A guide to Demonicus, the legendary Titan of Darkness
By Heretic V 1.1
Guide Contents1. Introduction
2. About Demonicus
- Description
- Stats
- Pros and Cons
3. Demonicus’s Skills
- Skill Descriptions and Tips
- Skill Builds
4. Items
- Item Descriptions
- Item Builds
5. Control Groups
- About Control Groups
- How to set Control Groups
- Good Control Group Sets
6. Walkthrough
- Early Game
- Mid Game
- Late Game
7. Advanced Techniques
- Using Mark of Darkness
- Using Shade
- Summon Rushing
- Sieging Guide
8. Useful information
9. FAQ
10. Your Minions
- Stats
- What should I be doing with my Minions?
11. Replays
12. Closing notes
IntroductionThis is my guide to playing Demonicus the legendary of darkness. I wrote this cause Darox was complaining about no one entering the strategy guide competition, so I wrote this.
About DemonicusDescriptionDifficulty: Hard
Description: Legendary Titan of Darkness. Unlike the other titans, Demonicus has no Wind Walk abilities and has only a land-based scout which lasts but a short while. Dominates mid-late game if played right. With good minions, Demonicus becomes considerably better.
StatsDemonicus’s Stats
The + <number> next to the stats are how much they will raise each level.
Health: 2250 + 250
Mana: 735 + 105
Armor: 13 + 1
Damage: 114 – 114 + 10 – 10
Strength (Primary): 54 + 10
Agility: 46 + 5
Intelligence: 49 + 7
Pros and consProsPermanent Invisibility at level 12
Permanent Stationary Invisibility with a moonstone and a few minions
An easy to use nuke capable of killing many workers if caught unawares
The arguably best heal in the game (Direct AOE)
A summon spell on the main Titan capable of killing a base from the inside out
Great minions
ConsMore Micro intensive to play well than other titans
Main Titans nuke doesn’t bounce
Hard to get a first minion against good players
No form of reliable Invisibility before 12
SkillsSkill Descriptions and Tips
Shadow Meld (W) – No CooldownStops the unit from auto acquiring enemies, allowing it to shadowmeld and remain unseen at night.
Tips: Use this when sieging at night in the early game before trackers, spam minions heals onto him while he’s invisible and place wards.
Concentrated Darkness (Q) 12 second cooldownRequires level 1, 3, 5
Demonicus unleashes beams of concentrated darkness, damaging nearby enemies in an area of 600 around him.
Level 1 – 100 damage per target
Level 2 – 125 damage per target
Level 3 – 150 damage per target
Tips: Use it too feed from workers, Nuke builders and get the kill on the builder who is low on health and making a getaway.
Summon Shade (D)Summons an invisible shade to stalk the titans enemies. Each shade lasts for 30 seconds, but can be killed if seen by a gnoll tracker.
Tips: Use the shade to reveal invisible units before you buy pearl and when it’s on cool down, setting it on follow after a builder is a good idea.
Healing Darkness (E) 12 second cooldownRequired level 1,3,5,7
Sprays waves of healing darkness that heal units in target area.
Level 1 – 1 wave that heals 300 hits points.
Level 2 – 2 waves that heal 300 hit points each.
Level 3 – 2 waves that heal 400 hit points each.
Level 4 – 3 waves that heal 525 hit points each.
Tips: Not all that useful when you only have your main titan, but using minions to spam it onto the titan when he’s sieging gives him much more survivability.
Mark of Darkness (C)Requires level 5
Marks a target unit for the manifestation of a spawn of darkness. The afflicted unit cannot cast spells and will take 60 damage per second until it dies. Upon its death, a spawn of darkness will pop from its corpse. This spawn only has 400 hit points, but it has fortified armour and any enemy organic unit it kills will also turn into a spawn of darkness.
Tips: Set it onto a worker before you siege, then use the summons to kill the builder or expensive buildings.
Shadow Walk (Passive)Required level 12
This ability gives the titan of darkness permanent invisibility. He will not be revealed unless he attacks casts a spell, or is seen by a gnoll tracker.
Slow Poison (Passive)A poison that slows the target enemy’s movement by 40% for 2 seconds
Skill BuildsThe NukerDemonicus is not a very nuke oriented titan, and you will need minions for it to work against anyone smart enough not to get within 600 range of you if you bought a rod, this build is still viable.
1. Concentrated Darkness (Q)
2. Summon Shade (D)
3. Concentrated Darkness (Q)
4. None (Used for getting 2 level 5 required spells next level)
5. Concentrated Darkness (Q) and Mark of Darkness (C)
6. Healing Darkness (E)
7. Healing Darkness (E)
8. Healing Darkness (E)
9. Healing Darkness (E)
10. None
11. None
12. Shadow Walk
The SiegerThis build is centered around cracking into bases for the juicy juicy feed on the inside, like the Nuker build, it is considerably better with minions healing you as well.
