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Author Topic: Draenei's Army  (Read 1501 times)
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turbo
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« Reply #25 on: March 05, 2011, 08:22:47 PM »

So instead of taking 5 minutes to power up the army for every attack you're making it take 5 minutes to power up the army every 3 minutes?
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« Reply #26 on: March 07, 2011, 05:17:56 AM »

No, instead you're taking 5 minutes to power up a unique and powerful army instead of a weak builder made by copy pasting nature and editing the names of a few buildings (ignoring about every builder is copy pasting).
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« Reply #27 on: March 07, 2011, 09:47:56 AM »

sounds like a very useless unique and "powerful" army
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Neco
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« Reply #28 on: March 07, 2011, 11:37:21 AM »

I think it'd make me want to play Draenei less...
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« Reply #29 on: March 08, 2011, 03:00:38 AM »

Heres an idea. Make the constructs capeable of upgrading into a construct that produces a mana regeneration aura (3 per second?) If its killed it gives the titan +5 gold, no attack but stronger health/armor and it woud have blink. The aura woud have effect on units only so the towers wont get mana more easy.
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Critikill
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« Reply #30 on: March 08, 2011, 06:40:08 AM »

How about when one unit dies, it gives its remaining mana to those around it?
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« Reply #31 on: March 08, 2011, 08:54:23 AM »

How about when one unit dies, it gives its remaining mana to those around it?

When the unit dies it wont have any mana left to give to those around it..
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Critikill
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« Reply #32 on: March 08, 2011, 09:27:39 AM »

The player could deactivate a shield and beat on a unit for mana during long periods of travel.
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« Reply #33 on: March 08, 2011, 03:17:34 PM »

The player could deactivate a shield and beat on a unit for mana during long periods of travel.

lol..
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turbo
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« Reply #34 on: March 08, 2011, 03:46:30 PM »

... Maybe another upgrade for the constructs that will give them.... mana leech? Or possibly a spiked carapace type effect active as long as the construct has mana.
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« Reply #35 on: March 09, 2011, 01:29:23 PM »

how about their mana decreases as they walk and they can regenerate by standing still?
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Critikill
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« Reply #36 on: March 09, 2011, 08:11:22 PM »

how about their mana decreases as they walk and they can regenerate by standing still?
Well, you see, that would remove the purpose of having skill.
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Zen1400
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« Reply #37 on: March 09, 2011, 10:31:05 PM »

Honestly you guys fail to see the entire point of both what me and sickle think is a good idea.

I highly doubt a single one of you ever even armies as draenei, and if you do, its for the 1 minute of trying to kill a minion and then you kill it. You aren't going to keep a huge ass army while hurting your lumber for no reason.

how about their mana decreases as they walk and they can regenerate by standing still?
Well, you see, that would remove the purpose of having skill.
Also seriously, are you retarded? What skill, the skill of building a bunch of shelters and waiting for a good 2+ minutes, that's some damn hard skill to master right there.
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turbo
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« Reply #38 on: March 10, 2011, 01:47:41 AM »

It is when you get pearled and have to move an entire army without getting caught by the titan.
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« Reply #39 on: March 10, 2011, 09:29:07 AM »

Honestly you guys fail to see the entire point of both what me and sickle think is a good idea.

how is sickles idea good? draini army is allready verybad. without blink and poision its impossible to catch up to a minion that windwalked.
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Zen1400
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« Reply #40 on: March 10, 2011, 07:02:40 PM »

It is when you get pearled and have to move an entire army without getting caught by the titan.
Again how does that even remotely relate to what sickle mentioned.

