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Poll
Question: Would the wisp be a usefull and cool race?
Yes. - 2 (33.3%)
Yes, just some number tweaking. - 2 (33.3%)
No, not in this shape. - 2 (33.3%)
Total Voters: 5

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Author Topic: The Chaos Wisp - [100% complete]  (Read 1396 times)
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Sipondo
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« on: October 25, 2008, 05:39:35 AM »

Heja. I destroyed the old thread, and now a week futher I resumed. Also I did not vote on the poll, I want votes of other people. Smiley


UPDATED: Towers now cost food, layout looks better.


      Difficulty:
    Hard/Very Hard


    The Chaos Wisp
    Creator of Corruption


    The wisp model, + a Troll Witch Doctor Projectile attached (not seen in image)


    Well. The Chaos Wisp is a builder, with some rather unique 'basing' type, that can be used for both real 'basing' and more swiftly actions.

    The Chaos Wisp has a faster build time than other races, but is wood expensive. Gold is greatly needed, for both extra strong basing aswell as combat Technique's. Much buildings stand parralell to Nature, but then in a corrupted way...

    Total wood cost: 28750 (only upgrades)
    Total gold cost: 150 (only upgrades)


    Stats

    HP: 300 (With all upgrades: 450)
      HP/s: 2 (With all upgrades: 6)
    MP: 350 (With all upgrades: 500)
      MP/s: 0.5
    Movement Speed: 310 (With all upgrades: 370)
    Damage: 90 (With all upgrades: 215) - Range 180 (With all upgrades: 280) - CD: 1.25 seconds - Projectile: Troll Witch Doctor Projectile
      Type: Chaos
    Armor: -2
      Type: Fortified
    Inventory Size: 6 - Can't use Potions
    Harvesting: Sit-In-Tree-Harvesting - 25 Lumber each 2 seconds.

    Abilities
    ----------
    • Blink - Teleports the Chaos Wisp faster than a eye could blink. - 100 Mana - 400 Range - 5 Seconds Cooldown
    • Chaotic Soul - Spellbook of the Chaos Wisp
      • Counterspell (passive) - Reduces incoming spell damage by 20%
    Buildings

