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Author Topic: Improving Ogre  (Read 1155 times)
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Jux.Mage
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« Reply #25 on: May 21, 2011, 08:36:44 PM »

A) It's not easy to dump all the workers into separate catapults. Apparently, you can't easily get 20 workers into 20 separate catapults simultaneously. :\
B) X amount of Workers -> Lands on an AoE of 200 -> X * 1 second = Over 10 seconds of stun based on X of workers thrown. Make it 0.15 seconds?
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« Reply #26 on: May 23, 2011, 08:55:27 AM »

how about giving the tower a auto cast ability
during the time when the auto cast is on
the tower will auto reload the closest workers and gain the following ability

 The ability
1) the worker give additional 5/10/15 (make it balance)the damage increase from the workers hp upgrade
2) it gives the catapult splash damage
3)change the damage type to siege
4) the tower atk slower due to the reload time. The reload speed can be increase by upgrading the workers speed

it gives catapult increase damage and many other things

but in exchange you lose the ability to produce lumber for a period of time
and you also have to continuously produce workers
« Last Edit: May 23, 2011, 09:04:49 AM by ohzazana1 » Logged
PoNy
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« Reply #27 on: May 23, 2011, 09:37:28 PM »

And from my tiny suggestion a completely new form of builder is formed.

Manual firing base.

Towers that require the complete attention of the player to reload before they can fire.
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turbo
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« Reply #28 on: July 11, 2011, 07:57:12 PM »

Ogre is shit for hunting because catapults feed too much and you need too many in order for them to be somewhat effective. That and the terrain for ID isn't really suited to be moving a large mass of 2x2 army units around the map. Maybe give the ogre some sort of tanking building as well made solely for hunting.

Also, an idea for a unique tower for Ogre:

Defensive Battering Ram
90G 2000/2500L
HP: 800
Armour: 20 Fort + Upgrades
Attack: 100
Atkspd: 2s/atk
Effect: Every time the battering ram swings, it pierces and dents the titans legendary armour, reducing his armour by...
If punishable: 5 for 10 seconds, maximum 4 stacks.
If non punishable: 2 for 20 seconds, maximum 10 stacks.

Also you could make it a transport and give it +attack or +defense for every unit inside of it (max 4-6). Maybe even a 1 hp repair/sec per unit.
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« Reply #29 on: July 11, 2011, 09:00:19 PM »

Ogre is shit for hunting because catapults feed too much and you need too many in order for them to be somewhat effective. That and the terrain for ID isn't really suited to be moving a large mass of 2x2 army units around the map. Maybe give the ogre some sort of tanking building as well made solely for hunting.

Also, an idea for a unique tower for Ogre:

Defensive Battering Ram
90G 2000/2500L
HP: 800
Armour: 20 Fort + Upgrades
Attack: 100
Atkspd: 2s/atk
Effect: Every time the battering ram swings, it pierces and dents the titans legendary armour, reducing his armour by...
If punishable: 5 for 10 seconds, maximum 4 stacks.
If non punishable: 2 for 20 seconds, maximum 10 stacks.

Also you could make it a transport and give it +attack or +defense for every unit inside of it (max 4-6). Maybe even a 1 hp repair/sec per unit.
Find a decent model for it Smiley.
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« Reply #30 on: July 12, 2011, 08:15:04 PM »

Ogre is shit for hunting because catapults feed too much and you need too many in order for them to be somewhat effective. That and the terrain for ID isn't really suited to be moving a large mass of 2x2 army units around the map. Maybe give the ogre some sort of tanking building as well made solely for hunting.

Also, an idea for a unique tower for Ogre:

Defensive Battering Ram
90G 2000/2500L
HP: 800
Armour: 20 Fort + Upgrades
Attack: 100
Atkspd: 2s/atk
Effect: Every time the battering ram swings, it pierces and dents the titans legendary armour, reducing his armour by...
If punishable: 5 for 10 seconds, maximum 4 stacks.
If non punishable: 2 for 20 seconds, maximum 10 stacks.

Also you could make it a transport and give it +attack or +defense for every unit inside of it (max 4-6). Maybe even a 1 hp repair/sec per unit.
Is this a wall or something? (in structure mode) because I would assume it is melee. And if it becomes a transport it seems more offensive then a"Defensive Battering Ram".
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« Reply #31 on: July 13, 2011, 11:33:25 AM »

What if ogre becomes another army/baser?

He could build different types of towers that compliment each other. Then, once you get a minimum amount of gold (Maybe around 10?) Then these towers gain the ability to become mobile and take on different armor types and health amounts, etc.