Honestly you guys fail to see the entire point of both what me and sickle think is a good idea.
how is sickles idea good? draini army is allready verybad. without blink and poision its impossible to catch up to a minion that windwalked.
Did you read the first post, not a single post has even bothered to mention anything out side of mana discussion, that is why its a good idea, because we are talking about it.
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The Farmer
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« Reply #41 on: March 10, 2011, 07:31:31 PM »

You and sickle are talking about it, the rest of us is saying it's a bad idea.
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« Reply #42 on: March 10, 2011, 09:11:43 PM »

Explain how its bad compared to the current set up? Oh no you lose mana while walking, oh wait, you start with bonus mana, you shouldn't be traveling across the map to hunt down anything, and the mana lost wouldn't even be that bad.
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« Reply #43 on: March 10, 2011, 09:47:24 PM »

It:
 - Doesn't make Draenei more fun, makes it a heap worse.
 - Ends up nerfing Draenei.
 - Doesn't help minion hunting at all.
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« Reply #44 on: March 10, 2011, 10:47:19 PM »

Draenei is real fun right now, you know sitting there and waiting till every single one is filled with mana, that's just real fun. So is waiting for a slow orb to catch up to you.

How does it nerf him, you keep saying this but you give no reason. Draenei can easily pop up an army in around 30 seconds, its the fact that he has to sit there and fill each one with mana, which is the problem. This would allow you to be near mound pop up an entire army and have extra mana for when you attack the minion. The only downside to actually losing mana over walking is that you can't keep an army around for a long time, or run it all the way across the map, WHICH IS NEVER DONE.

You also keep bitching about how this doesn't make him stronger, yet the only idea anyone has given to make him stronger at actually killing a minion is blink or a slow. Even still that hasn't been the main focus of the entire topic.


Also final note, what the fuck is wrong with something being unique in ID. Anytime there has been something unique some editor decides to butcher it, and turn it into the exact same thing as every other builder. Honestly its boring as fuck to see every single builder turn into one of the few 'ideal' builders and lose anything unique about them.
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The Farmer
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« Reply #45 on: March 10, 2011, 11:00:36 PM »

Quote
Also final note, what the fuck is wrong with something being unique in ID. Anytime there has been something unique some editor decides to butcher it, and turn it into the exact same thing as every other builder. Honestly its boring as fuck to see every single builder turn into one of the few 'ideal' builders and lose anything unique about them.
I agree with that.
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Neco
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« Reply #46 on: March 11, 2011, 12:48:17 AM »

Meh, it just doesn't do anything for me personally. We'll see what other people say about it.
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« Reply #47 on: March 11, 2011, 01:03:03 AM »

My 2 main reasons as to why I think draining mana while walking is bad:
1) You have to refill your constructs mana every 3 minutes you run around the map
2) By the time you actually get to the mini, your mana is probably going to about the same amount of what the maximum is currently or a little bit lower, and don't forget the mini isn't going to sit there and let itself get surrounded, making it extremely bad for chasing.

EDIT: I'm not saying I'm completely against it, and I would like to see it actually tried out (although in a private version, not a public one) Giving a
"One shot nuke" would also be interesting, maybe make it based on how much hp they have? The higher the HP, the higher the damage done? Or do you mean that when they're killed they do 50 damage to the titan, because that would also be interesting to see.
« Last Edit: March 11, 2011, 01:10:40 AM by turbo » Logged


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« Reply #48 on: March 14, 2011, 06:56:22 AM »

How does it nerf him, you keep saying this but you give no reason. Draenei can easily pop up an army in around 30 seconds, its the fact that he has to sit there and fill each one with mana, which is the problem. This would allow you to be near mound pop up an entire army and have extra mana for when you attack the minion. The only downside to actually losing mana over walking is that you can't keep an army around for a long time, or run it all the way across the map, WHICH IS NEVER DONE.

Not to start a fight or anything Zen, but when I or my brother random dran, if we usually survive to late game, we find nothing more amusing the having an army hiding in seeds or a base and charging to try and trap or kill the titan at any base he attacks. We do this pretty much everytime, and yes, it does involve running across th whole map just to piss of the titan.
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« Reply #49 on: March 14, 2011, 07:19:42 AM »

I like the lose-mana-while-walking idea.

What you could do is add a type of unit that is fragile, but can restore the mana of nearby units in some type of activated way (not auto-cast). This way, you add a small amount of micro to the mix and still keep the unique idea.
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