1. Concentrated Darkness (Q)
2. Summon Shade (D)
3. Healing Darkness (E)
4. Healing Darkness (E)
5. Healing Darkness (E)
6. Mark of Darkness (C)
7. Healing Darkness (E)
8. Concentrated Darkness (Q)
9. Concentrated Darkness (Q)
10. None
11. None
12. Shadow Walk
The TankIn this build you centre around taking damage and surviving, mainly used if you got early minions and they are nuking builders, this build is used mainly with Super Regen Spines.
1. Concentrated Darkness (Q)
2. Summon Shade (D)
3. Healing Darkness
4. Concentrated darkness
5. Healing Darkness (Mark of Darkness can be taken here if you really want)
6. Healing Darkness
7. Mark of Darkness
8. Healing Darkness
9. Concentrated Darkness
10. None
11. None
12. Shadow Walk
ItemsItem DescriptionsPlease note I always sell my ankh, I recommend you do the same but it is completely up too you, I also random so I can get pearl straight away, but I will write this section as if you have chosen this titan.
Item Overview
MainThese are items you will see used in nearly every game games and are usually necessary to win, they are highly useful, used in recipes for powerful items or both
Regenerative Spines – 10gIncreases hit point regeneration by 6 points per second.
Notes: These are only ever used in Super Regenerative Armoured Spines, but since they are so common these days I feel I had to put them in here, they are not useful until they are upgraded.
Webbed Feet – 10gIncreases movement speed over land when worn by 20%
Notes: A 20% increase in movespeed is nothing to dismiss, this item will pay for itself in no time I recommend getting these 99% percent of the time.
Trident of Power – 40gIncreases attack damage by 20 and strength by 8 when held.
Notes: They where the only sieging item before Super Regenerative Armoured Spines got buffed and are still my personal favourite, they increase HP and attack damage by lots and can be used to make Titanic Tridents, A very good item to get any game.
Abysmal water – 80gMakes the titan invulnerable to damage for 5 seconds when used. An invulnerable titan may not be the target of spells or effects. (Permanent, 90 second cooldown)
Notes: 5 seconds of Invulnerability, in which you can’t be hurt. It has so many uses, you can use it to get that last second tele off, crack those last few walls or feed of walls for gold in bases you can’t break.
Pearl of vision – 16gReveals a targeted area. Invisible units are also revealed by the pearls effect. Lasts 10 seconds.
Notes: without a doubt the most useful item in the game, it can be used to scout for bases, feed or builders you can use it to see invisible builders or gives you better vision of a base you are sieging so you don’t lose precious few seconds of looking for the walls at the top of the hills.
OptionalNot good enough to be main items, but still useful, though their uses are more limited than main items.
Moon crystal – 20gChanges the time of day for 60 seconds, and adds +10 to the attack damage of the holder. This item is permanent with a cooldown of 180 seconds.
Notes: Only useful for Demonicus, but that’s ok cause that’s who this guide is for. It gives off a measly extra 10 damage, but it has an ability that is quite useful for Demonicus as it makes him more powerful, the ability makes it night for 20 seconds with a cooldown of 60 seconds, meaning with 3 minions you can make it night permanently.
Gem of Haste – 35gIncreases damage by 10 and attack rate by 10%
Notes: A useful item, but is mainly used for making Beserker Gem, as it grants and 10 damage and 10% attack it’s not worth buying until you need it for a recipe.
Energy Rod – 100gThis rod can shoot balls of energy at the units from a distance of 600 dealing 175 damage. This item is permanent with a cooldown of 120 seconds.
Notes: Used in the “the nuker” build, but apart from nuking it is rather pointless, and is most of the time more useful on a minion, recommended as a resort or if facing a lot of squishy 300hp builders.
Fog Generator – 120gThis item gives off an aura that turns nearby titans invisible. If the titans attack or cast a spell, they will become visible for a brief moment.
Notes: One of the most useful items to have in the game, if you can spare the gold it can be used to wall harass, nuke and keep minions alive much more easily, unfortunately it loses much of it’s effectiveness when the gnoll trackers come out.
Wind catcher – 30gHides the titan for 20 seconds while increasing his movement speed by 25% and allowing him to walk through other units (not structures) Useful for escaping armies that box you in. (Cooldown is 180 seconds)
Notes: 20 seconds of invisibility, useful for getting a surprise kill against cocky or careless builders and can help if you can’t get a kill early as it is often unexpected.

