MrDuck
Speedy Turtle

Karma: +4/-2
Posts: 132
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« on: April 19, 2011, 01:07:08 AM » |
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The Orc Builder
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Hey Guys, Mrduck Back again with an over thought builder suggestion. Basically this builder is a lot like PoNy’s Centaur, Having 2 clans which you are able to choose from. The clans you can choose from are either Shadowhound or Skywyrm clans, your choice is permanent though, once you have chosen one you cannot choose the other. The choice you make will ultimately decide the type of ganker you will be. Shadowhound clan is primarily a Tank type-ganker, having a good amount of offensive skills. He Can become a very good tank late game. Whereas Skywyrm clan is a harasser, offering support for ganking from a distance. Having a variety of skills for whatever happens in a mini fight. Also good for defending a base. ____________________________________________________________
The story Is basically this: Mr Orc here had a happy childhood, he was healthy, had a great village, friends, family. He had it all. Until One day When the Alliance Decided to raid their peaceful village, Many died, But he managed to escape by taking a boat from the dock and heading out to sea on his grandfathers fishing vessel. Aboard the ship there were others like him, children and infants. He kept himself entertained With his grandfathers novels he kept on his boat, Storybooks of Great warriors and stealthy hunters who fought or allied with Great Beasts. There were other books on techniques on how to fight, And some Basic Level magic books. He trained himself On the boat. And as their Journey into the unknown progressed over the years, so did he. He became a powerful warrior, a protector of his people. But his people had nowhere to call home. Until they came upon a large ancient island. Let’s get to it shall we?
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Main Builder
Icon: Orc Grunt Model: Orc Grunt.
The Fel Orc has normal Stats as a builder. HP: 300 (Normal Regen) Armour: 0 (Fortified) Mana: 50 (+2/second) 6 Inventory Slots Harvests 10 Lumber/hit Orc-Style Building
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Starting Abilities:
Rage The Orc Rushes into Battle, gaining an extra 75 damage and +20% movement speed for 10 seconds. Mana Cost: 0 CD: 80 Innate
Demon Blood The Orc’s Tainted blood offers a +30% spell resistance. Passive Innate ability
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Learned Abilities: Skywyrm:
Traditional Net Using Traditional Horde Trapping techniques the Orc is able to throw a net upon the Titan; Slowing movement Speed by 35% for 5 seconds. Innate CD: 80 Can Be used While riding Hunter. (Can be upgraded later to an Imbued Net. Which deals damage when net is thrown)
Imbued Net Using Rune Magic Upon the net the Orc deals 150 Damage and Slows movement Speed by 35% for 5 seconds.
Stalk Knowledgeable in the ways of hunting tactics the Orc Becomes almost invisible for a short period, following the titan, slowly deciding as to what his next move should be. Stalk Gives the Orc wind walk for 15 seconds, but this is a targeted spell, only allowed to be cast on the titan, when cast the Orc automatically follows the titan for the amount of time wind walk lasts. If this spell isn’t interrupted the Orc gains a random amount of gold from the titan when the time is up. (1-10 gold) CD: 120 Requires Basic Hunting Techniques From RC Can’t be used while on hunter
Pit Trap The Orc’s Knowledge in traps and snares gives him an advantage on the titan, allowing him to plant pit traps in the island. These render the titan stunned for 2 seconds when triggered. But takes 20 Seconds for the Orc to create them. CD: 50 Requires Advanced Hunting Techniques from RC (Automatically turns into a Poisonous pit trap when Poisonous spears upgrade has been researched.) Can’t be used while on hunter.
