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Author Topic: Hades, Legendary Titan of Undeath  (Read 1100 times)
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Mikazuki
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« on: January 17, 2009, 01:33:51 AM »

I got bored, and made a Titan idea O_o

Hades, Legendary Titan of Undeath

The Legendary Titan of Undeath is a titan focused around his summons and his minions. He is weak overall, but has many powerful summoning spells and area support spells. His minions also add on to the legion of undeath, summoning more creeps and making existing ones more powerful.

Main Titan



Main Titan Stats


I have no idea what the stats and stat gain of titans are, so I'll just have an (average + average) type of description for stats (would be nice if someone could make the stats for me ^^).

Base Health: below average (balance out high INT(yes, this titan is really really weak))
Base Mana: above average

Base Damage: below average
Base Armor: below average

Movement Speed: average
Base Attack Speed: below average

Strength: (alot below average + alot below average)
Agility: (below average + below average)
Intelligence (main stat): (above average + above average)

Main Titan Spells

Hand of Ruin
(Initial Slow Poison ability)
Hades' touch causes crippling pain in his enemies. Attacks slow target by 60% and deal 15 damage per second for 5 seconds. Can kill.
Notes: A powerful slow poison ability, similar to the Ice Titan's. Makes up for main titan being weak.

Dead Rising
(Unique summoning aura ability)
Hades gives off a powerful aura that instantly ressurects killed units as skeletons affected by the aura. Skeletons last indefinitely and may attack main builders and move between 1x1 spaces.
Requires: Level 3, no level skip
Level 1: Skeletons have 200 health, 4 large armor, 10 - 10 chaos attack. 700 aura AoE.
Level 2: Skeletons have 300 health, 5 large armor, 15 - 15 chaos attack. 800 aura AoE.
Level 3: Skeletons have 400 health, 5 large armor, 15 - 15 chaos attack. 900 aura AoE.
Level 4: Skeletons have 500 health, 6 large armor, 20 - 20 chaos attack. 1000 aura AoE.
Notes: The spell that makes Hades unique. This spell works on any unit killed in the area, including critters and etc. This can be maxed at level 7. Skeletons have 1s attack cooldown.

Death Wave
(Shockwave nuke ability)
Hades can quickly focus death magic and send it towards target point, dealing 100 damage to units in it's path. 10 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 600 range, 200 mana cost.
Level 2: 700 range, 250 mana cost.
Level 3: 800 range, 300 mana cost.
Level 4: 900 range, 350 mana cost.
Notes: A constant 100 damage makes this not too great for killing builders. It has a high range at higher levels, however, making it perfect for feeding off harvesters and making more skeletons.

Reverse Decay
(Area heal ability)
Hades draws energies from everything that has died, healing allied units in a 500 AoE around Hades depending on the death count throughout the game. 20 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 1x multiplier. 250 mana cost.
Level 2: 2x multiplier. 300 mana cost.
Level 3: 3x multiplier. 350 mana cost.
Level 4: 4x multiplier. 400 mana cost.
Notes: For example, if there have been 100 units killed throughout the course of the game, a level 4 Reverse Decay will heal for 400 health in a 500 AoE. This gets extremely powerful late game, as deaths include your own summons, critters, harvesters, main builders, titans, chickens, everything. The exception has to be detonated harvesters and structures, of course.

Cover of Darkness
(Basic windwalk ability)
Hades draws on the darkness of hell, masking himself from plain sight for 60 seconds. 150 mana cost, 180 cooldown.
Requires: Level 1
Notes: Basic windwalk. Nothing special.

Soul Chain
(Spirit Link ability) (Thanks to Jayceja for suggestion)
Materialises a magical chain that links the souls of allied units affected. Damage dealt to any unit within the chain is evenly distributed between all units in the chain. Constant 5 second cooldown.
Level 1: 2 units maximum. 200 mana cost. 10 second duration.
Level 2: 3 units maximum. 275 mana cost. 10 second duration.
Level 3: 4 units maximum. 350 mana cost. 10 second duration.
Notes: This makes up for the frailness of the titan and his minions, allowing them to last longer in a siege. Due to the low duration, keeping this up really kills the Titan's mana.

