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Author Topic: Rockfort  (Read 306 times)
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Smygarn
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« on: January 28, 2011, 06:29:24 PM »

Original Link: http://www.thehelper.net/forums/showthread.php/151746-Realistic-Walls

[SIZE="5"]
Realistic Walls
[/SIZE]

Content
000=================000
1. Introduction
2. Realistic Walls
3. How to make the walls
4. Getting Started
5. Guide
6. Summary
000=================000

[SIZE="4"][COLOR="Red"]1. Introduction[/COLOR][/SIZE]
A soldier during another battle in the Warcraft 3 dimension aproached his commander and spoke out in a rage:
-Soldier: Commander! We cant defend against these orcs if we dont make better walls than these! The walls go so low they can practically jump over them!
-Commander: Quiet yourself and get back in line. If you happen to have a better idea, then show it and i'll listen.
-Soldier: You bet i know a better idea than these groundleveled walls! From now on, you shall know me as:
Smygarn777 the Engineer.

[SIZE="4"][COLOR="Red"]2. Realistic Walls[/COLOR][/SIZE]
Are you tired of these flatlined walls that dont even appear to be properly sized, or the fact that you cant position units on them (plus that they go so low that they only look like jumping fences)? Are you tired of the Cliff walls that not only look ugly but also offer poor ramp detail (you who edit alot should be aware of those diagonal ramps that get all screwed over).
Are you also tired of the fact that no matter if you even throw a nuke on the wall, it wont even get a scratch?
Then you have come to the right place. This simple dude, another "Soldier" of the Warcraft community will show you how to create much better walls.

[SIZE="4"][COLOR="Red"]3. How to make the walls[/COLOR][/SIZE]
Before we start, im gonna briefly go through what tools i will be using.
a) Shift+Placement
b) Ctrl+PageUp & Ctrl+PageDown
As simple as that. I'll refer to these as A and B later on, so keep that in mind.

[SIZE="4"][COLOR="Red"]4. Getting Started[/COLOR][/SIZE]
Alright, now we're getting to the point of this Tutorial. Hold your breath and gaze in awe!

As this amazing...commoner shows his work.

[SIZE="4"][COLOR="Red"]5. Guide[/COLOR][/SIZE]
Okay, we'll start off by placing some walls. In this example, i will be using the Destructible Walls.

You might see that i placed them equally far from each other, leaving 3 spaces between each wall. Why did i do this you might ask. That brings us to the second part. We will place another wall there, but as you might see on the picture below:


Oh my, it wont fit. Now what do we do? Its easy. To place the wall regardless if it fits there or not, you simply hold down Shift (A) while placing it (you cannot use this if your dragging something, you have to place it). The result is this:

Well, that looks alot better than placing the walls right next to each other doesnt it? Anyway, lets continue. I will add a few more walls to go on with this tutorial.


Then next, we'll place even more walls, like in the picture below (A):


This doesnt look all to nice right now, but that will quickly change. Now, you select every other wall and then raise them using (B), so it will look like this:


Phew. Now thats done, if you have followed me without any troubles this far, then it wont be hard to understand the next part. Using (B) might allow you to place walls ontop of each other to a degree, but you cant stack them on the same space without customizing them to not be taking any space upon placement (which if you ask me makes it alot harder on precision placement).

So. We have the height we desire for the wall, but that thin wall doesnt look to durable. I will repeat the earlier steps and place Elevators and another set of walls behind the first line, then raise them to a fitting height so that it will look like this:


And this is it. You might run into some problems with the corner walling as you experiment, so i'll show how i solved that. I added some lights from "City" tileset to cover the corner, so it looks like this in my example:


[SIZE="4"][COLOR="Red"]6. Summary[/COLOR][/SIZE]
And that concludes my Tutorial. There isnt much more i can instruct you on, so i'll finish this tutorial by showing a scenery i worked on. I named it, Rockfort. =)

-Peasant: These walls are much better than the ones we had to defend earlier. We can even walk on these! This will be much more tactical.
- Get ready you filthy orcs. You cant dance yourselves over this one!
-Peasant2: But how did we get up here? The tutor didnt instruct anyone on how to make ramps did he?
-Peasant: Ramps were added later on he said. He dropped us ontop of the wall using the Godlike hand.


Rockfort with walls and ramps complete, including a gate and clever defense against landbased assaults.


Rockfort With a Courtyard Platform:


Indeed it can. I'd like to keep in mind that i showed how to do this without customizing any objects. I overreacted yesterday, sorry bout that.

But one thing i quickly noticed as i threw ideas around on the tutorial, is that you can build structures on the Courtyard. =)



Look here. This is one thing i didnt know i could do with this idea.


Although i had to start customizing at this point, by making the building only require "Ground-pathable".
This also means that you can make towers on the outer wall as well, not just the small bit of patch inside the gate.

*EDIT*
Another picture showing towers on walls etc...


While these walls may not be the most impressive in quality look (just screenie here), they do have alot of potential if you can have units on them, build on them and ofc destroy segments of the wall.
But for destroying the wall, you will need to customize and trigger im afraid.

THANK YOU FOR READING!
This is my first Tutorial, so please dont give any downright negative opinions, i'd apriciate constructive suggestions.

[COLOR="Red"]*ADDED ANNOUNCEMENT BY TOPIC WRITER*[/COLOR]
For those of you who want to play around with Rockfort, i will share the map with you. I will also listen to any questions and depending if im in mood, also requests.
http://www.xup.in/dl,60069561/Rockfort.w3x/
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The first thing you do when you get in your hotel room is to put away your stuff, thats the first thing you do is put away your stuff;
I'll put some stuff here, i'll put some some stuff down here, here's another place for some stuff, I'll put some stuff over there, you put your stuff over there and i'll put my stuff over here. heres ano-
Hey! We got more places than we got stuff! We're gonna have to buy more stu
Jux.Mage
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« Reply #1 on: January 28, 2011, 06:51:02 PM »

Off-Topic: There's no " in codes, I believe!

On-Topic: Walls look nice, I've played SOTDRP before, so you could just play the game instead of editing the stuff on World Editor.
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« Reply #2 on: January 28, 2011, 06:57:37 PM »

I didn't like it then, I don't like it now.

Just kidding, but why did you post this?
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Gwypaas
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« Reply #3 on: January 30, 2011, 09:48:28 AM »

I didn't like it then, I don't like it now.

Just kidding, but why did you post this?
He tries to show us all that he's cool and awesome by trying hang on WC3 mapping forums.
« Last Edit: January 30, 2011, 12:07:56 PM by Gwypaas » Logged

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Jumby
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« Reply #4 on: January 30, 2011, 10:17:04 AM »

I didn't like it then, I don't like it now.

Just kidding, but why did you post this?
He needs to show us all that he's cool bt trying hang on WC3 mapping forums.
wut?
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« Reply #5 on: January 30, 2011, 11:43:31 AM »

I didn't like it then, I don't like it now.

Just kidding, but why did you post this?
He needs to show us all that he's cool bt trying hang on WC3 mapping forums.
Wut?
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Gwypaas
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« Reply #6 on: January 30, 2011, 12:08:14 PM »

I didn't like it then, I don't like it now.

Just kidding, but why did you post this?
He needs to show us all that he's cool bt trying hang on WC3 mapping forums.
Wut?
Fail edit first time, fixed now though.
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theorchero
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« Reply #7 on: January 30, 2011, 07:27:18 PM »

Not a bad idea, but it should be commonly known by now... (at least in a similar form)
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Bremetar
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« Reply #8 on: January 30, 2011, 08:32:00 PM »

whats this even about / used for?
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