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Author Topic: Change Proposals  (Read 304 times)
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Smygarn
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« on: April 12, 2011, 10:58:21 PM »

In the case where I would consider "Energy Shield", I would make it similar but more like this now that i've thought about it for a moment.
Before you read this, consider that this is what would replace Worker Hit Point Upgrades.

Energy Shield (4 levels)
Creates a shield made of mana to protect the workers. The shield takes 1 damage per mana point and provides +30 mana for each research level.
Lumber Cost: 350 + 150
Gold Cost: 0 + 0

Requirements:
Level 1: , 350 Lumber
Level 2: , 500 Lumber
Level 3: Merchant, 650 Lumber
Level 4: Merchant, 800 Lumber

Quite frankly what happens is that Energy Shield would replace the Worker hit point upgrades and instead put this in. The result is that Draenei workers although can only build up 200 hit points (Nuke perspective) in total, they can acquire it earlier than any worker and thus gain a weak form of resistance against nukes. A great way to present them with an option to seed, since the shelter centered food structure already promotes that.

The downside is that nukes that deal more than 150 damage are going to overpower even the "150 nuke perspective hit points" pre-merchant.

Champion Workers

Panda:
- Champion Workers, Magical Resistance removed.

Arachnid:
- Champion Workers attack damage removed.
- Champion Workers Hit points reduced from 250 to 75.
- Champion Workers receive Burrow:
Burrows the worker in place, giving it 75% magic resistance but renders it unable to move or harvest lumber. While burrowed, the Champion worker has +100% hit point regeneration.

This change practically kills the comfort Champion Workers have of not being nuked early. Apart from Succubus that still will have hit points to survive an unspecialized nuke, it will put more vulnerability to them. Arguably, this makes them much more situational since there is no massive hit points to them that you can rely on.
But it also makes them more of what a worker could and should be. They were made I believe to be space conserving alternatives, not a luxury meant to take away from the little action there is.
You never see a titan nuke certain seeds that happen to have champion workers and I believe that is wrong. Dead wrong because Champion workers should really differ in usage of space, not awesomeness of Titan deterring hit points.

Feel free to promote or reject these two changes.
« Last Edit: April 17, 2011, 03:32:32 AM by Smygarn » Logged


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« Reply #1 on: April 12, 2011, 11:46:56 PM »

Don't make the demons workers so weak, make it atleast 200..
other changes are fine
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Frankjg
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« Reply #2 on: April 13, 2011, 05:14:15 AM »

I definitely love those proposed changes. The only note I would have would be a worker health upgrade later on for demo, which would raise his worker's health to around 250?
This way they aren't overpowered early, and they aren't underpowered later.

Other than that, awesome job. Glad to see some balances, and it's awesome that you communicate with the players.
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« Reply #3 on: April 13, 2011, 11:56:54 AM »

Quite frankly what happens is that Energy Shield would replace the Worker hit point upgrades and instead put this in. The result is that Draenei workers although can only build up 200 hit points (Nuke perspective) in total, they can acquire it earlier than any worker and thus gain a weak form of resistance against nukes. A great way to present them with an option to seed, since the shelter centered food structure already promotes that.

do that and i will kill myself
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Jux.Mage
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« Reply #4 on: April 13, 2011, 01:32:59 PM »

For the Energy Shield, I was thinking that its energy surrounds buildings in an Area of ##, and it takes the buildings damage by losing mana. Every 10 HP loss = 1 MP lost from the building. It has self-mana regeneration, and yeah. You can try upgrading the AoE/Amount of Mana, though. It probably starts with 100 MP, btw.
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« Reply #5 on: April 16, 2011, 10:28:10 PM »

In the case where I would consider "Energy Shield", I would make it similar but more like this now that i've thought about it for a moment.
Before you read this, consider that this is what would replace Worker Hit Point Upgrades.

Energy Shield (4 levels)
Creates a shield made of mana to protect the workers. The shield takes 1 damage per mana point and provides +25 mana for each research level.
Lumber Cost: 350 + 150
Gold Cost: 0 + 0

Requirements:
Level 1: , 350 Lumber
Level 2: , 500 Lumber
Level 3: Merchant, 650 Lumber
Level 4: Merchant, 800 Lumber

Quite frankly what happens is that Energy Shield would replace the Worker hit point upgrades and instead put this in. The result is that Draenei workers although can only build up 200 hit points (Nuke perspective) in total, they can acquire it earlier than any worker and thus gain a weak form of resistance against nukes. A great way to present them with an option to seed, since the shelter centered food structure already promotes that.

The downside is that nukes that deal more than 150 damage are going to overpower even the "150 nuke perspective hit points" pre-merchant.

Champion Workers
Universal:
- Attack Damage changed.
- Hit points lowered to 50.

Panda:
- Champion Workers damage reduced to 5-5.

Arachnid:
- Champion Workers attack damage removed.
- Champion Workers receive Burrow:
Burrows the worker in place, giving it 75% magic resistance but renders it unable to move or harvest lumber. While burrowed, the Champion worker has +100% hit point regeneration.

Demonologist:
- Succubus Workers hit points reduced to 150.

This change practically kills the comfort Champion Workers have of not being nuked early. Apart from Succubus that still will have hit points to survive an unspecialized nuke, it will put more vulnerability to them. Arguably, this makes them much more situational since there is no massive hit points to them that you can rely on.
But it also makes them more of what a worker could and should be. They were made I believe to be space conserving alternatives, not a luxury meant to take away from the little action there is.
I threw succubus into the mix because they too have too much hit points I believe. You never see a titan nuke certain seeds that happen to have champion workers and I believe that is wrong. Dead wrong because Champion workers should really differ in usage of space, not awesomeness of Titan deterring hit points.

Feel free to promote or reject these two changes.


I can live with the dranei changes thanks smyg! (though i'd still like the shelter food scources back but eh.) One question, all i see under panda is the whole damage thing, does that mean your keeping their hp? Or does "universal" mean panda to? Little unclear because of the demonologist thing is all.
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Smygarn
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« Reply #6 on: April 17, 2011, 02:43:49 AM »

The ideas flip around as I talk about them with people, so the champion workers have changed slightly.

First off, Arachnid champion workers will have 75 hit points although Panda Champion Workers will keep their 250 but lose their magical resistance instead.
The change proposals are for 3.1.0, which is an edit from 3.0.6F, not 3.0.8d.
The Fruit change draenei went through never happened in that version.
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
SuramarXStealth
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« Reply #7 on: April 19, 2011, 04:33:34 PM »

The ideas flip around as I talk about them with people, so the champion workers have changed slightly.

First off, Arachnid champion workers will have 75 hit points although Panda Champion Workers will keep their 250 but lose their magical resistance instead.
The change proposals are for 3.1.0, which is an edit from 3.0.6F, not 3.0.8d.
The Fruit change draenei went through never happened in that version.

woot! I think I may have misunderstood your first post about that sorry. Anyway good luck in editing.

Now I can stop raging at neco for changing dranei like a narb lols.
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