Twilight's Call
(Unique ultimate ability)
Requires: Level 14
The night beckons...
Hades' voice speaks within the minds of units within a 2000 AoE. Driven mad, units affected will move towards Hades. Upon reaching Hades, they will be sacrificed and have their soul thrown out anywhere within the 2000 AoE. A skeletal body will then materialise for life in undeath. These Skeleton Warriors have 600 health, 7 fortified armor and deal 40 - 40 siege damage. Skeleton Warriors last indefinitely, may move between 1x1 spaces and can only attack structures. Twilight's Call lasts 20 seconds. Channeling. Costs 700 mana to cast, 120 second cooldown. Units within the 2000 AoE (including main builders) are silenced for the duration of channeling.
Notes: This affects every single enemy or neutral, non-structure non-ward non-main builder unit. The units simply move towards Hades and then die. When they die, a black projectile (same as Demonicus's heal) will be flung out to anywhere within the AoE. Upon reaching the ground, a Skeleton Warrior will appear. Dead Rising is still in effect during this, meaning units killed will also spawn Skeletons at Hades' feet. Units affected are also silenced. Everything stops if Hades' channeling is stopped. Skeleton Warriors have 1s attack cooldown.

Titan Minions


Titan Minion Stats
Again, I'll be doing the (average + average) thing.

Base Health: below average
Base Mana: above average

Base Damage: below average
Base Armor: below average

Movement Speed: average
Base Attack Speed: below average

Strength: (alot below average + alot below average)
Agility: (below average + below average)
Intelligence (main stat): (above average + above average)

The minion's stats mirror Hades' stats, except the (average) refers to minion average this time.

Titan Minion Spells

Hand of Ruin
(Initial Slow Poison ability)
Hades' minions touch causes crippling pain in his enemies. Attacks slow target by 60% and deal 10 damage per second for 5 seconds. Can kill.
Notes: Abit weaker than Hades.

Deathly Presence

(Unique, 1-shot bonus)
The presence of Hades' minions boost all skeletons in the map, increasing their damage and health by 10%.
Notes: This comes in effect once a minion appears, and stacks with other minions appearing. The bonus damage and health would have to be done with upgrades, and they only work for the Skeletons and Skeleton Warriors. The upgrade is downgraded when a minion dies.

Death Wave
(Shockwave nuke ability)
Hades' minions can quickly focus death magic and send it towards target point, dealing 100 damage to units in it's path. 10 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 500 range, 200 mana cost.
Level 2: 600 range, 250 mana cost.
Level 3: 700 range, 300 mana cost.
Level 4: 800 range, 350 mana cost.
Notes: Just a slightly weakened version of Hades' nuke.

Dark Energy
(Area heal ability)
Hades' minions draw on the undeath around them to heal their allies within a 300 AoE. Healing depends on number of units in a 300 AoE. 20 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 4x multiplier. 150 mana cost.
Level 2: 8x multiplier. 200 mana cost.
Level 3: 12x multiplier. 250 mana cost.
Level 4: 16x multiplier. 300 mana cost.
Notes: Relatively similar to Hades' healing ability, but depends on the units around the caster. It's often that there will be ALOT of skeletons assisting in a siege, so this is actually quite powerful.

Cover of Darkness
(Basic windwalk ability)
Hades' minions draws on the darkness of hell, masking themselves from plain sight. Not being as powerful as Hades himself, the minion can only hold the darkness for 3 seconds. 150 mana cost, 180 cooldown.
Requires: Level 1
Notes: Basic minion windwalk. Nothing special.