Towers could include what we have now, the catapult, and other things, like glaive throwers which would serve as long ranged damage with low health, meat wagons which could serve as a fast moving vehicle ideal for spreading disease and debuffs. You could do anything with additional vehicles, and in my opinion, it would be a very unique builder.

If you didn't want to army, you could even simply base with these.

Just an idea I had, might work might not, but on paper it seems like it could be fun and unique.
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« Reply #32 on: July 13, 2011, 12:31:30 PM »

You know, Ogre is another army/baser, look at his towers, and how they can move around.. Ever try killing Minions with them?
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Frankjg
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« Reply #33 on: July 13, 2011, 12:51:12 PM »

Yeah, but like said above, they don't work too well for it. They usually just end up feeding, even if you box in the minion. Always just get a WW or tele.
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« Reply #34 on: July 13, 2011, 05:48:50 PM »

My idea:

Cata cost becomes 50lumber 0food
And catapupt will get an ability to let units enter.

Here comes the interesting stuf;
You can make special suicideing slavelike units from your shelter that will be loaded in the catapult and fired at the enemy dealing 150 damage and a stackable mini stun of 0.05 (if all 30 stun than it will become a 1.5sec stun) the damage will be ***(no idea) but the attackspeed will balance it out and u will have to be active in each siege
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« Reply #35 on: July 13, 2011, 08:34:02 PM »

My idea:

Cata cost becomes 50lumber 0food
And catapupt will get an ability to let units enter.

Here comes the interesting stuf;
You can make special suicideing slavelike units from your shelter that will be loaded in the catapult and fired at the enemy dealing 150 damage and a stackable mini stun of 0.05 (if all 30 stun than it will become a 1.5sec stun) the damage will be ***(no idea) but the attackspeed will balance it out and u will have to be active in each siege
which comes back to quoting what has been stated above.
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« Reply #36 on: July 15, 2011, 03:01:18 PM »

For the idea of loading units and having them tossed at the titan, are you suggesting that this become the attack of the catapult or an added ability on top of their normal auto attacks?
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SuramarXStealth
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« Reply #37 on: July 15, 2011, 07:45:34 PM »

My idea:

Cata cost becomes 50lumber 0food
And catapupt will get an ability to let units enter.

Here comes the interesting stuf;
You can make special suicideing slavelike units from your shelter that will be loaded in the catapult and fired at the enemy dealing 150 damage and a stackable mini stun of 0.05 (if all 30 stun than it will become a 1.5sec stun) the damage will be ***(no idea) but the attackspeed will balance it out and u will have to be active in each siege

Isn't this EXACTLY like your load idea you posted in another thread? You said something about loading the ogre himself to catapult and stun/damage the titan.
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turbo
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« Reply #38 on: July 17, 2011, 12:09:01 PM »

Ogre is shit for hunting because catapults feed too much and you need too many in order for them to be somewhat effective. That and the terrain for ID isn't really suited to be moving a large mass of 2x2 army units around the map. Maybe give the ogre some sort of tanking building as well made solely for hunting.

Also, an idea for a unique tower for Ogre:

Defensive Battering Ram
90G 2000/2500L
HP: 800
Armour: 20 Fort + Upgrades
Attack: 100
Atkspd: 2s/atk
Effect: Every time the battering ram swings, it pierces and dents the titans legendary armour, reducing his armour by...
If punishable: 5 for 10 seconds, maximum 4 stacks.
If non punishable: 2 for 20 seconds, maximum 10 stacks.

Also you could make it a transport and give it +attack or +defense for every unit inside of it (max 4-6). Maybe even a 1 hp repair/sec per unit.
Is this a wall or something? (in structure mode) because I would assume it is melee. And if it becomes a transport it seems more offensive then a"Defensive Battering Ram".

It is. It's supposed to be a "COME AT ME, BITCH" wall located deep in the base. Even the ogre has decent walls, if the titan enough attack power he can chew through them like nothing. I'm suggesting this to counteract that aspect of the ogre, although it is a gold tower so it's not easy to get.

As well, if anyone wants to think of any stats for it's item form, feel free to. It's probably going to be "+2 armour and 0.1 chance to reduce titan's armour by 5 for 5 seconds."

Also, we need to figure out what to do with the ogre's army. We definitely can't keep it the way it is. It either needs to be heavily altered or removed completely in favour of something else.
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« Reply #39 on: July 17, 2011, 12:47:20 PM »

Also, we need to figure out what to do with the ogre's army. We definitely can't keep it the way it is. It either needs to be heavily altered or removed completely in favour of something else.
Yeah, I agree. The way it is now, it's not even worth using to be honest.
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