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Author Topic: MrDucks Orc Builder  (Read 471 times)
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MrDuck
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« on: April 19, 2011, 01:07:08 AM »

The Orc Builder

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Hey Guys, Mrduck Back again with an over thought builder suggestion.
Basically this builder is a lot like PoNy’s Centaur, Having 2 clans which you are able to choose from.
The clans you can choose from are either Shadowhound or Skywyrm clans, your choice is permanent though, once you have chosen one you cannot choose the other. The choice you make will ultimately decide the type of ganker you will be.
Shadowhound clan is primarily a Tank type-ganker, having a good amount of offensive skills. He Can become a very good tank late game.
Whereas Skywyrm clan is a harasser, offering support for ganking from a distance. Having a variety of skills for whatever happens in a mini fight. Also good for defending a base.
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The story Is basically this:
Mr Orc here had a happy childhood, he was healthy, had a great village, friends, family. He had it all. Until One day When the Alliance Decided to raid their peaceful village, Many died, But he managed to escape by taking a boat from the dock and heading out to sea on his grandfathers fishing vessel.  Aboard the ship there were others like him, children and infants.
He kept himself entertained With his grandfathers novels he kept on his boat, Storybooks of Great warriors and stealthy hunters who fought or allied with Great Beasts. There were other books on techniques on how to fight, And some Basic Level magic books. He trained himself On the boat. And as their Journey into the unknown progressed over the years, so did he.  He became a powerful warrior, a protector of his people. But his people had nowhere to call home. Until they came upon a large ancient island.
Let’s get to it shall we?


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Main Builder

Icon:  Orc Grunt
Model: Orc Grunt.

The Fel Orc has normal Stats as a builder.
HP: 300 (Normal Regen)
Armour: 0 (Fortified)
Mana: 50 (+2/second)
6 Inventory Slots
Harvests 10 Lumber/hit
Orc-Style Building



____________________________________________________________

Starting Abilities:

Rage
The Orc Rushes into Battle, gaining an extra 75 damage and +20% movement speed for 10 seconds.
Mana Cost: 0 CD: 80
Innate

Demon Blood
The Orc’s Tainted blood offers a +30% spell resistance.
Passive Innate ability

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Learned Abilities:
Skywyrm:

Traditional Net
Using Traditional Horde Trapping techniques the Orc is able to throw a net upon the Titan; Slowing movement Speed by 35% for 5 seconds.
Innate
CD: 80
Can Be used While riding Hunter.
(Can be upgraded later to an Imbued Net. Which deals damage when net is thrown)

Imbued Net
Using Rune Magic Upon the net the Orc deals 150 Damage and Slows movement Speed by 35% for 5 seconds.


Stalk
Knowledgeable in the ways of hunting tactics the Orc Becomes almost invisible for a short period, following the titan, slowly deciding as to what his next move should be.
Stalk Gives the Orc wind walk for 15 seconds, but this is a targeted spell, only allowed to be cast on the titan, when cast the Orc automatically follows the titan for the amount of time wind walk lasts. If this spell isn’t interrupted the Orc gains a random amount of gold from the titan when the time is up. (1-10 gold)
CD: 120
Requires Basic Hunting Techniques From RC
Can’t be used while on hunter


Pit Trap
The Orc’s Knowledge in traps and snares gives him an advantage on the titan, allowing him to plant pit traps in the island.
These render the titan stunned for 2 seconds when triggered. But takes 20 Seconds for the Orc to create them.
CD: 50
Requires Advanced Hunting Techniques from RC
(Automatically turns into a Poisonous pit trap when Poisonous spears upgrade has been researched.)
Can’t be used while on hunter.



