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Author Topic: Ground Texture  (Read 875 times)
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ArtFuL
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« Reply #25 on: July 15, 2011, 05:28:07 PM »

Anyone who can't wall is a newfag

if it's that hard go single player and try walling til you get the hang of it
Anyone who says newfag is a newfag.
So you are a newfag?

I meant tinting the wall different colors, not the ground texures.
Do you mean like fearie walls or towers changing their colours oO?
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Neco
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« Reply #26 on: July 15, 2011, 06:51:30 PM »

This thread is not about tinting models differently, it is about adding Ground Textures.

State your opinion on the current issue or make a new thread.

Or get the OP to change the thread's main topic.
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« Reply #27 on: July 15, 2011, 07:43:07 PM »

This thread is not about tinting models differently, it is about adding Ground Textures.

State your opinion on the current issue or make a new thread.

Or get the OP to change the thread's main topic.

Actually you are considered on topic as long as you follow the flow of the thread.

"What do you guys think of ground textures?"

"They're a bad idea"

"what if we tinted them a different color so they didn't blend in with the ground then?"

Granted that's NOT how the thread went, but hey.
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« Reply #28 on: July 15, 2011, 07:44:42 PM »

But the main argument is for the placement of walls, which is in no way affected by tinting the model...
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« Reply #29 on: July 15, 2011, 07:59:48 PM »

Anyone who can't wall is a newfag

if it's that hard go single player and try walling til you get the hang of it
Anyone who says newfag is a newfag.
Anyone who says oldfag, is a oldfag.

I'm an oldfag.
Cool shit.
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SuramarXStealth
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« Reply #30 on: July 15, 2011, 08:01:46 PM »

But the main argument is for the placement of walls, which is in no way affected by tinting the model...

Have to agree here. Was just pointing out that tinting is where the thread went to.
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« Reply #31 on: July 15, 2011, 08:02:32 PM »

You could make a dummy unit that has the model of a ground texture and add/remove it every time the wall it made/destroyed, and that way you could tint it. Although I don't know if you can make a unit have a ground texture as a model, unless you made your own and imported it. Hmm.
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« Reply #32 on: July 15, 2011, 08:20:21 PM »

You cannot, you'd need custom models.

And anyway, my point still stands that any texture under Tauren's walls look ugly as fuck.
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« Reply #33 on: July 16, 2011, 04:52:58 AM »

Isn't the green thing where the future wall will be enough..?
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« Reply #34 on: July 16, 2011, 10:22:16 AM »

If you ask me, tauren walls look horrible the way they are now, but I guess that's just my opinion.

Edit: I don't know why anyone thinks I suggested tinting the ground textures. I never said anything about that.
« Last Edit: July 16, 2011, 10:24:18 AM by Frankjg » Logged

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« Reply #35 on: July 16, 2011, 10:23:42 PM »

Isn't the green thing where the future wall will be enough..?

I picked that up after 3-4 games. I learned to check myself after the 5th. Some people aren't bright and don't realize you should ALWAYS check your walls. Only reason I fail to someone ELSES fail walls is because I don't check other people's mistakes.
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« Reply #36 on: July 17, 2011, 01:16:20 PM »

Ground textures on tauren wall look ugly.
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« Reply #37 on: September 05, 2011, 08:20:39 AM »

Only thing the "green thing" is used for is check if you made a mistake, you should be walling by how many blocks it moves to the direction of the closest tree, dunno if you understood that. I use the rc's "green thing" to look at the red/green areas to see if there is 2x2 since rc covers a big area.
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« Reply #38 on: September 05, 2011, 10:34:17 AM »

We new a Hugeass building that doesnt cost anything and doesnt do shit to check.

Implement.

Or you can just put an option where you can toggle gridding? if possible?
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« Reply #39 on: September 05, 2011, 02:12:39 PM »

Some builders command cards are full as it is...

And grids ingame is impossible (well it can be emulated, but... let's not go there).
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« Reply #40 on: September 05, 2011, 02:51:13 PM »

Tauren walls.
Oh, when you kill them.
They just stay there and watch you, then get on their own business in void.

What about something that happens when you kill them? I don't know, NeutralBuildingExplosion.mdl FTW!
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« Reply #41 on: September 05, 2011, 03:33:59 PM »

Tauren walls.
Oh, when you kill them.
They just stay there and watch you, then get on their own business in void.

What about something that happens when you kill them? I don't know, NeutralBuildingExplosion.mdl FTW!
If you can't tell the difference between a dead tauren wall and living one, go to options - gameplay - enable healthbars.
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« Reply #42 on: September 07, 2011, 07:50:54 PM »

Some buildings are better off without ground textures

I'd really hate to see fading ground textures + the tauren wall fading
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« Reply #43 on: September 07, 2011, 07:58:01 PM »

I really think tauren walls look bad, but I guess it's just me. Oh wells.
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theorchero
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« Reply #44 on: September 08, 2011, 04:13:40 PM »

finally someone mentions this v.v
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