
Gnoll-costs 45g +5g for the unnukable version.


Title: Re: Island Defense 3.0.6G4
Post by: murs on February 23, 2011, 11:36:36 AM
there's like 3 things u can do
u can base
u can gold
u can hunt minions
u can support

yeah that's fucking stupid


Title: Re: Island Defense 3.0.6G4
Post by: theholysmighter on February 23, 2011, 02:43:45 PM
hey dumbass editor don't give builders health tomes back and if you ARE going to give them tomes back dont give demonologists magic resistance too
Why not? The only thing I've seen come from health tomes this far is that the basing builders less often gets hp upgrades which increases the titans ability to nuke them which in the long term increases titans strength which is something we need, it's pretty much the same with supporters but some go the "mass hp" way since that is viable. But remember that in most games where you can get a ton of hp the titan has already lost and if he haven't then using researches like the old way would not have changed the outcome to anything different anyways.
had a game where i could do 1 hp upgrade from rc
took me damn 7 hours afkin lawl


Title: Re: Island Defense 3.0.6G4
Post by: GodOfChickens on February 25, 2011, 11:42:00 AM
hey dumbass editor don't give builders health tomes back and if you ARE going to give them tomes back dont give demonologists magic resistance too
Why not? The only thing I've seen come from health tomes this far is that the basing builders less often gets hp upgrades which increases the titans ability to nuke them which in the long term increases titans strength which is something we need, it's pretty much the same with supporters but some go the "mass hp" way since that is viable. But remember that in most games where you can get a ton of hp the titan has already lost and if he haven't then using researches like the old way would not have changed the outcome to anything different anyways.
had a game where i could do 1 hp upgrade from rc
took me damn 7 hours afkin lawl
whot?


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 25, 2011, 01:09:43 PM
(http://www.gif-star.com/feuer-licht/feuerwerk/feuerwerk030.gif)


Title: Re: Island Defense 3.0.6G4
Post by: GodOfChickens on February 25, 2011, 04:28:21 PM
(http://www.gif-star.com/feuer-licht/feuerwerk/feuerwerk030.gif)
don't spam such topics -.-


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on February 26, 2011, 04:28:57 AM
hey dumbass editor don't give builders health tomes back and if you ARE going to give them tomes back dont give demonologists magic resistance too
Why not? The only thing I've seen come from health tomes this far is that the basing builders less often gets hp upgrades which increases the titans ability to nuke them which in the long term increases titans strength which is something we need, it's pretty much the same with supporters but some go the "mass hp" way since that is viable. But remember that in most games where you can get a ton of hp the titan has already lost and if he haven't then using researches like the old way would not have changed the outcome to anything different anyways.
had a game where i could do 1 hp upgrade from rc
took me damn 7 hours afkin lawl
whot?
don't spam such topics -.-
says you -- Just remove this gay builder <..<


Title: Re: Island Defense 3.0.6G4
Post by: GunTroll on February 26, 2011, 10:55:01 AM
what happend to demons heal? 525 per wave is a bit low


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on February 26, 2011, 03:21:44 PM
what happend to demons heal? 525 per wave is a bit low
That's more than most.


Title: Re: Island Defense 3.0.6G4
Post by: Monkeysmine on February 27, 2011, 11:51:14 AM
it's high given that he has 4 waves of it. with minis it's rather powerful.


Title: Re: Island Defense 3.0.6G4
Post by: NATE57. on February 28, 2011, 11:28:51 AM
G4 is bad.


Title: Re: Island Defense 3.0.6G4
Post by: Playerof on March 02, 2011, 05:16:09 AM
As in the tv channel?


Title: Re: Island Defense 3.0.6G4
Post by: MuDDy_PaNDa on March 02, 2011, 04:45:57 PM
btw, gj fucking up id, im not playing it anymore.
Second, enjoy this:
(http://www.rowox.com/Images/Funny/images/james_bond_middle_finger.gif)


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on March 02, 2011, 05:19:22 PM
btw, gj fucking up id, im not playing it anymore.
Second, enjoy this:
(http://www.rowox.com/Images/Funny/images/james_bond_middle_finger.gif)
Love ya <3


Title: Re: Island Defense 3.0.6G4
Post by: MuDDy_PaNDa on March 02, 2011, 05:38:45 PM
btw, gj fucking up id, im not playing it anymore.
Second, enjoy this:
(http://www.rowox.com/Images/Funny/images/james_bond_middle_finger.gif)
Love ya <3
No problem, i rather say to truth then to deny shit i know is right.


