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Author Topic: Naga Sea Witch  (Read 685 times)
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Jux.Mage
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« on: April 22, 2011, 11:44:47 AM »



HP: 200
MP: 300
ARM: 2 (Light)
DAM: 150 (Piercing, 400 Range, 1.75s attack delay)
STR: 5 (+2 per Level)
AGI: 15 (+2 per Level)
INT: 15 (+3 per Level)
MS: 335
LUMBER: 10 wood per Hit & Return.

Wind Flows (INNATE)
The Naga Sea Witch summons a tornado onto an area of 500, causing all enemy units to slow down by 15% and be pulled towards the tornado. All ally units and yourself will gain 15% movement speed when they are close to it. Lasts for 10 seconds, Costs 100 MP, 90 second CD.

Frozen Arrow (Requires Cold Arrow Research)
The Naga Sea Witch imbues her arrows with the cold temperature, as it is shot at the enemy, slowing his MS/AS by 15% on each shot, which is unstackable. Also increases enemy's cast delay for each spell by 2%. Lasts for 3 seconds, Costs 5 MP per shot, 1.5 second cast delay.

Increased Piercing (Requires Arrow Upgrade LV.2 Research)
The Naga Sea Witch's arrows are more sharper than ever, increasing the chance of critical damage towards an enemy with every shot by 3%, stacking up to 15% maximum. The enemy will be notified of the effects as the "negative ability effect" will show on the Titan. Lasts for 3 seconds after the Naga Sea Witch stopped attacking the enemy.

Regenerative Skin (Requires Naga Scales Upgrade LV.3 Research)
The Naga Sea Witch imbues her skin with more water and magic, causing all types of damage towards her reduced by 50%, while 5% of the damage replenishes her HP. Costs 120 MP, Lasts for 60 seconds, 180 second CD.




Shelter (30 Wood)
Can raise many Naga minions to carry her feeble duties to gather wood.

Naga Sea Minion
HP: 25
ARM: 2 (Unarmored, 75% Spell Resistance)
LUMBER: 5 Wood per Hit (1 second), 20 Wood per 4 Hits (Takes 4 seconds).
FOOD: 50/150



Moon Well (25 Wood)
Increases the total amount of food by 50 for the Naga Sea Witch. Can also be used to regenerate any nearby units MP by 0.5% per second.



Research Shelter (250 Wood)
Has many different upgrades for both Naga Sea Witch and her belongings.

Arrow Upgrades
[LV. 1]The Naga Sea Witch's capacity and knowledge of using Bow & Arrows as weapons increases her damage by 10, while slightly decreasing her attack delay by 0.15 seconds. Costs 10 Gold, 750 Lumber, Takes 15 seconds to Complete Research.
[LV. 2]The Naga Sea Witch's capacity and increased knowledge of using Bow & Arrows as weapons increases her damage by 15, while slightly decreasing her attack delay by 0.15 seconds, while granting her the use of "INCREASED PIERCING". Costs 15 Gold, 950 Lumber, Takes 20 seconds to Complete Research.
[LV. 3]The Naga Sea Witch has completed her Mastery of knowledge and capacity of Bow & Arrows, increasing her damage by 15, while slightly decreasing her attack delay by 0.15 seconds and increasing her range by 75. Costs 15 Gold, 1150 Lumber, Takes 25 seconds to Complete Research.

Cold Arrows
The Naga Sea Witch begins to imbue her arrows with the cold temperature, allowing her to auto-cast "FROZEN ARROW" on each shot, Costs 10 Gold, 500 Lumber.

Naga Scales
[LV. 1]The Naga Sea Witch and her minions' skins are beginning to increase with resistance towards many types of damages towards them. Increases Builder/Builder's Units by 3 Armor, and Naga Sea Witch's resistance to magic by 5%. Costs 7 Gold, 500 Lumber, Takes 20 seconds to Complete Research.
[LV. 2]+2 Armor, +1% HP/S (Builder), +5% Magic Resistance (Builder -> 10%). Costs 10 Gold, 550 Lumber, Takes 22 seconds to Complete Research.
[LV. 3]+2 Armor (Builder -> 9 Armor, Workers -> 9 Armor), +1% HP/S (Builder -> +2% HP/S), +10% Magic Resistance (Builder -> 20%), Enables ability "REGENERATIVE SKIN". Costs 12 Gold, 600 Lumber, Takes 25 seconds to Complete Research.


Advanced Research Center (45 Gold, 1200 Wood)
Has more upgrades for the Naga Sea Witch.

