Difficulty:
Very Hard.One of the most gold lover builders is coming to join the party.
Revenant:
Long time has passed since the glorious days when the revenants lived peacefully, but when the war with the other living critters
begun many fled to a void dimension where they learned arcane secrets from the Gods and prospered.
Now, one thousand years later they decided to return to their home Island; just to found that a powerful Titan
has awakened and decided to take control. By accident they found the builders, and they forged quickly friendship
to the critters agreeing to help them to defeat the mighty titan.
Builder:
Attack: 125 (Normal)
Range: Melee
Attack Speed: Fast
Armor: 2 (Hero)
Mana: 600 (recovery 5 mp per second)
Hp: 300
Ms: Normal
Lumber gathering: 15 per swing
Inventory slots: 6
Escape ability:Void winds – Summoning the power of the great dark beyond the Arcane Revenant engulfs himself into a whirlwind of
void winds allowing him to be invisible to the titan. Last 5 seconds, while being invisible the move speed increases
50% and also the revenant is capable of trespassing any unit/building. The invisibility will be removed if the
builder uses spells/builds. (Instant cast, 80 seconds cool down, 300 mana)
Offensive abilities:Applaudissement Sonique: A giant meteor slams the ground in a 100 AoE dealing 150 damage
and casting silence on titan/minions for 2 seconds.
(0.5 second cast time. Requires Frédéric’s gift. 80 seconds Cool down/150 mana)
Arcane scripts (light)Wind stream: A brutal air current is tossed to the titan dealing 150 damage and reducing his move speed by 3% for
5 seconds. (Requires Forlang’s Breath. One second cast time. 80 seconds cool down/250 mana)
Ice servant: The revenant summons a great ice elemental to aid him. (Two seconds casting. 3.5 min cool down/300 mana)
Protection of the forest: Gives an aura that boosts friendly unit armor by 5 and also reflects 20% of the titan’s attack to him.
(Passive aura range 300) (Requires Fannur’s Enchantment)
Earth Aid: This spell allows the revenant to summon a magic wall to aid him.
(Instant cast time. 4 minutes cool down/500 mana) (Requires Gambo’s Empower)
Lux Nova: The nova hits the target dealing 450 damage in a 400 AoE, also the pure light burns the target skin giving
him 25 damage per second for 20 seconds. (2 seconds cast time. 6 minutes cool down/600 mana) (Requires Valdur’s Blessing)
Arcane scripts (dark)Blood Pact: Casted on worker morphing him, the result is a powerful hunter. When time expires the worker is dead.
(450 mana/Instant cast time/ 2.5 minutes cool down)
Necropotence: This spell is a huge AoE that doubles the attack speed of towers for 10 seconds.
(Instant cast/3.5 minutes cool down/400 mana)
Apocalypse Fall: The earth opens bursting up dire flames to the body of the titan stunning him for 0.5 seconds.
(1 second cast time/1.5 minute cool down/250 mana)
Rotten Soul: The revenant casts a spell of 550 AoE that damages the enemy units by 5%
of their life. Last 5 seconds. (Instant cast/Channeling/ 6 minutes cool down/600 mana)
UnitsWorker:
Armor: 0 (Medium)
Lumber gathering: 30 per swing
Food: 120
Detonate ability (1.5 sec cast time)
Hp: 400
When this worker is killed it gives 350 exp and 6 gold.
Ice elemental:
Armor: 6 (heavy)
Hp: 1350
Attack: 100-110 (normal/fast)
Range: 300
Can cast frost armor (last twenty seconds)
Ice elemental last for 180 seconds.
Hunter:
Armor: 8 (Fortified)
Timed life: 60 seconds
Hp: 1500
Mp: 500
Attack: 200-200 (Chaos/Melee/Fast)
Strength: 40 + 6 (per level)
Agility: 40 + 6 (per level)
Intelligence: 40 + 6 (per level)
Abilities (Innate):
Blink (Standard)
War Stomp (75 damage/1.5 second Stun/100 mana/45 seconds cool down)
Buildings:Sanctuary: Lumber return, also provides food. (150 food)

Armor: 0 (fortified)
Hp: 150
Wood: 25
Hall of the illumination: Here you can research different abilities.

Armor: 5 (fortified)
Hp: 300
Wood: 800
Merchant: Same as all.
Advanced research center: Advanced investigation takes place here.

Armor: 0 (fortified)
Hp: 500
Wood: 2500
Gold: 45
WallsArcane Wall: Wall of unknown materials.

Hp: 500
Armor: 5 (fortified)
Wood: 50
Fortified Arcane Wall: Imbued wall with the powers of the great beyond.

