Island Defense
May 24, 2012, 12:32:15 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: not so new version:  3.0.6G4, 3.0.8d
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Suggestions for next version.  (Read 194 times)
0 Members and 1 Guest are viewing this topic.
burn
Spearloc
***

Karma: +3/-10
Posts: 223


C:

BurnExplicit@gmail.com C: C:
View Profile WWW
« on: September 02, 2011, 07:12:45 PM »

Currently for panda's "Split" :



1) Storm, Fire & Earth Gives 1g each
2) They Gives a lot of exp (3.0.8e) or none at all (3.0.9B)
3) Split forms last 60 seconds (3.0.8e) or 20 seconds (3.0.9B)
4) When killed in split, panda's minion appears in middle.

Suggestion for next version:

1) Give storm +5g, Earth +3g, Fire +2g (10g)
2) Give Storm:Earth:Fire a 5:3:2 ratio of exp distribution equal to a normal builder's exp. rate upon death.
3) I know this is "wc3 mechanics", but maybe there is a way of changing the spot where it always spawns by triggering it with the destination spot where a panda dies, or leaver dies (Leaver glitch bug). (i saw that every time a panda dies in split it spawns top right shop.)

Now when titan kills the elements he will have his share of the +10g and -exp after killing storm, and spawn at his place of death.

PS: Also, a way to deeply improve panda would be giving him fruit trees / mana pools for easy mid-trapping without having to use towers to trap mini @ mid, which is really lumber costly.

Any further suggestions or constructive criticism will be duly noted and taken into consideration.

Flaming wil l... Simply be ignored.

Cheers,
Burn
« Last Edit: September 02, 2011, 07:48:08 PM by burn » Logged


(>' ')>                     Gµïdé †ø Wå|| Wå|kïñg                    <(' '<)
Clan BTI Represent: http://bit.ly/wVgiAu
Lol'd.
Get burnt.
MuDDy_PaNDa
Titan of the Abyss
******

Karma: +15/-37
Posts: 1495



View Profile
« Reply #1 on: September 02, 2011, 08:09:34 PM »

Currently for panda's "Split" :



1) Storm, Fire & Earth Gives 1g each
2) They Gives a lot of exp (3.0.8e) or none at all (3.0.9B)
3) Split forms last 60 seconds (3.0.8e) or 20 seconds (3.0.9B)
4) When killed in split, panda's minion appears in middle.

Suggestion for next version:

1) Give storm +5g, Earth +3g, Fire +2g (10g)
2) Give Storm:Earth:Fire a 5:3:2 ratio of exp distribution equal to a normal builder's exp. rate upon death.
3) I know this is "wc3 mechanics", but maybe there is a way of changing the spot where it always spawns by triggering it with the destination spot where a panda dies, or leaver dies (Leaver glitch bug). (i saw that every time a panda dies in split it spawns top right shop.)

Now when titan kills the elements he will have his share of the +10g and -exp after killing storm, and spawn at his place of death.

PS: Also, a way to deeply improve panda would be giving him fruit trees / mana pools for easy mid-trapping without having to use towers to trap mini @ mid, which is really lumber costly.

Any further suggestions or constructive criticism will be duly noted and taken into consideration.

Flaming wil l... Simply be ignored.

Cheers,
Burn
holy shit, giving fucking 10g to the extra 15 gold to killing... would make this extremely imbalanced.
Plus the xp? are you fucking kidding me?
no other builder gives gold with an escape, it would be completely unbalanced. Honestly, i would say fuck wind, go for earth and fire when he splits.
free 5 gold + free xp? hell yah.

Way too imbalanced.
Logged




The MuDDy_PaNDa is a new animal. He has been created by the breeding of a panda and a makrura together. Their breeding had created a strange animal covered in mud.
Neco
Self Proclaimed AFK-King
Map Editor
Titanious Minion
*****

Karma: +21/-21
Posts: 985


Tired of your shit

fallingground@live.com
View Profile WWW Email
« Reply #2 on: September 02, 2011, 08:17:14 PM »

In 3.0.9 Beta, the panda dies where the last panda dies (minion spawns there).

You also get the 15g from killing the builder (the last one).

