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Question: Rate this Titan.
5 star! - 0 (0%)
4 star. - 0 (0%)
3 star. - 0 (0%)
2 star... - 1 (16.7%)
1 star... - 0 (0%)
That fucking sucked man. 0 stars. - 5 (83.3%)
Total Voters: 6

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Author Topic: Avazritia - Legendary Titan of Greed  (Read 1075 times)
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Nerubian
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« on: March 28, 2009, 07:28:28 AM »

After roaming faraway deserts to rob great castles, Avazritia, the greatest Theif in the worlds, has come to a faraway island in hopes of a new wealth. 

Avazritia has no great damaging abilites, but his true power lies in his items and the amount of gold he has.

Model: Satyr Hellcaller or Gargoyle with a slight hover.
Weapon Effect: Parasite (Effect) on each rune on the blade or overhead.
PM: STR
STR: 20
AGI: 27
INT: 18
HP: 1982 (with strength)
Armor: 6 (With agility)
Armor Type: Heroes
MP: 567 (with intel)
Attack: 87-96 (With strength)
Attack Type: Piercing
Attack Speed: Average + 50
Movespeed: Average + 70

Level gain:
STR: 2
AGI: 4
INT: 1


Avazritia has a slight ultravision.

Spells:

Innate: Pursuit
Once the titan sees a builder, he goes considerably faster. Slows the builder's movement speed by 15% but will stack once Avazritia gets closer. Stacks up to 90%.
AOE: Sight Range


Innate2: Frenzy of Coins
Anytime the titan kills a unit, he will gain double the gold and for each gold he gets, his stats raise by .1. Will not change if Avazritia buys something. Will not count for selling.


Innate3: Pickpocket
Every time a unit (not building) damages Avazritia, the titan will quickly pick his pockets, giving the titan 2 gold. Will not gain stats with the gold gained from this ability.


Nuke: Runes of Wealth
Avazritia causes a wind of steel, causing titan's damage to anybody caught in the area of his slash. Will gain 9 extra gold for each kill.
AOE: 500
Levels: 1
Learns at: 1
Mana: 300
CD: 30 seconds


Added Ability: Fool's Gold (passive)
Avazritia curses his gold mound, allowing the gold the builders take to become his own. However, it will also cause builders to gain the gold given to the titan from this ability. Cannot be turned off when learned. Builder gains gold given to the titans from this ability during penalties extra to the 90 or 25 gold plus double the 90 and 25 (ex: 180g or 50g)
Levels: 1
Learned at: 1


Ultimate: Golden Touch
Avazritia turns his fingers into gold, turning a building or unit (including builders) into 35 gold. Builder kills will followup as the minion trigger.
Range: about 1 wall space
CD: 135 seconds
Learned at: Level 12

Minions:
Avazritia has no minions. Instead, once he kills a builder, Greed himself assasinates the minion. Will drop 100 gold plus will automatically give titan how much gold the builder had. Will also drop a Titan Egg. Gold Coins can be taken by builders if not careful. Will spawn where the builder died.

Avazritia is probably the easiest titan to farm with. Gaining 2 gold for walls and increased stats is a real layoff. Though Avazritia lacks in stats and offensive abilites in the beginning, he could find some easy wall feed around the mound most of the time. Not only that, but if the builders are getting very greedy, he can learn Cursed Mound. I would put Avazritia in the Very Easy section of titans. Avazritia can be easily killed early game but can become unstoppable late game.

