Names are just there for the sake of being there.
Titan of Gravity
Model:Flesh Golem/Siege Golem


Name:TBAModel may be changed depending.
NUMBERS AREN'T EXACT JUDGE ON CONCEPT
KEYRED=NameGREEN=NumbersExtra WeightBASESKILL/Slow-Titan uses the power of gravity in a 700 AoE around him making everything way much more then usual. With this extra weight everything is slowed.(slow poison)
Slowed by 55%
Takes .1 seconds to cast. Lasts 10 seconds and 20 second cooldown.?BASESKILL/Search-Titan uses his power of gravity to pull and hold 3 little friends together to help search around.[/color]
Summons a water element, a mud golem, and a skeleton from the ground.
The water element does 10-10 magic damage. With a ms of 410, and has 100 hp.
The skeleton does 20-20 chaos damage. With ms 375, and has 200 hp.
The mud golem does 40-40 normal damage. With a ms of 340, with 400 hp.
They are all 1x1 size, and last 60 seconds.SPELLSLight as a FeatherEscape-Titan uses his power of gravity to make his body lighter, making him move faster and attack faster.
30% speed increase and 15% attack speed bonus. Has same affects as ww, as in it allows you to walk through units, but not buildings.
DOES NOT MAKE HIM INVISIBLE.
Last 30 seconds and cooldown is 180.Gravity ArmorTurns him into a siege golem

Heal/Buff-Titan uses his ability of gravity to make him much more dense pulling the dirt beneath him and using it as a shield. Instead of giving hp, it increases his hp and gives bonus armor.
500 hp and 3+ armor
750 hp and 5+ armor
1000 hp and 7+ armor
1250 hp and 10+ armor
Last 45 seconds and cooldown of 120
Gravity WardNuke-Titan summons a small ward with a great amount of gravity pulling all units towards it doing damage instantly.
Titan summons a black titned ward at a range of 500, the ward then pulls all things towards it in a 400 AoE. Ward has 0 collision. Effect has a delay after being summoned.
125 damage 2 second delay
150 damage 1.5 second delay
175 damage 1 sec delay
Cooldown is 15 seconds. Will not pull a unit off a cliff or through the trees.Black Hole
or

Ultimate-Titan uses his power of gravity to make a black hole where he wants. The black hole being so dense with gravity diverts some attacks towards it instead of the Titan. The black hole being so dense sucks in the light around it making the area pitch black.
Titan summons the black hole, it has a 1000 AoE effect. The black hole randomly selects a tower in its AoE and casts taunt on it with a cooldown of 2 seconds. The black hole also has the ability of fog of war. Making anything in its 1000 AoE unable to be seen unless something is next to them to give them away, but you can see the black hole. Attained at lvl 12.
Lasts 30 seconds with a cooldown of ?.
MINIONS
Small War Golems

Name:TBAMODLES CAN BE CHANGED
NUMBERS ARENT EXACT JUDGE ON CONCEPT
Gravity SlowBASESKILL/Slow-Minions being able to control gravity have it so that every hit on a unit will make it denser slowing it down.
Slows by 20% on first hit, 40% on second hit, 60% on third hit, and 80% on fourth hit.?
Heal-Minion's heal amount is affected by the range between the Minion casting and Minion/Titan selected. 1 sec cast delay. Cast range is 1000. The closer the minion is the more it heals. Then the unit that was selected realeases another heal in a 1000 AoE with a lower amount. The same rules apply to the AoE heal and the starting heal. The lowest it heals is 0 and it won't heal the unit that was selected with the AoE.
Heals 250 for 1 unit: every 100 range the 2 units are closer it increases by 25. In the 1000 AoE all units are healed by 150: every 100 range the unit is closer it, increases by 15.
Heals 350 for 1 unit: every 100 range the 2 units are closer it increases by 35. In the 1000 AoE all units are healed by 250: every 100 range the unit is closer, it increases by 25.
Heals 550 for 1 unit: every 100 range the 2 units are closer it increases by 55. In the 1000 AoE all units are healed by 350: every 100 range the unit is closer, it increases by 35.
Heals 800 for 1 unit: every 100 range the 2 units are closer it increases by 80. In the 1000 AoE all units are healed by 550: every 100 range the unit is closer, it increases by 55.
25 sec cooldown. Can not target self.More or less its the reverse of impetus.
Ex. Minion has lvl 4 heal, minion is at a range of 500 from Titan. It then heals Titan for 400 hp then Titan gives off an AoE heal healing the minion for 275 hp. Heal doesn't have to be used on Titan could work on a minion. The AoE part will not heal the targeted target again.
Gravity SlamNuke-Minion lifts his foot then uses his power of gravity to make it weigh a huge amount and slams the ground, doing damage and slowing.
Nuke is 600 AoE, or whatever it is that is an average nuke.
125 damage 10% slow
150 damage 15% slow
175 damage 25% slow
15 second cooldown.WindWalk
Windwalk-Basic ww
Last 4 seconds and has 120 cooldown.?Summon-Summons a rock golem from a corpse.
600 hp 40 piercing damage and a ms of 370.NOTE-these summons move slower then regular summons, but do more damage and have more health.
?Ultimate-Rage minion increases his mass pulling dirt and rocks towards him making him Stronger for a little bit. Attained at lvl 7 and 11.
First lvl-Gives minion 5 bonus armor, 500 bonus hp, 20 bonus damage, and spell immunity. Lasts 25 seconds.
Second lvl-Gives minion 10 bonus armor, 1000 bonus hp, 40 bonus damage, and spell immunity. Lasts 45 seconds.