Poisonous Spears The Orc uses his Wyverns Venom as a toxin on his spears, giving a slowing effect to his attacks and allows him to coat his pit traps in venom slowing any unlucky to fall into one. This Gives the Orc a poisonous attack. Slowing the target of the venom by 10% every time they are attacked. Unstackable. Passive Requires Master Hunting Techniques From RC Can be used on both platforms
Aerial Superiority Experience in the skies allows the Orc to Move through them faster than usual. Gives a +20% movement speed bonus. Passive Requires Aerial Superiority from ARC Only Used on Hunter
Trip Wires Another Trap in the Orc’s arsenal is the use of tripwires; the Orc will lay down 3 wards which are connected by wires. These wires will stun any who touch them for 3 seconds. The wire will then be destroyed. The wards will consist of a start, middle and end. The start will connect to middle and the middle will connect to the end. CD: Never Requires Trap Mastery from ARC Can be used on both platforms.
Some of these Abilities can be used while on the hunter, some are exclusively for ground travel. I really think I should add some more abilities in there though. Any ideas for some passives?
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Frenzy The Orc Puts himself into a fit of uncontrollable fury Attacking the enemy faster and harder, but leaves himself more vulnerable to damage. Gives +70% attack speed for 7 seconds, but he receives +15% more damage. Innate CD: 80 Can Be used While riding Hunter.
Rush The Orc uses raiding techniques, quickly rushing the enemy, Dealing +25% damage and Stealing 1 gold for every successful hit against the enemy. Lasts for 10 Seconds. CD: 120 Requires Basic Warrior Techniques From RC Can be used while on hunter
Battle Knowledge The Orc’s Knowledge in Ancient blade master techniques gives him an advantage; it allows him to see weak areas in his foes, giving him a chance to deal more damage than he normally could. This passive gives the Orc a 20% chance to deal x2 Damage. And also Gives him +100 HP. Passive Requires Advanced Warrior Techniques from RC
Burning Blade The Orc uses Enchantments on his weaponry, allowing them to leave burns on his victims. This Gives the Orc a Dot Effect to his attacks. Dealing 10 damage every second for 5 seconds every time he attacks. Unstackable. Passive Requires Master Warrior Techniques From RC
Ground Superiority Experience On the battlefield allows the Orc to Move faster than usual. Gives a +20% movement speed bonus. Passive Requires Ground Superiority from ARC Only Used on Hunter
Infernal Magics At the peak of the Orcs corruption He is able to summon 3 Infernals to the earth to aid him in battle. This spell will work like any normal infernal spell except there is no damage when the infernal lands on an enemy and no stun effect. CD: 120 Requires Infernal Magics from ARC
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Any Ideas for any Spells that will go well with this? ____________________________________________________________
Mounts Ok, My favourite Bit. Mounts are your main travelling method, your ganker and your best friend. These are what will define your ganking/support playstyle in the game. Your choice at the start will allows you to choose the aerial support (weak-ass defense, strong spells) or the ground support (strong defense, needs spells to improve attack strength). Ok the two Mounts are as follows.
Wyvern (Only For Skywyrm) Icon: Wyvern (Riderless) Model: Wyvern (Riderless) HP: 650 Damage: 75-75 Piercing Mana: 300 (+2/second) Armour: 0 (Light) Movement: Flying (Exactly Like Goblin) Movement Speed: Medium 2 Inventory Slots Spells: Wyvern Only Has The Poisonous Spears Ability. (Only when upgraded) Notes: This Hunter Like The wolf, Has the Pick-up ability, which allows them to pick up the Builder. Which turns them Into the Wyvern Rider Model. (Which has all the spells mentioned before, which are available to them)
Wolf (Only For Shadowhound) Icon: Dire Wolf Model: Dire Wolf HP: 800 Damage: 125-125 Piercing Mana: 300 (+2/second) Armour: 0 (Fortified) Movement: Mount Movement Speed: Medium-Slow 2 Inventory Slots Spells: Wolf Only Has the Burning Blade ability, But will be shown as “burning Bite” Without Rider. (Only when upgraded) Notes: This Hunter Like The wyvern, Has the Pick-up ability, which allows them to pick up the Builder. Which turns them into the Raider Model. (Which has all the spells mentioned before, which are available to them)
Both Hunters Benefit from the Mount basic/advanced/master Speed/Endurance Training upgrades.