Title: Re: Island Defense 3.0.6G4
Post by: Not.Carnerox on March 02, 2011, 05:42:54 PM
btw, gj fucking up id, im not playing it anymore.
Second, enjoy this:
(http://www.rowox.com/Images/Funny/images/james_bond_middle_finger.gif)
Love ya <3
No problem, i rather say to truth then to deny shit i know is right.
Play 3.0.8 then.


Title: Re: Island Defense 3.0.6G4
Post by: MuDDy_PaNDa on March 02, 2011, 07:34:41 PM
btw, gj fucking up id, im not playing it anymore.
Second, enjoy this:
(http://www.rowox.com/Images/Funny/images/james_bond_middle_finger.gif)
Love ya <3
No problem, i rather say to truth then to deny shit i know is right.
Play 3.0.8 then.
it sucks also.


Title: Re: Island Defense 3.0.6G4
Post by: Neco on March 02, 2011, 08:31:48 PM
btw, gj fucking up id, im not playing it anymore.
Second, enjoy this:
(http://www.rowox.com/Images/Funny/images/james_bond_middle_finger.gif)
Love ya <3
No problem, i rather say to truth then to deny shit i know is right.
Play 3.0.8 then.
it sucks also.
You suck.


Title: Re: Island Defense 3.0.6G4
Post by: MuDDy_PaNDa on March 02, 2011, 09:27:48 PM
btw, gj fucking up id, im not playing it anymore.
Second, enjoy this:
(http://www.rowox.com/Images/Funny/images/james_bond_middle_finger.gif)
Love ya <3
No problem, i rather say to truth then to deny shit i know is right.
Play 3.0.8 then.
it sucks also.
You suck.

(refer to my photo)


Title: Re: Island Defense 3.0.6G4
Post by: PaperClip on March 06, 2011, 11:59:12 AM
I just wanted to quickly drop in and say how retarded 3.0.6G4 is, name wise

ID editors can't number shit for shit

That is all enjoy your game


Title: Re: Island Defense 3.0.6G4
Post by: Playerof on March 06, 2011, 12:57:48 PM
Just go on gamehost-4 3.0.6e Its a stable version and thats all i really want.


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on March 06, 2011, 01:55:03 PM
I just wanted to quickly drop in and say how retarded 3.0.6G4 is, name wise

ID editors can't number shit for shit

That is all enjoy your game
What should I name it? It's built on 3.0.6. I can't call it 3.0.7 or 3.0.8 since that is already used. Not 3.1.0 or something stupid like that since it's not really a new version, it's pretty much only some tweaks and fixes, not enough for a new number. It is also a series of versions which was rapidly released without any real changes until the span between G3 and G4 and today.

Pl0x help me out.


Title: Re: Island Defense 3.0.6G4
Post by: GunTroll on March 06, 2011, 03:57:58 PM
Pl0x help me out.

call it 1.0

and increase it by .1 every version


Title: Re: Island Defense 3.0.6G4
Post by: Coaster_Man on March 06, 2011, 05:16:13 PM
Pl0x help me out.

call it 1.0

and increase it by .1 every version

Huge change of map/builders/titans etc. = 1.0 change
Medium-like tweak of a builder or adding a new one = 0.1 change
Very small change, perhaps a few bug fixes = letters
Imo.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on March 08, 2011, 06:56:14 AM
Pl0x help me out.

Well maybe ask EOW? zzZZ


Title: Re: Island Defense 3.0.6G4
Post by: piick on March 08, 2011, 02:27:31 PM
If you call 3.0.6G4 an UPDATE from other versions, why do you remove all things that, actually, improve the gameplay (such as item hotkeys, camera..). The hidden titan and builder race system is pretty cool though. The new builder is worse than DOOM's races from all points of view. I for one, support Smygarn's F version and 3.0.6a.
Ohh yeah, and the untargetable smoke workers are cool.