Invalid thread is invalid?
Logged


Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
burn
Spearloc
***

Karma: +3/-10
Posts: 223


C:

BurnExplicit@gmail.com C: C:
View Profile WWW
« Reply #3 on: September 02, 2011, 08:29:30 PM »

@ muddy_panda: 2 second cyclone isnt enough to escape? noobs will be noobs.
@neco: o ok, thanks lol, havent played latest version lately, but wat about the panda exp per death issue?
Logged


(>' ')>                     Gµïdé †ø Wå|| Wå|kïñg                    <(' '<)
Clan BTI Represent: http://bit.ly/wVgiAu
Lol'd.
Get burnt.
Neco
Self Proclaimed AFK-King
Map Editor
Titanious Minion
*****

Karma: +21/-21
Posts: 985


Tired of your shit

fallingground@live.com
View Profile WWW Email
« Reply #4 on: September 02, 2011, 09:19:25 PM »

Is it an issue? I mean you still get exp if you kill them all (since the main builder dies = exp).

I don't know if they should each give exp since, as mentioned by MuDDy, no other builders escapes give exp. By that token however, no other builders have similar abilities.

Put a poll up and see what happens if you'd like.
Logged


Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
Striker
Titanious Minion
*****

Karma: +20/-18
Posts: 663


View Profile
« Reply #5 on: September 02, 2011, 11:20:23 PM »

I'm for Storm giving extra gold and exp. Earth and Fire should be the same exp as a worker.
Logged


Best Sig ever
turbo
Beta Tester
Titan of the Abyss
*

Karma: +29/-25
Posts: 1756


View Profile
« Reply #6 on: September 04, 2011, 02:32:46 PM »

For the minion bug, why not just throw up a simple trigger that detects if the panda was killed in the last x seconds when mini spawned and teleport that fuck to the middle. To stop it from teleporting everyone assign a value to panda's death (int pandadies = 1(not sure how it works in vJASS)).
« Last Edit: September 04, 2011, 07:32:55 PM by turbo » Logged


Quote from: Playerof
I am officialy an IDIOT!!!!! Tongue
Quote from: Playerof date=1289822009
twas hit straight in the eye by a cock
Quote
[23:52:51] Lazure : Thank you.
[23:52:59] Lazure : I love being a slut :O
burn
Spearloc
***

Karma: +3/-10
Posts: 223


C:

BurnExplicit@gmail.com C: C:
View Profile WWW
« Reply #7 on: September 04, 2011, 02:58:16 PM »

For the split thing, why not just throw up a simple trigger that detects if the panda was killed in the last x seconds when mini spawned and teleport that fuck to the middle. To stop it from teleporting everyone assign a value to panda's death (int pandadies = 1(not sure how it works in vJASS)).

Turbo, as mentioned as Neco's above post, that issue has been resolved.
Logged


(>' ')>                     Gµïdé †ø Wå|| Wå|kïñg                    <(' '<)
Clan BTI Represent: http://bit.ly/wVgiAu
Lol'd.
Get burnt.
turbo
Beta Tester
Titan of the Abyss
*

Karma: +29/-25
Posts: 1756


View Profile
« Reply #8 on: September 04, 2011, 07:32:37 PM »

I was talking about minion spawn. I'll clarify it in the OP.
Logged


Quote from: Playerof
I am officialy an IDIOT!!!!! Tongue
Quote from: Playerof date=1289822009
twas hit straight in the eye by a cock
Quote
[23:52:51] Lazure : Thank you.
[23:52:59] Lazure : I love being a slut :O
Neco
Self Proclaimed AFK-King
Map Editor
Titanious Minion
*****

Karma: +21/-21
Posts: 985


Tired of your shit

fallingground@live.com
View Profile WWW Email
« Reply #9 on: September 04, 2011, 09:30:20 PM »

That includes minion spawning...
Logged


Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
turbo
Beta Tester
Titan of the Abyss
*

Karma: +29/-25
Posts: 1756


View Profile
« Reply #10 on: September 04, 2011, 10:13:30 PM »

My bad... >>
Logged


Quote from: Playerof
I am officialy an IDIOT!!!!! Tongue
Quote from: Playerof date=1289822009
twas hit straight in the eye by a cock
Quote
[23:52:51] Lazure : Thank you.
[23:52:59] Lazure : I love being a slut :O
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!