Living Death
(Ultimate summoning ability)
Hades' minions have similar powers to Hades' himself, being able to draw up bones and imbue them with souls, creating undead Skeletons. Summons 2 Skeletons which last indefinitely, may attack main builders and can fit in 1x1 spaces. Constant 500 mana cost.
Requires: Level 3, 1 level skip.
Level 1: Skeletons have 200 health, 4 large armor, 10 - 10 chaos attack. 30 second cooldown.
Level 2: Skeletons have 300 health, 5 large armor, 15 - 15 chaos attack. 25 second cooldown.
Level 3: Skeletons have 400 health, 5 large armor, 15 - 15 chaos attack. 20 second cooldown.
Level 4: Skeletons have 500 health, 6 large armor, 20 - 20 chaos attack. 15 second cooldown.
Notes: This replaces the basic minion ultimate, except this can be learnt at level 3 and maxed out at level 9.

End Word

I hope this Titan is unique and awesome enough to be implemented ingame. Please comment and judge on the concept, not numbers. Note that when I say the Titan and his minions are supposed to be fragile, I really mean it.

Oh, and I'll add pictures for models and stuff later ^_^ the models are Dreadlords (Tichondrius/regular Dreadlord for Titan/Minion).
« Last Edit: February 17, 2009, 11:24:21 PM by Mikazuki » Logged
JayceJa
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« Reply #1 on: January 17, 2009, 02:12:30 AM »

i wont go through everthing i hate, ill go straight to the helpful shit,

give him spirit link of some kind, otherwise focus fire means this guy dies very fast, very easily
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Mikazuki
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« Reply #2 on: January 17, 2009, 02:38:17 AM »

Eh, I figured that focus firing allows your Skeletons to run in and murder the builders. They do have 1x1 spacing.
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« Reply #3 on: January 17, 2009, 03:26:56 AM »

an upgraded wall blocking the 2 paths does the trick, as does the hunter blocking it off, with 1v1 pathing only one will be able to attack it at a time
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Mikazuki
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« Reply #4 on: January 17, 2009, 04:34:08 AM »

Point taken, though I also intended everything to have low collision (kinda like the Titan of Legion idea, which inspired this one).
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« Reply #5 on: January 18, 2009, 08:28:07 PM »

I like it, very very unique. My only problem is, would you get exp if you did your ultimate on a bunch of harvesters near you and tey all turned to skeletons?

And The ultimate sounds... useless. 30-30 siege damage will not kill even one tower if the builder has half a brain to micro. I say improve their hp to 700 or 800, or improve their damage.
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« Reply #6 on: February 13, 2009, 02:19:11 PM »

I like it, very very unique. My only problem is, would you get exp if you did your ultimate on a bunch of harvesters near you and tey all turned to skeletons?

And The ultimate sounds... useless. 30-30 siege damage will not kill even one tower if the builder has half a brain to micro. I say improve their hp to 700 or 800, or improve their damage.



finally something worthwhile .. i say increase HP, or make them chaos with a small blink Wink
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Mikazuki
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« Reply #7 on: February 13, 2009, 04:20:28 PM »

I improved the skeletons from Twilight's Call, but I believe that it would have been powerful enough already with abit of skill.

One skeleton might not do much, but a well planned/placed Twilight's Call could give you up to 20 skeleton warriors (remember, harvesters cannot detonate when the Call is in effect), as well as regular skeletons from Dead Rising.

Also take minion's Deathly Presence into account. By the time you reach Twilight's Call, you would have atleast 3 (and most likely 5+) minions. 30% to health and attack damage to ALL present and future skeletons and skeleton warriors makes Twilight's Call exceptionally powerful.

Infact, I'm starting to believe it's abit too powerful.
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« Reply #8 on: February 14, 2009, 11:29:46 AM »

There is no large armor, guessing you meant fortified.
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Mikazuki
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« Reply #9 on: February 15, 2009, 12:02:57 AM »

There is large armor, but I dont think it makes any difference to the attack types used in ID.
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« Reply #10 on: February 15, 2009, 03:59:03 AM »

large in the editor is actually heavy in game
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« Reply #11 on: February 16, 2009, 09:38:59 AM »

Wow, the Skeleton Aura would rape, imagine a base without 400 Hp workers, he nuke some of them and they kill the other workers. Then they go straight for the baser while titan tanks. The 25 chaos damage will make them die really fast.
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Mikazuki
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« Reply #12 on: February 16, 2009, 09:36:13 PM »

Wow, the Skeleton Aura would rape, imagine a base without 400 Hp workers, he nuke some of them and they kill the other workers. Then they go straight for the baser while titan tanks. The 25 chaos damage will make them die really fast.

