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Author Topic: auto titansp  (Read 661 times)
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sickle
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« Reply #25 on: July 05, 2011, 11:29:17 PM »

Like I said, the whole problem about -titan is that. The now total maximum number of minions drop by 1 every time it is used. The player who goes titan disappears and all he would of fed goes with it.
It is like back then when all of leavers buildings disappear automatically but this time the guy who left is the new titan.
this guy







this guy's got it
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SuramarXStealth
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« Reply #26 on: July 06, 2011, 08:05:45 AM »

Like I said, the whole problem about -titan is that. The now total maximum number of minions drop by 1 every time it is used. The player who goes titan disappears and all he would of fed goes with it.
It is like back then when all of leavers buildings disappear automatically but this time the guy who left is the new titan.
this guy







this guy's got it

It's kinda hard to argue with pony. He's probably the best player left next to lee or red. (maybe murs but he left for freakin' dota or something!)
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Coaster_Man
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« Reply #27 on: July 06, 2011, 11:33:36 AM »

So... how about when someone does -titan they get another mini, as if they died? It would spawn at the titan's location or mid or where ever.
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Smygarn
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« Reply #28 on: July 07, 2011, 06:20:55 AM »

If its a compensation we need to argument for if a titan leaves, it has to be balanced enough.
Too much would end the game anyway, and too little would not make any difference.

From what i've seen in this thread, I can make out that granting free levels and (my own) a set of gold influenced on an average level timer. What exact numbers that would be used is not certain, but i'll kick it off.
every 5 minutes intervals, the average factor goes up with 1 (starts at 2 which is default titan level). If a titan player leaves at a certain time period, say 15 minutes into the game and is below level 6, he will be boosted to the said level and given 60 gold.
Now, these numbers are place-holders, so feel free to place your opinion regardless.

Post-Merchant
  /\
 100                                                           10
  /\
  90                                                  9
  /\
  70                                         7
  /\
  60                                6
  /\
  40                       4
  /\
  30               3
  /\
  20       2
  /\
 Gold
Minutes: 0 --- 5 --- 10 --- 15 --- 20 --- 25 --- 30 ---> Post-Penalty
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MuDDy_PaNDa
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« Reply #29 on: July 07, 2011, 09:55:37 AM »

If its a compensation we need to argument for if a titan leaves, it has to be balanced enough.
Too much would end the game anyway, and too little would not make any difference.

From what i've seen in this thread, I can make out that granting free levels and (my own) a set of gold influenced on an average level timer. What exact numbers that would be used is not certain, but i'll kick it off.
every 5 minutes intervals, the average factor goes up with 1 (starts at 2 which is default titan level). If a titan player leaves at a certain time period, say 15 minutes into the game and is below level 6, he will be boosted to the said level and given 60 gold.
Now, these numbers are place-holders, so feel free to place your opinion regardless.

Post-Merchant
  /\
 100                                                           10
  /\
  90                                                  9
  /\
  70                                         7
  /\
  60                                6
  /\
  40                       4
  /\
  30               3
  /\
  20       2
  /\
 Gold
Minutes: 0 --- 5 --- 10 --- 15 --- 20 --- 25 --- 30 ---> Post-Penalty

i think this makes sense and is quite what is needed.

Also, a=i know numbers are place holders, but lvl 3 at 5 min? you have to be bad.
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turbo
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« Reply #30 on: July 11, 2011, 07:41:01 PM »

What if we increased the stats of the titans more as they get higher level. At lower levels it would barely make a difference and at extremely high levels they'd be way stronger than they are currently.
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Neco
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« Reply #31 on: July 11, 2011, 09:08:56 PM »

Then half decent players could rip through everyones bases with ease.

The problem is that you can either play the game extremely badly or really well, and this doesn't scale well with a 10v1 game.
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