Increased Regeneration
[LV. 1]+1% MP/HP/s, +25 MP/HP. Costs 10 Gold, 500 Wood
[LV. 2]+1% MP/HP/s, +25 MP/HP. Costs 10 Gold, 500 Wood
[LV. 3]+1% MP/HP/s (3% MP/s, 5% HP/s for Builder, 3.5% MP for Moon Well), +50 MP/HP (300 HP, 400 MP). Costs 15 Gold, 500 Wood

Increased Damage
[LV. 1]+10 Damage, +25 Range, -0.15 Attack Delay. Costs 10 Gold, 500 Wood
[LV. 2]+20 Damage, +25 Range, +5% chance to decrease enemy's armor by 2/3rd.  Costs 15 Gold, 550 Wood
[LV. 3]+20 Damage (240 Damage for Builder), +5% Critical Rate, +1% Life Steal. Costs 20 Gold, 600 Wood

Increased Evasion
[LV. 1]+10% Evasion, +5 MS. Costs 5 Gold, 500 Wood
[LV. 2]+10% Evasion, +5 MS. Costs 5 Gold, 500 Wood
[LV. 3]+10% Evasion (30% Evasion for Builder), +5 MS (350 MS for Builder), +5% Spell Resistance (15% For Builder). Costs 10 Gold, 550 Wood


Frozen Wall (250 Wood)
Yeah, just a wall. Except it slows enemy by 0.5% per attack on the wall, stacking up to 10% movement/attack speed reduction. Effect lasts for 3 seconds. Loses 2 HP per second.
HP: 300
ARM: 5

Glacial Wall (500 Wood)
Upgraded wall of Frozen Wall. Meh, at least better HP and armor, but slow self-regeneration. -0.5% Movement/Attack speed from Titan, stacking up to 15%. though. Loses 3 HP per second.
HP: 600
ARM: 7

Glacial Emitter (250 lumber, 5 Food)
HP: 250
Has a 3 HP/s Regenerative aura, healing nearby walls in a range of 750

Focused Glacial Emitter (500 Lumber, 10 Food, Upgrades from Glacial Emitter)
HP: 300
MP: 120 [2 MP/s]
Has a 3 HP/s Regenerative aura, healing nearby walls in a range of 750. When the MP is full, nearby buildings' in a range of 1000 regenerative rate increases by 3 HP/s (and goes back to 0 MP), causing the regular Aura regeneration to be disabled after the building recovers 20 MP.


Epic Credits
> PoNy (Glacial Emitter Cheesy), +2 Karma [Giving the second Karma tomorrow. >Tongue]
« Last Edit: April 26, 2011, 03:07:48 PM by Jux.Mage » Logged

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« Reply #1 on: April 22, 2011, 12:02:00 PM »

Quote
Meh, at least better HP and armor
ehm wut? a wall has a reg  Shocked
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Jux.Mage
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« Reply #2 on: April 22, 2011, 07:38:33 PM »

Quote
Meh, at least better HP and armor
ehm wut? a wall has a reg  Shocked


Not the best wall regeneration. It's mostly increased HP/Armor.
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« Reply #3 on: April 22, 2011, 11:10:43 PM »

I Like It. Good job Jux.  thumbs up
Just a few quick questions.
Can the effects of cold arrow and piercing shot be punishable?
I can understand the cold arrow, but piercing shot i would've thought not.
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Not.Carnerox
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« Reply #4 on: April 23, 2011, 10:09:39 AM »

I'm pretty sure the delay on casting is impossible.
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Jux.Mage
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« Reply #5 on: April 23, 2011, 01:04:02 PM »

I Like It. Good job Jux.  thumbs up
Just a few quick questions.
Can the effects of cold arrow and piercing shot be punishable?
I can understand the cold arrow, but piercing shot i would've thought not.


Obviously punishable. At least they don't the effects aren't permanent.
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PoNy
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« Reply #6 on: April 24, 2011, 09:54:56 AM »

Might I suggest some neat ideas?

The slow on the upgraded wall is at 0.5% slow and slowly stacks per a hit example: 1 hit = 0.5%, 2 hit = 1% etc with a cap at 5% or 10%

The wall actually have a degeneration, and add a structure that gives nearby walls a regeneration that's above the degeneration and give it a regeneration since it can melt.
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Jux.Mage
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« Reply #7 on: April 24, 2011, 07:56:32 PM »

So wait.
The wall loses HP by itself, then a structure nearby walls that gives it regeneration?
That's pretty funny, if I had to believe.
I mean. degeneration + HP regen + Titan Attacking -> Uhh.
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« Reply #8 on: April 25, 2011, 08:36:33 AM »

So wait.
The wall loses HP by itself, then a structure nearby walls that gives it regeneration?
That's pretty funny, if I had to believe.
I mean. degeneration + HP regen + Titan Attacking -> Uhh.