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on March 08, 2011, 07:41:23 PM
If you call 3.0.6G4 an UPDATE from other versions, why do you remove all things that, actually, improve the gameplay (such as item hotkeys, camera..). The hidden titan and builder race system is pretty cool though. The new builder is worse than DOOM's races from all points of view. I for one, support Smygarn's F version and 3.0.6a.
Ohh yeah, and the untargetable smoke workers are cool.
Erm, 3.0.6G4, from the perspective of someone who has played Island Defense longer than most here have  is a throwback to old Darox days. This is because systems that absolutely screw the titan (feed reducer, anyone?) are removed. It is impossible for you to state, with any credibility, that feed reducer actually does balance the game and is an improvement over a non-intervening experience system. It simply lowers the experience that a titan can get, and since a titan usually has to rely on a few of the base-builders for most of the feed, it means he levels all that much slower.

I don't know what you mean by item hotkeys, so I assume you mean spells. Hotkeys were standardized to make them more memorable for newer players (not that there are any) and to help German players because Blink and Move has the same hotkey in German.

If the workers truly are "untargetable" then that's extremely unfair, but I haven't played the builder (or titaned against one) enough to know. The concept of the builder is not bad itself, but the numbers and some of the spells require a tweak to bring him to par.


Title: Re: Island Defense 3.0.6G4
Post by: Critikill on March 09, 2011, 06:13:50 AM
For numbering and lettering you could use roman numerals.


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on March 09, 2011, 07:21:23 AM
For numbering and lettering you could use roman numerals.
Why not arabic? OH RIGHT that's what we're using already.


Title: Re: Island Defense 3.0.6G4
Post by: Critikill on March 09, 2011, 08:15:42 AM
I,II,III,IV etc...


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on March 09, 2011, 09:23:51 AM
I,II,III,IV etc...

3.0.6G III....

Why?


Title: Re: Island Defense 3.0.6G4
Post by: Critikill on March 09, 2011, 09:25:34 AM
3.0.6 III


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on March 09, 2011, 09:28:28 AM
3.0.6 III
Wouldn't that be a bit annoying? And how is that any better than a lettered system?


Title: Re: Island Defense 3.0.6G4
Post by: Neco on March 09, 2011, 11:32:46 AM
The whole point of the lettering system is that you can release revisions of a version without using more than one character.

Map names can only be a certain length and the whole "Island Defense" already takes most of it up.


Title: Re: Island Defense 3.0.6G4
Post by: sickle on March 09, 2011, 01:26:59 PM
Hex.

Island Defense 2B.A.F


Title: Re: Island Defense 3.0.6G4
Post by: Gwypaas on March 09, 2011, 02:12:15 PM
Why don't we use base 256 or something? :D


Title: Re: Island Defense 3.0.6G4
Post by: Neco on March 09, 2011, 03:56:03 PM
Map names do support UTF-8 :D


Title: Re: Island Defense 3.0.6G4
Post by: sickle on March 09, 2011, 04:40:43 PM
1 get binary converter
2 write 'id 301' in binary
3 ??
4 PROFIT!


Title: Re: Island Defense 3.0.6G4
Post by: MuDDy_PaNDa on March 09, 2011, 06:50:37 PM
changing hotkeys for german is totally dumb, nothing has ever been done for french even tho alot of them are annoying also.


Title: Re: Island Defense 3.0.6G4
Post by: turbo on March 09, 2011, 09:54:57 PM
1 get binary converter
2 write 'id 301' in binary
3 ??
4 PROFIT!
fund itdo it


Title: Re: Island Defense 3.0.6G4
Post by: GodOfChickens on March 10, 2011, 08:29:41 AM
changing hotkeys for german is totally dumb, nothing has ever been done for french even tho alot of them are annoying also.
Because there are more german players than french ones?


Title: Re: Island Defense 3.0.6G4
Post by: GunTroll on March 10, 2011, 09:24:30 AM
changing hotkeys for german is totally dumb, nothing has ever been done for french even tho alot of them are annoying also.
Because there are more german players than french ones?

and fench players never complained as far as i can tell. did you know that spanish people cant detonate because their "d" is used for the move hotkey?