    ----------
    • Corrupted Spring - Shelter type - 200 hp - 5 armor (fortified) - 0 hp/s - 0 mana - Can train Rage Orbs.
      • Rage Orb - Harvesters - 'Sit in tree harvesting' - 100 hp - 10 food - 5 lumber each 1.5 seconds (Sit-In-Tree-Harvesting) - Has Counterspell
    ----------
    • Corrupted Moon Well - Food production type - 250 hp - 5 armor (heavy) - 15 attack power - 1.5 seconds cooldown - 550 range - 4 hp/s (only night) - 20 mana - 1 mp/s (only night) - 10 Food - 5 wood -  Has the ability Restore Mana. - Special things about this food structure: 2x2 spacing, 1 gold feed. - 1 second build time
    ----------
    • Chaos Stone - Research Center (basic) - 500 hp - 5 armor (heavy) - 0 hp/s - 0 mana - 0 mp/s - Can research Chaon Lightning, Ignited Soul, Wind, Corruption of Nature and Fallen Leaves. - 5 seconds build time.
      • Chaon Lightning (research) - Enables the skill 'Chaon Lightning' for the Chaos Wisp (in Chaotic Soul). Chaon Lightning is a Forked Lightning ability that does damage for 175 damage up to 4 units. (Lightning effect = Finger of Death) - 10 gold - 500 wood - 30 seconds research time.
      • Ignited Soul - Evokes Fire out of the soul of the Chaos Wisp, enchasing him with a flame armor that deals 40 damage per second (passive), 250 radius. - 5 gold - 1000 wood - 20 seconds research time.
      • Wind - Splits the molecules of the Chaos Wisp, empowering his speed through the air . Increases his movement speed by 25. - 0 gold - 1000 wood - 30 seconds research time.
      • Air - Tier 2 of Wind - Splits the molecules of the Chaos Wisp even futher, increasing speed by an additional 20 and giving him 15% evasion. - 5 gold - 1000 wood - 60 seconds research time. - needs merchant.
      • Aether - Tier 3 of Wind - Splits the molecules of the Chaos Wisp even futher, increasing speed by an additional 15 and increasing evasion to 25%. - 10 gold - 1000 wood - 90 seconds research time. - needs Corrupted Willow and Merchant.
      • Corruption of Nature - Increases the power of Corruption, enabling corrupted Ancients and Protectors to be build. - 15 gold - 500 wood - 60 seconds research time.
      • Swallowing of Nature - Tier 2 of Corruption of Nature - Increases the power of Corruption, increases the attack power of corrupted Ancients and Protectors by 5. - 15 gold - 1500 wood - 60 seconds research time. - Needs Merchant
      • Fallen Leaves - Increases the health of the Blight and Death tree by 100, and armor by 2. - 0 gold - 1000 wood - 30 seconds research time - needs merchant.
      • Ignited Leaves - Tier 2 of Fallen Leaves - Burns the essence of the Death Tree and Blight Tree, giving them a 20 damage per second flame armor (radius 200). Also increases armor by 4. - 5 gold - 2250 wood - 60 seconds research time.
      • Ash's Leaves - Tier 3 of Fallen Leaves - Evokes a more wild flame out of the Death- and Blight Tree essence, giving them the Ash's Leaves ability wich let them erupt fel flame bolts out of themselves to a random enemy unit in range. These fel bolts deal 20 damage (Magic), and shoot out the tree each second. Also increases armor by 4 - 10 gold - 3500 wood - 90 seconds research time.
    ----------
    • Blight Tree - Wall (tier 1) - 250 hp - 5 armor (fortified) - 2 hp/s - 0 mana - Can learn the Ignited Leaves ability.
      • Death Tree (tier 2) - upgraded wall - 500 hp - 15 armor - 4 hp/s - 0 mana - Can learn the Ignited Leaves ability.
    ---------- Everything below here needs the upgrade Corruption of Nature! ----------
    • Corrupted Protector - Tower - 150 HP - 0 armor (Heavy) - 0 MP - 10-10 Attack Damage (siege) - 2 Seconds cooldown - 850 Range - 250 wood - 2 food - 3 BT
      • Enforced Corrupted Protector - Tower (tier 2) - 175 HP - 0 armor (heavy) - 0 MP - 20-20 Attack Damage (siege) - 1.75 Seconds cooldown - 900 Range - 150 wood - 2 food - 12 BT
      • Enraged Corrupted Protector - Tower (tier 3) - 200 HP - 0 armor (heavy) - 0 MP - 25-25 Attack Damage (siege) - 1.75 Seconds cooldown - 950 Range - 500 wood - 2 food - Ability: Rage (frenzy) - 12 BT
      • Chaos Protector - Tower (tier 4) - 225 HP - 0 armor (heavy) - 0 MP - 25-25 Attack Damage (chaos) - 1.50 Seconds cooldown - 1075 range - 1 gold - 200 wood - 2 food - Ability: Rage (frenzy) - 10 BT
    ----------
    • Corrupted Ancient of War - Tower - 300 HP - 0 armor (heavy) - 0 MP - 15-15 Attack Damage (siege) - 1 Second cooldown - 900 Range - 4 gold - 500 wood - 0 food. - 4 BT
      • Enforced Corrupted Ancient of War - 350 HP - 0 armor (heavy) - 0 MP - 25-25 Attack Damage (siege) - 1 Second cooldown - 1000 Range - 0 gold - 250 wood - 0 food. - 8 BT
      • Enraged Corrupted Ancient of War – 400 HP - 0 armor (heavy) - 0 MP - 30-30 Attack Damage (siege) - 1 Second cooldown - 1050 Range - 0 gold - 500 wood - 0 food - Ability: Rage (frenzy). - 10 BT
      • Chaos Ancient of War - 450 HP - 0 armor (fortified) - 0 MP - 30-30 Attack Damage (chaos) - 1 Second cooldown - 1175 Range - 1 gold - 200 wood - 0 food - Ability: Rage (frenzy). - 12 BT
    ----------
    Merchant (doesn't need corruption of nature)
    ----------
    • Corrupted Willow - Advanced Research Center - 20 gold - 2000 wood - 15 BT - Can upgrade Nature's Strength, Advanced Corruption, Constitution, Moon Prayers, Light, Black Form, Hatred and Unleash.
      • Nature's Strenght - 5 tiers ('' tier 1, '' tier 2 etc.) - Advances the strength of Ancients, increasing the attack damage of Ancients and Protectors by 1, and increases range by 25 - 1(-2-3-4-5) gold - 400(-600-800-1000-1200) wood. - 20(-40-60-80-100) SRS
      • Advanced Corruption - Increases the dark powers of the Chaos Wisp, giving him the skill Infernal and increasing his attack power by 25. - 30 gold - 1500 wood. - 90 SRS
      • Constitution - 2 tiers - Increases the hitpoints of the wisp by 75, his health regeneration by 2, and increases the power of his Counterspell ability by 15%. (Does NOT affect the harvester counterspell ability.) - 0(20) gold - 1000(500) wood. - 50(100) seconds research time.
      • Moon Prayers - Advances the Moon Wells powers, giving them not only the ability to restore health, but also the ability 'Life'. - 0 gold - 2000 wood. - 50 seconds research time
      • Light - With advanced magic, stored into the Moon Wells, the Moon Wells are also able to restore mana at day. Gives Moon Wells the ability to restore 0.5 mana per second while it's day. - 5 gold - 1000 wood. - 20 seconds research time
      • Black Form - Fulfills the black powers inside the wisp, banishing light. Increases damage by 75, and gives the ability Shadowwalk. - 20 gold - 3000 wood. - 100 seconds research time
      • Hatred - Improves the self controll of the Chaos Wisp, enabling him to controll his hatred. Increases damage by 25, range by 100 and mana by 150. - 15 gold - 2000 wood. - 80 seconds research time
      • Unleash - Makes it possible for the Chaos Wisp to pulse out enormous power, giving him the ability Unleash. - 10 gold - 1500 wood. - 60 seconds research time
    ---------- Skill Description of Upgrades ----------
    • Rage - Increases the Ancient's attack speed by 100%, lasts 5 seconds. -20 seconds cooldown. - autocast. - Bloodlust effect.
    • Infernal - Rain a meteor from the sky, dealing 250 damage and stuns for 2.5 seconds. - 200 mana cost. - 60 seconds cooldown.
    • Life - Heal target unit for 1 hitpoint. - 2 manacost - 0 seconds cooldown - autocast.
    • Shadowwalk - (Exactly the same as WindWalk, but then other name and Icon) - 75 manacost - lasts 20 seconds - 100 seconds cooldown.
    • Unleash - Unleashes power from the core of the Chaos Wisp, dealing 250 damage in a large radius, and slows both the wisp and every enemy for 40% movement speed and 50% attack speed in the radius for 4 seconds. - 150 manacost - 40 seconds cooldown.
    ---------- No Corruption of Nature Required anymore ----------
    • Special Towers:
      • Sludge Launcher
      • Aura Tree
      • Lost One - 50 Gold - 2500 Wood - A great tower. Attacks with spikes. Can attack up to 5 targets. - 120 Damage (Magic) - 1200 Range - 1 second coodown - Item: When formed into an item, it increases the attack damage of the holder by 20 and when the holder attacks, all enemies in range of 1000 from the holder gain 20 damage. Stacks.
    *=======================Models and Icons==========================================================*
    The Chaos Wisp:

