Island Defense
May 24, 2012, 09:59:47 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: not so new version:  3.0.6G4, 3.0.8d
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: The Titan of Blood  (Read 824 times)
0 Members and 1 Guest are viewing this topic.
jadegolem
Titan Hunter
****

Karma: +11/-41
Posts: 383


I Rock, Literally


View Profile
« on: March 12, 2009, 11:17:38 PM »

Dracula
Titan of Blood



Stats

Main Attribute:
STR: 64 + 22
AGI: 58 + 16
INT: 30 + 25
Damage: 100
    Type: Hero
Armor: 20
    Type: Hero
Movement Speed: 300
Attack Speed: 2.00


Skills

Blood Claws - Innate Heal
    Dracula's claws have been drenched with the blood of creatures, allowing him to transfer 50% of the damage dealt towards his life, restoring his soul and cold corpse. Although clearly mechanical, Dracula's claws will restore only 25% of the damage dealt to the structure while restoring mana equal to 50% of the damage. Passive

Bat Swarm - Windwalk Defense
    Dracula summons a horde of bats to act as his shield, temporarily reducing damage done to him by 75% and rendering him invisible for 30 seconds. Costs 350 mana with a 120 second cooldown. Active

Bat Wave - Triggered Nuke
    Dracula releases a swarm of vampire bats out of his rotting flesh flying every 30 degrees, dealing 100/125/150 damage to any unit hit by a bat. Costs 250 mana and has a 15 second cooldown. Active

Hardened Skin - Passive Defense
    Because of his vampire herritage, Dracula's skin is harder than iron, reducing all damage done to him by 20/25/30/35. Passive

Life Conversion - Life to Mana Conversion
    Dracula converts part of his rotting body to fuel his soul, restoring 50/100 mana per second while dealing 200/100 damage to Dracula every second. Life Conversion will end will Dracula's life is lower than 25%. Active

Shadow Slam
    Dracula converts his rotting body into a battering ram and rams the target point, causing any unit in his way to take 150 damage and causing any building in his way to detonate. Dracula will stop dashing when he hits his target point or when he hits a loction that is unwalkable. Costs 400 mana and has a 60 second cooldown. Target Point


Vampire



Fang Missiles - Cluster Rockets Nuke
    The Vampire launches a cluster of missiles towards the target location, causing any unit hit by a fang to take 50/75/100 damage for every wave they are hit and suffer 1/2/3 seconds of stun. Costs 100 mana and has a 10 second cooldown. Target Point

Blood Generation - Triggered Passive Heal
    Because of his still running blood circulation, the Vampire restores the life of all units in a 150 area of effect by 125/250/375/500 hit points every 5 seconds. Passive

Vampirism - Scout
    The Vampire infects a target critter, causing it to turn into a vampiric version of its formar self. The vampiric critter can scout the area and is ignored by towers. Costs 150 mana and has a 30 second cooldown. Target Unit

Blood Charge - Double Edged Sword Charge
    The Vampire charges to the target location, causing any unit hit by him to become stunned for 2 seconds while dealing 500 damage to the Vampire and stopping him in his tracks. Costs 150 mana and has a 60 second cooldown. Target Point

Vampiric Horrers - Split Ultimate
    The Vampire splits the 3 vampiric horrers of the world, the Gargoyle, the Fiend, and the Skeleton. The Vampire will restore to its formar self after 120 seconds if the horrers are still alive. Costs 300 mana and has a 360 second cooldown. Active

    The Gargoyle



Stats

Hit Points: 500
    Damage: 50-50
    Range: 75
    Type: Chaos
Armor: 5
    Type: Fortified
Movement Speed: 350
Type: Flying
Attack Speed: .50

The Fiend



Stats

Hit Points: 1000
    Damage: 100-100
    Range: 100
    Type: Chaos
Armor: 10
    Type: Large
Movement Speed: 250
Type: Ground
Attack Speed: 1.00

The Fiend



Stats

Hit Points: 1500
    Damage: 150-150
    Range: 50
    Type: Chaos
Armor: 15
    Type: Fortified
Movement Speed: 150
Type: Ground
Attack Speed: 1.50
[/list][/list][/list][/list][/list][/list][/list]

Titan Pros Cons
+Has a strong defensive ability
+Can restore alot of damage with high damage
+Has a strong ultimate
+Can exchange life for mana
+Has a defense bonus during wind walk
-Cannot heal with low attack speed
-No Heal
-Low mana on lower levels
-Abilities costs high mana

Minion Pro Cons
+Has a strong healing ability
+Uses little mana
+Is a great support
+Has a great scout
+Has a great nuke
+Has a life saving ultimate
+Scouts are cute and funny
+Scouts have truesight
+Heal is awsome late game
+Heal stacks with other heals
+Has an early game stun
-Has no windwalk
-Nuke is weak if it doesnt hit multiple times
-Has no active heal
-Ult costs high mana
-Ult can be killed quickly in bases
-Scout is weak
-Has very low mana
-Charge deals high damage to the minion
-Charge can kill the minion
-Charge cannot escape building blocks
-Charge cannot go up hills
-Heal takes a long time
-Heal is useless on its low levels
-Cannot solo a siege
-Does not have high hit points
-Does not have the same strength as other minions
-Scouts are slow
-Scouts are identifiable with alt and mouse hover
« Last Edit: March 15, 2009, 05:44:18 PM by jadegolem » Logged
Undead-General
Spearloc
***