Hp: 700
Armor: 20 (fortified)
Upgrade: 400 lumber *(requires ancestral architecture upgradable at hall of ilumination)
Obsidian Wall.
Hp: 800
Armor: 13 (fortified)
Last for 5 minutes.
TowersNether tower: Basic tower

Range: 500
Damage: 20-20 (fast/piercing)
Hp: 300
Armor: 2 (Heavy)
Cost: 3 gold/50 lumber/1 food.
Size: 2x2
Cost doesn't stack.
Enchanted Nether tower.
Range: 550
Damage: 30-30 (fast/piercing)
Hp: 300
Armor: 2 (Heavy)
Cost: 200 lumber
Super Nether Tower
Range: 650
Damage: 45-45 (fast/piercing)
Hp: 300
Armor: 4 (Heavy)
Cost: 500 lumber
Mega Nether Tower (May change type)Range: 700
Damage: 65-65 (fast/piercing)
Hp: 400
Armor: 6 (Heavy)
Cost: 700 lumber
(Requires Merchant)
(Requires Darkness/Light path research)
(Mega Nether tower of Light) Light bonus:

100 AoS
(Mega Nether tower of Darkness) Darkness bonus:

3% capable of doing 2X damage.
Super Towers:Gold Lust
The finest materials from far beyond, forged by the rich dwarves of Eregion and empowered by the valinorean wizards go
to end in the construction of this impressive tower. Truly the ultimate defense for Revenant base.
Cost: 150 gold/ 5000 lumber
Range: 900
Hp: 600
Armor: 8 (Fortified)
Attack: 200-200 (Slow/Chaos)
Special: Has a 1% chance that on every attack you add 2 gold to your coffers, also adds 5 armor to near structures.
Food Cost: 4
(Aura of 350) (When transmuted gives the user 50 hp, 2 armor and the ability to get 1 gold every time the carrier lands a hit on the
titan/minions)
Tower of the Arcane Gods
A powerful tower capable of doing amazing amounts of damage and also capable of turning the tide with the magic ability.
Range: 1000
Attack: 150-150 (Average/Piercing)
Hp: 700
Armor: 6 (Heavy)
Cost: 100 gold/3000 lumber
Mp: 400
Food Cost: 2
Special effect: Can Bloodlust (auto cast) a tower for 25 sec. (15 seconds cool down/50 mana) (When transmuted gives the user
35 extra damage and 25% more Attack speed)
Void Tentacle
Probably not the best damage dealer tower, but excellent for support.
Range: 850
Attack: 150 (Slow/Piercing)
Hp: 450
Armor: 5 (Heavy)
Cost: 100 gold/3500 lumber
Food Cost: 2
Special effects: Aura of 450 that reduces titan attack speed by 5% move speed by 3% and reduces the armor by 2 also
has a 0.5% of chance to cast silence on the titan
for 2 seconds. (When transmuted gives the user a aura of 250 that reduces titan ms and as by 5% and armor by 1)
Researches on the Hall of Illumination:Frédéric’s Gift: The powerful warrior teaches the basics of magic and makes you learn the feared Applaudissement Sonique.
(Requisite for the arcane scripts). Cost: 1500 lumber.
Ancestral architecture:
The revenants of before were masters of masonry, but their designs were cancelled due to the harm that they
could infer to the earth. Now its time of necesity and this forgotten designs can see the light again.
Allows upgrade of arcane walls. (2000 lumber)
Researches at the ARCArcane Armor: The revenant decrypts mythic designs of armor and forges the armor
giving him bonuses. 4 Tiers. (Gold and lumber cost increase by 1 and 1000 respectively).
Tier 1: Increase armor by 1 hit points by 50 and mana by 50. (5 gold/1500 lumber)
Magic imbued nether projectiles
Infusing magic with the nether projectiles results in a more powerful projectile.
Adds +5 damage to mega nether tower and + 50 range. (5 gold/2500 lumber)
Arcane Script of the light*. Forlang’s breath: The revenant falls deeper in the arcane arts, allowing him to bend the air near him into a powerful
stream that heavily damages the titan that also cuts his air supply for a short time.
(1200 wood 8 gold) (You become a light revenant by choosing this upgrade)
Escafannon’s cold: The revenant gains access to the ancestral spell of the water God Escafannon. This allows the revenant to cast
an icy servant. (1500 wood 15 gold) (Requires Forlang’s breath)
Fannur’s Enchantment: The revenant gains the power of the forest God Fannur. (2500 wood 25 gold) (Requires Escafannon’s cold)
Gambo’s Empower: The revenant almost reaches the most advanced degree of arcane mastery, so the rock
God Gambo gives him the spell to burst the earth. (5000 wood 40 gold) (Requires Fannur’s Enchantment)
Valdur’s Blessing: Valdur himself shows to the revenant and teaches the most advanced arcane technique:Lux Nova.
(7000 wood 55 gold) (Requires Gambo’s Empower & merchant)
Arcane Script of the darkness*. Blood Pact: The dark demon Dethrimos shows the basics of the dark arcane arts to the revenant by giving him the spell of Blood Pact.
(800 wood 5 gold)
Arëmar’s Mastery: The black hearted shaman of Aremär passes you the spell to cast the deadly Necropotence.
(1200 wood 8 gold) (Requires Blood Pact)
Necrophyy’s Favor: The empress of darkness shows her gratitude by allowing you to
cast Apocalypse fall.
(Requires Arëmar’s Mastery) (5000 wood 40 gold)
Necroldur’s Allegiance: The revenant enters in the deepest degree of darkness
magic and so the great Dark Lord gives him the power to cast Rotten Soul.
(7000 wood 55 gold) (Requires Necrophyy’s Favor & merchant)
*By picking one of this scripts you automatically disable the other research. Note that also the mega nether tower changes
depending which side you picked. The builder automatically gains a brand new book to store the spells. YOU CAN ONLY PICK ONE SIDE.
allegiance: Darkness or Light.Any imbalancing that you think need to be changed send em to this e mail:
valdurs@gmail.com