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Author Topic: Coin Mode Balance Changes  (Read 1161 times)
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Mystic-Ssj5Goku
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« on: February 02, 2009, 12:59:26 PM »

Whilst talking with Kama we both came to the conclusion that Coin Mode is very poorly balanced.

So I wrote this idea up, Kama looked it over, and gave me the thumbs up to post it.

DISSECT AT YOUR WILL!


Okay, the Game occurs in 3 different stages.

Early Game, which occurs until the Titan receives his first Minion.

Mid-Game, which is the stage after Early Game, and lasts until the Gold Penalty.

And finally Late Game, which is After the Gold Penalty.

With this in mind we can divide the constants into differing sets, specifically balanced for each stage, and making balancing significantly more easy.

Gold Rate is no longer randomized, as it over complicates the formula. The Titan is capable of destroying Coins if he is currently incapable of doing so.

Variables -
A is equal to the number of Builders.

Low Risk Builders include Satyr, Tauren, Demonologist and Magnataur
Moderate Risk Builders include, Radioactive, Nature, Morphling, and Faerie
High Risk Builders include, Makura, Murloc, Gnoll, Troll, Goblin, Dreanei, Ogre

Early Game -
(2 x A) Coins spawned on fifteen second intervals.
The Early Game Coin possesses approximately 150 health.

Low Risk Builders receive 1 Gold per coin, Moderate Risk Builders receive 2 Gold per coin, and High Risk Builders receive 3 Gold per coin.

Mid Game -
(2 x A) Coins spawned on five second intervals.
The Mid Game Coin possesses approximately 275 health.

Low Risk Builders receive 2 Gold per coin, Moderate Risk Builders receive 4 Gold per coin, and High Risk Builders receive 6 Gold per coin.

Late Game -
(5 x A) Coins spawned on thirty second intervals.
The Late Game Coin possesses approximately 200 health.

Low Risk Builders receive 6 Gold per coin, Moderate Risk Builders receive 10 Gold per coin, and High Risk Builders receive 14 Gold per coin.
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Lord_Kamakazie
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« Reply #1 on: February 02, 2009, 01:08:01 PM »

I support good ideas Goku, should balance it nicely.
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Darox
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« Reply #2 on: February 02, 2009, 04:02:22 PM »

I think it's a bad idea.
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Mystic-Ssj5Goku
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« Reply #3 on: February 02, 2009, 05:09:16 PM »

I think it's a bad idea.

So is poking holes in condoms, but we're all glad(?) you're around.

Now come on, if you're going to rip on the idea at least get specific.
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Deleth
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« Reply #4 on: February 02, 2009, 06:48:58 PM »

I think it's a bad idea.

I totaly agree with you. The so called "low risk" builders need to collect the coins at theyre own, while builders with hunters can use them to obtain gold. Also the amount of gold youre able to collect shouldnt be nerfed, it didnt work for fairness purpose between the builder, its only a buff for the titan.

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Mystic-Ssj5Goku
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« Reply #5 on: February 02, 2009, 07:04:40 PM »

Why should a Hunter even be able to pick up Coins? You can't gather Gold with your hunter normally so I fail to see why you should be able to with these walking tanks in coin mode.
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Deleth
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« Reply #6 on: February 02, 2009, 07:08:18 PM »

Actually cause its harder, you have to run around, chasing after this coins and hope to grab some before another player gets them. Most time you end up with much less gold for a higher risk. And most Titan Hunters arent tanks at all, gnoll, fairie or troll hunters die pretty fast if titan get them not to mention the tiny radio Hunter. Coin mode needs no nerf.
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JayceJa
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« Reply #7 on: February 03, 2009, 01:19:05 AM »

for coin mode i think the following ideas should be used

firstly, picking up a coin reveals invisible units
ONE coin max per unit
Hunters CANNOT pick up coins
amount of coins spawned increases a lot
amount of gold given lowered(maybe, depends on how much coin spawn is increased)
coins have a time limit before disappearing(length depends on the amount of coins and gold given by them)
coins give xp to tauran(2xp per gold, same as normal mode)

with the time limit and inventory limit it will mean 1 golder at mid doesn't have advantages over multiple units golding,
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Deleth
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« Reply #8 on: February 03, 2009, 01:33:00 AM »

CM is barely activated now, why should we nerf it even more?
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JayceJa
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« Reply #9 on: February 03, 2009, 03:14:20 AM »

my suggestion is hardly a nerf overall, it is only slower if only one builder is golding, with more golders the overall gold would be much more than you can currently get, so its more balanced, and less competition between units, the 2 big problems with it

only 1 golder would not be able to get all coins because they would disappear, but with more builders you can get more of the coins
« Last Edit: February 03, 2009, 03:16:53 AM by fantasm » Logged

