Island Defense
May 24, 2012, 09:50:58 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: not so new version:  3.0.6G4, 3.0.8d
 
   Home   Help Search Login Register  
Poll
Question: Implement this builder?
Yes
No

Pages: [1]
  Print  
Author Topic: Darwin Builder  (Read 627 times)
0 Members and 2 Guests are viewing this topic.
Polar-Ice
Worker


Karma: +0/-1
Posts: 3


View Profile
« on: March 01, 2009, 09:30:07 PM »

All numbers can be changed, the basic concepts cannot.  All suggestions/criticisms are welcome.

The Darwin Builder

Once thought to be the pinnacle of evolution, humanity is at risk due to a recently discovered Titan.  Humanity sent its most powerful emissary, Darwin.  With Darwin’s mastery of evolution, he will try to rid the island of the Titan, once again proving humanity’s dominance.


Preferably avatar form, couldn't find a picture.
HP: 300
Movement Speed: 370
Damage: 125-125
Type: Normal
Range: Melee
Attack Speed: Average
Armor: 1
Type: Light Armor

NOTE: Lumbers at a 10 lumber per swipe rate. Has 4 inventory slots.

Small army builder
Supporter

Orc Style Building

Escape Ability- Rapid Evolution.  The Darwin Builder gains 500 hp, 5 armor, spell immunity, and a slight move speed increase for 10 seconds.  Armor is change to fortified during this time.  120 second cooldown.

Buildings
Shelter- 2x2 building, typical shelter.  Produces harvesters.

Food- a turkey leg(I've seen the graphic before)- 15 food. 10 wood.

Merchant- Typical Merchant

Origin of Species- 4x4 building.  Has upgrades.  Builds Army.  Upgrades listed in army section.
Research: Increased brain capacity:  Army units learn from battle much quicker, gaining 8 experience per hit.  Cost 750 wood, 10 gold.
                 Top of the Food Chain: Unlocks an additional skill for each species.  1250 wood, 20 gold.
                 Thickened vines: increases armor of wall by 3.  1500 lumber.  Requires merchant.
Natural Selection- 3x3 building.  ARC.  Has upgrades.
Research: Expert Hunter Training 45g 1500 wood. Increases inventory of each species by 1.  Adds 20% dodge to wolf, 20% increased attack speed to eagle, and 200 hp to bear.

Walls
What doesn't kill you only makes you stronger.
Living Wall: initial hp: 200.  Armor: 8 fort.

Thriving Wall: initial hp: 400.  Armor: 18 fort.

Each time the wall is attacked, it gains 5/10 hp to its maximum hp.  The goal is to keep these repaired, especially at mid.  They can be used to base, but must be well cared for.  Armor can be upgraded after merchant is built.  When the walls are upgraded, it retains the +hp it had as a living wall.

Harvestors

Great Ape-> Neanderthal->Cro-Magnon->Homo Sapien   
All models are human peasant, starting out with a dark hue and getting a bit lighter each level.

At all levels, the harvesters cost 15 food.

The harvesters gain exp by harvesting lumber.  Initially, each time a tree is hit it provides 1 experience.  Through upgrades(that replace the normal lumbering upgrades) this is increased to 2, 4, then 7 per hit. 

The researches are made at the Origin of species building.  There are three researches, each unlocking the next level and increasing experience gained as mentioned above.  The third level of research(unlocking Homo Sapiens) requires a merchant.

Exp to level scales same as the tauren, which is I believe 100-200-400.  At level 1, the harvester receives 2 lumber per hit and returns at 10, has 100 hp.  At level 2, the harvester receives 3 lumber per hit and returns at 15, has 200 hp.  At level 3, the harvester receives 4 lumber per hit and returns at 20, has 300 hp. At level 4, the harvester receives 5 lumber per hit and returns at 30, has 400 hp.


Armies
The Darwin builder has brought with him three species of animals to aid him in his battle.
The bear, the eagle, and the wolf.  All units are produced at the Origin of Species.  Only one of each type of unit can be built at one time.  Each of these units is a hero.  It is basically three weaker titan hunters which must be used together.  Each has its own strength and weakness.  Bear is 2x2, wolf is 1x1, eagle is flying.  At level three, each gains a new ability.  All level three abilities designed by Dumpis.  All species initially start with 1 inventory slot, with another being added by expert hunter training.

These units each level up by attacking the titan or its minions.  Exp is gained at a rate of 4/8 per hit for each.  Can pick up bones.