    The wisp model, + a Troll Witch Doctor Projectile attached (not seen in image)
    Icon: Wisp
    Projectile: Troll Witch Doctor
    ===
    Corrupted Spring:
    Defiled Fountain of Health model
    Icon: Fountain of Health
    ===
    Rage Orb:
    Troll Witch Doctor Projectile model
    Icon: Detonate
    ===
    Corrupted Spring:
    Corrupted Moon Well Model
    Icon: Corrupted Moon Well
    ===
    Chaos Stone
    The Floating Chaos Stone model thing.. you know what I mean
    Icon: Dark Summoning
    ===
    Blight Tree/Death Tree:
    Blighted Tree model
    Icon: Corrupted Treant
    ===
    Corrupted Protector stage 1-2-3
    Corrupted Ancient Protector Model
    Icon: Corrupted Ancient Protector
    Projectile: Hurl Boulder
    ===
    Corrupted Protector stage 4
    Corrupted Ancient Protector Model + Green dragon projectile on both hands
    Icon: Corrupted Ancient Protector
    Projectile: Illidan (Demon Form) or Doom Guard Ranged
    ===
    Corrupted Ancient of War stage 1-2-3
    Corrupted Ancient of War Model
    Icon: Corrupted Ancient of War
    Projectile: Hurl Boulder
    ===
    Corrupted Ancient of War stage 4
    Corrupted Ancient of War Model + Green dragon projectile on both hands
    Icon: Corrupted Ancient of War
    Projectile: Illidan (Demon Form) or Doom Guard Ranged
    ===
    Corrupted Willow:
    Corrupted Ancient of Eternity model
    Icon: Corrupted Ancient of Eternity
    ===
    Lost One:
    Forgotten One Model
    Icon: Forgotten One
    Projectile (instant): Impale (target)

