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Author Topic: 2 bugs i found!  (Read 302 times)
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CHA_Owner(NAMM)
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dragons pawn (if only they were in island d)


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« on: September 02, 2011, 07:59:59 PM »

first one is,

when panda switches back to its normal form you lose all attack dmg tomes that you purchased

second one is,

when you do froff mode it does not highlight on multiboard

ill post anymore i find good luck continuing it guys!
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MuDDy_PaNDa
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« Reply #1 on: September 02, 2011, 08:05:28 PM »

first one is,

when panda switches back to its normal form you lose all attack dmg tomes that you purchased

second one is,

when you do froff mode it does not highlight on multiboard

ill post anymore i find good luck continuing it guys!
please post it in the section associated with (devellopement, in the thread devellopement of 3.0.9)
Thank you for helping to find bugs.
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The MuDDy_PaNDa is a new animal. He has been created by the breeding of a panda and a makrura together. Their breeding had created a strange animal covered in mud.
Neco
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« Reply #2 on: September 02, 2011, 08:20:41 PM »

You purchase damage tomes on Panda? Weirdo. Seriously though, it should work since the modified ReplaceUnitBJ function adds tomes until the current hp is reached. I'll look into it.

Also, if you look closely at the feederboard it says "FR" not "FROFF". When you turn froff on (derp), the "FR" goes grey signifying that it is off. Amazing isn't it?
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Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
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dragons pawn (if only they were in island d)


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« Reply #3 on: September 07, 2011, 02:12:56 PM »

lol well the froff thing was just me not thinking but none the less the panda did lose his dmg tomes ^^
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Frankjg
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« Reply #4 on: September 07, 2011, 03:27:40 PM »

tomes in ID must be very frustrating for editors, lol
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theorchero
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« Reply #5 on: October 12, 2011, 10:49:41 PM »

tomes in ID must be very frustrating for editors, lol
not that complicated..

you have damage tomes as items (or can u use them as builders now?) replace as tome if its a titan/hunter
then have a trigger to edit a variable array recording the damage for the unit in case of transformations.

simplified, anyway.

Simple, but intricate.
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Neco
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« Reply #6 on: October 12, 2011, 11:47:57 PM »

If only it was that easy.
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Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
theorchero
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« Reply #7 on: October 13, 2011, 01:37:13 PM »

hmn?

I'm not very informed on how ID is coded, but apart from any other unforeseeable circumstances, it should be that simple.
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