Bear- 1000 lumber 5 gold. 15 food.  Armor type: fortified.  Armor: 3.  HP: 850. Damage: 100.  Attack speed: average.  Move speed: fast.  Range: melee.  Attack type: normal.  Main attribute: Strength.
Innate: Taunt 60 second CD
             Blink 90 second CD
TotFC: Hardened skin:  Increases armor by 10.
Level 3: Bellowing Roar: 20 sec. buff/debuff.  Grants 25% attack speed and damage bonus to the bear, wolf, and eagle within 800 range, and - 10% attack speed to enemy units in 800 range.  90 sec. CD.
Each level adds 2 armor, 100hp, 15 damage.


Eagle- 1000 lumber 5 gold. 15 food.  Armor type: unarmored.  Armor: 2.  HP: 400.  Damage: 90.  Attack speed: very fast.  Move speed: very fast(flying).  Range: 250.  Attack type: piercing.  Main attribute: Agility.
Innate: 25% spell damage reduction.
             Slows movement speed on attack(same as venos)
TotFC: Eagle Eye: grants the eagle true sight in an area of 400 for 8 seconds.  Cooldown of 120 seconds.
Level 3: Divebomb: Increases ms by 200% for 5 seconds.  If the eagle attacks a target in this time, the attack deals 300 additional damage and stuns for 1 second.  90 sec. CD.
Each level adds 5% increased attack speed, 75 hp, and 15 damage.


Wolf- 1000 lumber 5 gold.  15 food.  Armor type: light.  Armor: 2.  HP: 650.  Damage 110. Attack speed: very fast. Move speed: fast.  Range: melee.  Attack type: normal.  Main attribute: Agility.
Innate: Frenzy: increases the wolf's attack speed by 50% for 5 seconds.
TotFC:  Pack mentality: gives the wolf an aura giving +10% damage and +10% attack speed to all units in 300 range.
Level 3: Crippling claws: passive.  15% chance to do 1.75x damage and reduce target's ms by 15% for 5 seconds.
Each level adds 5% increased move speed, 50 hp, and 10 damage.

Gold Tower
Evolving tower-  shoots a projectile at the titan for 80-80 chaos damage.  Fast Attack.  800 Range.  Every successful hit on the titan or minion gives all units in 1000 range 2 experience.  This includes tauren, all hunters, species, and harvesters.  When held as an item, increases damage by 10 and gives the wielder 3 experience per attack.

Devolution Tower credit goes to Dumpis
•   Cost: 90 gold, 3k lumber
•   Requirements: Merchant, ARC
•   Size: standard tower (2x2)
•   Build time: 20 seconds
•   Damage: 5-5 chaos
•   Attack speed: 2.50
•   Attack range: 800
•   Special:  Whenever a unit is damaged by this tower, it has its maximum hp permanently reduced by 1.
•   Transmute: When a unit is damaged by a unit holding this tower, it's hp regeneration is halted for .5 sec.

Logged
EmoSkittles
Spearloc
***

Karma: +34/-14
Posts: 170


Woop Woop!


View Profile Email
« Reply #1 on: March 04, 2009, 09:20:50 PM »

sweettt i would so pplay it
Logged

What Money?
JayceJa
Spearloc
***

Karma: +15/-15
Posts: 335


An abrasive personality


View Profile Email
« Reply #2 on: March 05, 2009, 01:24:04 AM »

i like the lumberers, walls could be either nice, or incredibly overpowered, hard to say, the idea of 3 weak but evolving "hunters" sounds interesting as well, but i feel the race is a bit empty, maybe some more researches, or tomes of xp that are for his race only combined with more level up abilities
Logged

obilerator
Worker


Karma: +1/-2
Posts: 29


View Profile
« Reply #3 on: March 06, 2009, 03:07:41 AM »

What happens if the titan hunters die? Would you have to pay the 5 gold cost everytime you want them revived?
Logged
Polar-Ice
Worker


Karma: +0/-1
Posts: 3


View Profile
« Reply #4 on: March 10, 2009, 11:40:09 AM »

The 5g cost is to allow them to be bought, like researching venos/stones/spears for nature.  So no, you wouldn't have to use gold each time.
Logged
killadev
Titan Hunter
****

Karma: +11/-53
Posts: 406



View Profile
« Reply #5 on: March 11, 2009, 09:22:57 PM »

reminds me of a differnt version of nature.  It sounds interesting to play. Maybe the walls should be changed a bit?  Kind of hard to understand that other than that good job
Logged

Host: DLer please name builders
DLer: Tree thing thing, Naga, Fire, Water, Peasant, Peon, Whisp.
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!