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Author Topic: [incomplete] Vectorex  (Read 711 times)
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DoorKnob22
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« on: January 14, 2009, 05:38:16 PM »

This just a remake of my machinist builder into a complete builder. It'll be updated once my exam is over...

Description- The Vectorex builder is ideally a builder with a (hopefully) large variety of towers, they all require gold to be researched and from there on in just cost wood. Sounds like a copy of rad, eh?

Story- When the innovative goblins were attempting to perfect their Mechanical Traps a large stream of discontinued proto-types were thrown into the junk-yard. Nobody knows what happened but after 7 days they were somehow intelligent mechanical beings! There were a variety of theories to explain this but either way the island's inhabitants were astounded! They now defend their new native land!

The Vectorex Builder


Description- The Vectorex builder is ideally a builder with a (hopefully) large variety of towers, they all require gold to be researched and from there on in just cost wood. Sounds like a copy of rad, eh? Difficulty will be roughly medium to hard I think.

Stats

HP:300
MP:0
Movement Speed:Over average than regular builder.
Damage:Same as the rest, 125 I believe?
    Type:Same as rest
Armor:0
    Type:Fortified (It's a tough robot.)

Abilities

Sleep Ray
    Fires a sleep ray at target enemy, puts target to sleep for 4 seconds, enemy units is invulnerable while asleep. 180 Seconds CD.

Cloak
    Activates a built in cloaking device rendering the Vectorex invisible to all enemy units. Lasts 5 seconds
provides no MS boost. 240 seconds CD.
[/list]


Buildings

Shelter
    10 lumber.
    Generic/basic shelter. Everything same as goblin's.

Factory
    Costs 50 lumber.
    Model will be the same as gob's
    20-20 piercing damage.
    Provides 50 food.

Headquarters
    Costs 300 lumber
    500HP
    5 Fort. Armor
    Titan Hunter Training place.

Building Name 1
    Description about building. Include armor, HP, and actions. If tower, fruit tree (etc), add damage, and damage type.

Building Name 1
    Description about building. Include armor, HP, and actions. If tower, fruit tree (etc), add damage, and damage type.

Research Stuff

All of the lumber things - (I don't know all of the stats)

Ballistics- (same as gob)

Basic Tower Upgrades- Allows you to upgrade your basic tower. Costs 1000 lumber.

Adept Tower Upgrades- Allows you to upgrade your Upgraded Basic tower to an Impact, Velocity or Vector tower. 10 gold 2000 lumber.

Impact Tower Data- Allows you to upgrade your Impact tower's to the highest tier available. 15 gold 1000 lumber.

Velocity Tower Data- Allows you to upgrade your Velocity tower's to the highest tiers available. 15 gold 1000 lumber.

Vector Tower Data- Allows you to upgrade your Vector tower's to the highest tiers available. 15 gold 1000 lumber.

Sniper Vector Tower Data- Allows you to upgrade your Vector tower's into Sniper Vector Towers. 15 gold 1000 lumber.

Anti-Armor Vector Tower Data- Allows you to upgrade your Vector tower's into Anti-Armor Vector Towers. 15 gold 1000 lumber.

Bounce Vector Tower Data- Allows you to upgrade your Vector tower's into Bounce Vector Towers. 15 gold 1000 lumber.

Impedance Vector Tower Data- Allows you to upgrade your Vector Tower's into Impedance Vector Towers. 15 gold 1000 lumber.

Stun Vector Tower Data- Allows you to upgrade your Vector towers into Stun Vector Towers. 15 gold 1000 lumber.

Mana Vector Tower Data- Allows you to upgrade your Vector Towers into Mana Vector Towers. 15 gold and 1000 lumber.

Poison Vector Tower Data- Allows you to upgrade your Vector Towers into Poison Vector Towers. 15 gold and 1000 lumber.

Omega Tower Data- Allows you to create a Super tower by upgrading it from one of your regular towers. (Impact, Vector or Velocity fully upgraded). 45 gold 3210 lumber.




Comments.



