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Author Topic: Human strategy  (Read 939 times)
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Mayhem.
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« on: February 06, 2009, 10:39:44 AM »

Guy's human -- Mass sorcress/preist/snipers and a few knights/gryphons

Guy's orc -- Footie rush, Double barracks early

Guy's Undead -- Footie rush, if he has spirits, back up, tech to snipe/knights/flying machines -- If all else fails, you cant go wrong with an invisible mortar team

Guy's night elf -- too easy, peasant rush + tower his base. other option is to double barrack/footie rush or tech to flying machines

Comments/questions/concerns?
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Lord_Kamakazie
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« Reply #1 on: February 06, 2009, 11:32:07 AM »

Human VS Human {Mirror}
Archmage/Mountain King/Paladin(Optional)
Foots/Sorcs ---> Spellbreakers/Priests/Sorcs ---> Knights/Gryphons/Dragonhawks
Or if you don't have the micro skills required for mirror:
Archmage
Towers/Tech ---> Expo ---> Invis Morts

Human VS Orc
Archmage/Mountain King or BeastMaster/Mountain King (If Beastmaster was taken at T2) or Paladin
Alternatively Mountain King/Archmage or Fire Lord or Naga Seawitch or Beastmaster
Foots/Rifles ---> Spellbreakers/Sorcs/Rifles ---> Gryphons/Knights/Dragonhawks
Tower Push
Archmage/Fire Lord
Foots/Rifles ---> Spellbreakers/Sorcs/Rifles
2 Arcane Vaults 6 Ivor Towers + Militia

Human vs Undead
Paladin/Mountain King/Archmage
Mass Towers/Early Expo ---> Tech/Tower/Expo ---> Tower/Expo/Tanks
Only Riflecaster vs Undead if you are a lot better. Don't ever get Flying Machines, that's fucking retarded... Morts or Tanks or Dragonhawks do whatever you're trying to have the Gyros do. UNLESS he's massing Gargoyles then its OK to get Gyros.
Alternatively
Tower/Early Expo ---> Tech/Tower ---> Knights/Gryphons/Dragonhawks

Human VS Night Elf
Archmage/Mountain King/Paladin(Optional)
Foots/Rifles ---> SpellBreakers/Sorcs/Mortars ---> Knights/Gryphons/Dragonhawks

Gyros only work vs mass air, and even vs mass air your still better of with tanks and dargonhawks. If your getting them for fiends/dryads you are an idiot. Mortars/Knights are for Dryads/Fiends. Always get an Arcane tower and baseblock, vs every race.
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DrMystic
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« Reply #2 on: February 16, 2009, 12:15:04 AM »

Guy's human -- Mass sorcress/preist/snipers and a few knights/gryphons
i thought caster/rifle was for against UD... i don't play HU so don't judge.

Guy's orc -- Footie rush, Double barracks early
I've never seen anyone win with mass foots against orc =/

Guy's Undead -- Footie rush, if he has spirits, back up, tech to snipe/knights/flying machines -- If all else fails, you cant go wrong with an invisible mortar team
wtf, fetish for foot rush? watch GOSU j00mudda or some kid like darkforce_hydra to find out how to play vs ud. and if you're going to lose, you probably won't have enough time to get enough morts to quickly hall him. and even if you hall him, you'll most likely lose

Guy's night elf -- too easy, peasant rush + tower his base. other option is to double barrack/footie rush or tech to flying machines
I'm going to assume "peasant rush + tower his base" means tower rush. Tower rush rarely works now because of the repair rate nerf in the latest patch. The only exception to this is close spawn TR. And... why the fuck would you get gyros?

Comments/questions/concerns?
www.wcreplays.com

Answers in bold.
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Mayhem.
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« Reply #3 on: February 20, 2009, 10:28:57 AM »

Guy's human -- Mass sorcress/preist/snipers and a few knights/gryphons
i thought caster/rifle was for against UD... i don't play HU so don't judge.

