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Author Topic: Puppeteer Rework (3.1.0)  (Read 983 times)
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Smygarn
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« on: March 15, 2011, 08:37:39 AM »

Suggest your ideas here.
Puppeteer is going to be receiving some heavy reworks, and this will be a chance for you to debut.
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VAMPSI
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« Reply #1 on: March 15, 2011, 09:49:24 AM »

how about this: puppet is normaly summoned in the rc like other hunters. When hes summoned he can pick one of 2 ways: the warrior way or the mage way. The warrior ofc has strong health/armor but weak mana/spells and the mage has many spells and ranged attack but weaker health/armor.
Like it? Tongue
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theholysmighter
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« Reply #2 on: March 15, 2011, 09:53:03 AM »

NO puppet MUST be sumoned!
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« Reply #3 on: March 15, 2011, 10:12:29 AM »

summoning wastes a lot of time
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PoNy
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« Reply #4 on: March 15, 2011, 10:23:19 AM »

The puppeteer starts off with his puppet, but to his dismay the puppet only has 300 health at this stage.

Three weaker puppets should be able to be summoned to do more lumbering. The primary puppet should get stronger with obvious researches.

Into three different trees; Combat , Defensive , and Skill.

Combat is melee attacking
Defensive is obviously to take hits and taunt attacks onto him
and Skill where they attack from afar using a bow

A free basic research into a tree should be available for a decent amount of lumber at the start, while the rest go on from 5g,10g,20g,30g with lumber increases for price as well

Combat will skills that increase its attack speed and damage with later buffs such as a slowing orb and a lifesteal aura.
Defensive having skills for temporary defense boosts and health boosts with some passive defense boost and a single slow and silence nuke.
Skill shooting from afar will obviously have an autocast orb and a frenzy to attackspeed and maybe even  a trap skill to causes aoe slow.

Concept not numbers
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« Reply #5 on: March 15, 2011, 11:33:47 AM »

I like the multiple puppet idea PoNy posted =o, but I don't think he should automatically spawn with the puppet, he should just summon each individual puppet in my opinion.

Also if you make it 300 health for the first puppet, please don't make it feed 30 gold =p.
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Jux.Mage
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« Reply #6 on: March 15, 2011, 03:26:37 PM »

About Puppeteer. Make him be able to summon Puppet, then be able to split it just like Panda. Just how PoNy would imagine it.
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RuNm
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« Reply #7 on: March 15, 2011, 08:55:54 PM »

I feel inspiration... No wait its just a fart.
Shoo troll

Isn't Pony's idea based off the lesser puppets of what was supposed to be in Carn and Sickel's never released next ID? I can't confirm this because only thebeta testers and editors new about it, we were only given juicy hints.

In all honestly, I rather like Pony's idea here and think that should be followed at least as a guide, it seems rather well thought out and wouldn't take too long to balance it. (I think)
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Critikill
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« Reply #8 on: March 16, 2011, 05:06:38 AM »

I'm not going to suggest this for balance, but a new spell, just an idea I had just now.


The Puppeteer creates a link between his Puppet and clone, going from Puppeteer to Puppet to Clone, if there is a clone, damaging for XX amount of damage, and slows for 60% as long as they're in the link. Lasts for 15 seconds.
The Puppeteer will not link to the Clone. 300 cast range, 600 total range, canceling out if you go beyond 600 range between each link.
« Last Edit: March 16, 2011, 04:22:20 PM by Critikill » Logged
VAMPSI
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« Reply #9 on: March 16, 2011, 06:03:39 AM »

How about this spell idea:
Bone Breaker
The puppet crushes the targets bones, dealing 100 damage, slowing it by 30% and the target takes damage as it moves.
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« Reply #10 on: March 16, 2011, 06:14:33 AM »

30% slow + epic attack speed + good dmg.. ehm?
He can already solo a mini.
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VAMPSI
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« Reply #11 on: March 16, 2011, 09:11:21 AM »

like said above, bloodlust is too strong and shoud be removed.. and i was thinking that this spell shoud have an upgrade before it can be used
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« Reply #12 on: March 16, 2011, 10:26:42 AM »