« Last Edit: January 25, 2009, 03:10:37 PM by DoorKnob22 » Logged

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« Reply #1 on: January 14, 2009, 06:34:36 PM »

Possibly an idea to have the towers be random and not use gold? Like you get a different tower everytime from maybe all of the non-gold races.
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DoorKnob22
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« Reply #2 on: January 15, 2009, 02:06:01 PM »

Possibly an idea to have the towers be random and not use gold? Like you get a different tower everytime from maybe all of the non-gold races.
The towers will be

Impact-high damage
Velocity-high speed
Vector- Nothing
Upgraded Vector-Nothing
Upgraded Vector into.....
Sniper-High range, never miss, slow atk speed
Anti-Armor- reduces armor by X
Bounce- attack bounces 3 times (mini GTFO tower basically)
slow- casts a 25% slow for AS and MS (does not stack)
Stun- VERY LOW DAMAGE, 10% to stun for 1 second
Mana tower- Can cast mana drain
Poison- tower has a poisin effect that lasts for 4 seconds dealing 25 damage per second

More will come, elaborate on your idea I don't really get it, it randoms for a tower from all the non-golders?
« Last Edit: January 15, 2009, 02:07:34 PM by DoorKnob22 » Logged

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Emo
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« Reply #3 on: January 15, 2009, 02:08:24 PM »

The towers will be
Impact-high damage
Velocity-high speed
Vector- Nothing
Upgraded Vector-Nothing
Upgraded Vector into.....
Sniper-High range, never miss, slow atk speed
Anti-Armor- reduces armor by X
Bounce- attack bounces 3 times (mini GTFO tower basically)
slow- casts a 25% slow for AS and MS (does not stack)
Stun- VERY LOW DAMAGE, 10% to stun for 1 second
Mana tower- Can cast mana drain
Poison- tower has a poisin effect that lasts for 4 seconds dealing 25 damage per second More will come, elaborate on your idea, it randoms for a tower from all the non-golders?


Stun tower is imba, just get ten of them. Your odds are perma stun.
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DoorKnob22
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« Reply #4 on: January 15, 2009, 02:14:25 PM »

The towers will be
Impact-high damage
Velocity-high speed
Vector- Nothing
Upgraded Vector-Nothing
Upgraded Vector into.....
Sniper-High range, never miss, slow atk speed
Anti-Armor- reduces armor by X
Bounce- attack bounces 3 times (mini GTFO tower basically)
slow- casts a 25% slow for AS and MS (does not stack)
Stun- VERY LOW DAMAGE, 10% to stun for 1 second
Mana tower- Can cast mana drain
Poison- tower has a poisin effect that lasts for 4 seconds dealing 25 damage per second More will come, elaborate on your idea, it randoms for a tower from all the non-golders?


Stun tower is imba, just get ten of them. Your odds are perma stun.
My excuse is numbers can be changed, also low damage might help make it seem balanced.
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« Reply #5 on: January 15, 2009, 02:28:10 PM »

Possibly an idea to have the towers be random and not use gold? Like you get a different tower everytime from maybe all of the non-gold races.
The towers will be

Impact-high damage
Velocity-high speed
Vector- Nothing
Upgraded Vector-Nothing
Upgraded Vector into.....
Sniper-High range, never miss, slow atk speed
Anti-Armor- reduces armor by X
Bounce- attack bounces 3 times (mini GTFO tower basically)
slow- casts a 25% slow for AS and MS (does not stack)
Stun- VERY LOW DAMAGE, 10% to stun for 1 second
Mana tower- Can cast mana drain
Poison- tower has a poisin effect that lasts for 4 seconds dealing 25 damage per second

More will come, elaborate on your idea I don't really get it, it randoms for a tower from all the non-golders?


If the poison stacks it'd be way over powered.
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Emo
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« Reply #6 on: January 15, 2009, 03:06:01 PM »

My excuse is numbers can be changed, also low damage might help make it seem balanced.

Low damage wont matter when you have 10 of those towers, and the rest are high damage towers.
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« Reply #7 on: January 15, 2009, 03:11:06 PM »

Stun would not be OP if there was diminishing returns.
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DoorKnob22
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« Reply #8 on: January 15, 2009, 03:38:13 PM »

How about this? I'll put a slightly higher gold cost to research stun tower and make each cost 2 food and slightly more lumber? -.- I'll also reduce the chance to like 8%.
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 I like cake,pie and jello.Pandas are awesome especially the Warcraft ones!

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DoorKnob22
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Pandas are awesome, especially WC3 ones.


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« Reply #9 on: February 17, 2009, 01:52:19 PM »

Lock this please, reworking idea so I can put it all down easier and have a cooler concept.
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Feed me or I'll die!


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 Chuck Norris>Everyone Else.
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