Poisonous Spears
The Orc uses his Wyverns Venom as a toxin on his spears, giving a slowing effect to his attacks and allows him to coat his pit traps in venom slowing any unlucky to fall into one.
This Gives the Orc a poisonous attack. Slowing the target of the venom by 10% every time they are attacked. Unstackable.
Passive
Requires Master Hunting Techniques From RC
Can be used on both platforms



Aerial Superiority
Experience in the skies allows the Orc to Move through them faster than usual. Gives a +20% movement speed bonus.
Passive
Requires Aerial Superiority from ARC
Only Used on Hunter



Trip Wires
Another Trap in the Orc’s arsenal is the use of tripwires; the Orc will lay down 3 wards which are connected by wires. These wires will stun any who touch them for 3 seconds. The wire will then be destroyed.
The wards will consist of a start, middle and end. The start will connect to middle and the middle will connect to the end.
CD: Never
Requires Trap Mastery from ARC
Can be used on both platforms.



Some of these Abilities can be used while on the hunter, some are exclusively for ground travel.
I really think I should add some more abilities in there though. Any ideas for some passives?

____________________________________________________________
Shadowhound:


Frenzy
The Orc Puts himself into a fit of uncontrollable fury Attacking the enemy faster and harder, but leaves himself more vulnerable to damage.
Gives +70% attack speed for 7 seconds, but he receives +15% more damage.
Innate
CD: 80
Can Be used While riding Hunter.


Rush
The Orc uses raiding techniques, quickly rushing the enemy, Dealing +25% damage and Stealing 1 gold for every successful hit against the enemy. Lasts for 10 Seconds.
CD: 120
Requires Basic Warrior Techniques From RC
Can be used while on hunter


Battle Knowledge
The Orc’s Knowledge in Ancient blade master techniques gives him an advantage; it allows him to see weak areas in his foes, giving him a chance to deal more damage than he normally could.
This passive gives the Orc a 20% chance to deal x2 Damage. And also Gives him +100 HP.
Passive
Requires Advanced Warrior Techniques from RC



Burning Blade
The Orc uses Enchantments on his weaponry, allowing them to leave burns on his victims.
This Gives the Orc a Dot Effect to his attacks. Dealing 10 damage every second for 5 seconds every time he attacks. Unstackable.
Passive
Requires Master Warrior Techniques From RC

Ground Superiority
Experience On the battlefield allows the Orc to Move faster than usual. Gives a +20% movement speed bonus.
Passive
Requires Ground Superiority from ARC
Only Used on Hunter



Infernal Magics
At the peak of the Orcs corruption He is able to summon 3 Infernals to the earth to aid him in battle.
This spell will work like any normal infernal spell except there is no damage when the infernal lands on an enemy and no stun effect.
CD: 120
Requires Infernal Magics from ARC


____________________________________________________________

Any Ideas for any Spells that will go well with this?
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Mounts
Ok, My favourite Bit. Mounts are your main travelling method, your ganker and your best friend. These are what will define your ganking/support playstyle in the game. Your choice at the start will allows you to choose the aerial support (weak-ass defense, strong spells) or the ground support (strong defense,  needs spells to improve attack strength).
Ok the two Mounts are as follows.


Wyvern (Only For Skywyrm)
Icon: Wyvern (Riderless)
Model: Wyvern (Riderless)
HP: 650
Damage: 75-75 Piercing
Mana: 300 (+2/second)
Armour: 0 (Light)
Movement: Flying (Exactly Like Goblin)
Movement Speed: Medium
2 Inventory Slots
Spells: Wyvern Only Has The Poisonous Spears Ability. (Only when upgraded)
Notes: This Hunter Like The wolf, Has the Pick-up ability, which allows them to pick up the Builder. Which turns them Into the Wyvern Rider Model. (Which has all the spells mentioned before, which are available to them)



Wolf (Only For Shadowhound)
Icon: Dire Wolf
Model: Dire Wolf
HP: 800
Damage: 125-125 Piercing
Mana: 300 (+2/second)
Armour: 0 (Fortified)
Movement: Mount
Movement Speed: Medium-Slow
2 Inventory Slots
Spells:    Wolf Only Has the Burning Blade ability, But will be shown as “burning Bite” Without Rider. (Only when upgraded)
Notes: This Hunter Like The wyvern, Has the Pick-up ability, which allows them to pick up the Builder. Which turns them into the Raider Model. (Which has all the spells mentioned before, which are available to them)

Both Hunters Benefit from the Mount basic/advanced/master Speed/Endurance Training upgrades.


