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Author Topic: Builder suggestion -- Farseer  (Read 1134 times)
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I.D.A.K-Mayhem.
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startthaparty22
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« on: October 07, 2008, 10:38:50 AM »

Builder Name: Chen
Title: Farseer

Farseer: A builder specialized with providing insight. Can reveal places on the map and teleport to different allied buildings

Stats

HP:300
MP:0
Movement Speed:normal
Damage:125-125
    Type: peircing
Armor:
    Type:normal

Abilities

Far Sight
    Gives vision to a target location on the map. 1500 AOE. Does NOT reveal invisible units. Lasts 8 seconds. 40 second cooldown.

Teleport
    Teleports the builder to an allied building anywhere on the map. 360 second cooldown.
    Buildings

    Scout Barrier

      Orc-Style builder. 250 hp wall with 5 armor. Can be upgraded into Fortified barrier, which houses 500 hp and 15 armor. Non-attacking.

    Orc Burrow

      Provides 25 food. 200 hp. Can attack, 20-20 piercing damage, 2 armor, normal.
    Scout Tower

      Beginning attack tower. requires 100 lumber to build. Starts with 10-10 piercing damage but very fast attack rate (about 1.5 times as fast as makura) and 900 attack range. Can be upgraded into Watch tower, at the cost of 150 lumber, deals 20-20 piercing damage. Same attack rate but 1000 range. Can be upgraded again into Arrow tower at the cost of 250 lumber, deals 25-25 piercing damage. Same attack rate, but 1100 range. With Merchant, can be upgraded into Super Arrow tower, costs 500 lumber and deals 35-35 piercing damage with slight IAS nerf and same range as Arrow tower.
    Merchant
      Speaks for itself

    Additional information:

    Types of harvester: peon. 1 lumber per hit.  5 food cost

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    « Last Edit: October 10, 2008, 07:46:48 AM by I.D.A.K-Mayhem. » Logged

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    Lord_Kamakazie
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    « Reply #1 on: October 07, 2008, 11:51:00 AM »

    Far Sight is mad broken.

    Walls are useless the bonus vision is NOT a plausible buff to make up with such lack of armor.

    Your towers are gimped.
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    eLK.
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    « Reply #2 on: October 07, 2008, 02:58:43 PM »

    He shouldn't have armor.
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    Red
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    « Reply #3 on: October 07, 2008, 03:46:51 PM »

    Isn't this like a rip of dota?
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    Zen1400
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    « Reply #4 on: October 07, 2008, 07:23:57 PM »

    This is a rip off of DotA. Can't 5 of your towers rape a lvl 6 Titan. I think is the only race that could build towers in a wide open area and kill Titan.
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    The Farmer
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    « Reply #5 on: October 07, 2008, 08:46:11 PM »

    Isn't this like a rip of dota?

    This is a rip off of DotA. Can't 5 of your towers rape a lvl 6 Titan. I think is the only race that could build towers in a wide open area and kill Titan.

    I'm pretty sure you don't have a clue what you are talking about.
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    13omb
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    « Reply #6 on: October 07, 2008, 09:16:42 PM »

    ive thought of having massive range+speed but your damage is to high the first one should be like 4 damage or 5
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    Zen1400
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    « Reply #7 on: October 07, 2008, 09:35:20 PM »

    Builder Name: Chen
    Title: Farseer
    And willing to bet it uses far seer model
    DotA
    Chen the holy knight
    Far seer model

    Tell me that isn't DotA, yeah different spells, but they're 2 different games, but if implemented Would have same name for same model.
    Edit: When did we even get titles for builders.
    « Last Edit: October 07, 2008, 09:50:13 PM by Zen1400 » Logged

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    JayceJa
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    « Reply #8 on: October 07, 2008, 09:41:25 PM »

    first tower has 10 damage so 1.5 times makrura attack speed is same overall damage as basic makrura towers, which have 15 damage(unless im wrong) the range is the only real strong part

    the maxed tower has 25 times 1.5 is 37.5, makrura's max towers do 40 if I'm not wrong
    the towers aren't strong they just are massive range, this race will be imba solely because large range means mass walls and mass towers behind, making very large, or double bases, broken

    either nerf the damage a bit and it will end up farming all game like troll, or nerf the range a little
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    I.D.A.K-Mayhem.
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    startthaparty22
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    « Reply #9 on: October 08, 2008, 09:51:54 AM »

    first tower has 10 damage so 1.5 times makrura attack speed is same overall damage as basic makrura towers, which have 15 damage(unless im wrong) the range is the only real strong part

    the maxed tower has 25 times 1.5 is 37.5, makrura's max towers do 40 if I'm not wrong
    the towers aren't strong they just are massive range, this race will be imba solely because large range means mass walls and mass towers behind, making very large, or double bases, broken

    either nerf the damage a bit and it will end up farming all game like troll, or nerf the range a little

    Yes i was not sure about the specifications on range, so i just put 1500. I would say 1200 or  even 1000 would be alright?
    Builder Name: Chen
    Title: Farseer
    And willing to bet it uses far seer model
    DotA
    Chen the holy knight
    Far seer model

    Tell me that isn't DotA, yeah different spells, but they're 2 different games, but if implemented Would have same name for same model.

