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Author Topic: TS Bug  (Read 552 times)
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theorchero
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« on: October 04, 2011, 02:31:25 PM »

Quote
"Yeah, i'm pretty sure this is intended. It also does that with the mystic staff of the gods. It wouldn't be too fair not having to use your minion or titan's mana to pearl, and it would be plain cruel for it to cast wands on people, lol"

From frank, in the locked topic.

So if you can add MSOG to mound, how does it prevent TS?

Set sight range to 0 and use a dummy unit for sight?
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Frankjg
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« Reply #1 on: October 04, 2011, 03:23:04 PM »

I don't know if you can prevent things like that. The same kinda thing happens with a fog generator.
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Neco
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« Reply #2 on: October 04, 2011, 07:46:46 PM »

Uh... you can put any items that you want to in the mound, it just has -99999999 mana regen.

No?
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theorchero
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« Reply #3 on: October 04, 2011, 08:04:24 PM »

yes but does it prevent the true sight from msog?
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« Reply #4 on: October 04, 2011, 08:59:16 PM »

Oh, that's what TS means.

Is it really a problem?
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theorchero
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« Reply #5 on: October 04, 2011, 09:09:18 PM »

it can be, yes.
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13r4ndon
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« Reply #6 on: October 04, 2011, 09:31:52 PM »

Last time i tried regen pot on mound it worked, has something been changed? I'll try it again next time i titan anyway.

Yep it definitely still works, magic coral + regen pot = perm 250 mana to do whatever you want with. Mana goes away if you take coral out of course.
« Last Edit: October 04, 2011, 09:57:35 PM by 13r4ndon » Logged
Neco
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« Reply #7 on: October 04, 2011, 10:00:58 PM »

Strange, the degeneration should take care of that...

ZzzzzZzz.
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« Reply #8 on: October 05, 2011, 02:12:50 AM »

mound can use wc w/o mana
problem?
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theorchero
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« Reply #9 on: October 05, 2011, 01:50:50 PM »

mound can use wc w/o mana
problem?
!!

GOING TO ABUSE NOW.

*joins ID game*
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Frankjg
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« Reply #10 on: October 05, 2011, 03:14:18 PM »

mound can use wc w/o mana
problem?
Hmm... would the mound shadowmeld at night with a shadow catcher? Smiley
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theholysmighter
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« Reply #11 on: October 05, 2011, 04:02:35 PM »

i farted of excitement... than i remebered that i dont ply id anymore
 Keep your fail in General Chat.
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theorchero
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« Reply #12 on: October 05, 2011, 05:24:42 PM »

i farted of excitement... than i remebered that i dont ply id anymore
shut the hell up.



cause I said so.
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MuDDy_PaNDa
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« Reply #13 on: October 06, 2011, 05:46:20 AM »

That sounds like a fun bug.

You should leave it like that, i mean, if a titan wants to waste some gold on that, well let them do it.
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The MuDDy_PaNDa is a new animal. He has been created by the breeding of a panda and a makrura together. Their breeding had created a strange animal covered in mud.
theorchero
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« Reply #14 on: October 06, 2011, 02:22:28 PM »

That sounds like a fun bug.

You should leave it like that, i mean, if a titan wants to waste some gold on that, well let them do it.
yea, its actually a pretty cool idea. If titan can do that he can prevent early game golding if hes a lucky bastard XD
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burn
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« Reply #15 on: October 12, 2011, 01:40:51 PM »

Just found out that shadow catcher can be put in the mound of the 3.0.8e map to grant 350 mana, although it gives no mana regeneration although tooltips say it does, so probably means it doesn't give main titan mana regeneration either. Also, just noticed, for orc who says that msog is a great sieging item for it's cost, (from tooltips) shadow catcher is a worthy rival of giving 350 mana, mana regen (which msog does not give), 20 attack as well as extra ww(s)

Oh and similar to sat, if titan uses ww and wc or shadow catcher at the same time and hits something, it will only break the normal ww, although i don't know why a titan would pop both of them at the same time
« Last Edit: October 12, 2011, 01:45:09 PM by burn » Logged


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Neco
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« Reply #16 on: October 12, 2011, 04:07:01 PM »

MSotG does give mana regeneration, as does a magic coral. The mounds degeneration of mana takes care of that. However, for some odd reason blizzard decided that Regeneration Pots bypass any normal regeneration on a unit and are applied directly.
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theorchero
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« Reply #17 on: October 12, 2011, 05:18:28 PM »

so.. make it have negative mana?

or incapability of using items?

ps, Ik you cant have negative mana.
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« Reply #18 on: October 12, 2011, 09:21:48 PM »

MSotG does give mana regeneration, as does a magic coral. The mounds degeneration of mana takes care of that. However, for some odd reason blizzard decided that Regeneration Pots bypass any normal regeneration on a unit and are applied directly.

Oh okay, didn't know degeneration mana was implemented on 8e. since coral and msog was still dropped onto the ground. I believe msog tooltip doesn't have mana regen in the tooltip in versions 6e ~ 8e, not sure about betas.
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theorchero
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« Reply #19 on: October 12, 2011, 09:23:41 PM »

or add an item to it that clones the regen pot except virtually lasts forever that has negative regen. Ta-da!
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Neco
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« Reply #20 on: October 12, 2011, 09:50:03 PM »

Or just remove the titans mound all together, it'd solve a lot of problems in the long run.
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theorchero
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« Reply #21 on: October 12, 2011, 10:45:39 PM »

Or just remove the titans mound all together, it'd solve a lot of problems in the long run.
..nogold?

!1!!!!1!
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13r4ndon
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« Reply #22 on: October 12, 2011, 10:46:35 PM »

I think it would be better to simply remove the titan.
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theorchero
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« Reply #23 on: October 13, 2011, 01:38:46 PM »

yes, fixes all titan bugs in one!
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VAMPSI
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« Reply #24 on: October 13, 2011, 03:41:48 PM »

add only dota things because we got imagination
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