    *=======================Icons (Researches)==========================================================*
    Blink: Dark Portal
    Chaotic Soul: Banish
    Restore Mana: Restore Health/Mana
    Chaon Lightning (both research and ability): Finger of Death
    Ignited Soul: Flamestrike
    Wind: Cyclone
    Air: Tornado
    Aether: Monsoon
    Corruption of Nature: Corrupted Ancient Protector
    Swallowing of Nature: Corrupted Ancient of War
    Fallen Leaves: Shadowmeld
    Ignited Leaves: Immolation
    Ash's Leaves: Blighted Tree
    Nature's Strength: Nature's Blessing
    Advanced Corruption: Infernal
    Constitution: Choose Skills
    Moon Prayers: Blessing of Elune
    Light: Ressurection
    Black Form: Metamorphosis
    Hatred: Frenzy
    Unleash (both): Howl of Terror

    Rage: Frenzy
    Infernal: Infernal
    Life: Heal
    Shadowwalk: Shadowmeld

    ===

    The Mercenary Health Upgrade, Speed Turtle and Worker Health Upgrade ARE included in the race, but not in the post. These researches/items are for each race, and therefor does also include into this one.[/list][/list]
    « Last Edit: January 18, 2009, 06:20:51 AM by Sipondo » Logged

    JayceJa
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    « Reply #1 on: October 25, 2008, 06:06:59 AM »

    not sure whether i really understand it, but it looks like a baser who needs a small amount of gold to start basing, like tauran, but has access to stronger towers at the cost of gold, this in itself is a decent enough idea,
    the towers are slow yet powerful, with chaos damage, although your numbers are a bit off as right now the towers are pathetically weak,

    i don't like the theme, the whole chaos thing though
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    Sipondo
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    « Reply #2 on: October 25, 2008, 07:03:53 AM »

    Ok, thanks for the comment. Let me make two things clear:

    The towers are real mass number towers, their weakness is a slow cooldown but incredible range. They also cost no food.
    With gold normal towers can be improved to 1 gold towers, and you can make am advanced tower line that cost 5 gold in begin, and again for the last upgrade 1 gold.
    He can base with not much gold, aswell he is the perfect teambaser. With much gold, he can also fight like a magnataur or tauren.