____________________________________________________________

Buildings

Shelter  Cost 30 Lumber

 Wooden Wall Cost 150 Lumber

Improved Wooden Wall Cost 600 Lumber

Blazing Wooden Wall Cost 2 gold 600 Lumber (Requires Burning Blade)
Gives the wall a burning Attack that damages the enemy who attacks it, dealing 50d/s. (Same HP as improved Wooden Wall)

 Fruit Tree Cost 20 Lumber

Research Centre Cost 500 Lumber

Advanced Research Centre Cost 10 Gold 1500 Lumber

MerchantCost 45 Gold 300 Lumber

Ultimate Towers: No ideas.

____________________________________________________________
In Depth View of the buildings
____________________________________________________________

Research Centre
Model: ?  Up to you.
Allows the user to research:
- Basic Hunter/Warrior Techniques > 5 Gold 500 Lumber
-Advanced Hunter/Warrior Techniques > 10 Gold 1500 Lumber
-Master Hunter/Warrior Techniques > 20 Gold 1500 Lumber
- Hp Upgrades > 30 Gold
-Mount Basic Endurance Training > 500 Lumber
-Mount Advanced Endurance Training > 1500 Lumber
-Mount Master Endurance Training > 5 Gold 2000 Lumber

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Advanced Research Centre
Model: ? Up to you.
Allows the user to research:
- Ground/Aerial Superiority > 15 Gold 500 Lumber
-Basic Magic Knowledge > 10 Gold 1500 Lumber
-Infernal Magic’s > 30 Gold 1500 Lumber
-Trap Mastery > 30 Gold 1500 Lumber
-Imbued Net/ Controlled Rage > 10 Gold 100 Lumber
- Hp Upgrades > 30 Gold
-Mount Basic Speed Training > 500 Lumber
-Mount Advanced Speed Training > 1500 Lumber
-Mount Master Speed Training > 5 Gold 2000 Lumber


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Final Towers:
- Demolisher Totem
- Cannon Tower
- Stasis Totem

(CBF making any new ones, plus its easier for the editors.)
____________________________________________________________

  Upgrades:

-Mount Basic/Advanced/Master Endurance Training > 500L / 1500L / 5G 2000L
Available From Research Centre
Gives the mount an extra 50/50/100 HP and an extra 2/2/2 Armour.

-Generic HP Upgrades > 30 Gold

- Mount Basic/Advanced/Master Speed Training > 500L / 1500L / 5G 2000L
Available from ARC (Requires Mount Master Endurance Training)
Gives the mount an extra 5 / 5 / 10 % Movement Speed.


-Basic Magic Knowledge > 10 Gold 1500 Lumber
Available From ARC
Gives the Orc 50 Mana (Not that he needs it, But its for items that require it) and + 100HP

- Imbued Net > 10 Gold 2000 Lumber
Available from ARC (Requires Basic Magic Knowledge)
Allows the Hunter to Throw an Magically Imbued Net Dealing 150 Damage as well as slowing the titan. Also Gives +20% HP Regeneration.


-Controlled Rage > 10 Gold 2000 Lumber
Available From ARC (Requires Basic Magic Knowledge)
Allows the Warrior to control His innate Frenzy Attack’s. Allowing him to be more alert removing the Negative effect. But reduces the positive effects by 20%. Also Gives +20% HP Regeneration


These two Kind of Classify As upgrades.
-  Venomous Spears (Master Hunter Techniques)
Gives The Orc’s Pitfalls a poisonous effect when triggered and His hunter a poisonous Attack

- Burning Blade (Master Warrior Techniques)
Gives the Orc’s walls a burning DoT Effect when attacked and his hunter and a Burning DoT attack.


____________________________________________________________

I reckon that is about it. This will probably be my last builder suggestion. Unless another wave of boredom hits me again. XD
If you have any questions or have a suggestion or spotted a problem or something you think is Over Powered, Tell me. I’ll be happy to fix it.

