Formal
Murloc
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-Formal-
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« on: March 03, 2009, 04:15:05 PM » |
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How do I set up an experience bounty in world editor? So that if I kill a certain unit/builder it gives exp?>
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Change it to t?
Fuck it. Demon needs a nerf. I vote we make it [.
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13omb
Spearloc
 
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13omb, usa west
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« Reply #1 on: March 03, 2009, 05:39:09 PM » |
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you change the levels of the creeps and in constants you change what levels get what amounts of experience if you want buildings to give exp you have to change them to a unit change the level and then change it back to a building or that's at least what i remember.
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explosions are awesome...
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JayceJa
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« Reply #2 on: March 04, 2009, 12:46:48 AM » |
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in world editor you set the base xp bounty that ALL units give you also set the level modifier, each level adds this amount to the xp given units levels are under the stats-level field(pretty sure) heros have an individual set which works off hero level
you can also use triggers for a custom XP system to get more specific numbers, because for some reason the world editor doesnt have specific xp rates for units
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Formal
Murloc
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-Formal-
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« Reply #3 on: March 04, 2009, 09:21:26 AM » |
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Very helpful information!
Thanks I love you.
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Change it to t?
Fuck it. Demon needs a nerf. I vote we make it [.
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13omb
Spearloc
 
Karma: +9/-13
Posts: 167
13omb, usa west
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« Reply #4 on: March 04, 2009, 09:42:46 PM » |
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in world editor you set the base xp bounty that ALL units give you also set the level modifier, each level adds this amount to the xp given units levels are under the stats-level field(pretty sure) heros have an individual set which works off hero level
you can also use triggers for a custom XP system to get more specific numbers, because for some reason the world editor doesnt have specific xp rates for units
isn't that what i said?
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explosions are awesome...
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JayceJa
Spearloc
 
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« Reply #5 on: March 05, 2009, 01:17:32 AM » |
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i was more clear, ha!
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Formal
Murloc
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« Reply #6 on: March 05, 2009, 11:29:43 AM » |
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Can you change how much exp a specific unit gives? Cause those constants are a % of whatever the specific exp per unit is.
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Change it to t?
Fuck it. Demon needs a nerf. I vote we make it [.
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JayceJa
Spearloc
 
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« Reply #7 on: March 06, 2009, 01:09:09 AM » |
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without triggers the xp each individual unit gives can only be set by changing its level, which will give (constant factor) + (level x level factor) but you can use the point value of units to make quite an easy triggered xp system where a unit dieing grants xp equal to its point value to the enemies, so long as you are not using the point value for a different function
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Formal
Murloc
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« Reply #8 on: March 07, 2009, 02:52:47 PM » |
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without triggers the xp each individual unit gives can only be set by changing its level, which will give (constant factor) + (level x level factor) but you can use the point value of units to make quite an easy triggered xp system where a unit dieing grants xp equal to its point value to the enemies, so long as you are not using the point value for a different function
Sweet thanks I understand now 
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Change it to t?
Fuck it. Demon needs a nerf. I vote we make it [.
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azack
Worker
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« Reply #9 on: March 07, 2009, 09:43:59 PM » |
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I wish I knew how to do stuff like this. I suck at map making. :|
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jadegolem
Titan Hunter
  
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I Rock, Literally
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« Reply #10 on: March 09, 2009, 08:34:56 AM » |
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to make a building give xp, just convert into a unit with "Is a building" and uncheck that to turn it into a unit then set the level and convert it back =D
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13omb
Spearloc
 
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13omb, usa west
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« Reply #11 on: March 09, 2009, 12:57:21 PM » |
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i already said that
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explosions are awesome...
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jadegolem
Titan Hunter
  
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I Rock, Literally
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« Reply #12 on: March 09, 2009, 07:48:12 PM » |
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sorry my java was screwing with my texture showing functions. all the text looked like it was written on notepad =P and it showed random scrips like IMG]TheScripISaw[IMG soo i was lost
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