    The theme comes good together (in my sight). The Corrupted ancients and tree's are used, while it stands parralel to Nature. Well, I like the theme. Smiley Tongue
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    JayceJa
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    « Reply #3 on: October 25, 2008, 07:56:14 AM »

    i didn't see the towers that way because 1100 and 1000 range isn't incredible, so you need more work on the balancing numbers, but that doesn't matter too much.

    so far i don't see how he is meant to take down titans in melee like mag or tauran in any way, he doesn't have nearly enough stamina upgrades, and most your upgrades make him seem more like a satyr/faerie, this is probably better suited more preferable road for it,

    though if you actually meant him to be more like mag or tauran, you need to add more survivability to him,

    ____________________________________________________________________________________

    Just voted, i voted the second from the top, looks cool, but ill need to see it in real to judge for sure
    « Last Edit: October 25, 2008, 07:04:31 PM by fantasm » Logged

    Sipondo
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    « Reply #4 on: October 25, 2008, 08:39:04 AM »

    Yes, I'll modify some things, and I updated the post. Remember that there is also an additional range upgrade, so the Ancients of War can get a range of 1150. But: I changed that. Now the upgrade does 25 range each interval and 1 damage each interval.

    EDIT: Towers are slightly stronger now.
    « Last Edit: October 26, 2008, 02:15:12 PM by Sipondo » Logged

    Megika
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    « Reply #5 on: October 27, 2008, 01:35:14 AM »

    Some notes (in no particular order):
    On the Immolation's (assuming that by Flame Armor you mean Immolation) you should say what the radius is. Small thing, but good to see.
    The blink seems overpowered. With zero cooldown, even if you had already spent 50 mana, it's an almost instant 1200 range blink.  Roll Eyes
    Extremely easy to die, but that's probably deliberate. Well, at least until you get a research center.
    Immolation on the walls is seriously useless. Considering you need a merchant for them, you probably won't get the upgrade until late-ish game. 10 damager per second... with the hero armor spell damage reduction (33%) it does 6.66 damage per second. Come on.
    Is it a ranged unit? If not, considering its fragility, damage upgrades are useless. In any case, 15 damage on a poke won't make a real difference (except in exceptional circumstances.
    Original Special Towers please. Not just tropical glyph and aura tree.
    Lumber Upgrades?
    I can't see how 130 hp for the workers would make any real difference.
    Standard worker hp upgrades?
    Also, "Chaon Lightning"? I thought it was a typo, but it popped up three times... Do you mean Chaos/Chain? I mean, the only two Chaon's in modern language (as far as I can tell) are an ancient Greek hero, and an author.
    Ignited Soul is a passive ability? Radius?
    Just noticed Black Form increases Blink range. 600 X 3 = 1800. Hmmm.... 1800 range blink... anyone else see a problem with that?
    You neglected to include the costs of some of the last researches.
    0 food towers just seem wrong. There's so many things one could do with 0 food towers...
    Siege damage, if I remember correctly, is complete crap against hero armor. So... kinda useless until the end of the game...

    Finally, the whole theme just seems wrong to me. Too much like nature.

    Wow, that's quite a list.

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    I.D.A.K-Mayhem.
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    « Reply #6 on: October 27, 2008, 07:36:36 AM »

    Some notes (in no particular order):
    On the Immolation's (assuming that by Flame Armor you mean Immolation) you should say what the radius is. Small thing, but good to see.
    The blink seems overpowered. With zero cooldown, even if you had already spent 50 mana, it's an almost instant 1200 range blink.  Roll EyesExtremely easy to die, but that's probably deliberate. Well, at least until you get a research center.
    Immolation on the walls is seriously useless. Considering you need a merchant for them, you probably won't get the upgrade until late-ish game. 10 damager per second... with the hero armor spell damage reduction (33%) it does 6.66 damage per second. Come on.
    Is it a ranged unit? If not, considering its fragility, damage upgrades are useless. In any case, 15 damage on a poke won't make a real difference (except in exceptional circumstances.
    Original Special Towers please. Not just tropical glyph and aura tree.
    Lumber Upgrades?
    I can't see how 130 hp for the workers would make any real difference.
    Standard worker hp upgrades?
    Also, "Chaon Lightning"? I thought it was a typo, but it popped up three times... Do you mean Chaos/Chain? I mean, the only two Chaon's in modern language (as far as I can tell) are an ancient Greek hero, and an author.
    Ignited Soul is a passive ability? Radius?
    Just noticed Black Form increases Blink range. 600 X 3 = 1800. Hmmm.... 1800 range blink... anyone else see a problem with that?
    You neglected to include the costs of some of the last researches.
    0 food towers just seem wrong. There's so many things one could do with 0 food towers...
    Siege damage, if I remember correctly, is complete crap against hero armor. So... kinda useless until the end of the game...