The titan is supposed to excel at attacking from all sides with the titan itself, minions and skeletons. However, every tactic within such a strategy can be countered to an extent. The titan and his minions are naturally very weak, making them die very quickly to a decent base. The skeletons are also quite easy to kill if you just have your towers auto aquire them (maybe I should note that they have high-ish priority o_O;Wink, although that allows the titan to siege without suffering too much damage. You can easily prevent skeletons from being summoned inside your base by using, say, speed turtles as 'alarms' to allow you to detonate the workers before he can nuke them. You can also temporarily block out skeletons with unupgraded walls or shelters, although their chaos damage will eat through such blockers eventually.

This titan is versatile in a siege, with many different strategies and ways to approach sieging that it can employ as opposed to the regular "siege, heal, camp outside to nuke" attrition or the "bulldoze through this base" tactics. This titan needs the player to think properly in a siege instead of just shift-rightclicking walls. This applies for the builder as well; to combat this titan, you need to recognise good times to focus fire, to clear the skeletons with attack moved towers, or to quickly build or rebuild walls to impede the skeleton attack while keeping in mind to stay out of nuke range (this titan has a relatively high range nuke, although it is weak).
« Last Edit: February 16, 2009, 09:38:53 PM by Mikazuki » Logged
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« Reply #13 on: February 17, 2009, 12:48:29 PM »

I like it alot would be fun being a Army Master for the Titan  Grin
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« Reply #14 on: May 23, 2010, 04:42:52 AM »

I got bored, and made a Titan idea O_o

Hades, Legendary Titan of Undeath

The Legendary Titan of Undeath is a titan focused around his summons and his minions. He is weak overall, but has many powerful summoning spells and area support spells. His minions also add on to the legion of undeath, summoning more creeps and making existing ones more powerful.

Main Titan



Main Titan Stats


I have no idea what the stats and stat gain of titans are, so I'll just have an (average + average) type of description for stats (would be nice if someone could make the stats for me ^^).

Base Health: below average (balance out high INT(yes, this titan is really really weak))
Base Mana: above average

Base Damage: below average
Base Armor: below average

Movement Speed: average
Base Attack Speed: below average

Strength: (alot below average + alot below average)
Agility: (below average + below average)
Intelligence (main stat): (above average + above average)

Main Titan Spells

Hand of Ruin
(Initial Slow Poison ability)
Hades' touch causes crippling pain in his enemies. Attacks slow target by 60% and deal 15 damage per second for 5 seconds. Can kill.
Notes: A powerful slow poison ability, similar to the Ice Titan's. Makes up for main titan being weak.

Dead Rising
(Unique summoning aura ability)
Hades gives off a powerful aura that instantly ressurects killed units as skeletons affected by the aura. Skeletons last indefinitely and may attack main builders and move between 1x1 spaces.
Requires: Level 3, no level skip
Level 1: Skeletons have 200 health, 4 large armor, 10 - 10 chaos attack. 700 aura AoE.
Level 2: Skeletons have 300 health, 5 large armor, 15 - 15 chaos attack. 800 aura AoE.
Level 3: Skeletons have 400 health, 5 large armor, 15 - 15 chaos attack. 900 aura AoE.
Level 4: Skeletons have 500 health, 6 large armor, 20 - 20 chaos attack. 1000 aura AoE.
Notes: The spell that makes Hades unique. This spell works on any unit killed in the area, including critters and etc. This can be maxed at level 7. Skeletons have 1s attack cooldown.