M
agic Coral – 20gIncreases the titan’s rate of mana regeneration by 50% and adds 250 mana when worn.
Notes: Mainly given to the minions sitting at the back of a base nuking the workers when a titan is sieging a base, very useful for that use and also can be made into some pretty decent items later.
ConsumableItems with charges that will disappear after use.
Replenishment Potion – 4g – Non Combat ConsumableRegenerates 2000 hit points and 1000 mana to the titan over 30 seconds, Dispels if you get damaged.
Notes: Not worth buying, but when got from a drop should be used to heal when it doesn’t seem worth your time to go back to base or sold.
Wand of the Wind – 5gAllows the Titan to cast Cyclone. Cyclone tosses a target enemy unit into the air, rendering it unable to attack, move or cast spells lasts 5 seconds.
Notes: A very useful item, it gives you a 5 second disable on builders or hunters, mainly used to get builder kills though, wand the builder with escape abilities on cooldown and listen to them scream for mercy.
Eye of the Ocean – 5gGives the player vision of a target
Notes: Can be used a form of invisibility detection, quite useful against builders who don’t have workers near or to kill the morphs spell shield before you nuke him.
Scroll of the beast – 5gGives nearby friendly units a 25% bones to damage for 20 seconds.
Notes: 25% bonus damage is nothing to scoff at, especially for only 5g, I personally hardly use this unless I’m using minion spam, but if you get these as a drop don’t sell them there too useful for that.
Healing Wards – 5gDrops a ward that heals nearby friendly units for 30 seconds.
Notes: These aren’t worth using until you upgrade them too eternals, you may still use these when they will for sure get you into the base.
Staff of Teleportation – 6gTeleports the hero to a targeted allied structure.
Notes: Rarely worth buying, although can be useful to have when facing many golders and you tele is on cooldown, also not a bad idea to have on minions when the builders are out hunting.
Recipes
Eternal wards – 15gRequires: Healing ward, healing ward, Healing ward then eternal wards recipe (in that order)
A permanent healing ward item that has a 90 second cooldown. Each ward lasts 30 seconds
Notes: The 3rd most useful item in the game in my opinion after pearl and Waters, you can pass these between minions to get an unlimited amount of healing, these are also the best early game base sieging item, and don’t lose their effectiveness throughout the game.
Super Regenerative Armoured Spines – 10gRequires: Regenerative Spines, Regenerative Spines, Regenerative Spines and Webbed feet then the recipe (In that order)
Increases hit point regeneration by 16 hp per second, 20% move boost and +3 armor
Notes: With these in masses you can become near invincible; they absolutely rape high defence bases and make you near impossible to kill, highly expensive though.
Titanic Trident – 20gRequires: Trident of power and another Trident of power then the recipe (In that order).
Combines 2 Tridents of Power to free up an item space.
Notes: It just combines 2 tridents of power to free up inventory space, a very good item to have.
Mystic Staff of the Gods – 10gRequires: Pearl of Vision, Gem of Haste and a Magic Coral then the recipe (In that order)
Increases mana by 250, attack rate by 15%, grants the holder truesight, and can actively be used to reveal large portions of the map.
Notes: I recommend getting this once you have got all the items for your main titan, truesite is very useful to have and the pearl effect is great too.
Life Essence – 32gRequires: Two Regenerative Spines, Magic Coral, Greater Replenishment Flask and then buy this recipe (In that order)
Fills Titan with vitality, replenishing 1000hp in an 750 AOE over 20 seconds when used. Also provides a regenerative aura for all nearby titans.
(Extremely useful to have on Demonicus because you have an unlimited amount of heals on him and it can be used to make your spawn much tougher, when passed around and combined with Moon crystal you can siege for a very long time and never run out of heals, it gives 12 hp and 8 mana a second.)
Floating Eye – 1gRequires: Eye of the ocean then the recipe (In that order)
Gives the titan a one use flying sentry that can scout over bases. Does not have true sight, slow moving.
Notes: Useful for when you are trying to nuke a builder or need constant vision of something, only costs 6g so there is no reason not to get in
Beserker gem – 30g Requires: Gem of Haste, Gem of Haste, Scroll of the Beast and a Scroll of the Beast then the recipe (In that order)
The Beserker gem Increases attack speed by 25%, damage by 20 and grants the berserk ability, giving all nearby units +30% attack for 25 seconds.
Notes: The ultimate offensive item of the game, get this after your tridents, then get tomes as they will make your damage even sexier.
