Colors and other things will be added, just wait
Solarius
Titan of Light
The legendary titan of light depends deeply upon the sun or the moon for his abilities. At daytime, he's reign is vast and deadly but greatly weakened at night
Stats
40 STR
20 AGI
60 INT
Damage: 60-60
Armor: 10
Movement speed: Default + Webbed Feet speed
Attack speed: Default
Being of Light<Passive>

Being made of light, during daylight Solarius gains 5 hp every second. All his attack on building during daylight will do 25% more damage but drains 5 mana per hit. Each time Solarius hits a unit, the unit will be effected by Blinding Light, slowing the unit down.
Grounding Light<AoE target, slow area effect>

The titan focuses the light energy on the ground in a 300 radius around him, any units within the range will be silenced for 3 seconds and slowed slightly, any structures in the area will have their armor decreased by 2 for 5 seconds and attack reduced by 5%
Costs: 200 mana
30 second cooldown
Sun’s Void<Windwalk>

Daytime: Using the rays from the sun, Solarius can stay invisible as long as the sun is up.
200 mana and 5 mana per second while in invisible
60 second cooldown
Nighttime: Using the light from the moon, the titan turns himself invisible for 30seconds.
300mana
60second cooldown
Sunflare<Target Heal>

Gathers the energy of the sun during the day and moon during the night, healing the titan for an amount depending on the time of the day
Level 1: 400
Level 2: 525
Level 3: 650
Level 4: 775
Morning: +50
Noon: +100
Afternoon: +50
Rest of the day: +25
Costs: 250 mana
10 second cooldown
Searing Light<Click activited >

Infuses the titan with bright heated light for five seconds, damaging everything around him in a 500 radius for:
Level 1: 30
Level 2: 40
Level 3:50
Per second. Uses more mana at night.
Costs: 300 mana during the day
Costs: 450 mana during the night
20 second cooldown
Solar Wrath<Ultimate>

Consuming most of the titan’s mana, the titan splits himself into three beings of light: Mighty, Vengeful, and Holy. The beings last until it is night. The titan can only die in this form if all three beings are destroyed. The 3 beings cannot carry items and each have their separate spells. This spell cannot be cast at night.
Requires Level 12
Costs: 75% mana base
Cooldown: The night
Solarius the Mighty5000 hp
200 damage
25 armor
Spells:
Sun’s Roar<Click Actived>

The sun’s power shines though Solarius, giving him an added 10% attack speed and 20% damage for 10 seconds
60 seconds cooldown
Incinerate<Passive>

Cloaks Solarius the Mighty in burning sun, dealing 5 damage to all units and builders around him every second
Intense Heat<Click Targetted>

Wraped a friendly target with sunlight, increasing armor by 10 and hp by 1000 but slowing movement and attack speed by 20% for 10 seconds
Sun’s Void<Windwalk>

Using the power of the sun, the Mighty hides himself in the rays, staying invisible for 20 seconds.
Lasts 20 seconds
90 second cooldown
Solarius the Vengeful2000 hp
2000 mana
50 damage
15 armor
Spells:
Sunlight<Target Activited>

The Vengeful calls down a pillar of light, damages an enemy unit and every enemy unit around the targeted unit for 200 damage, 500 range cast.
Costs: 300 mana
10 second cooldown
Energy Flare<Click Activated>

Combusting a huge amount of energy, the Vengeful can see everything within a 1000 radius of himself. Also reveals invisible units. Lasts 20 seconds.
Costs: 750 mana
60 second cooldown
Divine Protection<Click Acticated>

Cloaks the Vengeful in an impenetrable shield for 3 seconds and increases speed by 50%. During this time, Vengeful cannot attack or be attacked but can cast spells.
Costs: 500 mana
60 second cooldown
Solar Movement<Click Activited>

Using the power of the sun, Vengeful will try to teleport himself and 2 other units around him to targeted ally building.
Costs: 1500 mana
Cast time: 5 seconds
180 second cooldown
Solarius the Holy2000 hp
2000 mana
50 damage
10 armor
Sunny Regrowth<Passive>

The Holy and every unit in a 500 radius of him regens 5 hp per second and 5 mana per second
Holy Light<Unit Targeted>

The holy calls forth light to bathe a friendly unit in light, gaining 400 hp.
Morning: +300
Noon: +350
Afternoon: +300
Costs: 300 mana
Cast time: Instant
10 second cooldown
Holy Ward<Area Targeted>

The Holy calls forth a ward of pure light, healing any friendly units around the ward.
Costs: 300 mana
60 second cooldown
Light’s Strength<Unit Targeted>

The Holy infuses light on a friendly target, increases hp by 500 and damage by 50, lasts 20 seconds
30 second cooldown
Minions [Incomplete]
Names: TBA
Stats: TBA
Lesser Being of Light
<Passive>
Being a lesser being of light, the minion can function well in both night and day time, any attack they deal will affect the target with Blinding Light, slowing the unit down.
Lighted Grounds
<Click Activated>
The minion uses light to heat the ground in a 300 radius around him, any friendly unit inside the area will receive a health regen of 25 per second for 5 seconds and heals the minion himself for
Level 1: 425
Level 2:550
Level 3:675
Level 4:800
Any enemy units within the area will also get effected and lose 10 hp per second as long as he's inside the ground. Effect lasts 10 seconds
Costs: 250 mana
10 second cooldown
Solar Beam
<Area Targeted>
The minion focuses his energy on an area within 500 range of himself, anything caught within 100 range of target will be damaged for:
Level 1: 100
Level 2: 140
Level 3: 180
Costs: 300 mana
30 second cooldown
Channel Light
<Channeled Spell>
Focusing the sun’s light on the minion, the minion is able to make a simulation of noon, turning the time of the day to noon for as long as the minion has mana. While channeling the minion cannot regen mana, cannot regen hp, have no armor.
Costs: 50 mana every second
90 second cooldown
Core of Energy
<Ultimate, Click Activated>
Focuses light to the core of the minion, causing it to change. The lighted power increases damage by 100, hp by 1000, and armor by 5. But the power is so condensed that is also weakens the minion, reducing attack speed by 10%, movement speed by 30%. The light also infects heavy damage on the user, the minion loses 5 hp per second. The energy disappears after the use of 30 seconds
Costs: 400 mana
90 second cooldown
[Might be changed, I want something other then rage]