    Finally, the whole theme just seems wrong to me. Too much like nature.

    Wow, that's quite a list.



    He is quite right, these things wont happen because they either need a very strong argument ( make blink with a higher cooldown but make your guy have less ms?) also, immolation end game.. 10 damage? its shit. lumber upgrades? theyre necessary if you say you have "high costing lumber". food? its necessary with the "incredible" range that you are planning to put on the towers. seige damage? nada, peircing/chaos? maybe. this is not a bad idea but it needs serious reworking, especially with towers and blink.
    « Last Edit: October 27, 2008, 07:40:07 AM by I.D.A.K-Mayhem. » Logged

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    Sipondo
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    « Reply #7 on: October 27, 2008, 09:45:36 AM »

    Blink - Hmm, yes. Setted to 3 second cooldown.
    Research Center - Yes, that's the way planned.
    Immolation - Changed to 20, Chaos Wisp immolation changed to 35. Radius of Wisp is 250, and of walls is 200.
    Ranged - I planned to give him range.
    Damage Upgrades - Improved
    Original Special Towers - Had 1 slot left, so 1 original added. And not all has to be original ffs, goblin and magnataur both got deep freeze etc. Much races have same Special Towers.
    Lumber Upgrades - Why do you think there is no food cost on towers? He is planned to have a slow lumber harvesting in begin of game, but a great one in lategame. Can't base fast.
    Hp Workers - It does versus lvl 1 nukes.
    Standard Worker Hp etc. - Duh.... too lazy to add that. Added now -.-
    Chaon - It's a twist between chain and chaos...
    Ignited Soul - Passive Immolation, read up.
    Black Form - changed
    Costs - Done
    0 Food Towers - I added build time of towers now.
    Siege Damage - Pierce now




    Idak -

    Ms - 300 ms is lower than normal, bad surviving. Needs the blink and ms upgrades fast.
    Immolation - Yeye -.-
    Lumber Upgrades - You're Right! No lumber upgrades!
    Incredible Range - You call that incredible -.-
    Siege - Pierce

    Comment - The blink is fixed, and towers just have pierce damage and the build time is shown.
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    « Reply #8 on: October 27, 2008, 05:15:24 PM »

    Take into account that Titan's range is 128.
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    « Reply #9 on: October 28, 2008, 12:56:08 PM »

    180 would give him about the same range as a tauren upgraded.
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    « Reply #10 on: October 29, 2008, 12:14:46 AM »

    Regarding the Lost One Tower, doesn't locust make the unit invisible? Also, even if it does not make the unit invisible, titans who haven't seen the tower before will be very puzzled (to say the least) when unselectable tentacles start popping up and attacking them. Also also, when you say that tentacles have 100 hp and are kill-able, do you mean all tentacles or the cage tentacles? The tower's tentacles will be made invulnerable by locust, so they'd be unkillable. How many tentacles in the cage spawn, and what range do they have? Range of tentacles?

    An unleash and infernal combo would be imbalanced. Five second stun total... that's fairly huge.

    Regarding worker hp, a standard level 1 bouncing nuke does 130 damage to every target. Not sure about other nukes (demonicus, bubonicus etc).
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    « Reply #11 on: October 29, 2008, 08:19:31 AM »

    Regarding the Lost One Tower, doesn't locust make the unit invisible? Also, even if it does not make the unit invisible, titans who haven't seen the tower before will be very puzzled (to say the least) when unselectable tentacles start popping up and attacking them. Also also, when you say that tentacles have 100 hp and are kill-able, do you mean all tentacles or the cage tentacles? The tower's tentacles will be made invulnerable by locust, so they'd be unkillable. How many tentacles in the cage spawn, and what range do they have? Range of tentacles?

