Titan:
Double the exp/money gain from killing building/units
Double the HP/Mana/Movement speed/Attack Speed/Str/Agi/Int/Armor/Damage
Double the level right at the start
Double the spell/items casting range/duration/damage/aoe
Double the money get at start (random only)
Double the ankh
Double the items get from random
Double the chance of obtaining items from random
Double the titan spawned at start
Double the slow
Double the exp factor from -dxp mode
Double the line of sight vision
and to balance the game out, some adjustment on builder too
Builders:
Double the wood/gold cost on building/units
Double the food cost
Double the building/production/research time
Double the mana cost on skill
Double the time for getting one gold from mourn
Double the worker lumber harvest time (if it's 1sec 1 lumber, make it 2 sec 1 lumber)
Double the spell cooldown time
Double the size of builder (1x1 -> 2x2)
Double everything above once again
Suggested by IDAK Mayhem:
Titan
Halve heal cooldown
Halve nuke cooldown
Halve nuke/heal manacost
Halve level required to upgrade ultimate
Bulder
Halve starting HP, mana
Halve starting damage
Halve fortified wall armor and Hp
Halve amount of food
Halve lumber intake
Halve the movement speed
Halve the spell duration/damage/slow/range
Misc Change:
Halve the size of the map
It's titan to decide which mode to play, not red
* Those seem to be a good change on the map too
I am looking for more suggestion to make this mode more balance, any feedback and comments are welcomed
When i saw that i stopped reading.