    The only reason I put chen as his name in there was because it was the only name i could think of, etc.

    « Last Edit: October 08, 2008, 10:09:21 AM by I.D.A.K-Mayhem. » Logged

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    eLK.
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    « Reply #10 on: October 08, 2008, 02:49:48 PM »

    You realize that this would completely obliterate the gnoll's ward, right? I mean... he can cast it from pretty much anywhere, it reveals way more, it lasts longer, and it has a way shorter cooldown.

    =\
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    « Reply #11 on: October 08, 2008, 03:32:23 PM »

    first tower has 10 damage so 1.5 times makrura attack speed is same overall damage as basic makrura towers, which have 15 damage(unless im wrong) the range is the only real strong part

    the maxed tower has 25 times 1.5 is 37.5, makrura's max towers do 40 if I'm not wrong
    the towers aren't strong they just are massive range, this race will be imba solely because large range means mass walls and mass towers behind, making very large, or double bases, broken

    either nerf the damage a bit and it will end up farming all game like troll, or nerf the range a little

    Yes i was not sure about the specifications on range, so i just put 1500. I would say 1200 or  even 1000 would be alright?
    Builder Name: Chen
    Title: Farseer
    And willing to bet it uses far seer model
    DotA
    Chen the holy knight
    Far seer model

    Tell me that isn't DotA, yeah different spells, but they're 2 different games, but if implemented Would have same name for same model.
    The only reason I put chen as his name in there was because it was the only name i could think of, etc.

    Mak towers have 1k range last time I checked.  And yes, double bases pwn!  When I play mak, I base 1.5 times as far as everyone else so that when titan finally breaks the walls, I can still sit back and kill him.  If mak had 1.5k range, I would stop even making walls.  Maybe a shelter, but that's it!  And yes, I might even base in the open with only the smallest choke point!

    Only heroes get titles.

    10 seconds is too long for that cd.  Make it 1 or .5.  That way you only see if the titan is there, not be able to kill him as he ww out of a base!
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    shruti
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    « Reply #12 on: October 08, 2008, 03:52:40 PM »

    Good supporter.

    far ranged supporter for that matter. Gnolls sentry is only 6 seconds i think. Think about it.. a wwed titan. Just use your far sight at ANY BASE under siege. Kindof imba dont you think?
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    « Reply #13 on: October 08, 2008, 04:04:34 PM »

    Think about it.. a wwed titan. Just use your far sight at ANY BASE under siege. Kindof imba dont you think?
    Yes.

    Mak towers have 1k range last time I checked. 
    1050 range.
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    JayceJa
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    « Reply #14 on: October 08, 2008, 08:54:39 PM »

    rework the reveal and make the towers range scaled, the towers are weaker at maxed level, so 1500 range there might be fine, but for lower leveled towers maybe 900/1100/1300, or you could raise the damage a little, so that megas have 30 damage with slightly lower speed, makrura's have 45 with electricity i think, so the dps would be slightly lower then lower the range to say 700/800/900/1000, but add a range increase like murloc has.

    the reveal needs to be reworked, perhaps if it didn't reveal invisible units, or if it had a limited cast range and lesser duration
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    I.D.A.K-Mayhem.
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    startthaparty22
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    « Reply #15 on: October 09, 2008, 10:01:09 AM »

    rework the reveal and make the towers range scaled, the towers are weaker at maxed level, so 1500 range there might be fine, but for lower leveled towers maybe 900/1100/1300, or you could raise the damage a little, so that megas have 30 damage with slightly lower speed, makrura's have 45 with electricity i think, so the dps would be slightly lower then lower the range to say 700/800/900/1000, but add a range increase like murloc has.

    the reveal needs to be reworked, perhaps if it didn't reveal invisible units, or if it had a limited cast range and lesser duration

    fixed.

    Range at beginning towers is now 900, and scales by 200 each upgrade, and stops at 1300. Super attack stops at 1300 also.

    Good supporter.

    far ranged supporter for that matter. Gnolls sentry is only 6 seconds i think. Think about it.. a wwed titan. Just use your far sight at ANY BASE under siege. Kindof imba dont you think?

    You realize that this would completely obliterate the gnoll's ward, right? I mean... he can cast it from pretty much anywhere, it reveals way more, it lasts longer, and it has a way shorter cooldown.

    =\

    fixed.

    Now reveals only 1500 aoe and does NOT reveal invisble units. cooldown upped to 50 and lasts only 8 seconds ( same as gnoll sentry i believe)

    Edit: Better? no? feeback please
    « Last Edit: October 09, 2008, 10:07:34 AM by I.D.A.K-Mayhem. » Logged

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    « Reply #16 on: October 09, 2008, 09:29:08 PM »

    What good is reveal if you can't see invisible units... Besides scouting the map for a potential kill for a nature/demon army, which a speed turtle can do quite easily.

