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Author Topic: Pandemonium, The Legendary Titan of Chaos  (Read 628 times)
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Revengez
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« on: March 06, 2009, 09:51:31 PM »

Pandemonium
The Legendary Titan of Chaos

Pandemonium is a very Mana Intensive Titan.

Stats



Except Bigger ^^^^^^
A green cosmetic effect on his weapon would be hawt as well.

Main Attribute: Strength
STR: 47 (+ 3.2)
AGI: 42 (+ 2.4)
INT: 45 (+ 3.0)
Damage: 125-125
    Type: Hero
Armor: 4
    Type: Hero
Movement Speed: Average
Attack Speed: Average


Skills

Chaos - Innate

    Pandemonium's blade strikes hard, dealing more damage to buildings.
    Attacks made against buildings will deal 10% + Strength + 2x Current Level. more damage.
    Passive.


Banishment - Windwalk



    Pandemonium banishes himself, turning him invisble, unless a unit has true sight.
    Lasts 60 Seconds
    240 Second Cooldown
    150 Mana

Chaos Blade- Heal

    Every time you attack in the next X seconds, you'll get healed for 50% of your base attack damage for every attack. (Ex. Say you have 100 damage, you attack 5 times in the next ten seconds.... 5 x 50 = 250.......)
    Lasts 3/5/7/9 Seconds
    Mana Cost : 300
    Self-Activated


Finger of Death - Nuke

    Pandemonium inflicts his finger of death upon an enemy, using all of his power and hatred, it bounces to nearby units.
    Bounces 2/3/4/5 Times
    Damage : 130/150/180
    300 Mana
    Unit-Clicked


Erosion

    The amount of chaos seeping from Pandemoniums sword is very dangerous. It causes an Erosin, and Slows an enemy by 40% when the enemy is attacked.

    (hidden icon. don't bitch.ReplaceableTextures\CommandButtons\BTNPoisonArrow.blp)

Dissaray

    When auto-casted, lowers nearby units armor in a 300 AoE for mana per second.
    Lowers Armor by 2/4/5
    Mana Cost Per Second 10/15/20
    Right-Click Autocasted.bu
    When a units armor is being decreased, it should have a small green fire burning on it's

Graveyard

    Creates a big pit, with graves  as an outline of the circle. It will occasionally summon necromancers and skeletal mages.
    Each Necromancer / Mage has a timed life of 10 seconds. They will either cast one spell, and dissapear or attack a building, and then die.
    The skeletal mages have 2 Spells, 1 = A Deathcoil to main titan, 2 = an IAS buff.
    The Necromancer will randomly summon a skeletal warrior or a skeletal archer. The skeletal warrior will cast either bloodlust / or create a ward that gives
    a command aura. The Archer will give a critical strike aura for 10 seconds, and will let Pandemonium deal 2.5x damage to a building OR will give unholy frenzy buff.

    Skeletal Mages last 10 seconds or until they cast a spell then they immediately die.
    Necromancers Last 10 seconds or until they cast a spell, then they immediately die.
    Skeletal Warriors will cast a spell or last for 5 seconds.
    Skeletal Mages will cast a spell or last for 5 seconds.

    450 Mana.
    360 Cooldown.
    AoE

Minions



Tinted red

Minon Names - Commotion, Chaos Control, Mayhem, Havoc, Turmoil, Ecstasy.


Finger of Death - Nuke

    The Minon inflicts his finger of death upon an enemy, using all of his power and hatred, it bounces to nearby units.
    Damage : 130/150/180
    300 Mana

Healing Bonds - Heal

    All damage taken in the next X amount of seconds will be counted, and then X% of that will be healed after Y seconds.
    All Damage Taken in 5/6/7/8 Seconds
    Healed after 5/4/3/2 Seconds
    Heals 20%/30%/40%/50%
    Costs 300 Mana, Activated

    Skeletal Bond
    Can be casted on another minon, or main Titan. It basically serves as a meatshield. The unit with the meatshield buff will transmit all damage being taken
    to the casting unit. The unit casting it cannot move, and is channeling. It lasts for X seconds with a Y cooldown.

    Lasts For 4/5/6 Seconds
    Cooldown 20/25/30
    Mana Cost 300

Wind Walk

    Hides the minon for 5 seconds.
    150 Manacost 240 Cooldown.

Rage
    Gives 400 HP, 10 Attack Damage, 10 Armor. Lasts for 60 Seconds.
    240 Second CD.
    150 Mana.
[/list][/list]
« Last Edit: March 09, 2009, 01:26:30 PM by Revengez » Logged


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« Reply #1 on: March 06, 2009, 11:03:01 PM »

Double posted by accident.
« Last Edit: March 06, 2009, 11:04:52 PM by obilerator » Logged
obilerator
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« Reply #2 on: March 06, 2009, 11:04:11 PM »


Graveyard

Creates a big pit, with graves  as an outline of the circle. It will occasionally summon necromancers and skeletal mages.
Each Necromancer / Mage has a timed life of 6 seconds. They will either cast one spell, and dissapear or attack a building, and then die.
The skeletal mages have 2 Spells, 1 = A Deathcoil to main titan, 2 = an IAS buff.
The Necromancer will randomly summon a skeletal warrior or a skeletal archer. The skeletal warrior will cast either bloodlust / or create a ward that gives
a command aura. The Archer will give a critical strike aura for 10 seconds, and will let Pandemonium deal 2.5x damage to a building OR will give unholy frenzy buff.

Skeletal Mages last 10 seconds or until they cast a spell then they immediately die.
Necromancers Last 10 seconds or until they cast a spell, then they immediately die.

Skeletal Warriors will cast a spell or last for 5 seconds.
Skeletamal Mages will cast a spell or last for 5 seconds.

450 Mana.
360 Cooldown.
AoE

In black: Minor spelling mistake with immediately.
In red: So which is it? 10 seconds or 6 seconds?

Oh and regarding the heal, is the amount based on the damage dealt after armor reduction or just your base attack?

And also, the minion's ww seems a little longer than the usual 5-6 seconds. Is the longer ww intended?
« Last Edit: March 06, 2009, 11:10:42 PM by obilerator » Logged
Revengez
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« Reply #3 on: March 07, 2009, 01:28:24 PM »

WW - I was gonna make it a little longer, but they don't need it now due to the better spells i gave them.

I fixed the typos ty, it's 10 seconds.

And the heal is based on base damage
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« Reply #4 on: March 07, 2009, 06:12:47 PM »

Oh, and another thing I noticed, you don't have mini-minis, how are you gonna take out the seeded structures? Not that it will put you at a serious disadvantage, but still...
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Revengez
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« Reply #5 on: March 08, 2009, 06:25:47 PM »

That was intended... Just nuke the workers until they stop making them.
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Deleth
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« Reply #6 on: March 09, 2009, 12:03:20 PM »

Chaos is a little bit uber with massed tridents. 10% of the damage youre doing is a lot, but also the strenght, and you get a lot of strenght with some tridents and a high lvl is hard.
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Gwydion
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« Reply #7 on: March 09, 2009, 08:05:10 PM »

Skeleton is a big no. Why is everyone wanting skeletons to be titan like?! It's an assortment of bones. Make it a different skin, play with the spiders maybe. Legendary Titan of Fear! You may not like it BUT I DO!!!!!!
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Revengez
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« Reply #8 on: March 10, 2009, 03:46:13 PM »

There isn't a problem with a skeleton.
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