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Author Topic: Solarius <Titan of Light>  (Read 1477 times)
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Ice_Defender
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« on: October 01, 2008, 08:10:09 PM »

Colors and other things will be added, just wait


Solarius
Titan of Light
The legendary titan of light depends deeply upon the sun or the moon for his abilities.  At daytime, he's reign is vast and deadly but greatly weakened at night
Stats
40 STR
20 AGI
60 INT
Damage: 60-60
Armor: 10
Movement speed: Default + Webbed Feet speed
Attack speed: Default


Being of Light
<Passive>

Being made of light, during daylight Solarius gains 5 hp every second.  All his attack on building during daylight will do 25% more damage but drains 5 mana per hit.  Each time Solarius hits a unit, the unit will be effected by Blinding Light, slowing the unit down.

Grounding Light
<AoE target, slow area effect>

The titan focuses the light energy on the ground in a 300 radius around him, any units within the range will be silenced for 3 seconds and slowed slightly, any structures in the area will have their armor decreased by 2 for 5 seconds and attack reduced by 5%
Costs: 200 mana
30 second cooldown

Sun’s Void
<Windwalk>

Daytime: Using the rays from the sun, Solarius can stay invisible as long as the sun is up.
200 mana and 5 mana per second while in invisible
60 second cooldown

Nighttime: Using the light from the moon, the titan turns himself invisible for 30seconds.
300mana
60second cooldown

Sunflare
<Target Heal>

Gathers the energy of the sun during the day and moon during the night, healing the titan for an amount depending on the time of the day
Level 1: 400
Level 2: 525
Level 3: 650
Level 4: 775
Morning: +50
Noon: +100
Afternoon: +50
Rest of the day: +25
Costs: 250 mana
10 second cooldown


Searing Light
<Click activited >

Infuses the titan with bright heated light for five seconds, damaging everything around him in a 500 radius for:
Level 1: 30
Level 2: 40
Level 3:50
Per second.  Uses more mana at night.
Costs: 300 mana during the day
Costs: 450 mana during the night
20 second cooldown


Solar Wrath
<Ultimate>

Consuming most of the titan’s mana, the titan splits himself into three beings of light: Mighty, Vengeful, and Holy. The beings last until it is night.  The titan can only die in this form if all three beings are destroyed.  The 3 beings cannot carry items and each have their separate spells.  This spell cannot be cast at night.
Requires Level 12
Costs: 75% mana base
Cooldown: The night

Solarius the Mighty
5000 hp
200 damage
25 armor

Spells:

Sun’s Roar
<Click Actived>

The sun’s power shines though Solarius, giving him an added 10% attack speed and 20% damage for 10 seconds
60 seconds cooldown

Incinerate
<Passive>

Cloaks Solarius the Mighty in burning sun, dealing 5 damage to all units and builders around him every second

Intense Heat
<Click Targetted>

Wraped a friendly target with sunlight, increasing armor by 10 and hp by 1000 but slowing movement and attack speed by 20% for 10 seconds

Sun’s Void
<Windwalk>

Using the power of the sun, the Mighty hides himself in the rays, staying invisible for 20 seconds.
Lasts 20 seconds
90 second cooldown


Solarius the Vengeful
2000 hp
2000 mana
50 damage
15 armor

Spells:

Sunlight
<Target Activited>

The Vengeful calls down a pillar of light, damages an enemy unit and every enemy unit around the targeted unit for 200 damage, 500 range cast.
Costs: 300 mana
10 second cooldown

Energy Flare
<Click Activated>

Combusting a huge amount of energy, the Vengeful can see everything within a 1000 radius of himself.  Also reveals invisible units. Lasts 20 seconds.
Costs: 750 mana
60 second cooldown

Divine Protection
<Click Acticated>

Cloaks the Vengeful in an impenetrable shield for 3 seconds and increases speed by 50%.  During this time, Vengeful cannot attack or be attacked but can cast spells.
Costs: 500 mana
60 second cooldown

Solar Movement
<Click Activited>

Using the power of the sun, Vengeful will try to teleport himself and 2 other units around him to targeted ally building.
Costs: 1500 mana
Cast time: 5 seconds
180 second cooldown

Solarius the Holy
2000 hp
2000 mana
50 damage
10 armor

Sunny Regrowth
<Passive>

The Holy and every unit in a 500 radius of him regens 5 hp per second and 5 mana per second

Holy Light
<Unit Targeted>

The holy calls forth light to bathe a friendly unit in light, gaining 400 hp.
Morning: +300
Noon: +350
Afternoon: +300
Costs: 300 mana
Cast time: Instant
10 second cooldown

Holy Ward
<Area Targeted>

The Holy calls forth a ward of pure light, healing any friendly units around the ward.
Costs: 300 mana
60 second cooldown

Light’s Strength
<Unit Targeted>

The Holy infuses light on a friendly target, increases hp by 500 and damage by 50, lasts 20 seconds
30 second cooldown


Minions [Incomplete]
Names: TBA
Stats: TBA

Lesser Being of Light
<Passive>
Being a lesser being of light, the minion can function well in both night and day time, any attack they deal will affect the target with Blinding Light, slowing the unit down.