    1300 is still quit high range, and super towers with 1300 range... seems imba. Mak requires a merch for 1000 range.
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    shruti
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    « Reply #17 on: October 09, 2008, 09:37:04 PM »

    I just say this Builders spell is imba if it CAN see invis..
    And striker is right. Maybe the sight would be a little useful if at the gold mine and the titan has no ww. Once you dont see him, then pearl from the general direction the titan is foromm...
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    « Reply #18 on: October 09, 2008, 11:13:10 PM »

    the idea seems alot more balanced now, it still seems like its a very doublebase oriented builder with high range towers and weaker walls though, not always a bad thing, but perhaps make the harvesters cost 5 food and harvest slightly slower than normal, that way they take a little more space, limiting the double basing capacity a little bit, or something like that
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    I.D.A.K-Mayhem.
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    « Reply #19 on: October 10, 2008, 07:36:23 AM »

    rework the reveal and make the towers range scaled, the towers are weaker at maxed level, so 1500 range there might be fine, but for lower leveled towers maybe 900/1100/1300, or you could raise the damage a little, so that megas have 30 damage with slightly lower speed, makrura's have 45 with electricity i think, so the dps would be slightly lower then lower the range to say 700/800/900/1000, but add a range increase like murloc has.

    the reveal needs to be reworked, perhaps if it didn't reveal invisible units, or if it had a limited cast range and lesser duration

    fixed.

    Range at beginning towers is now 900, and scales by 200 each upgrade, and stops at 1300. Super attack stops at 1300 also.

    Good supporter.

    far ranged supporter for that matter. Gnolls sentry is only 6 seconds i think. Think about it.. a wwed titan. Just use your far sight at ANY BASE under siege. Kindof imba dont you think?

    You realize that this would completely obliterate the gnoll's ward, right? I mean... he can cast it from pretty much anywhere, it reveals way more, it lasts longer, and it has a way shorter cooldown.

    =\

    fixed.

    Now reveals only 1500 aoe and does NOT reveal invisble units. cooldown upped to 50 and lasts only 8 seconds ( same as gnoll sentry i believe)

    Edit: Better? no? feeback please
    the idea seems alot more balanced now, it still seems like its a very doublebase oriented builder with high range towers and weaker walls though, not always a bad thing, but perhaps make the harvesters cost 5 food and harvest slightly slower than normal, that way they take a little more space, limiting the double basing capacity a little bit, or something like that

    builder space lowered to 5 food. far sight back down to 40 cd, since it cant reveal invisible units, i thought, why not make it a little bit less useless?

    tower range nerfed down to 100 range increase each upgrade starting at 900 and stopping at 1100.

    comments? feedback?
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    « Reply #20 on: October 10, 2008, 07:58:12 AM »

    looking good now, the only problem i see with it is the idea of the farseer itself as the theme, doesn't really suit the theme of island defense though this is not a real problem, as well as the tower names, why not simply name them scout/enhanced scout/super scout/mega scout towers? again this is all cosmetic, as far as the concept and numbers go its fine
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    « Reply #21 on: October 12, 2008, 07:25:01 AM »

    looking good now, the only problem i see with it is the idea of the farseer itself as the theme, doesn't really suit the theme of island defense though this is not a real problem, as well as the tower names, why not simply name them scout/enhanced scout/super scout/mega scout towers? again this is all cosmetic, as far as the concept and numbers go its fine

    I agree with this statement.  maybe a skin like draenei farseer or some kind of neutral creep, just to keep with the theme of the island.(excluding tauren, nat, troll, and mur which are accossiated with races Smiley )
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    « Reply #22 on: May 24, 2010, 11:59:30 AM »

    Builder Name: Chen
    Title: Farseer

    Farseer: A builder specialized with providing insight. Can reveal places on the map and teleport to different allied buildings

    Stats

    HP:300
    MP:0
    Movement Speed:normal
    Damage:125-125
      Type: peircing
    Armor:
      Type:normal

    Abilities

    Far Sight
      Gives vision to a target location on the map. 1500 AOE. Does NOT reveal invisible units. Lasts 8 seconds. 40 second cooldown.

    Teleport
      Teleports the builder to an allied building anywhere on the map. 360 second cooldown.
      Buildings

      Scout Barrier

        Orc-Style builder. 250 hp wall with 5 armor. Can be upgraded into Fortified barrier, which houses 500 hp and 15 armor. Non-attacking.

      Orc Burrow

        Provides 25 food. 200 hp. Can attack, 20-20 piercing damage, 2 armor, normal.
      Scout Tower

        Beginning attack tower. requires 100 lumber to build. Starts with 10-10 piercing damage but very fast attack rate (about 1.5 times as fast as makura) and 900 attack range. Can be upgraded into Watch tower, at the cost of 150 lumber, deals 20-20 piercing damage. Same attack rate but 1000 range. Can be upgraded again into Arrow tower at the cost of 250 lumber, deals 25-25 piercing damage. Same attack rate, but 1100 range. With Merchant, can be upgraded into Super Arrow tower, costs 500 lumber and deals 35-35 piercing damage with slight IAS nerf and same range as Arrow tower.
      Merchant
        Speaks for itself

      Additional information:

      Types of harvester: peon. 1 lumber per hit.  5 food cost

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