Shadow Catcher – 10gRequires: Wind Catcher, Moon Crystal, and Magic Coral then the recipe (In that order)
Increases mana by 350, mana regeneration by 50%, attack by 10, and grants the user the ability to turn invisible at will.
Notes: A very useful looking item granting a temporary version of shadow walk lasting 30 seconds, along with the mana regen and bonus makes it a very useful item.
Greater Replenishment Flask – FreeRequires: Replenishment Potion and another Replenishment Potion (In that order)
Regenerates up to 4000 hit points and 2000 mana of every allied unit within 600 over 20 seconds.
Notes: Very useful can be used to heal Demonicus while he’s invisible if you use a minion, will fully heal him for lots of level’s too.
Trident of Power – FreeRequires: Trident, Trident, Trident and another Trident (In that order)
Increases attack damage by 20 and strength by 8 when held.
Notes: Aren’t you lucky you got 4 trident drops and you get a free Trident of Power.
Other
Ankh of Reincarnation – Start withBrings the titan back to life with 800 health.
Notes: This should always be sold for 15 gold, unless you are getting rushed.
Trident – Free (Drop)Increases attack damage by 5.
Notes: Try and collect a few if you get 4 you can make a free Trident of Power.
Armoured Scale – Free (Drop)Increases armor by 1.
Notes: They are useless to you now; kill them once you run out of free inventory spaces
Item BuildsThe NukerHealing Ward – 5g
Wand of the Wind – 5g (Optional, depending of the skill of opponents)
Pearl – 16g
Webbed Feet – 10g (Highly recommended, the extra time you make with these more than make up for the low cost)
Healing Ward – 5g
Healing Ward – 5g
Eternal Wards – 15g
(Depending on if and how many minions you have choose the next items.)
Foggen – 120g (If you have a few minions)
Energy Rod – 100g (If you don’t have enough minions to nuke, I don’t recommend getting this unless needed, use it to nuke the rewalling builder.)
(Those are all the items you need for the nuker build, after this I recommend starting to get items to tank and break bases.)
Note: You should transfer items like foggen, pearl and the eternal wards to minions when you can; it saves space for stronger items on the titan.
The SiegerHealing Ward – 5g
Wand of the Wind (Optional)
Healing Ward – 5g
Pearl of Vision – 16g
Webbed Feet (Optional)
Healing Ward – 5g
Eternal wards – 15g
Trident – 40g
Trident – 40g
Trident – 40g
Titanic Trident – 20g
Trident – 40g
Titanic Trident – 20g
Abysmal Water – 80g
Trident – 40g
Trident – 40g
Titanic Trident – 20g
Trident – 40g
Trident – 40g
Titanic Trident – 20g
Gem of Haste – 30g
Gem of Haste – 30g
Scroll of the Beast – 5g
Scroll of the Beast – 5g
Beserker Gem – 30g
The TankHealing Ward – 5g
Wand of the Wind – 5g (Optional)
Healing Ward – 5g
Pearl of Vision – 16g
Webbed feed – 10g
Healing Ward – 5g
Eternal ward – 15g
Regenerative Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Super Regenerative Armoured Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Webbed feed – 10g
Super Regenerative Armoured Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Webbed feed – 10g
Super Regenerative Armoured Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Webbed feed – 10g
Super Regenerative Armoured Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Webbed feed – 10g
Super Regenerative Armoured Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Regenerative Spines – 10g
Webbed feed – 10g
Super Regenerative Armoured Spines – 10g
Other Builds“The Murs”Pearl of vision – 16g
Healing ward – 5g
Healing ward – 5g
Healing ward – 5g
Eternal wards – 15g
Moonstone – 20g
Control GroupsAbout Control GroupsControl Groups, an important thing to use as a titan, control groups are a way to save your unit groupings and a way to quickly access them, control groups are set to a number on your keyboard ranging from 0 – 9.
Control Groups are important because they allow you much more mobility when casting spells at speed and make microing much easier, having your punishment centre groups is very important because it will allow you to punish at speed and teleport yourself to the centre.
How to set Control GroupsYou can make Control Groups by selecting the units/buildings you want in that certain group then holding down the ctrl button and pressing a number from 0 – 9 on your keyboard, after doing this when you press the corresponding number the units/buildings you had in that group when you set it will appear in the group block.
Good Control Group SetsMy Control Group set up1 – Punishment Centre
2 – Main Titan
3 – Camping minion
3, 4, 5 – Groups of 3 minions each
Another commonly used set up1 – Main Titan
2 – Pearl/ Item buying camper Minion
3 – The rest of your Minions
0 – Punishment Centre
Kama’s control groupings1 – Punishment centre
Use F1 for main titan
2 – Pearl bitch
3 – 9 – 0 Other minions and summons