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Author Topic: Buffing titan...no  (Read 474 times)
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Ryld
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« on: October 25, 2011, 08:49:31 AM »

There are quite a few people on here and in pubs that say that titans need a buff... I say why? Titan has been buffed quite a lot actually. Starting with 5 extra gold is a big bonus as titan can now random and buy both a pearl and webbed feet. Plus fruit trees now give 2 gold which is a large buff as well, especially early game. Titan is fine overall  although a few still suck like Foss, Auda and Voltron. Actually there should be one titan buff, Voltron's needs to be buffed, make it more like a Moltenious or Lucid type of heal

If anything builders need to be nerfed.  Not all builders but the new ones dryad and huntress. I'm not sure how much gold huntress has to get to get her truesight skill but I know that it is much lower than 45 gold needed for a tracker which makes huntress a very powerful supporter early game as she can counter demonicus, foss and other titans ww.

I've said this many times before but panda's cyclone skill after he splits needs to be made punishable. If said panda is a team player and isn't concerned strictly with his own self-interest killing minions with a panda around is impossible. Putting the titan up for 3 seconds in the air gives that builder ample time to set up walls and escape and plenty of time for the panda to split up his 3 forms as well.

Not gonna put this in suggestions because nobody reads there, I was looking for discussion or criticism of these ideas. thakns
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Smygarn
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« Reply #1 on: October 25, 2011, 09:32:28 AM »

Because the learning curve of a titan may be steep, but the curve of builders in teamwork is far too steep. If builders decide so, they can early base and isolate any feed the titan would be able to acquire. The titans dont need a buff in the form of more damage or more hp, they need more initiative however so it is possible to undermine builder efforts and take the initiative to them before they can be ready, which is what a Titan is supposed to be doing. All he has right now is a pearl and innate scouting abilities, both of which cover very little in a 1vs10.

Doesnt help that builders can early base either, so buffing the ankh a bit might be an idea as well. You know, give the titan more hp when reincarnated, more damage benefits. He is after all going to decide whether to keep it or sell it for 15 gold in favor of something else.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
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theorchero
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« Reply #2 on: October 25, 2011, 02:16:07 PM »

I never keep the ankh, I always sell it, because early game it is far more practical for early pearl than attempt to keep the ankh which will probably be useless because builders will just wall you in anyway, and you wouldn't have nearly enough HP to survive long enough for a TP.

Titan needs a buff in these forms:

-Nerf the mother fucking builders holy shit.

-Get rid of that ungodly FR, make it activate if the titan is getting ridiculous amounts of XP but not before.

-Buff titan XP gain when out of the middle, reduce it in the middle (IE, more XP for fruits but less for walls.)
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Zen1400
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« Reply #3 on: October 25, 2011, 08:25:57 PM »

I was working on this awhile ago, but was too lazy to finish it, but here's my thoughts on some of the builders (this is from awhile ago, so some numbers might already be different)


Builders
  • Increase gold cd .5 (currently seems to be around 2 secs)
  • Increase EXP from shelters & fruits, decrease EXP from walls

Radio
  • Remove/greatly reduce time of nitro & increase cd

Morphling
  • Include bonus hp regen into his warrior form researches
  • Remove champion workers, but allow for 1 level of harvester training for workers

Mag
  • Return mag lumber rate to how it was, 25 for builder & 10 for pizzly.


The main thing is if you nerf the builders golding rating, it might give a good buff to titan since they won't give up as much gold as they normally would.
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theorchero
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« Reply #4 on: October 25, 2011, 11:33:26 PM »

why not give the mound an ability to deal 250 damage and stun 2.5 seconds in an aoe with a cooldown of 2 seconds?
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Neco
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« Reply #5 on: October 26, 2011, 01:05:29 AM »

why not give the mound an ability to deal 250 damage and stun 2.5 seconds in an aoe with a cooldown of 2 seconds?
I see what you did thar.
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theorchero
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« Reply #6 on: October 26, 2011, 01:51:52 PM »

why not give the mound an ability to deal 25 damage and stun 2.5 seconds in an aoe with a cooldown of 20 seconds?
I see what you did thar.
SHIT LOL

pro typo!
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sburnett21
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« Reply #7 on: October 26, 2011, 02:01:49 PM »

why not give the mound an ability to deal 25 damage and stun 2.5 seconds in an aoe with a cooldown of 20 seconds?
I see what you did thar.
SHIT LOL

pro typo!
haha, nah keep it how it was.. then all drenies instantly die.., and early game sats.. I'm starting to actually like this idea, when it was with the 250 dmg, and 2 sec cd
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Ryld
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« Reply #8 on: October 26, 2011, 03:11:49 PM »

forum fails

but I agree with zen's mag suggestion. Pizzly should get 10 wood like before and mag builder should get 25. Mags lumber income right now is too good while the builder is off golding
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Neco
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« Reply #9 on: October 26, 2011, 04:57:40 PM »

Then Mag needs something new that it can use its gold for while waiting for the lumber for better stuff (that was the boring part when lumbering was 10/25).