If you do not like my idea, tell me and I will tweak it more.
« Last Edit: May 09, 2009, 07:51:01 PM by Nerubian » Logged

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« Reply #1 on: March 28, 2009, 07:38:24 AM »

The model is already used by a builder. I think another model.
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Nerubian
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« Reply #2 on: March 28, 2009, 07:41:21 AM »

No. Satyr Shadowdancer is Purple while Hellcaller is yellow. But w/e.
« Last Edit: March 28, 2009, 12:16:10 PM by Nerubian » Logged

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« Reply #3 on: March 28, 2009, 12:22:03 PM »

Either use the Poll on top or reply for tweaking. Replies should be used if your saying more than 1 thing.
« Last Edit: March 29, 2009, 06:56:25 PM by Nerubian » Logged

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« Reply #4 on: March 29, 2009, 05:23:25 AM »

Seems boring and pretty un-original but that's meh. No minon concept is horrible. Ultimate looks like crap, passives are crap. Very very weak.
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« Reply #5 on: March 29, 2009, 04:50:28 PM »

This is not a greed based titan, this is a random titan, there is no theme.  A titan of greed would use skills like scavenge or the one I gave up on which for each piece of gold titan has his abilities get better. Is also very weak, the slow should be more if anything, 2% won't even be enough to notice. (normal slow amount is 40%)
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« Reply #6 on: March 29, 2009, 05:10:11 PM »

Thanks. I'll tweak the titan.
« Last Edit: March 29, 2009, 06:49:08 PM by Nerubian » Logged

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« Reply #7 on: March 29, 2009, 08:47:21 PM »

90% way too broken, I understand you have to be close, but make it a max of 60%.

Also, not sure if you have, but if you want more critism/flaming you should post this at island-defense.com, since there are more people there.
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« Reply #8 on: March 31, 2009, 07:23:46 PM »

Meh. For some odd reason they wont let me log on there. So yeah. Other guy besides Darox and BodyHammer (Panda's new editor) version sucks ballz. So yeah, no Island-Defense for me.
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« Reply #9 on: March 31, 2009, 07:27:52 PM »

Removed heal but increased the power of his abilites.
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« Reply #10 on: April 03, 2009, 07:18:21 PM »

Changed Fool's Gold to gain the gold the should have originally gotten instead of getting double the gold from penalties also.
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« Reply #11 on: April 11, 2009, 11:59:57 AM »

Why is nobody posting or saying anything?
I would expect more with about 100+ views.
« Last Edit: April 11, 2009, 04:58:37 PM by Nerubian » Logged

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« Reply #12 on: April 18, 2009, 11:31:42 AM »

Nothing gets 100 views on org. This place is fucking dead.
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Nerubian
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« Reply #13 on: April 30, 2009, 08:12:29 PM »

Added MP and AP numbers to the titan.
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« Reply #14 on: April 30, 2009, 10:13:31 PM »

First the second innate is way to strong, I understand he's weak, but for each gold .2 stats is broken. Make it like .1 because most titans can easily get 100 gold and then some, so 20 stats is a massive buff espcially late game where he can just kill walls and back off so he can win by attrition. My suggestion is rework the skill somehow.

Pickpocket is also way to strong, 10 gold is a massive advantage and makes any hunter, demon, mag, and merch summons (plus more) useless. Suggest lowering gold to 1 or something or slight rework like if he takes X damage he gets Y gold.

The ultimate isn't fair because you can just destroy towers where builders can't repair or rebuild and it would make rewalling/repairing impossible because if he gets just close enough it's game.

Also not having minions is not a good idea, I get the theme, but removing minions takes out a massive part of the game (builders constant Golding). If you want I can pm/email you half done Titan of gold (similiar in concept to your greed), and you can take ideas off of that and such.
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« Reply #15 on: May 01, 2009, 01:07:05 PM »

greedisgood 100000
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Nerubian
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« Reply #16 on: May 01, 2009, 02:48:08 PM »


Also not having minions is not a good idea, I get the theme, but removing minions takes out a massive part of the game (builders constant Golding). If you want I can pm/email you half done Titan of gold (similiar in concept to your greed), and you can take ideas off of that and such.

Thats where Fool's Gold comes in. It makes early bases completly useless but later games after the 1st penalty plentiful. Though it may be to OP, it makes up for the no minion concept. Plus, once he kills that builder, he gets a shitload of gold and he becomes very good. My main concept for this guy is can be easily killed early game but be almost impossible late game.

I'll fix the other abilites mentioned, Zen.
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