Deleth
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« Reply #10 on: February 03, 2009, 06:42:41 AM »

Its only slower if one builder is golding - slower then cm is allready and much slower then normal golding at mound. You have to actually run around, look for these coins, collect them, and bring them back while you can only held on at a time. How long do you think that would take? Minimum 10 secs per gold.
Thats all while you have to walk around, finding this things, watch out for the titan and so on. This would just kill cm once and for all.
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Mystic-Ssj5Goku
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« Reply #11 on: February 03, 2009, 10:15:12 AM »

CM is barely activated now, why should we nerf it even more?

Because my suggestion isn't a nerf, it's not really a buff either, it's a balance change.
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Emo
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« Reply #12 on: February 03, 2009, 01:59:17 PM »

Hey Goku, nice to see you back. I like this idea, I play cm sometimes and all I hear are boos and people leaving :/ Overall +1 up from me.


Also, there is always a buff or a nerf it HAS to be something Tongue
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Deleth
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« Reply #13 on: February 03, 2009, 03:00:23 PM »

Youre totaly ignoring the fact that hunters can collect the coins. Its also a early game nerf, whats most likely the time when most people are collecting gold. In mid or lategame there are less and less people trying to get gold when the titan got some minions and become stronger and stronger.
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murs
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« Reply #14 on: February 04, 2009, 12:15:49 PM »

a mode that was never played because of it's concept in the first place needs a rework, not some minor balance changes that do little to address why people don't like it.
it wasn't even used very much when it was bugged/abusable.
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evo
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« Reply #15 on: February 04, 2009, 03:08:48 PM »

i just think coin mode is bad.
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Mystic-Ssj5Goku
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« Reply #16 on: February 04, 2009, 05:45:03 PM »

Hey Goku, nice to see you back. I like this idea, I play cm sometimes and all I hear are boos and people leaving :/ Overall +1 up from me.


Also, there is always a buff or a nerf it HAS to be something Tongue

True, but it's not as black and white as he wants to make it appear.
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Murs-
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« Reply #17 on: February 05, 2009, 05:33:53 AM »

i like you suggestion goku.

@murs why is the concept bad?
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Lord_Kamakazie
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« Reply #18 on: February 05, 2009, 10:36:04 AM »

i like you suggestion goku.

@murs why is the concept bad?
Because it was my concept.
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Deleth
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« Reply #19 on: February 05, 2009, 01:41:34 PM »

Because it was my concept.
At first i hated the cm, but after playing it as tauren, radio and satyr i started to love it.
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evo
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« Reply #20 on: February 05, 2009, 08:23:12 PM »

i like you suggestion goku.

@murs why is the concept bad?
Because it was my concept.

imo it doesn't even matter if it's your concept or not, i just think it's a boring, imba mode.
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Deleth
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« Reply #21 on: February 05, 2009, 09:25:17 PM »

imo it doesn't even matter if it's your concept or not, i just think it's a boring, imba mode.
Did you actually ever even try it?
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Mystic-Ssj5Goku
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« Reply #22 on: February 05, 2009, 09:50:02 PM »

imo it doesn't even matter if it's your concept or not, i just think it's a boring, imba mode.
Did you actually ever even try it?

I have and I stand by my suggested changes. Coin Mode is absurdly slanted towards the so called Low Risk Builders, and as the number of coins spawned do not scale, it just becomes more pronouncedly ridiculous as time goes on.
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JayceJa
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« Reply #23 on: February 06, 2009, 01:08:22 AM »

i agree that its in trouble, but this is going about the wrong way about it, coin mode has too little coins giving too much gold each, which limits the amount of builders that can get coins, coins stockpile too much over time, and of course the imbalance between the different builders

your suggestions dont stop the fact that low risk builders are BETTER at coin mode, it just gives more gold to the high risk ones, and i dont see the point of the changing spawning rate over time, i think my suggestions address them better

more coins with less gold per coin means the same(well, more because thats part of the problem) amount of gold as current coin mode, but lets it be spread between builders more, limiting coins being held and adding durations to the coins mean coins don't stockpile over time and low risk builders cannot carry 4-6 at a time before returning, while also letting the coins spread out more between the builders, one builder not getting all at once, and making it reveal invisibility is a huge balance for sat

no hunters getting gold is then just a obvious balance issue, lest builders like draenei, nature, and even radio are too good at -cm
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« Reply #24 on: May 04, 2010, 11:04:53 AM »

bump in honor of the best troll in island defense history
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