This works ONLY if the other guy goes foots/knights or other land units. He goes dragons/gryphs, just ditch the priests and get tanks/sorcs/snipers

Guy's orc -- Footie rush, Double barracks early
I've never seen anyone win with mass foots against orc =/

Depends on the speed of your techs. Orc Grunts take a lot longer to produce and cost more food. Most of the time, I have 4 or 6 footies hitting his base with a Water elemental/fire spawn and He will only have hero/1 or 2 grunts ATT

Guy's Undead -- Footie rush, if he has spirits, back up, tech to snipe/knights/flying machines -- If all else fails, you cant go wrong with an invisible mortar team
wtf, fetish for foot rush? watch GOSU j00mudda or some kid like darkforce_hydra to find out how to play vs ud. and if you're going to lose, you probably won't have enough time to get enough morts to quickly hall him. and even if you hall him, you'll most likely lose

Ah, that is where you are wrong, my friend. When I foot rush, I dont use double barracks, and I tech ASAP. I hit his expo, if he has one, (and with 10 morts, you could take it out before he even has time to notice what happened.) then I, being the stealthy beast I am, creep up and Gee Gee his necro/acos with archmage.

Guy's night elf -- too easy, peasant rush + tower his base. other option is to double barrack/footie rush or tech to flying machines
I'm going to assume "peasant rush + tower his base" means tower rush. Tower rush rarely works now because of the repair rate nerf in the latest patch. The only exception to this is close spawn TR. And... why the fuck would you get gyros?

Sigh. Militia rush to reach him fast enough. Now, I dont do that as much since I face harder and harder opponents, so what I suggest to do now is actually to either A:) Foot rush B:)Tech to mass knights (unless this guy goes hippo archers, then just grab a few tanks. Nothing on NE can stop knights, except for bears, but they are easily neutralized by their slowness.
Comments/questions/concerns?
www.wcreplays.com

Answers in bold.
Logged

go to clan idak for good inhouses.
peid as well.

idg sux dix!!
Lord_Kamakazie
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« Reply #4 on: February 20, 2009, 11:14:44 AM »

Human VS Human {Mirror}
Archmage/Mountain King/Paladin(Optional)
Foots/Sorcs ---> Spellbreakers/Priests/Sorcs ---> Knights/Gryphons/Dragonhawks
Or if you don't have the micro skills required for mirror:
Archmage
Towers/Tech ---> Expo ---> Invis Morts

Human VS Orc
Archmage/Mountain King or BeastMaster/Mountain King (If Beastmaster was taken at T2) or Paladin
Alternatively Mountain King/Archmage or Fire Lord or Naga Seawitch or Beastmaster
Foots/Rifles ---> Spellbreakers/Sorcs/Rifles ---> Gryphons/Knights/Dragonhawks
Tower Push
Archmage/Fire Lord
Foots/Rifles ---> Spellbreakers/Sorcs/Rifles
2 Arcane Vaults 6 Ivor Towers + Militia

Human vs Undead
Paladin/Mountain King/Archmage
Mass Towers/Early Expo ---> Tech/Tower/Expo ---> Tower/Expo/Tanks
Only Riflecaster vs Undead if you are a lot better. Don't ever get Flying Machines, that's fucking retarded... Morts or Tanks or Dragonhawks do whatever you're trying to have the Gyros do. UNLESS he's massing Gargoyles then its OK to get Gyros.
Alternatively
Tower/Early Expo ---> Tech/Tower ---> Knights/Gryphons/Dragonhawks

Human VS Night Elf
Archmage/Mountain King/Paladin(Optional)
Foots/Rifles ---> SpellBreakers/Sorcs/Mortars ---> Knights/Gryphons/Dragonhawks

Gyros only work vs mass air, and even vs mass air your still better of with tanks and dargonhawks. If your getting them for fiends/dryads you are an idiot. Mortars/Knights are for Dryads/Fiends. Always get an Arcane tower and baseblock, vs every race.
Mayhem. I suggest you start trying decent strategies (The ones I've listed here) and stop doing things that only works vs noobs.
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DrMystic
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shadowtiger360@hotmail.com leehaiphan
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« Reply #5 on: February 20, 2009, 03:17:18 PM »

Human VS Human {Mirror}
Archmage/Mountain King/Paladin(Optional)
Foots/Sorcs ---> Spellbreakers/Priests/Sorcs ---> Knights/Gryphons/Dragonhawks
Or if you don't have the micro skills required for mirror:
Archmage
Towers/Tech ---> Expo ---> Invis Morts

Human VS Orc
Archmage/Mountain King or BeastMaster/Mountain King (If Beastmaster was taken at T2) or Paladin
Alternatively Mountain King/Archmage or Fire Lord or Naga Seawitch or Beastmaster
Foots/Rifles ---> Spellbreakers/Sorcs/Rifles ---> Gryphons/Knights/Dragonhawks
Tower Push
Archmage/Fire Lord
Foots/Rifles ---> Spellbreakers/Sorcs/Rifles
2 Arcane Vaults 6 Ivor Towers + Militia