« Last Edit: April 22, 2011, 03:22:32 AM by MrDuck » Logged

Not.Carnerox
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« Reply #1 on: April 19, 2011, 01:12:51 AM »

Horrible, make suggestions for Planet Defense; you'll have a better chance at seeing what you suggested added in, then in Island Defense.
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MrDuck
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« Reply #2 on: April 19, 2011, 01:18:10 AM »

Yeah I guess you're kinda Right, ID is dead.

Horrible, make suggestions for Planet Defense; you'll have a better chance at seeing what you suggested added in, then in Island Defense.
^^^^  Angry ^^^^^^
Wheres the Planet Defense Forum Anywho?
« Last Edit: April 19, 2011, 01:21:25 AM by MrDuck » Logged

Not.Carnerox
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« Reply #3 on: April 19, 2011, 01:22:28 AM »

It will hopefully be up by Friday, till know you can post in http://www.islanddefense.org/forum/index.php/board,40.0.html
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Frankjg
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« Reply #4 on: April 19, 2011, 03:36:22 AM »

This is a pretty awesome suggestion. The only thing I'm worried about is the flying builder.

Such a thing has never been done before, and it's easy to think of a million things that could go wrong with it. I'm all for new things though, and if they can make this work, I would love to play it in game. Just reading it makes me want to pick this builder in my next game. :)

Also, If the builder is riding on one of his mounts and dies, does the builder die with it or does he get kicked out like a radio in his hunter?
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Smygarn
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« Reply #5 on: April 19, 2011, 08:09:53 AM »

I suspect it would play out like a hippogryph in standard wc3. The builder would die with the mount.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
MrDuck
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« Reply #6 on: April 20, 2011, 01:14:37 AM »

To make it easier, I guess that if you're mounted upon teh wolf. You get kicked out just like radio. But on The flying mount You die.
I guess thats the price you pay for ease of travel. I guess that would give the players an incentive Not to be an idiot. And i guess it would be easier for sickle.

Quote
This is a pretty awesome suggestion. The only thing I'm worried about is the flying builder.

Such a thing has never been done before, and it's easy to think of a million things that could go wrong with it. I'm all for new things though, and if they can make this work, I would love to play it in game. Just reading it makes me want to pick this builder in my next game. Smiley


Thanks man,i do try to add new stuff to my suggestions. But atm i'm stuck for icons. anyone know any good sites?
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Frankjg
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« Reply #7 on: April 20, 2011, 02:23:58 PM »

that scrolls of lore site on the sticky post works pretty well.

You did a pretty good job formatting it without icons, though. I don't think you really need them, it's very easy to read.
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MrDuck
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« Reply #8 on: April 21, 2011, 04:46:34 AM »

K Thanks, You're right though.
Ill finish writing up the rest of the Upgrades etc now. Atm this is just a 70% overview.
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theorchero
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« Reply #9 on: April 22, 2011, 03:38:42 PM »

K Thanks, You're right though.
Ill finish writing up the rest of the Upgrades etc now. Atm this is just a 70% overview.
good.. needs icons lol.

good concept, but some of the things I just don't see being implemented, but that's the main point of suggestions: to give the editors a base for a builder with some good ideas but they edit it to their own specifications.
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MrDuck
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« Reply #10 on: April 22, 2011, 11:05:22 PM »

K Thanks, You're right though.
Ill finish writing up the rest of the Upgrades etc now. Atm this is just a 70% overview.
good.. needs icons lol.

good concept, but some of the things I just don't see being implemented, but that's the main point of suggestions: to give the editors a base for a builder with some good ideas but they edit it to their own specifications.

True, Some of the Abilities do seem too far-fetched. Like the stalk or the Trip Wire. But they were as you say, a base for the builder with some good ideas.
Honestly I can't be bothered adding icons, Frankjg said it was easy t read, thats good enough for me. XD
I guess you just have to use your imagination.
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