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Author Topic: Dryad overpowered, needs nerfing.  (Read 522 times)
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« on: September 05, 2011, 07:52:18 AM »

Currently the infusion / searing arrows + stage 10 or stage 7 towers are way too strong and it is near impossible to siege towers that has 69 damage base damage after GP (Not including infusion or searing arrows or w/e and extra golded from mid.

So basically what I am say is, once dryad gets 45g at mid or gp or mini kill, the titan is F.U.C.K.E.D


;TLDR Dryad needs nerfing.

-Burn
« Last Edit: September 05, 2011, 08:34:08 AM by burn » Logged


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« Reply #1 on: September 05, 2011, 08:03:04 AM »

Currently the infusion / searing arrows + stage 10 or stage 7 towers are way too strong and it is near impossible to siege towers that has 69 damage base damage after GP (Not including infusion or searing arrows or w/e and extra golded from mid.


;TLDR Dryad needs nerfing.

-Burn
dryad is shit before lvl 8, doesnt need a nerf, just kill her before.
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« Reply #2 on: September 05, 2011, 08:31:51 AM »

What about the part where you have BOTH options to use mana OR wood to ugprade towers?
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« Reply #3 on: September 05, 2011, 09:09:14 AM »

What about the part where you have BOTH options to use mana AND wood to ugprade towers?
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« Reply #4 on: September 05, 2011, 10:31:41 AM »

What about the part where you have BOTH options to use mana AND wood to ugprade towers?
he gathers less wood then other builders from what i remember.
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« Reply #5 on: September 05, 2011, 11:25:45 AM »

What about the part where you have BOTH options to use mana AND wood to ugprade towers?
he gathers less wood then other builders from what i remember.
Solution? Use mana until you're out of time and need the upgrade NOW. Then, use lumber. Plus there is always lumber pooling.
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« Reply #6 on: September 05, 2011, 12:15:39 PM »

Slower tower mana fill, ya?
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« Reply #7 on: September 05, 2011, 03:21:36 PM »

Would probably be better off giving them slightly more damage to start and slightly less in the end.
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« Reply #8 on: September 06, 2011, 11:31:59 PM »

Yes, i agree. at the moment it just seems like an improved version of pirate as every dryad i see just mass around 50 towers and 7-8 layers of walls on far right side, making the titan near-impossible to siege it. I have lost as breeze to these kind of bases. A lvl 9 breeze and around 6 minis with around 150 gold items can not defeat 45+ stage 7 towers with 10 layers of demo walls as a supporter. This is insane. Towers are too easily massed as a dryad due to not needing lumber to upgrade towers. Dryad bases are the only type of bases before GP that can beat me when i play breeze in a proper game.
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« Reply #9 on: September 07, 2011, 02:05:39 PM »

It seems that the basis around this builder was to kill it before it became too powerful, but with 9 other builders to worry about it's not always possible. Heck, just killing the various feed around the map can eat up time, and I'm even seeing full deny from pubs now believe it or not.

I suggest that all levels of the towers (aside from stage 1 of course) would have the autocast ability that the higher up towers have, and that the majority amount of damage dealt by the towers would come from said ability. This way, seiging the base would be detrimental to the progress of the base just like every other builder.
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« Reply #10 on: September 07, 2011, 03:58:24 PM »

Yes, i agree. at the moment it just seems like an improved version of pirate as every dryad i see just mass around 50 towers and 7-8 layers of walls on far right side, making the titan near-impossible to siege it. I have lost as breeze to these kind of bases. A lvl 9 breeze and around 6 minis with around 150 gold items can not defeat 45+ stage 7 towers with 10 layers of demo walls as a supporter. This is insane. Towers are too easily massed as a dryad due to not needing lumber to upgrade towers. Dryad bases are the only type of bases before GP that can beat me when i play breeze in a proper game.

The stage 10 towers are too strong, the stage 7 towers are about average, they should just cost more mana/lumber to upgrade at all levels so that the dyrad cannot base with full level 7s so early and cannot get full level 10s so quickly with 45 gold. And yeah you would have lost that game no matter what race my basing partner was because you were outplayed. Heres the replay if you would like to argue. http://replay.garena.com/view.php?id=4e67ea76cdfe7
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« Reply #11 on: September 07, 2011, 06:54:32 PM »

Yes, i agree. at the moment it just seems like an improved version of pirate as every dryad i see just mass around 50 towers and 7-8 layers of walls on far right side, making the titan near-impossible to siege it. I have lost as breeze to these kind of bases. A lvl 9 breeze and around 6 minis with around 150 gold items can not defeat 45+ stage 7 towers with 10 layers of demo walls as a supporter. This is insane. Towers are too easily massed as a dryad due to not needing lumber to upgrade towers. Dryad bases are the only type of bases before GP that can beat me when i play breeze in a proper game.

