Keep in mind that the numbers I have filled the suggestion with are place-holders. Values with no set relation to in game balance, but to provide a general understanding of the unit. These values can be changed as is deemed necessary, but I have done my best to see them properly written.
With that cleared up, enjoy your stay in this topic. Writing a builder suggestion does takes a lot out of you, all these freaking details. >.>
There is a strategy noted in the Table of Contents, which will be coming in a bit later. For now at the start, it wont be here.
000============================000
1. Introduction
1a. Kobold Emperor
1b. Units
1c. Structures
1d. Upgrades
2. Strategy (Coming Soon)
2a. Industries
2b. Blood Wyverns
2c. How to counter the Kobold Emperor
000============================000
1. Introduction
The Kobold Emperors come from the undeground complexes from afar, using their Industries and Adept Engineers to build and occupy innumerable strongholds. For a long time the Kobolds have been at war with the Titanic minions of Fossurious and now their war has led them to this Titanic Island. Seeing a chance to annihilate the Titans and seize their vast riches, The Kobolds are now moving in for the hunt.
1.a

Kobold Emperor

Attributes
Hit Points: 300 [4 hit points / second]
Mana Points: 200 [1 mana point / second]
Armor: 0 [Fortified]
Movement Speed: 340 [Foot]
Damage: 125-125 [Normal] - 1.5 Second Cooldown
Abilities:
Harvest - Collects lumber from nearby trees and returns the cargo to a Smelting Pool

Replenish Ward - Places a Replenish Ward that will replenish the strength of allied units and heroes. Replenishes 2% of a units maximum hit points each second and lasts for 20 seconds.
Mana Cost: 150
Cooldown: 90 seconds
000========================================000
1b. Units

Kobold Laborer - Trained from the Smelting Pool

Attributes
Hit Points: 50 [1 hit points / second]
Armor: 0 [light]
Movement Speed: 270 [Foot]
Food Cost: 12
Abilities:
Harvest - Harvests lumber and returns the cargo to the nearest smelting pool.
Magic Resistance - Reduces the damage of magical damage by 50%.
Detonate - The Kobold combusts, killing himself. Though taboo, suicide is more dignified than having the soul taken by a Titan to a Kobold.

Kobold Engineer - Trained from the Technology Center

Attributes
Hit Points: 185 [1 hit points / second]
Mana Points: 0/200 [1 mana point / second]
Armor: 0 [medium]
Movement Speed: 340 [Foot]
Food Cost: 12
Structures Built: Wall [1/3]
Abilities
Repair - The Engineer is capable of using tools to repair structures
Abilities:

Replenish Ward - Places a Replenish Ward that will replenish the strength of allied units and heroes. Replenishes 2% of a units maximum hit points each second and lasts for 20 seconds.

Wyvern - Trained from the Technology Center

Attributes
Hit Points: 235 [3 hit points / second]
Armor: 0 [Medium]
Movement Speed: 270 [Fly]
Damage: 30-30 [Pierce] - 1.5 Second Cooldown (600 Range)
Food Cost: 12
Cost: 50 Lumber
000========================================000
1c. Structures

Industry

Attributes
Hit Points: 200
Armor: 5 [Fortified]
Size: 2x2
Cost: 50 Lumber, 1 Gold
Build Time: 2 second.
Requirement: Smelting Pool, Industrial Front
Abilities:

Lumber Production - An Industrial factory produces lumber without the need of personnel, due to automation. Will produce 10 lumber every 5 seconds.
[Automated]

Smelting Pool

Attributes
Hit Points: 200
Armor: 5 [Fortified]
Size: 2x2
Cost: 10 Lumber
Build Time: 1 second.
Units Trained: Kobold Laborer

Fruit Tree

Attributes
Hit Points: 300
Armor: 0 [Heavy]
Size: 2x2
Cost: 20 Lumber
Build Time: 1 second.
Food Provided: 25



Crate Wall
Attributes [1/3]
Hit Points: 125
Armor: 5 [Fortified]
Size: 2x2
Cost: 100 Lumber
Build Time: 1 second.