Suggestions?
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theorchero
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« Reply #10 on: October 26, 2011, 06:31:26 PM »

Then Mag needs something new that it can use its gold for while waiting for the lumber for better stuff (that was the boring part when lumbering was 10/25).

Suggestions?
better super towers.

why not give the mound an ability to deal 25 damage and stun 2.5 seconds in an aoe with a cooldown of 20 seconds?
I see what you did thar.
SHIT LOL

pro typo!
haha, nah keep it how it was.. then all drenies instantly die.., and early game sats.. I'm starting to actually like this idea, when it was with the 250 dmg, and 2 sec cd

You fail at detecting sarcasm.
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theorchero
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« Reply #11 on: October 26, 2011, 10:22:57 PM »

WHAT THE FUCK
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sburnett21
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« Reply #12 on: October 27, 2011, 05:14:50 AM »


why not give the mound an ability to deal 25 damage and stun 2.5 seconds in an aoe with a cooldown of 20 seconds?
I see what you did thar.
SHIT LOL

pro typo!
haha, nah keep it how it was.. then all drenies instantly die.., and early game sats.. I'm starting to actually like this idea, when it was with the 250 dmg, and 2 sec cd

You fail at detecting sarcasm.
And?
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You're also apperently an idiot.
Copying a certain arrangement of bytes in a manner dictated by other users isn't stealing.


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« Reply #13 on: October 27, 2011, 08:37:39 AM »

Then Mag needs something new that it can use its gold for while waiting for the lumber for better stuff (that was the boring part when lumbering was 10/25).

Suggestions?
make it 15/20  Shocked

But if mag never gets wood, why does demo keep the same? He needs wood, too just like mag needs it but demo doesn't get changed..?
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Ryld
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« Reply #14 on: October 27, 2011, 09:42:38 AM »

I think demo doesn't get changed b/c hes a more wood intensive builder. Walls costs 150 vs. 50 for mag, plus demo has to get early research to be of any use. Also demos generally go for double summons early if they can which is 3000 wood so wood is a big issue for demo. If we are looking to nerf demo's wood income maybe make the workers killable in 1 nuke as people have suggested
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Neco
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« Reply #15 on: October 27, 2011, 02:01:15 PM »

Demo has 3 workers and himself which lumber at a better rate than Mag and his Pizzly.

Demo's Walls are also stronger than Mags, so that point is pretty invalid from a defense point of view.
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« Reply #16 on: October 27, 2011, 02:40:35 PM »

Demon needs a buff. Like 2 balthasars. with 3 second stuns.
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Ryld
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« Reply #17 on: October 27, 2011, 07:35:28 PM »

Demo has 3 workers and himself which lumber at a better rate than Mag and his Pizzly.

Demo's Walls are also stronger than Mags, so that point is pretty invalid from a defense point of view.
Huh? I wasn't comparing the lumber rate of the 2 builders, I have seen people wanting to nerf demon's workers and the only way to do that would be make the workers more easily nukeable. And mags walls are stronger. You have the potential for fort aura plus walls have 100 more hp. Demo walls make a stronger early base but late/mid game mag walls much better
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Neco
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« Reply #18 on: October 27, 2011, 08:51:09 PM »

Walls costs 150 vs. 50 for mag
That was your original point, don't change it midway through Tongue.
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« Reply #19 on: October 27, 2011, 09:35:01 PM »

what should really concern us is that morph warrior needs his food sources back.


They can attack, and are thus a deadly weapon in his arsenal.
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Ryld
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« Reply #20 on: October 27, 2011, 09:45:32 PM »

Walls costs 150 vs. 50 for mag
That was your original point, don't change it midway through Tongue.
I was meaning that early game mag walls cheaper and demo uses wood up higher with the research and the high cost of walls whereas mag can just do unupped walls then deny them when titan attacks em. But yeah I prolly should have wrote that out  Afro
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Neco
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« Reply #21 on: October 27, 2011, 09:52:33 PM »

Walls costs 150 vs. 50 for mag
That was your original point, don't change it midway through Tongue.
I was meaning that early game mag walls cheaper and demo uses wood up higher with the research and the high cost of walls whereas mag can just do unupped walls then deny them when titan attacks em. But yeah I prolly should have wrote that out  Afro
Yeah, makes a whole lot more sense.

Maybe I (or someone else) should make a discussion topic for each builder in the Suggestions forum so we can get some pure talk about each builder seperately.
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« Reply #22 on: October 28, 2011, 07:38:47 PM »

Walls costs 150 vs. 50 for mag
That was your original point, don't change it midway through Tongue.
I was meaning that early game mag walls cheaper and demo uses wood up higher with the research and the high cost of walls whereas mag can just do unupped walls then deny them when titan attacks em. But yeah I prolly should have wrote that out  Afro
Yeah, makes a whole lot more sense.

Maybe I (or someone else) should make a discussion topic for each builder in the Suggestions forum so we can get some pure talk about each builder seperately.
indeed, every builder has their little issues which are pretty much ignored and dealt with mostly, but still should be fixed if not for convenience than for just plain decency.
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