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Author Topic: Huntress bug  (Read 927 times)
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Frankjg
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« on: August 28, 2011, 06:51:58 PM »

I noticed that when you use a nuke to damage the huntress' hunter with demonicus while it is etheral, no damage is dealt. I tried twice while chasing it to nuke it since it only had enough health left to withstand one more nuke, but, like i said, the nuke dealt no damage.

Unfortunately, I didn't think to save the replay, so I don't have that available. It would be great if someone could confirm this. I'll try to do it myself as soon as I can.
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« Reply #1 on: August 28, 2011, 07:26:55 PM »

I noticed that when you use a nuke to damage the huntress' hunter with demonicus while it is etheral, no damage is dealt. I tried twice while chasing it to nuke it since it only had enough health left to withstand one more nuke, but, like i said, the nuke dealt no damage.

Unfortunately, I didn't think to save the replay, so I don't have that available. It would be great if someone could confirm this. I'll try to do it myself as soon as I can.
Just like demo's nether. Dunno why. Pretty sure the spell for the damage is simply fan of knives?
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Neco
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« Reply #2 on: August 28, 2011, 08:10:56 PM »

Fan of Knives is a physical spell, so physically immune units will not take damage (or be targetted).
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Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
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« Reply #3 on: August 28, 2011, 08:12:13 PM »

Fan of Knives is a physical spell, so physically immune units will not take damage (or be targetted).
fix it plox?
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« Reply #4 on: August 28, 2011, 09:10:30 PM »

That's how the spell works, why change it?
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« Reply #5 on: August 29, 2011, 09:03:06 AM »

demo vs demo = demo win?
lol got confused ._.
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« Reply #6 on: August 29, 2011, 05:54:39 PM »

Fan of Knives is a physical spell, so physically immune units will not take damage (or be targetted).
because it puts demo at a disavantage early game, he is already enough at one as it is.
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« Reply #7 on: August 29, 2011, 06:47:32 PM »

It's a perk for the very few amount of builders that have access to the ethereal ability, what's wrong with that?

Makes for some variation in the game for once.
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Frankjg
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« Reply #8 on: August 30, 2011, 01:49:10 PM »

Variation is great, but why make demos of all titans nuke physical? Like said above, it really puts him at a disadvantage. Besides, demo is a very unique titan as it is, so the variation really isn't necessary.

Physical damage nukes are an interesting idea, but demonicus is probably the least likely candidate for such a thing.
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Neco
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« Reply #9 on: August 30, 2011, 01:54:35 PM »

Uh... I don't think you understand. It's not my choice for it to be physical, that's just how the spell works.

There is no option to choose what type of damage you want dealt, just a very few base abilities you can use to do things.
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« Reply #10 on: August 30, 2011, 02:03:32 PM »

So there is no way to fix this?
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Neco
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« Reply #11 on: August 30, 2011, 02:51:44 PM »

Apart from triggering the entire spell and extensively testing it over the next few versions, no.
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Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
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« Reply #12 on: August 30, 2011, 06:38:00 PM »

Pet project? (as in test in the alpha's but don't actually put in until a few versions later)
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« Reply #13 on: August 30, 2011, 08:44:59 PM »

What Alphas? I'm lucky if I can get feedback from the few people I can trust right now.

The entire map would be better if the community would be good, but it isn't.
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« Reply #14 on: September 04, 2011, 02:28:16 PM »

Riiiiiight. Forgot about that little problem.
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« Reply #15 on: September 04, 2011, 03:01:41 PM »

I lol'd at how lazy neco sounds  Tongue
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Neco
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« Reply #16 on: September 04, 2011, 09:32:44 PM »

I'm not lazy, I just don't want to have to write 2000 lines of code to fix something that Blizzard should've done in the first place.

Now that I think of it, 3/4 of the coding in ID is fixing things that happen because of the crappy game engine.

Hope RealmCraft starts working again.
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« Reply #17 on: September 04, 2011, 10:27:13 PM »

It really isn't a shitty engine. They just didn't plan for the crazy games people came up with. I mean, it's meant to make RTS maps, lol.

Is there another spell you can base it off of that will fix the problem?
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Neco
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« Reply #18 on: September 05, 2011, 12:07:58 AM »

No.

And it is a shitty engine, half the spells don't work right and some functions don't even work right. All of these probably would of been fixed if Blizzard still cared about games that aren't WoW, SC2 or D3.
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« Reply #19 on: September 05, 2011, 12:23:03 AM »

Can't you just base it upon blizzard with an invisible animation.
The archmage's spell, and increase the speed?
Dun know much about coding but I guess mag's blizzard isn't over 9 thousand(!!!) lines of coding.
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« Reply #20 on: September 05, 2011, 12:55:37 AM »

Blizzard isn't even remotely close to Fan of Knives...
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« Reply #21 on: September 05, 2011, 10:09:41 AM »

So you need to base it off of a spell that does the exact same thing as FoK... Hmm..
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Frankjg
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« Reply #22 on: September 05, 2011, 11:54:26 AM »

What about a single wave of starfall?
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Neco
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« Reply #23 on: September 05, 2011, 02:11:10 PM »

Choosing random AoE spells doesn't help.
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Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
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« Reply #24 on: September 05, 2011, 03:17:40 PM »

Choosing random AoE spells doesn't help.
Then how about this?
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