Inficious – Legendary Titan of CorruptionAttributes:
Starting Agility: 40 (-2)
Agility per Level: 3.5 (-1)
Starting Intelligence: 42 (+/-)
Intelligence per Level: 7 (+/-)
Main Attribute: Strength
Starting Strength: 46 (+2)
Strength per Level: 11 (+1)
Movement Speed: 405 (+/-)
Health: 900 (+/-)
Health per Second Regeneration: 7 (+1)
Mana: 400 (+/-)
Mana per Second Regeneration: 5 (+/-)
Initial Armour: 2 (+1)
Attack Damage: 60-60 (+/-)
Attack Cooldown: 1.50 (+/-)

Passive Slow (Slow)
Typical Standard slow: 40% Ms for 2 seconds.

Earth Corruption (Channelled Nuke)
Inficious unleashes corrupting shockwaves through the earth, slowly damaging units over 4 sec in a large radius. Affected units will be slowed 20% and become silenced, becoming unable to cast spells.
Earth Corruption ignores Magic Resistance.
Warning: The slowing effect does not stack with Minions Soul Corruption.
Damage inflicted each Second: 25.5/38/50.5
Area of effect: 700
Mana Cost: 300
Cooldown: 15 Seconds.
Becomes available at level: 1/3/5
OR 
Corruption from the Void (Heal + Scout)
Inficious summons beasts from the Void of Corruption itself to aid him in his quest for power.
These undead monstrosities, long dead have not however forgotten their sins during the time among the living. Their greed and hatred fuels the source of Inficious with strength.
These undead beasts heal Inficious over time, as well as granting a bonus to strength.
Summon Count: 1/2/3/4
Level 1-2: Ghoul
Level 3-4: Banshee
Mana Cost: 400
Cooldown: 45 Seconds.
Duration: 30 Seconds
Becomes available at level: 1/3/5/7

Ghoul
Movement Speed: 315 (Ground)
Size: 1x1
Sight Range: 700
Health: 900
Health per Second Regeneration: 4
Initial Armour: 2
Armour Type: Heavy
Attack Damage: 20-20 (Melee)
Attack Cooldown: 1.50
Abilities:

Reversal Consume (Melee Range)
The Ghoul feasts on the damage of a Titan, healing it over time with amazing effect.
Heals the target Titan by 50 Hit Points per second.

Corruption Aura (500 Range)
Ghouls generate a source of corruption which Inficious draws strength upon. Whenever a Ghoul is present, Inficious is granted +10 to Strength.

Banshee
Movement Speed: 350 (Air)
Size: 1x1
Sight Range: 400
Health: 1000
Health per Second Regeneration: 6
Mana: 500
Mana per Second Regeneration: 10
Initial Armour: 2
Armour Type: Heavy
Attack Damage: 20-20 (Melee)
Attack Cooldown: 1.50
Abilities:

Corruption Surge (400 Range)
A Banshee is the embodiment of a soul’s corruption and is capable of surging her raging emotions into Inficious.
Effect: Heals 75 Health to Target unit.
Cooldown: 1 Second
Mana Cost: 75

Corruption Aura (500 Range)
Banshees generate a source of corruption which Inficious draws strength upon. Whenever a Banshee is present, Inficious is granted +10 to Strength.

Lesser Inficious (Innate)
Inficious is capable of not just raising the dead, nor is he satisfied with just that. From the corpse of a slain creature, Inficious reanimates a Lesser Inficious to play the role of a Builder for him.
This Builder is capable of constructing shelters, Research Centers and walls, to generate a corrupted community, which in turn supplies Inficious with intelligence, Lumber and gold transfers (750 Lumber = 1 Gold).
Walls however are 3x3 sized and the Lesser Inficious if slain yields 10 gold to the killer.
Mana Cost: 600
Duration: Permanent
Cooldown: 6 Minutes
Spawn Limit: 1
Acquired at: Level 5

Corruptive Cloak (Windwalk)
Inficious draws around himself a cloak powered from Corruption, hiding him for 40 Seconds.
Increases movement speed by +15%
Mana Cost: 150
Cooldown: 180 Seconds.
Acquired at: Level 2