If you remove it then he won't have enough attack speed.
His spells are fine but they should get a little bit reduced (numbers -> %)
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VAMPSI
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« Reply #13 on: March 16, 2011, 10:44:10 AM »

or that Smiley
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« Reply #14 on: March 16, 2011, 04:15:53 PM »

Pup sucks without slow, what are you saying bloodlust is so great.  All you do is run your mini, and he can't catch up, assuming he has no venos.
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« Reply #15 on: March 17, 2011, 03:50:30 PM »

How about this spell idea:
Bone Enhancer
The puppet gains +5 Armor, 5% chance to do critical damage (Stacking up to 20%) on each attack, Slows target's movement speed by 2% (Stacking up to 40%) on each attack. Requires Bone Enhancement upgrade.

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« Reply #16 on: March 18, 2011, 04:52:09 PM »

Mother fucking puppet strings.

If the puppet goes 800 WCU from the puppeteer it shouldn't be able to walk.
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Jux.Mage
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« Reply #17 on: March 18, 2011, 05:44:12 PM »

Mother fucking puppet strings.

If the puppet goes 800 WCU from the puppeteer it shouldn't be able to walk.

Then it renders Puppet Swap pretty useless in such a way.
Make it 1000 Range + Upgrades, btw.
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« Reply #18 on: March 18, 2011, 07:14:31 PM »

Mother fucking puppet strings.

If the puppet goes 800 WCU from the puppeteer it shouldn't be able to walk.

Then it renders Puppet Swap pretty useless in such a way.
Make it 1000 Range + Upgrades, btw.
How about my idea above, but constant, draining 2 Mana per second for all units involved, unless they go out of range, reapplying itself until out of range or toggled off?
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PoNy
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« Reply #19 on: March 19, 2011, 11:52:24 PM »

Mana can be used as a speed mechanism.

100 mana is 100% speed where it reacts normally and after a certain range the mana will sap slowly away.

The further the puppet is away from the builder the faster it's mana will sap away.

When mana reaches 0 the puppet becomes "Inactive" in this state it is pretty much a free kill until the puppeteer enters a certain range of it and reclaiming it or if titan breaks it and creates a new one.

Penalty for killing an inactive puppet will be doubles the amount of a regular puppet as a severe warning. Normal puppet bounty will then have to be balanced in accordance.
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Critikill
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« Reply #20 on: March 20, 2011, 01:48:04 PM »

Could the builder research Mana Regeneration aura for gold/lumber?
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Jux.Mage
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« Reply #21 on: March 20, 2011, 01:55:52 PM »

Could the builder research Mana Regeneration aura for gold/lumber?

This is like building a Well of Power for 90 or 135 gold and 2.5/3.5k wood.
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« Reply #22 on: March 20, 2011, 04:19:27 PM »

Could the builder research Mana Regeneration aura for gold/lumber?

This is like building a Well of Power for 90 or 135 gold and 2.5/3.5k wood.
1 mp/5?
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Frankjg
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« Reply #23 on: March 23, 2011, 10:51:19 PM »

I don't know if this would work balace-wise, but I had thought of this:


Dominion - The puppeteer takes control of the lifeless puppet. During this time, the puppeteer must continue chaneling to control the puppet. While chanelling, the puppeteer gains 50% spell resistance.
[You must be within 500 yards of the puppet to begin chaneling, but may move the puppet as far as you wish]

Thy Will Be Done - Once the puppet master uses this spell, he may order his puppet to spring to life and follow a single command. 30 second cooldown.
[Useful if you need to tell the puppet to run from titan or to start lumbering]



During the time when the puppet is not under the effects of dominion, it is unable to be issued any commands. It will not auto attack. There will also be some type of visual distinction wether it is or not (possibly strings leading to the master?)

This idea is bound to have some rough edges, especially with numbers, so please don't judge too harsh. Smiley
« Last Edit: March 24, 2011, 01:38:57 PM by Frankjg » Logged

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« Reply #24 on: March 24, 2011, 05:47:02 PM »

Replace with this
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
Stop being so pro
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