Human vs Undead
Paladin/Mountain King/Archmage
Mass Towers/Early Expo ---> Tech/Tower/Expo ---> Tower/Expo/Tanks
Only Riflecaster vs Undead if you are a lot better. Don't ever get Flying Machines, that's fucking retarded... Morts or Tanks or Dragonhawks do whatever you're trying to have the Gyros do. UNLESS he's massing Gargoyles then its OK to get Gyros.
Alternatively
Tower/Early Expo ---> Tech/Tower ---> Knights/Gryphons/Dragonhawks

Human VS Night Elf
Archmage/Mountain King/Paladin(Optional)
Foots/Rifles ---> SpellBreakers/Sorcs/Mortars ---> Knights/Gryphons/Dragonhawks

Gyros only work vs mass air, and even vs mass air your still better of with tanks and dargonhawks. If your getting them for fiends/dryads you are an idiot. Mortars/Knights are for Dryads/Fiends. Always get an Arcane tower and baseblock, vs every race.
Mayhem. I suggest you start trying decent strategies (The ones I've listed here) and stop doing things that only works vs noobs.

I'm going to have to agree with Kama on this one. All of the strategies that you listed only work against people playing their first game. Flying machines are only good against people if they get mass air. Watch some of the prows on wcreplays.com and use their strats against people on bnet.
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« Reply #6 on: February 21, 2009, 01:21:02 AM »

Spellbreakers and sorc's work well against someone who has a lot of heavy armor units (such as an orc massing grunts) because they have magic damage, which is high vs the grunt armor.  Also kills orc and human towers easily because of heavy armortype.
Like kama said, gryphons/dhawks/knights are always best to finish with human, but maybe consider doing combination of that plus some morts to destroy towers at long range.  Of course vapor misty thing from dhawks counters towers just fine, so really getting those 3 unit types works best in the end.
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Darox
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« Reply #7 on: February 21, 2009, 01:27:42 AM »

Spellbreakers have normal damage and normal armour, they aren't very good against melee, and casters in general do pitiful damage. You don't get them for their damage, you get them for the spells, which is why sorc owns tier 1 melee, because the slow lets you kite or chase to your hearts content.
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« Reply #8 on: March 18, 2009, 05:37:38 PM »

Guy's human -- Mass sorcress/preist/snipers and a few knights/gryphons
i thought caster/rifle was for against UD... i don't play HU so don't judge.

This works ONLY if the other guy goes foots/knights or other land units. He goes dragons/gryphs, just ditch the priests and get tanks/sorcs/snipers

Guy's orc -- Footie rush, Double barracks early
I've never seen anyone win with mass foots against orc =/

Depends on the speed of your techs. Orc Grunts take a lot longer to produce and cost more food. Most of the time, I have 4 or 6 footies hitting his base with a Water elemental/fire spawn and He will only have hero/1 or 2 grunts ATT

Guy's Undead -- Footie rush, if he has spirits, back up, tech to snipe/knights/flying machines -- If all else fails, you cant go wrong with an invisible mortar team
wtf, fetish for foot rush? watch GOSU j00mudda or some kid like darkforce_hydra to find out how to play vs ud. and if you're going to lose, you probably won't have enough time to get enough morts to quickly hall him. and even if you hall him, you'll most likely lose

Ah, that is where you are wrong, my friend. When I foot rush, I dont use double barracks, and I tech ASAP. I hit his expo, if he has one, (and with 10 morts, you could take it out before he even has time to notice what happened.) then I, being the stealthy beast I am, creep up and Gee Gee his necro/acos with archmage.

Guy's night elf -- too easy, peasant rush + tower his base. other option is to double barrack/footie rush or tech to flying machines
I'm going to assume "peasant rush + tower his base" means tower rush. Tower rush rarely works now because of the repair rate nerf in the latest patch. The only exception to this is close spawn TR. And... why the fuck would you get gyros?

Sigh. Militia rush to reach him fast enough. Now, I dont do that as much since I face harder and harder opponents, so what I suggest to do now is actually to either A:) Foot rush B:)Tech to mass knights (unless this guy goes hippo archers, then just grab a few tanks. Nothing on NE can stop knights, except for bears, but they are easily neutralized by their slowness.
Comments/questions/concerns?
www.wcreplays.com

Answers in bold.
If you go to foot rush, and you tech ASAP, how is that a foot rush? You won't be able to have enough foots to overpower the opponent in time, and without double barracks, footie rush wouldn't work much.
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