Damage Init
Events
Map initialization
Conditions
Actions
Set tempGroup = (Units in (Playable map area) matching ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True)))
Unit Group - Pick every unit in tempGroup and do (Actions)
Loop - Actions
Trigger - Add to Damage <gen> the event (Unit - (Picked unit) Takes damage)
Custom script: call DestroyGroup(udg_tempGroup)
Damage Periodic
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A structure) Equal to False
((Triggering unit) is alive) Equal to True
Actions
Trigger - Add to Damage <gen> the event (Unit - (Triggering unit) Takes damage)
Damage
Events
Conditions
((Damage source) has buff Acid Bomb) Equal to True
(Random integer number between 1 and 10) Less than or equal to 2
Actions
-------- Your Actions Here --------
Trigger - Add to Damage Init <gen> the event (Unit - (Picked unit) Takes damage)
Ask and you shall recieve.
