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Author Topic: Change dranei back!  (Read 971 times)
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SuramarXStealth
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« on: April 11, 2011, 06:15:16 PM »

Make it so he doesn't need fruits anymore. I miss being able to eb mid right before the titan even spawns Sad
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Zen1400
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« Reply #1 on: April 11, 2011, 08:57:29 PM »

Full on support
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The Farmer
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« Reply #2 on: April 11, 2011, 09:48:42 PM »

Draenai "You used to be cool"
                    -Bart Simpson
« Last Edit: April 11, 2011, 11:54:40 PM by PoNy » Logged

VAMPSI
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« Reply #3 on: April 11, 2011, 11:24:56 PM »

Full on support
/This
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Smygarn
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« Reply #4 on: April 12, 2011, 03:02:12 AM »

Are you talking about the change in 3.08E that removed food produced from the shelters and added fruits?

I have not played Draenei with this change yet but from what I can tell its a change to make the Draenei more generic with the other builders. Probably in the idea to provide the Draenei a means of acquiring a shelter deny in case he makes a proper lumber base and does not go for seeding, like you see most Draenei do. Which is a complete back flip to what ID needs. What ID needs is not more generic changes, but the opposite. Stuff that differ the builders from each other.

Rather than flipping in Fruit Trees, I would have wanted to see researchable shields that improve the health of the draenei workers which lets them survive single but weak nukes. Like a lvl 1-2 nuke wont do it, the titan would need a geared nuke.
This of course would require small bits of gold to research.
Something Like this I imagine:

Energy Shield
Creates a shield made of mana to protect the workers. The shield takes 1 damage per mana point and provides +25 mana for each research level (2 levels)
Lumber Cost: 350 + 550
Gold Cost: 5 + 0

I think this might actually be a good idea. Not adding fruit trees, but also throwing out regular worker hit point upgrades and giving workers a shield to provide them with early survival.
Which serves to seperate them from the other workers.
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« Reply #5 on: April 12, 2011, 06:28:57 AM »

Last i noticed, he had the same thing as faerie with the mana pools, it onyl costs 15 lumber but still... It just ruins his uniqueness, i loved/hated the shelter thing, but I still even at my worst moments wouldn't want him to be any different.
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SuramarXStealth
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« Reply #6 on: April 12, 2011, 12:47:52 PM »

Are you talking about the change in 3.08E that removed food produced from the shelters and added fruits?

I have not played Draenei with this change yet but from what I can tell its a change to make the Draenei more generic with the other builders. Probably in the idea to provide the Draenei a means of acquiring a shelter deny in case he makes a proper lumber base and does not go for seeding, like you see most Draenei do. Which is a complete back flip to what ID needs. What ID needs is not more generic changes, but the opposite. Stuff that differ the builders from each other.

Rather than flipping in Fruit Trees, I would have wanted to see researchable shields that improve the health of the draenei workers which lets them survive single but weak nukes. Like a lvl 1-2 nuke wont do it, the titan would need a geared nuke.
This of course would require small bits of gold to research.
Something Like this I imagine:

Energy Shield
Creates a shield made of mana to protect the workers. The shield takes 1 damage per mana point and provides +25 mana for each research level (2 levels)
Lumber Cost: 350 + 550
Gold Cost: 5 + 0

I think this might actually be a good idea. Not adding fruit trees, but also throwing out regular worker hit point upgrades and giving workers a shield to provide them with early survival.
Which serves to seperate them from the other workers.

I'm talking about how when he made shelters it produced food for your food scource. IE: 3.0.6e you could spawn, run mid left with a shelter, train units to harvest. By the time you got to the base you had enough wood to make another shelter to wall off the titan, then you could set up lumber, start adding a few more shelters as walls and tower. By the time titan spawned you already had a good 18 towers if you did it right. All i want is that changed back. It's what made the builder unique in my opinion.

EDIT: Didn't see your first sentence, yes thats what im talking about, but it was changed in 3.0.8 not .8e
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Frankjg
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« Reply #7 on: April 12, 2011, 02:45:44 PM »


Energy Shield
Creates a shield made of mana to protect the workers. The shield takes 1 damage per mana point and provides +25 mana for each research level (2 levels)
Lumber Cost: 350 + 550
Gold Cost: 5 + 0

I think this might actually be a good idea. Not adding fruit trees, but also throwing out regular worker hit point upgrades and giving workers a shield to provide them with early survival.
Which serves to seperate them from the other workers.

I think that idea is awesome. You could even update the shield later instead of giving them health upgrades, requiring you to move your vortexes to the workers and back again, instead of putting them somewhere and forgetting about them for the rest of the game.