Title: Re: Island Defense 3.0.6G4
Post by: Yokola95 on March 10, 2011, 10:04:26 AM
Do you know that if you're intelligent enough you can change your normal hotkeys if you go on your w3 folder and you find autohotkeyinfo.txt and you follow the instructions.


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on March 10, 2011, 10:54:48 AM
Do you know that if you're intelligent enough you can change your normal hotkeys if you go on your w3 folder and you find autohotkeyinfo.txt and you follow the instructions.
You must remember we're talking about Germans. Their way of solving problems is to whine and then... you know the rest.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on March 10, 2011, 12:06:20 PM
Do you know that if you're intelligent enough you can change your normal hotkeys if you go on your w3 folder and you find autohotkeyinfo.txt and you follow the instructions.
You must remember we're talking about Germans. Their way of solving problems is to whine and then... you know the rest.
Uhm so.. Heil?


Title: Re: Island Defense 3.0.6G4
Post by: I.C.Wiener on March 27, 2011, 11:09:47 PM
Hi.

Uhh haven't played ID in half a year to a year. I tried to download the map at the top of the first page but it did not work when i put it in my downloaded maps section in my wc3 folder, but it worked for 3.0.8. It wont show up when I try to play 3.0.6G4 any suggestions?


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on March 28, 2011, 06:24:01 AM
Doesn't this link work for you?  :o
http://www.mediafire.com/?r675r3ki7kwm2zh


Title: Re: Island Defense 3.0.6G4
Post by: Neco on March 28, 2011, 01:04:26 PM
http://www.novynn.com/other-projects/6 (http://www.novynn.com/other-projects/6)

I should have all the 'recent' ones up there.


Title: Re: Island Defense 3.0.6G4
Post by: D1RE on March 29, 2011, 07:58:47 AM
The last time the Germans tried to solve a problem it wasn't by whining, just sayin'...


Title: Re: Island Defense 3.0.6G4
Post by: GunTroll on March 29, 2011, 10:15:50 AM
The last time the Germans tried to solve a problem it wasn't by whining, just sayin'...
since then we only made problems and run away from them :/


Title: Re: Island Defense 3.0.6G4
Post by: Critikill on March 29, 2011, 01:20:41 PM
The last time the Germans tried to solve a problem it wasn't by whining, just sayin'...
It was by what we call the Holocaust.


Title: Re: Island Defense 3.0.6G4
Post by: Ryld on March 29, 2011, 01:26:40 PM
The last time the Germans tried to solve a problem it wasn't by whining, just sayin'...
It was by what we call the Holocaust.
worthless post, his post had meaning by omission


Title: Re: Island Defense 3.0.6G4
Post by: Aflacduck on March 29, 2011, 04:39:20 PM
The last time the Germans tried to solve a problem it wasn't by whining, just sayin'...
They whined a whole lot until Papa Bear came along.


Title: Re: белая церков
Post by: MuDDy_PaNDa on July 27, 2011, 10:31:53 AM
Quote removed
what the fuck?
russian spam bot?
(http://www.islanddefense.org/forum/Themes/Vintage/images/warnwarn.gif) Don't quote spam bot


Title: Re: Island Defense 3.0.6G4
Post by: Smygarn on July 27, 2011, 10:58:04 AM
I think its a better question why do these spam posts keep ending up in gwy's version thread? First it was some random stuff, then it became links and images of porn and now russian spam.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on July 27, 2011, 11:00:21 AM
I think its a better question why do these spam posts keep ending up in gwy's version thread? First it was some random stuff, then it became links and images of porn and now russian spam.
You all (and now me2) will get punishemt for supporting and quoting a spam bot, qq  :-\

But I am also wondering why always gwy's version -
Quote
haters keep hating


Title: Re: Island Defense 3.0.6G4
Post by: Chipmunk on July 27, 2011, 12:55:40 PM
Yes, because everyone wants to go to Puerto Vallarta using some yolasite.


Title: Re: Island Defense 3.0.6G4
Post by: ArtFuL on July 31, 2011, 09:37:22 AM
Lock the topic?