    An unleash and infernal combo would be imbalanced. Five second stun total... that's fairly huge.

    Regarding worker hp, a standard level 1 bouncing nuke does 130 damage to every target. Not sure about other nukes (demonicus, bubonicus etc).

    1. About the nukes, you forgot global spell damage reduction.
    2. Infernals etc., fixed that.
    3. Lost One Tower, locust doesn't make it invisible (obviously), melee tentacles ofcourse, a cage is globally always 8 units, if cage tentacles would be locust, the titan could just walk out..., so only the summoned tentacles have 100 hp, else I would have set that in the normal descriptiont too.


    His range begins better, but he begins short with escape abilities and no fortified armor.
    180 would give him about the same range as a tauren upgraded.

    And Darox, please read your PM'S Tongue
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    « Reply #12 on: October 29, 2008, 01:51:05 PM »

    I agree on two and three, but what global spell damage reduction?
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    « Reply #13 on: October 30, 2008, 08:51:27 AM »

    It's the reduction of spell damage, differs for each armor type.
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    « Reply #14 on: October 30, 2008, 01:02:42 PM »

    The builder is horribly horribly weak.

    Bad ms plus lower hp plus unarmoured type armour means this sucker will be dominated by titans and especially by summons.
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    « Reply #15 on: October 30, 2008, 01:38:05 PM »

    1. That was more a flame post than a normal post.
    2. He can upgrade hp and ms pretty fast, and blink.
    3. Unarmoured changed.
    4. PLEASE ANSWER MY PM'S
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    « Reply #16 on: October 30, 2008, 01:41:59 PM »

    This guy shoots troll witch doctors out of his hands. I demand an implement.
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    Sipondo
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    « Reply #17 on: October 30, 2008, 02:45:14 PM »

    Fixed: He now shoots the projectile troll witch doctors shoot.
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    Darox
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    « Reply #18 on: October 30, 2008, 04:09:51 PM »

    No, if he gets max ms upgrades he will be as fast as the slowest builder.
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    Quote from: BodyHammer
    I HATE ALL MINORITIES.  WHITE POWER.  I ALSO BEAT WOMEN.
    Yesterday my girlfriend pissed me off so I punched her.  Why did she piss me off so much?  She got snippy and was all like "You're a pedophile" so I got pissed and was like "Bitch, don't call me that, and how the hell do you even know that word?  You're only 8."

    P.S.  Darox rocks.
    Megika
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    « Reply #19 on: October 31, 2008, 03:57:27 AM »

    It's the reduction of spell damage, differs for each armor type.

    Two armor types have a global spell damage reduction: Hero and Divine.

    The workers have neither.

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    D1RE
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    « Reply #20 on: October 31, 2008, 06:47:31 AM »

    But you can give it spell reduction anyway. That's what demonologist have if I'm not wrong.
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    Sipondo
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    « Reply #21 on: October 31, 2008, 08:09:17 AM »

    The Workers and Builder himself have now a global spell-damage reduction.

    To Darox:
    • I added "Aether", the Third ms upgrade.
    • Please note that he also has got Blink.
    • And again, PLEASE READ YOUR PERSONAL MESSAGES.

    I also improved the Ancient of War (-1 gold cost)
    ... and increased the range scale for the protectors and ancients. The last (1 gold) upgrade does now give more range.
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    D1RE
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    « Reply #22 on: October 31, 2008, 09:36:00 AM »

    You MUST increase base movement speed. If he can't get gold early he'll be a crippled cripple. And due to the lack of base hp/armor/speed he'll be an easy kill and can't take chances, lowering his chances of early gold before an eventual mini if you play a pub. This race won't be stable enough without some better start.
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    Sipondo
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    « Reply #23 on: November 01, 2008, 04:05:23 AM »

    Fixed
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    Sipondo
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    « Reply #24 on: January 16, 2009, 11:40:59 AM »

    Ok, I remade the suggestion a bit and added some things. React. Smiley

    (And do not say double post, since this post is 2 months later made...)
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