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Buildings
Shelter Cost 30 Lumber
Wooden Wall Cost 150 Lumber
Improved Wooden Wall Cost 600 Lumber
Blazing Wooden Wall Cost 2 gold 600 Lumber (Requires Burning Blade) Gives the wall a burning Attack that damages the enemy who attacks it, dealing 50d/s. (Same HP as improved Wooden Wall)
Fruit Tree Cost 20 Lumber
Research Centre Cost 500 Lumber
Advanced Research Centre Cost 10 Gold 1500 Lumber
MerchantCost 45 Gold 300 Lumber
Ultimate Towers: No ideas.
____________________________________________________________ In Depth View of the buildings ____________________________________________________________
Research Centre Model: ? Up to you. Allows the user to research: - Basic Hunter/Warrior Techniques > 5 Gold 500 Lumber -Advanced Hunter/Warrior Techniques > 10 Gold 1500 Lumber -Master Hunter/Warrior Techniques > 20 Gold 1500 Lumber - Hp Upgrades > 30 Gold -Mount Basic Endurance Training > 500 Lumber -Mount Advanced Endurance Training > 1500 Lumber -Mount Master Endurance Training > 5 Gold 2000 Lumber
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Advanced Research Centre Model: ? Up to you. Allows the user to research: - Ground/Aerial Superiority > 15 Gold 500 Lumber -Basic Magic Knowledge > 10 Gold 1500 Lumber -Infernal Magic’s > 30 Gold 1500 Lumber -Trap Mastery > 30 Gold 1500 Lumber -Imbued Net/ Controlled Rage > 10 Gold 100 Lumber - Hp Upgrades > 30 Gold -Mount Basic Speed Training > 500 Lumber -Mount Advanced Speed Training > 1500 Lumber -Mount Master Speed Training > 5 Gold 2000 Lumber
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Final Towers: - Demolisher Totem - Cannon Tower - Stasis Totem
(CBF making any new ones, plus its easier for the editors.) ____________________________________________________________
Upgrades:
-Mount Basic/Advanced/Master Endurance Training > 500L / 1500L / 5G 2000L Available From Research Centre Gives the mount an extra 50/50/100 HP and an extra 2/2/2 Armour.
-Generic HP Upgrades > 30 Gold
- Mount Basic/Advanced/Master Speed Training > 500L / 1500L / 5G 2000L Available from ARC (Requires Mount Master Endurance Training) Gives the mount an extra 5 / 5 / 10 % Movement Speed.
-Basic Magic Knowledge > 10 Gold 1500 Lumber Available From ARC Gives the Orc 50 Mana (Not that he needs it, But its for items that require it) and + 100HP
- Imbued Net > 10 Gold 2000 Lumber Available from ARC (Requires Basic Magic Knowledge) Allows the Hunter to Throw an Magically Imbued Net Dealing 150 Damage as well as slowing the titan. Also Gives +20% HP Regeneration.
-Controlled Rage > 10 Gold 2000 Lumber Available From ARC (Requires Basic Magic Knowledge) Allows the Warrior to control His innate Frenzy Attack’s. Allowing him to be more alert removing the Negative effect. But reduces the positive effects by 20%. Also Gives +20% HP Regeneration
These two Kind of Classify As upgrades. - Venomous Spears (Master Hunter Techniques) Gives The Orc’s Pitfalls a poisonous effect when triggered and His hunter a poisonous Attack
- Burning Blade (Master Warrior Techniques) Gives the Orc’s walls a burning DoT Effect when attacked and his hunter and a Burning DoT attack.
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I reckon that is about it. This will probably be my last builder suggestion. Unless another wave of boredom hits me again. XD If you have any questions or have a suggestion or spotted a problem or something you think is Over Powered, Tell me. I’ll be happy to fix it.
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