Death Wave
(Shockwave nuke ability)
Hades can quickly focus death magic and send it towards target point, dealing 100 damage to units in it's path. 10 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 600 range, 200 mana cost.
Level 2: 700 range, 250 mana cost.
Level 3: 800 range, 300 mana cost.
Level 4: 900 range, 350 mana cost.
Notes: A constant 100 damage makes this not too great for killing builders. It has a high range at higher levels, however, making it perfect for feeding off harvesters and making more skeletons.

Reverse Decay
(Area heal ability)
Hades draws energies from everything that has died, healing allied units in a 500 AoE around Hades depending on the death count throughout the game. 20 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 1x multiplier. 250 mana cost.
Level 2: 2x multiplier. 300 mana cost.
Level 3: 3x multiplier. 350 mana cost.
Level 4: 4x multiplier. 400 mana cost.
Notes: For example, if there have been 100 units killed throughout the course of the game, a level 4 Reverse Decay will heal for 400 health in a 500 AoE. This gets extremely powerful late game, as deaths include your own summons, critters, harvesters, main builders, titans, chickens, everything. The exception has to be detonated harvesters and structures, of course.

Cover of Darkness
(Basic windwalk ability)
Hades draws on the darkness of hell, masking himself from plain sight for 60 seconds. 150 mana cost, 180 cooldown.
Requires: Level 1
Notes: Basic windwalk. Nothing special.

Soul Chain
(Spirit Link ability) (Thanks to Jayceja for suggestion)
Materialises a magical chain that links the souls of allied units affected. Damage dealt to any unit within the chain is evenly distributed between all units in the chain. Constant 5 second cooldown.
Level 1: 2 units maximum. 200 mana cost. 10 second duration.
Level 2: 3 units maximum. 275 mana cost. 10 second duration.
Level 3: 4 units maximum. 350 mana cost. 10 second duration.
Notes: This makes up for the frailness of the titan and his minions, allowing them to last longer in a siege. Due to the low duration, keeping this up really kills the Titan's mana.

Twilight's Call
(Unique ultimate ability)
Requires: Level 14
The night beckons...
Hades' voice speaks within the minds of units within a 2000 AoE. Driven mad, units affected will move towards Hades. Upon reaching Hades, they will be sacrificed and have their soul thrown out anywhere within the 2000 AoE. A skeletal body will then materialise for life in undeath. These Skeleton Warriors have 600 health, 7 fortified armor and deal 40 - 40 siege damage. Skeleton Warriors last indefinitely, may move between 1x1 spaces and can only attack structures. Twilight's Call lasts 20 seconds. Channeling. Costs 700 mana to cast, 120 second cooldown. Units within the 2000 AoE (including main builders) are silenced for the duration of channeling.
Notes: This affects every single enemy or neutral, non-structure non-ward non-main builder unit. The units simply move towards Hades and then die. When they die, a black projectile (same as Demonicus's heal) will be flung out to anywhere within the AoE. Upon reaching the ground, a Skeleton Warrior will appear. Dead Rising is still in effect during this, meaning units killed will also spawn Skeletons at Hades' feet. Units affected are also silenced. Everything stops if Hades' channeling is stopped. Skeleton Warriors have 1s attack cooldown.

Titan Minions


Titan Minion Stats
Again, I'll be doing the (average + average) thing.

Base Health: below average
Base Mana: above average

Base Damage: below average
Base Armor: below average

Movement Speed: average
Base Attack Speed: below average

Strength: (alot below average + alot below average)
Agility: (below average + below average)
Intelligence (main stat): (above average + above average)

The minion's stats mirror Hades' stats, except the (average) refers to minion average this time.

Titan Minion Spells

Hand of Ruin
(Initial Slow Poison ability)
Hades' minions touch causes crippling pain in his enemies. Attacks slow target by 60% and deal 10 damage per second for 5 seconds. Can kill.
Notes: Abit weaker than Hades.

Deathly Presence

(Unique, 1-shot bonus)
The presence of Hades' minions boost all skeletons in the map, increasing their damage and health by 10%.
Notes: This comes in effect once a minion appears, and stacks with other minions appearing. The bonus damage and health would have to be done with upgrades, and they only work for the Skeletons and Skeleton Warriors. The upgrade is downgraded when a minion dies.