Corruptive Mutation
Inficious draws upon himself the Corruption all over the Island, Corrupting his form into that of a beast. While Mutated, Inficious is granted spell immunity, +6 Armor, +500 Health and +25 Damage.
Lasts 60 seconds
Cooldown: 90 Seconds
Mana Cost: 450
Acquired at: Level 12
Minion of CorruptionAttributes:
Starting Agility: 33 (-2)
Agility per Level: 5 (-1)
Starting Intelligence: 35 (+/-)
Intelligence per Level: 5 (+/-)
Main Attribute: Strength
Starting Strength: 37 (+2)
Strength per Level: 8 (+1)
Movement Speed: 390 (+/-)
Health: 800 (+/-)
Health per Second Regeneration: 7 (+1)
Mana: 300 (+/-)
Mana per Second Regeneration: 3 (+/-)
Initial Armour: 2 (+1)
Attack Damage: 61-61 (+/-)
Attack Cooldown: 1.50 (+/-)

Passive Slow (Slow)
Typical Standard slow: 40% Ms for 2 seconds.

Soul Corruption (Channelled Nuke)
The Minion unleashes corrupting shockwaves through the void, slowly damaging units over 10 sec in a large radius. Affected units will be slowed 10% (Stacks).
Note: The Slowing effect of Soul Corruption is cumulative (Does not stack with Earth Corruption).
Damage inflicted each Second: 10.5/15.5/20.5
Area of effect: 900
Mana Cost: 300
Cooldown: 15 Seconds.
Becomes available at level: 1/3/5

Waves of Corruption (Heal)
Minions channel energy across the waves of Corruption seeping in and out from other Corruption Titans, soothing damage.
Heals: 250/250/350/500
Bounces: 1/2/2/3
Cooldown: 20
Mana Cost: 250
Acquired at: Level 1/3/5/7

Corruptive Cloak (Windwalk)
The Minion draws around himself a cloak powered from Corruption, hiding him for 10 Seconds.
Increases movement speed by +15%
Mana Cost: 150
Cooldown: 180 Seconds.
Acquired at: Level 2

Corrupted Spirits (Miniminion)
Minions of Corruption are capable of withdrawing the spirits from their victims and turning them into Mindless Ghosts of Corruption.
Limit: 6 (+1)
Mana Cost: 150
Cooldown: 1 second

Corrupted Spirit
Movement Speed: 340 (Hover)
Sight Range: 900
Health: 200
Health per Second Regeneration: 3
Initial Armour: 0
Armour Type: Medium
Attack Damage: 20 (300 Range)
Attack Cooldown: 1.50
Abilities:

Corrupted Spirit
The Corrupted Spirit hungers to satisfy its need for physical energy. And when it consumes the physical energy, the victim is turned into another Corrupted Spirit.
Note: The Corrupted Spirit created with this ability cannot generate additional Spirits.
Point of interest: 12 Ghosts can be generated from each Minion, totalling 120 Ghosts from 10 Minions.

Void Mastery
What Inficious is capable of spawning from the Void, the Minions now too have mastered. A minion is now capable of spawning two Banshees at the disposal of the Corruption behind Inficious.
Summon Count: 2
Acquired at: Level 7
Lesser InficiousMovement Speed: 315 (Ground)
Sight Range: 900
Health: 600
Health per Second Regeneration: 3
Mana: 150
Mana per Second Regeneration: 1
Initial Armour: 0
Armour Type: Medium
Attack Damage: 125-125 (Melee)
Attack Cooldown: 1.50
Abilities:

Panic
The Builder dashes at max speed for 10 seconds.
Cooldown: 90

Stomp
The Builder stomps the ground, slowing targets by 40% for 4 seconds.
Area of effect: 250
Cooldown: 90

Shelter
Hit points: 200
Size: 2x2
Food Provide: 30
Armour: 0
Armour Type: Fortified
Cost: 10 Lumber
Abilities:
Spawn Inficious Clones (Workers)

Inficious Clone
Movement Speed: 315 (Ground)
Sight Range: 300
Food Usage: 6
Health: 100
Health per Second Regeneration: 3
Initial Armour: 0
Armour Type: Medium

Harvest Lumber
The Clone harvests lumber and returns it to the Shelter.

Research Center
Hit points: 300
Armour: 0
Armour Type: Fortified
Cost: 150 Lumber
Ability:

Gold Trade
Trades 750 Lumber for 1 gold.
Cooldown: 5 seconds.

Brim Wall
Hit points: 500
Size: 3x3
Armour: 10
Armour Type: Fortified
Attack Damage: 35-35 (Melee)
Attack Cooldown: 1.50
Cost: 250 Lumber