Karma: +1/-12
Posts: 159



View Profile Email
« Reply #1 on: March 13, 2009, 11:23:21 AM »

Dracula
Titan of Blood



Stats

Main Attribute:
STR: 64 + 22
AGI: 58 + 16
INT: 48 + 14
Damage: 100
    Type: Hero
Armor: 20
    Type: Hero
Movement Speed: 300
Attack Speed: 2.00


Skills

Blood Claws - Innate
    Dracula's claws have been drenched with the blood of creatures, allowing him to transfer 50% of the damage dealt towards his life, restoring his soul and cold corpse. Passive

Sounds good if your beating up a hunter but in troll or faerie sieges theres not much uses for it

Bat Swarm - Windwalk
    Dracula summons a horde of bats to act as his shield, temporarily reducing damage done to him by 75% and rendering him invisible for 30 seconds. Costs 250 mana with a 120 second cooldown. Active

the 75% damage reduction made it original i like it

Carrior Swarm - Nuke
    Dracula releases a swarm of dead bats towards the pointed location, dealing 100/125/150 damage to any unit hit by the swarm. Costs 150 mana and has a 15 second cooldown. Point Target

a bit samey

Hardened Skin - Extra Defense
    Because of his vampire herritage, Dracula's skin is harder than iron, reducing all damage done to him by 5/10/15/20. Passive

sounds good for early sieges but lacks later on maybe 10,20,30,40

Rotting Flesh - Your Choice
    Dracula's flesh rots from time in a coffin, dealing 50 damage per second to all nearby units. Passive

passive 50 damage a sec is 5 times stronger then bubo's thats a builder dead in 6 seconds+nuke

Shadow Dash
    Dracula dashes towards the target position, dealing 50 damage to any unit hit and stunning them for 5 seconds. Costs 300 mana and has a 60 second cooldown. Target Point

if this an ulti sounds like its lacking a touch.

More to come....

Minions

Skill 1 Name - Nuke
    Description about the skill. Mana cost, cooldown, type of targetting.

Skill 2 Name - Heal
    Description about the skill. Mana cost, cooldown, type of targetting.

Skill 3 Name - Minis
    Description about the skill. Mana cost, cooldown, type of targetting.

Skill 4 Name - Wind Walk
    Description about the skill. Mana cost, cooldown, type of targetting.

Ultimate
    Description about the ultimate. Mana cost, cooldown, type of targetting.

other then that sounds good
Logged

The Titan Master is Here. MUHAHAHAHA
jadegolem
Titan Hunter
****

Karma: +11/-41
Posts: 383


I Rock, Literally


View Profile
« Reply #2 on: March 13, 2009, 07:45:52 PM »

Bump! =3
Logged
eLK.
Signature Range
Titanious Minion
*****

Karma: +82/-66
Posts: 633



View Profile Email
« Reply #3 on: March 14, 2009, 10:19:38 AM »

"Reducing all damage by 50."

Well, you just made every base useless.
Logged
jadegolem
Titan Hunter
****

Karma: +11/-41
Posts: 383


I Rock, Literally


View Profile
« Reply #4 on: March 15, 2009, 05:40:51 PM »

oops typo!

Fixing i was using keypad i was choosing 20
Logged
jadegolem
Titan Hunter
****

Karma: +11/-41
Posts: 383


I Rock, Literally


View Profile
« Reply #5 on: March 15, 2009, 05:44:42 PM »

Bump*
Logged
rage_no
Spearloc
***

Karma: +7/-8
Posts: 173

Crab, Infernal, and Pitlord. There I named 3


View Profile
« Reply #6 on: March 28, 2009, 08:31:11 AM »

Don't you think the mini's ultimate is kinda weak? All three of those forms would die in like 10 seconds.
Logged

*scream* what's that on your neck!?!?!??!!?!??!
oh wait, its your face...


You know what to do. Don't be lazy. Comon. DO IT NOW!
jadegolem
Titan Hunter
****

Karma: +11/-41
Posts: 383


I Rock, Literally


View Profile
« Reply #7 on: March 31, 2009, 09:09:26 PM »

But 1 can flyz away  Grin and then he can commit suicide on all the other forms and land in a lumber base Cheesy of a real base and kill the towers
Logged
EvilJungle
Worker


Karma: +0/-1
Posts: 5


View Profile
« Reply #8 on: November 28, 2009, 03:41:43 PM »

Jade... *sihgs* its Death_ram.. simply: ult is useless less the person in the base has next to no towers... or is just plain stupid, either way, takes an idiot to get those inside. other than that? nice idea.
Logged
FlashMasterZ
Spearloc
***

Karma: +24/-24
Posts: 267


unseen54@hotmail.com
View Profile Email
« Reply #9 on: April 27, 2010, 11:38:36 PM »

i don't mean to seem picky, but this titan's name isn't really titan-like, this is really just trying to reform it back to vampirism   Undecided
Logged

I once got one-shot by a speed turtle
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!