Death Wave
(Shockwave nuke ability)
Hades' minions can quickly focus death magic and send it towards target point, dealing 100 damage to units in it's path. 10 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 500 range, 200 mana cost.
Level 2: 600 range, 250 mana cost.
Level 3: 700 range, 300 mana cost.
Level 4: 800 range, 350 mana cost.
Notes: Just a slightly weakened version of Hades' nuke.

Dark Energy
(Area heal ability)
Hades' minions draw on the undeath around them to heal their allies within a 300 AoE. Healing depends on number of units in a 300 AoE. 20 second cooldown.
Requires: Level 1, 1 level skip.
Level 1: 4x multiplier. 150 mana cost.
Level 2: 8x multiplier. 200 mana cost.
Level 3: 12x multiplier. 250 mana cost.
Level 4: 16x multiplier. 300 mana cost.
Notes: Relatively similar to Hades' healing ability, but depends on the units around the caster. It's often that there will be ALOT of skeletons assisting in a siege, so this is actually quite powerful.

Cover of Darkness
(Basic windwalk ability)
Hades' minions draws on the darkness of hell, masking themselves from plain sight. Not being as powerful as Hades himself, the minion can only hold the darkness for 3 seconds. 150 mana cost, 180 cooldown.
Requires: Level 1
Notes: Basic minion windwalk. Nothing special.

Living Death
(Ultimate summoning ability)
Hades' minions have similar powers to Hades' himself, being able to draw up bones and imbue them with souls, creating undead Skeletons. Summons 2 Skeletons which last indefinitely, may attack main builders and can fit in 1x1 spaces. Constant 500 mana cost.
Requires: Level 3, 1 level skip.
Level 1: Skeletons have 200 health, 4 large armor, 10 - 10 chaos attack. 30 second cooldown.
Level 2: Skeletons have 300 health, 5 large armor, 15 - 15 chaos attack. 25 second cooldown.
Level 3: Skeletons have 400 health, 5 large armor, 15 - 15 chaos attack. 20 second cooldown.
Level 4: Skeletons have 500 health, 6 large armor, 20 - 20 chaos attack. 15 second cooldown.
Notes: This replaces the basic minion ultimate, except this can be learnt at level 3 and maxed out at level 9.

End Word

I hope this Titan is unique and awesome enough to be implemented ingame. Please comment and judge on the concept, not numbers. Note that when I say the Titan and his minions are supposed to be fragile, I really mean it.

Oh, and I'll add pictures for models and stuff later ^_^ the models are Dreadlords (Tichondrius/regular Dreadlord for Titan/Minion).
nice
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« Reply #15 on: May 23, 2010, 05:51:28 AM »

i think the healing is to much overpowered
« Last Edit: May 24, 2010, 03:08:56 AM by ohzazana1 » Logged
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« Reply #16 on: August 17, 2010, 11:01:33 AM »

one dead lumb base erly game= one dead mag or demo  thats trying to gold just mass skele thruo walls
o ya and nice necro click
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« Reply #17 on: August 17, 2010, 11:54:29 AM »

About the ultimate, the workers would be ordered to move to the titan to be sacrificed right? But the builder could easilly block off the workers from being able to move outside, which would be very easy (2 walls), and then the titan's ultimate is useless and gone.
Oh, and click actually said something was nice and didn't immediately reject it!  Shocked
« Last Edit: August 22, 2010, 10:39:02 PM by Coaster_Man » Logged

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« Reply #18 on: August 18, 2010, 04:00:14 PM »

Titanhttp://www.hiveworkshop.com/forums/models-530/icecrownelemental-128660/?prev=search%3Dsummon%26d%3Dicon%26r%3D200%26t%3D2


Minionhttp://www.hiveworkshop.com/forums/models-530/lavacolossus-158880/?prev=search%3Ddemon%26d%3Dicon%26r%3D200%26t%3D2
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« Reply #19 on: August 21, 2010, 04:17:30 PM »

Just stop playing ID.
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