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Author Topic: Local Code  (Read 754 times)
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Storyyeller
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« on: October 04, 2008, 02:51:27 PM »

Does anyone have a complete list of what you can do in local code without causing a desync?
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Tse
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« Reply #1 on: October 10, 2008, 02:41:07 PM »

Creating handles after a
Code:
if GetLocalPlayer() == insertplayerhere then
...
is a bad idea. Some terrain deformations can cause desyncs on macs, same with GetLocationZ.

-Does this count as thread necromancy or just successful CPR?
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Storyyeller
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« Reply #2 on: October 19, 2008, 04:31:19 PM »

Unfortunately, that doesn't actually answer my question

Thanks anyway

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ClicketyClick
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« Reply #3 on: March 27, 2009, 10:02:16 AM »

Does anyone have a complete list of what you can do in local code without causing a desync?
not rly
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PDBAZ!!!
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