The stage 10 towers are too strong, the stage 7 towers are about average, they should just cost more mana/lumber to upgrade at all levels so that the dyrad cannot base with full level 7s so early and cannot get full level 10s so quickly with 45 gold. And yeah you would have lost that game no matter what race my basing partner was because you were outplayed. Heres the replay if you would like to argue. http://replay.garena.com/view.php?id=4e67ea76cdfe7

I don't know what happened that game, but the fact that there is no way to slow down the progress of the dryad upgrades is kind of a problem if you ask me. Other builders you can nuke workers, kill seeds, feed off walls, etc which either slows down their lumber rate or forces them to spend more lumber. With dryad, you can have a waller and just tower in every spot you can fit them and never worry about resources. I really like the idea of growing towers though, so I don't want that to change. It just needs some balancing.
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« Reply #12 on: September 07, 2011, 10:17:08 PM »

It takes like, 30 minutes to upgrade your towers to full just using mana...

But yes, the lumber upgrade cost needs to be more since I lessened it too much. The damage for 5-10 also needs to be tweaked somewhat.
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« Reply #13 on: September 07, 2011, 11:20:29 PM »

It takes like, 30 minutes to upgrade your towers to full just using mana...

But yes, the lumber upgrade cost needs to be more since I lessened it too much. The damage for 5-10 also needs to be tweaked somewhat.
Not with a hunter and his mana regen aura. I had like full megas in 15 minutes. Not consistently upgrading of course.
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« Reply #14 on: September 07, 2011, 11:36:27 PM »

Hmm, maybe that should be tweaked as well.
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« Reply #15 on: September 07, 2011, 11:41:31 PM »

Hello.
I as well see dryad race being unbalanced.
Their free tower growing is unique and nice addition, forcing titan to siege it early or lose.
Therefore current system of grown is unbalanced and broke.
What i would suggest is next:
1) Make growing automatically
2) Prevent dryad from getting stronger while being sieged
3) Increase day/night cycle speed
4) Balance tower strength
5) Prevent complete lumber ignorance
For second topic i'd attempt to release next ability -- automatically consume 3 mana from towers on each attack.
For third topic i'd notice current cycle speed: 300 seconds, which, in my opinion, should be dramatically reduced to 180 or either 120 seconds.
For fourth, i'd remove constant 25 range growth per stage, instead making following: 600/600/600/650/650/650/700/700/700/750
For fifth, i'd disallow grading to stage 4, stage 6, stage 7 and stage 8 without special research, costing about 1500 per level.
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« Reply #16 on: September 08, 2011, 12:55:47 AM »

The way i see it, it just just a better version of mak, because dryad can spam much more towers than mak can in a lower amount of time, the stage 7 towers are around ~775 range? and has more damage than mak super towers. mak super towers have around 800 range.

Sure, mak has tp and wall walk rewall, but dryad can just have 3 wall base with 50+ towers all reaching the front wall of a 6 wall base. The only downside to dryad is he is easily killed with his slow skill bugged (making the titan walk at max. speed. instead of lowering his speed.) and has and unreliable panic (wotw).
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« Reply #17 on: September 13, 2011, 03:06:56 PM »

The thing I hate about her is the hunters low cost mana aura..I mean in a few minutes you can upgrade most towers for 2k wood..
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« Reply #18 on: September 13, 2011, 03:27:49 PM »

The thing I hate about her is the hunters low cost mana aura..I mean in a few minutes you can upgrade most towers for 2k wood..
It was supposed to require a Merchant, but I must of left that requirement out.
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« Reply #19 on: September 28, 2011, 11:22:52 PM »

-Nerf mana aura down to .25 regen
-Leave it not requiring a merch
-Give it an advanced form with merch to give .75 regen
-Make orb take more mana
-Remove aura tree (her towers already have an orb, giving the tier 10 towers +10 damage on top of the orbs +10 is just ridiculous)
-Don't think her walls deserve an upgradable slow, having 30-30 is enough

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« Reply #20 on: September 29, 2011, 12:47:47 AM »

-Nerf mana aura down to .25 regen
-Leave it not requiring a merch
-Give it an advanced form with merch to give .75 regen
-Make orb take more mana
-Remove aura tree (her towers already have an orb, giving the tier 10 towers +10 damage on top of the orbs +10 is just ridiculous)
-Don't think her walls deserve an upgradable slow, having 30-30 is enough


This makes a lot of sense. On top of that, I would even consider increasing the food cost of the towers to 2. They can already be upgraded without lumber, so you can just tower from wall to wall, especially if you have a waller.
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« Reply #21 on: September 29, 2011, 01:13:22 AM »

...increasing the food cost of the towers to 2.
Not a bad idea at all.
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« Reply #22 on: September 29, 2011, 04:30:24 AM »

You see neco this forum is growin look at the newfag!
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