Lighted Grounds
<Click Activated>
The minion uses light to heat the ground in a 300 radius around him, any friendly unit inside the area will receive a health regen of 25 per second for 5 seconds and heals the minion himself for
Level 1: 425
Level 2:550
Level 3:675
Level 4:800
Any enemy units within the area will also get effected and lose 10 hp per second as long as he's inside the ground.  Effect lasts 10 seconds
Costs: 250 mana
10 second cooldown

Solar Beam
<Area Targeted>
The minion focuses his energy on an area within 500 range of himself, anything caught within 100 range of target will be damaged for:
Level 1: 100
Level 2: 140
Level 3: 180
Costs: 300 mana
30 second cooldown

Channel Light
<Channeled Spell>
Focusing the sun’s light on the minion, the minion is able to make a simulation of noon, turning the time of the day to noon for as long as the minion has mana.  While channeling the minion cannot regen mana, cannot regen hp, have no armor.
Costs: 50 mana every second
90 second cooldown

Core of Energy
<Ultimate, Click Activated>
Focuses light to the core of the minion, causing it to change.  The lighted power increases damage by 100, hp by 1000, and armor by 5.  But the power is so condensed that is also weakens the minion, reducing attack speed by 10%, movement speed by 30%.  The light also infects heavy damage on the user, the minion loses 5 hp per second.  The energy disappears after the use of 30 seconds
Costs: 400 mana
90 second cooldown
[Might be changed, I want something other then rage]
« Last Edit: October 10, 2008, 12:58:07 AM by Ice_Defender » Logged

JayceJa
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« Reply #1 on: October 01, 2008, 08:46:12 PM »

minions?

i personally don't like this at all, demonicus is more powerful during the nighttime, but not by much, his hide and regen are only things affected

this titan is pretty much useless in the nighttime meaning if someone starts basing you have to wait till day to siege it by which time it will have grown

ignoring the numbers attached, the ultimates an interesting skill, as is the nuke, the unstable heal is crap, reduces your optimal siegeing time to 2-3 out of 24 hours(in game)

in my opinion you should rethink this titan removing alot of the daytime dependence, and leave it only a little bit
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Zen1400
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« Reply #2 on: October 01, 2008, 08:46:34 PM »

Did a quick over view, he needs a nuke. Seems liek a very interesting idea.
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The Farmer
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« Reply #3 on: October 01, 2008, 09:01:48 PM »

He has a nuke

I want this titan to be more dependant in day time, more so then Demo at night, but finding ways to do so is hard, I'll see if I can fix some things up

And the numbers can be fixed

Made heal and nuke usable during the night but still day-dependant

His ulti splits himself into a healer, a caster, and a tank/dps
« Last Edit: October 01, 2008, 09:12:50 PM by Ice_Defender » Logged

Striker
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« Reply #4 on: October 01, 2008, 11:09:04 PM »

This concept reminds me alot like Night Stalker in Dota. I would imagine that you would go rape bases while it's day time, then at night you would farm. Although the time there is to siege is very limited lategame, since if theres only bases left, it does limit your sieging skills alot.

Maybe having a minion skill changing night into day or something would be interesting.
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Ice_Defender
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« Reply #5 on: October 01, 2008, 11:46:09 PM »

Although the time there is to siege is very limited lategame, since if theres only bases left, it does limit your sieging skills alot.
Not really, it's like demo, but at daytime
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Zen1400
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« Reply #6 on: October 01, 2008, 11:49:25 PM »

Let me make myself more clear, it seems there is no nuke for the main Titan before he gets his ult.

Also isn't 100 int really high as in lvl 14 high.
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The Farmer
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« Reply #7 on: October 01, 2008, 11:55:17 PM »

Let me make myself more clear, it seems there is no nuke for the main Titan before he gets his ult.