As for removing the fruits, I think it's a good idea. You may argue that the titan loses feed from not needing to build them, but the titan also gains feed back from the inability to deny the shelters if he lumber bases, and from the nuking of the workers in seeds.
« Last Edit: April 12, 2011, 02:48:45 PM by Frankjg » Logged

sickle
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« Reply #8 on: April 14, 2011, 10:13:02 PM »

smy modified an integral part of a builder and still hasn't played it

NBD
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« Reply #9 on: April 21, 2011, 10:38:09 AM »

Full on support
Draenei was good as he was. Change the shelters back but keep the flying mana things, those are nice
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« Reply #10 on: April 21, 2011, 12:26:55 PM »

smy modified an integral part of a builder and still hasn't played it

NBD
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theorchero
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« Reply #11 on: April 21, 2011, 04:56:30 PM »

Full on support
Draenei was good as he was. Change the shelters back but keep the flying mana things, those are nice
completely agree, it saves time, effort, and space to build and set that damn ability on autocast for every fucking shelter.
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« Reply #12 on: April 21, 2011, 05:24:25 PM »

Full on support
Draenei was good as he was. Change the shelters back but keep the flying mana things, those are nice
completely agree, it saves time, effort, and space to build and set that damn ability on autocast for every fucking shelter.
Double click shelter, right click ability, done.
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Not.Carnerox
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« Reply #13 on: April 21, 2011, 05:32:15 PM »

Full on support
Draenei was good as he was. Change the shelters back but keep the flying mana things, those are nice
completely agree, it saves time, effort, and space to build and set that damn ability on autocast for every fucking shelter.
Double click shelter, right click ability, done.
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SuramarXStealth
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« Reply #14 on: May 19, 2011, 06:43:45 PM »

Bump for Justice! I want the shelters the way they were in 3.0.6a-e again!
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Frankjg
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« Reply #15 on: June 04, 2011, 05:18:40 AM »

To be honest, I don't even know who we're proposing these changes to anymore; or even if there is going to be future releases.

Who is editing? And for the games sake, could editor drama please stop?


Anyway, on topic: I don't really see the necessity of this. It gave draenei a little flavor, yeah, but it was more of a pain than anything. For food, the titan lost out on feed from finding those delicious food sources. It also was a pain if the draenei wanted to make a regular lumber base. And a flash army became impossible if you needed to make all those shelters and then kill them again.

For mana, the voids introduced are a great solution to the (and believe me it was) mana shelter problem.


How about shelters get to the food cap when you build 6, while fruits generate what ever they do now?

If you really feel strongly about it, this would probably be the best solution.
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sickle
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« Reply #16 on: June 04, 2011, 07:37:32 AM »

I think Neco is editing, but I like to think of myself completely randomly as a fallback, just in case he ever like dies in a volcano, or he goes to jail because of New Zealand's bullshit laws regarding the internet.

But yeah, Neco is editing the main public Island Defense, while Carnerox spends his time away from Planet Defense making an ID spinoff.  Gwypaas for all I know barely edits anything anymore (he's busy), Smygarn is making a version I think (I tip my hat at him) and I'm working on another map.
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« Reply #17 on: June 04, 2011, 02:19:04 PM »

this fallback looks more like a downfall.
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Zen1400
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« Reply #18 on: June 05, 2011, 05:26:59 PM »

Sitting here and arguing useless points that more than half of you don't even bother to do is stupid.

HOLY SHIT THERE IS A DOWNSIDE TO HAVING A UNIQUE BUILDER?Huh??

He has an amazing hunter than you can have deny if you truly want to deny your LB, otherwise get over it. Fruits are a stupid idea for him since he already had a different concept, and just giving him them so he can deny is also stupid.
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The Farmer
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« Reply #19 on: June 05, 2011, 06:17:08 PM »

Sitting here and arguing useless points that more than half of you don't even bother to do is stupid.

HOLY SHIT THERE IS A DOWNSIDE TO HAVING A UNIQUE BUILDER?Huh??

He has an amazing hunter than you can have deny if you truly want to deny your LB, otherwise get over it. Fruits are a stupid idea for him since he already had a different concept, and just giving him them so he can deny is also stupid.
im not against the fact of having a unique builder, im just saying that it should not negate the possibility of a full deny.

Ive been one of those here that have been saying the most that ID needs more originality.
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SuramarXStealth
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« Reply #20 on: June 05, 2011, 06:30:12 PM »

Sitting here and arguing useless points that more than half of you don't even bother to do is stupid.

HOLY SHIT THERE IS A DOWNSIDE TO HAVING A UNIQUE BUILDER?Huh??

He has an amazing hunter than you can have deny if you truly want to deny your LB, otherwise get over it. Fruits are a stupid idea for him since he already had a different concept, and just giving him them so he can deny is also stupid.

I really agree with this, I almost forgot there were more than just fruits to do a full deny.
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