Tbh, I think it's a pretty cool idea. Melting walls+freezing building. Adds a little bit of flare to the builder and makes it more fun. If this builder doesn't get implemented, it would be a good idea for mag.
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PoNy
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« Reply #9 on: April 25, 2011, 10:20:21 AM »

What I meant was regeneration is higher then degeneration. So it gets a regen
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Jux.Mage
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« Reply #10 on: April 25, 2011, 10:29:53 AM »

What I meant was regeneration is higher then degeneration. So it gets a regen
Ohhh.
So that's why the regen is there. xD
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« Reply #11 on: April 25, 2011, 11:13:20 AM »

It would be kinda nice, because walls that were left behind for various reasons wouldn't be feed if left there too long.
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« Reply #12 on: April 25, 2011, 12:30:22 PM »

It would be kinda nice, because walls that were left behind for various reasons wouldn't be feed if left there too long.
So someone could make a wall base, and then leave, and it kills its self over time. That sounds pretty good to me. Titans wouldn't even get to complain, seeing how they mised they're chance of haveing a wall base with every wal at only 50-100 hp
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« Reply #13 on: April 25, 2011, 12:34:21 PM »

It would be kinda nice, because walls that were left behind for various reasons wouldn't be feed if left there too long.
So someone could make a wall base, and then leave, and it kills its self over time. That sounds pretty good to me. Titans wouldn't even get to complain, seeing how they mised they're chance of haveing a wall base with every wal at only 50-100 hp
Yeah, that idea is actually pretty badass. Would love to see it come into play. The problem is, the structure that gives the regen would need to be fairly close, and it could be a problem if it is bulky. Assuming you wall for someone, that is.
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Jux.Mage
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« Reply #14 on: April 25, 2011, 12:49:07 PM »

It would be kinda nice, because walls that were left behind for various reasons wouldn't be feed if left there too long.
So someone could make a wall base, and then leave, and it kills its self over time. That sounds pretty good to me. Titans wouldn't even get to complain, seeing how they mised they're chance of haveing a wall base with every wal at only 50-100 hp
Yeah, that idea is actually pretty badass. Would love to see it come into play. The problem is, the structure that gives the regen would need to be fairly close, and it could be a problem if it is bulky. Assuming you wall for someone, that is.

Thanks, PoNy!
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« Reply #15 on: April 25, 2011, 12:55:13 PM »

It would be kinda nice, because walls that were left behind for various reasons wouldn't be feed if left there too long.
So someone could make a wall base, and then leave, and it kills its self over time. That sounds pretty good to me. Titans wouldn't even get to complain, seeing how they mised they're chance of haveing a wall base with every wal at only 50-100 hp
Yeah, that idea is actually pretty badass. Would love to see it come into play. The problem is, the structure that gives the regen would need to be fairly close, and it could be a problem if it is bulky. Assuming you wall for someone, that is.
Thinking about it now, you could wall every single base and escape route near middle, and if the titan doesn't find them, it disappears. You could wall 3 bases in preparation for someone, and if they didn't want it, they could just leave and wait for it to die. Also, 600 hp and 3 damage per second is 200 seconds of time before the upgraded wall is destroyed. Thats 3 minutes and 20 seconds for you people. The biggest problem would be walling middle, which if you were on a long gold spree, you could get screwed in some spots without one of the repair people. Do the reapir people cost food? You could with enough motivation, effectively stop the titan from leaveing middle, by walling every way and haveing a regenerative water elemental reapir every wall as the titan attacks it.
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Jux.Mage
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« Reply #16 on: April 25, 2011, 04:18:37 PM »

Thinking about it now, you could wall every single base and escape route near middle, and if the titan doesn't find them, it disappears. You could wall 3 bases in preparation for someone, and if they didn't want it, they could just leave and wait for it to die. Also, 600 hp and 3 damage per second is 200 seconds of time before the upgraded wall is destroyed. Thats 3 minutes and 20 seconds for you people. The biggest problem would be walling middle, which if you were on a long gold spree, you could get screwed in some spots without one of the repair people. Do the reapir people cost food? You could with enough motivation, effectively stop the titan from leaveing middle, by walling every way and haveing a regenerative water elemental reapir every wall as the titan attacks it.

A] They require plenty of wood. Q('.'Q) Maybe some food.
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« Reply #17 on: April 25, 2011, 08:51:51 PM »

Glacial Emitter
250 lumber
XXX build time or w/e
5 food
Has a X hp/second regen aura that heals nearby walls. Has a XXX range on aura.

Focused Glacial Emitter
10 Food
500 lumber
Upgrades from Glacial emitter
Has 100 mana
Has same aura and same range as normal glacial emitter but when mana pool is full can burst into a quicker and faster regen state, when this happens the normal regen is disabled for twice the duration the burst lasts.

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Jux.Mage
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« Reply #18 on: April 27, 2011, 03:49:48 PM »

@PoNy: d(^.^d)
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