SolunLegendary Titan of Twilight

This titan changes during Day and Night, allowing advantages during certain times
StatsHealth - 900
Health Regen - 6
Mana - 0
Mana Regen - 3
Move speed - 390
Armor - 1
Damage - 60
Attack speed - 1.5
Range - 110
Agi gain per level - 4.3
Str gain per level - 10
Int gain per level - 8
Starting Agi - 43
Starting int - 43
Starting str - 42
Skills
Ambient Light - Innate-Passive
Solun gains power from the Sun and Moon. During the day his damage is increased by 10% during the night his attack speed is increased by 10%
Blinding Ray/
Shadow Walk - Windwalk
During the Day he has Invisibility for 15 seconds and 10% Movement speed and During the Night he has 40 seconds of invisibility and 15% movement speed. 160 second cooldown
Sun Bask/
Moon Soak - Heal
During the Day he cannot move for 2/1.5/1/1 seconds and is healed for 700/800/900/1000 Health. During the Night he gains and extra 5/6/7/8 hp/s.
Sun Beam/
Meteor - Nuke
During the day he deals 200 damage in 450 AoE.This can also be cast on himself to heal 250 health. During the Night he deals 160/170/180/190 damage in 450/450/500/500 AoE after 2 seconds of channeling. 150 mana 12 second cooldown
Crepuscular/
Moonlight - Passive (Level 5)
During the Day,every time Solun attacks he has a 20% chance to send a ray of light flying off and then revealing an area within 1000 AoE of him.(Gives 400 AoE sight for 5 seconds) During the night he has an increased sight range of a bonus 300 range and can detect invisible units in 200 AOE.
Sunburn/
Cold of Night - Innate Passive
During the Day when Solun attacks he burns the target, dealing 6 dps for 5 seconds to units(nonstacking)and silences the target for .5 seconds.During the Night he slows the unit by 18% and reduces armor by 3 for 5 seconds(nonstacking)
Solar Eclipse/
Lunar Eclipse(Level 11)
During the Day Solun gains an extra 10% damage and an extra 10% attack speed at Night. When Activated it gives 25 seconds of induced Night/Day and Solun gains the skills of the opposite form. 200 Mana. 180 second cooldown
Minions(Differing Models/Names depending on when they are killed but are identical)
Luna/Sol Apollo/Artemis Diurn/Nocturn
Sunbeam/Moonbeam - Nuke
Deals 75/90/105/130 damage in 350 AOE.100 mana 14 second cooldown
Healing Rays - Heal
Heals the Minion for 400/500/600/700 health and 1/2 as much to nearby units in 400 AoE.120 mana 12 second cooldown
Sunwalk/Moonwalk - Windwalk
Gives the Minion 6 seconds of invisibility. 180 second cooldown
Twilight Minion - Minis
200 Hp,30-30 damage 120 range,2 armor. Maximum of 5. 50 mana 3 second cooldown
Rage
The minion gains 600 health 25 damage and 5 armor for 20 seconds.200 Mana 120 second cooldown