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Author Topic: 3.0.8d - Unable to watch replays  (Read 391 times)
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Para
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« on: March 13, 2011, 09:18:54 PM »

If you try to view any replay from 3.0.8d, the camera remains frozen in the starting position after builders/titan spawn making it not possible to re-watch the replays to its fullest.

Also, if you are an obs at the start because you did not pick a builder fast enough, same occurrence applies.
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Neco
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« Reply #1 on: March 13, 2011, 09:32:18 PM »

Works for me...

Are you using the updated patch?
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kyleep
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« Reply #2 on: March 13, 2011, 09:33:02 PM »

This happens if red is ejected at the start.

Also occurs in 3.0.6g4
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Coaster_Man
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« Reply #3 on: March 13, 2011, 10:03:40 PM »

This happens if red is ejected at the start.

Also occurs in 3.0.6g4
^Also occurs in any ID I've played, really sucks...
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Neco
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« Reply #4 on: March 13, 2011, 10:25:05 PM »

This happens if red is ejected at the start.

Also occurs in 3.0.6g4
^Also occurs in any ID I've played, really sucks...
Fixed in 3.0.8e (observer slot gains vision of the map, since you don't get kicked it should work).
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« Reply #5 on: March 13, 2011, 11:42:56 PM »

This happens if red is ejected at the start.

Also occurs in 3.0.6g4
^Also occurs in any ID I've played, really sucks...
Fixed in 3.0.8e (observer slot gains vision of the map, since you don't get kicked it should work).
So obs will be red? Sort of confused, seeing how the reason you cannot move the cam is because its locked at the shops when red leaves.
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Neco
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« Reply #6 on: March 13, 2011, 11:58:34 PM »

Yeah, all this does is instead of kicking the player, it moves them to an Observer slot. Since they're not kicked nor still camera bound, it should work.

Unless red actually physically leaves during the selection (which could maybe be fixed by expanding the camera on the event... I'll test this), it should work.
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Novynn@Azeroth | Novynn@Lordaeron | Novynn@Northrend
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« Reply #7 on: March 14, 2011, 01:43:10 AM »

Or you could just lock the camera on a tavern instead of making the map bounds smaller.
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Neco
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« Reply #8 on: March 14, 2011, 01:58:33 AM »

Then when the tavern 'dies' it still will be focused on it... this way is overall a whole lot better.
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