Crate Wall
Attributes [2/3]
Hit Points: 250
Armor: 5 [Fortified]
Size: 2x2
Cost: 100 Lumber
Build Time: 1 second.

Crate Wall
Attributes [3/3]
Hit Points: 550
Armor: 15 [Fortified]
Size: 2x2
Cost: 150 Lumber
Build Time: 1 second.

Technology Center

Attributes
Hit Points: 300
Armor: 5 [Fortified]
Size: 4x4
Cost: 150 Lumber
Build Time: 8 second.
Requirement: Smelting Pool
Units Trained: Kobold Engineer, Wyvern

Merchant

Attributes
Hit Points: 300
Armor: 5 [Fortified]
Size: 4x4
Cost: 150 Lumber, 45 Gold
Build Time: 8 second.
Items sold: Cmon, you know already.

Advanced Research Center

Attributes
Hit Points: 500
Armor: 5 [Fortified]
Size: 4x4
Cost: 1500 Lumber
Build Time: 8 second.
Requirement: Smelting Pool, Merchant
Rapid Tower


Attributes [1/5]
Hit Points: 300
Armor: 5 [Heavy]
Damage: 25-25 [Pierce] - 1 second Cooldown (600 Range)
Size: 2x2
Cost: N/A Lumber
Build Time: 1 second.
Requirement: Smelting Pool

Attributes [2/5]
Hit Points: 350
Armor: 5 [Heavy]
Damage: 30-30 [Pierce] - 1 second Cooldown (700 Range)
Size: 2x2
Cost: 75 Lumber
Build Time: 1 second.
Requirement: Smelting Pool

Attributes [3/5]
Hit Points: 450
Armor: 5 [Heavy]
Damage: 35-35 [Pierce] - 1 second Cooldown (800 Range)
Size: 2x2
Cost: 250 Lumber
Build Time: 1 second.
Requirement: Smelting Pool, Technology Center

Attributes [4/5]
Hit Points: 600
Armor: 5 [Heavy]
Damage: 40-40 [Pierce] - 1 second Cooldown (900 Range)
Size: 2x2
Cost: 500 Lumber
Build Time: 1 second.
Requirement: Smelting Pool, Technology Center, Merchant

Attributes [5/5]
Hit Points: 750
Armor: 5 [Heavy]
Damage: 45-45 [Pierce] - 1 second Cooldown (1000 Range)
Size: 2x2
Cost: 800 Lumber
Build Time: 1 second.
Requirement: Smelting Pool, Technology Center, Merchant, Rapid Tower - Ultra Mega Revelation
000============================================000
1d. Upgrades

Industrial Front - Researched from Technology Center
Attributes
Cost: 20 Gold
Upgrade Time: 60 second.
Description: The Kobold Empire's Industrial Front needs funding to take off. When such expenses have been paid and administered, Headquarters will deliver schematics and the necessary materials to construct Industries. Each Industry shall require seperate funding of 1 gold still to be built, but will outrun the manual labor in rates of production once in place.

Ultra Mega Revelation - Researched from Advanced Research Center
Attributes
Cost: 30 Gold, 2000 Lumber
Upgrade Time: 60 second.
Description: The Future models of Fortified Defense have been announced from the Anti-Titan Strongholds deep below. Very expensive to gain schematics for, but well worth it for their presence bars the way of any Titan seeking easy prey.

Toxic Crystals - Researched from Technology Center
Attributes
Cost: 10 Gold, 1000 Lumber
Upgrade Time: 60 second.
Description: One of the Technological Development Centers have discovered means of rejecting Titans from scavenging and overcoming defenses through Attrition. By setting these new Toxic Crystals into the Crate Walls, a Titan will no longer be able to acquire gold or experience from Destroying Crate walls.

Wyvern: War Training - Researched at the Advanced Research Center
Attributes
Cost: 25 Gold, 1000 Lumber
Upgrade Time: 60 second.
Description: By training Wyverns from birth, they learn to excell in Titan Hunting. Wyverns, trained from birth become a lesser variation of the prideful Hunters of other races.
Increases a Wyverns movement speed, attack damage, hit points and hit point regeneration.