Searing Light
<Click activited >

Infuses the titan with bright heated light for five seconds, damaging everything around him in a 500 radius for:
Level 1: 30
Level 2: 40
Level 3:50
Per second.  Uses more mana at night due the the low level of light the moon gives.
Costs: 300 mana during the day
Costs: 600 mana during the night
20 second cooldown


Also isn't 100 int really high as in lvl 14 high.
It's starting stats
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JayceJa
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« Reply #8 on: October 02, 2008, 12:50:42 AM »

he meant that 100 int is as good as lvl 14 and that he starts with that much hence IMBA, he does have a nuke, with a 500 range, its good for killing holed in builders with massive damage, but bad for nuking builders in bases
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Ice_Defender
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« Reply #9 on: October 02, 2008, 12:58:31 AM »

Again, numbers can be changed, and there are titans whos nuke cannot nuke builders in bases, grant, breez (not much)
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JayceJa
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« Reply #10 on: October 02, 2008, 02:00:20 AM »

again show us what the minions are then, both breeze and granites minis have awesome aoe nukes, you can easily make up for his nuke the same way. so far i like the a lot of the ideas in it, just not the whole day dependency, at least not as extreme as you make it
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eLK.
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« Reply #11 on: October 02, 2008, 04:39:16 AM »

The concept of day and night is just retarded, sorry to say. I really, really hate this idea. I don't even like Demo being only allowed to turn invis at night. =\
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« Reply #12 on: October 02, 2008, 08:02:21 AM »

In the past 5 suggestions for titan, most of them have aoe nuke or invisiblity reveal. Think of something new!
Stop hating on satyrs!
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« Reply #13 on: October 02, 2008, 03:19:26 PM »

Spam (Double Post).
« Last Edit: October 03, 2008, 11:32:26 AM by Lord_Kamakazie » Logged

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« Reply #14 on: October 02, 2008, 09:01:43 PM »

In the past 5 suggestions for titan, most of them have aoe nuke or invisiblity reveal. Think of something new!
Stop hating on satyrs!
As you wish, but the nuke stays the same, the nuke isn't anti-sat, it's to feed off workers

As for minions, I'm thinking about making it so it'll make the titan less day-independant

Grounding Light changed to decrease armor


Added some things to minion, still incomplete
« Last Edit: October 03, 2008, 11:32:39 AM by Lord_Kamakazie » Logged

Striker
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« Reply #15 on: October 02, 2008, 09:09:23 PM »

With that minion you made this titan completely OP. Camp Minion at gold mound and turn on channel light.
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islandDer
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« Reply #16 on: October 05, 2008, 03:02:05 PM »

I really like the model for titan, but what's the minion model.  Also, lots of the skills need to be rethought ... the whole day/night thing just isn't fair.  It's not what island defense is supposed to be.
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« Reply #17 on: October 05, 2008, 03:28:30 PM »

 Maybe give the minon a ult instead of rage to make night into day,
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« Reply #18 on: October 08, 2008, 09:09:36 PM »

Maybe give the minon a ult instead of rage to make night into day,
I did

And I'm trying to balence day/night but I like to keep it for day-ish
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« Reply #19 on: October 09, 2008, 11:25:56 AM »

 Well maybe you could suggest a item that does like what that moon stone (forgot the name,) that turns night into day temporarily, like how it makes night last longer or turns day into night for awhile.
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« Reply #20 on: October 09, 2008, 04:26:29 PM »

Spam (Double Post).
« Last Edit: October 10, 2008, 09:38:42 AM by Lord_Kamakazie » Logged

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« Reply #21 on: October 10, 2008, 12:55:31 AM »

First it's too weak, now it's too op

I'm still coming up with things to balence it out, gonna take a while

Ok I changed it, it does not rely on day time as much now, the minions might still need some modications
« Last Edit: October 10, 2008, 09:38:51 AM by Lord_Kamakazie » Logged

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« Reply #22 on: October 10, 2008, 09:59:49 AM »

The concept of day and night is just retarded, sorry to say. I really, really hate this idea. I don't even like Demo being only allowed to turn invis at night. =\

Yes it is extremely annoying especially when hes seiging on a base at night, and he has super regen spines. You're screwed unless you got gnoll trackers or some kind of reveal (gnoll sentry also)
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« Reply #23 on: October 12, 2008, 07:14:19 AM »

This is a great idea.  A few changes in #'s would be great, but other than that good job.  It's nice to see some good suggestions on the forums.
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« Reply #24 on: January 18, 2009, 08:39:46 AM »

you stole my regeneration ability concepts =(... or did you not know.... hmmmmmm *winks one then twice then both eyes then with penis*... hmmmm so did u take my idea or did you think it up? probably you though it up =3. a good spell for the heal is Imolliation(Active).
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