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Author Topic: The Weather Builder  (Read 650 times)
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Murloc
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« on: January 25, 2011, 07:06:23 PM »

It's been awhile since i've typed anything up for this game... so... don't expect much -3-

                                WEATHER BUILDER

The mighty mother nature has always controlled the weather over the island of Atlantis, untill the Titan arrived. When the Titan came, it stole

her powers, giving it some of the elements. But, she has sent some of her faithful warriors to use the power of weather to slay the titan.

This builder is most useful as a supporter because of his "weather orbs" (upgraded from his ultimate tower) Which give affects to the

buildings/units nearby. He has some usefull auras as well. He can also make a good base. He dosn't use mana for ANY of his spells

Stats:

Icon:
Model:

Role: Baser/Support
HP: Normal
Armour: Normal
Speed: Normal
Building Style: Human
Inventory: 4 Slots
Lumber Style: Normal

Abilities:

Tornado: Summons a pillar of wind under the titan, immobilizing it for

5 seconds. (Known at start)

Lasts 5 seconds, has a 30 second cooldown.

Scroll of Storms: Contains many storm

based powers for the Weather Builder to use.

Static Gaze: Sends out waves of static electricity which

send tiny jolts into anything around it, even the invisible.
Basicly like true sight, but in has a time limit,Lasts 40 seconds, cooldown 60 seconds
(Requires Rainstorm[Located at the Weather Shrine])

Dehydrate: Makes liquid quickly drain from the Titan's

skin to yours, causing the titan to dehydrate.

Kind of like life drain, but the drain is blue. You can hold this for 30 seconds, moving will stop the spell from casting. Lasts 30 seconds, 10

health lost(for titan)/ Gained (for you) a second. Cooldown 100 seconds
(Requires Rainstorm[Located at the Weather Shrine])

Paralyze: The Weather Builder fires a amount of

electricity with every hit. It has a chance of paralyzing the target.

Works like bash (passive) The affect above the titans head would be the purge buff model. Lasts 3.5 seconds.
(Requires Thunderstorm[Located at Weather Shrine])

Wet Armour: THe Weather Builder

soaks his armour in a thick layer of rainwater, making it very slippery, slippery enough to mass up the titan's attack.

It's just evasion with a different icon, name, and description. Gives a 15% to dodge the attack.
(Requires Thunderstorm[Located at the Weather Shrine])

Monsoon: The Weather Builder summons a deadly monsoon to attack the titan, but also, the raindrops that fall can quickly extinquish fires.

It's like Tranquility except it also damages the titan with lightning. Lasts 45 seconds, moving will stop the spell. The healing heals 5% of the nearby building's hp every second. Cooldown 240 seconds
(Requires Eye of the Storm [Located at the Temple of Mother Nature])

Storm Aura: The Weather Builder mixes the elements of  the storm together, creating a powerful aura that decends rain on the area.

This is an aura that heals every unit nearby for 1% of hp every second. (Model is a small rainfall)
(Requires Eye of the Storm [Located at the Temple of Mother Nature])

Temperature Tome: A tome full of temperature  based powers.

Hail: The Weather Builder decreases the

temperature in a certain area, making it cold enough for hail to fall.

Works like blizzard, 5 waves, 4 projectiles per wave, each one deals 50 damage. 30 second cooldown
(Requires Climate Change [Located at the Weather Shrine])

Overheat: The Builder masses all his body heat through

the bottom of his feet, making the ground severly hot, causing anything near him to move quickly.

An aura that increases the Movement Speed of anything in the area. Increases MS by 10%-20%.
(Requires Climate Change [Located at the Weather Shrine])

Glacier: The Weather Builder decreases the temperature in

an area further, causing the ground to rise in a pillar of ice, creating a bloackade so cold, it cannot be destroyed until it melts.

Summons an Glacier which lasts 7 seconds. It has the pathing size of a normal wall, and uses the model of Frost Nova. 120 second cooldown
(Requires Severe Climate Change [Located at the Weather Shrine])

Mirage: The heat changes around the builder,

making the titan think that there are two more of him wandering about.

Creates 2 illusions of the Weather Builder. They last 60 seconds. 180 second cooldown.

Sub-Zero: The Weather Builder decreases

the temperature to the lowest point, completly immobilizing the titan. Unfourtunatley the ice to too hard to pierce.

Works like the spell "sleep" except it uses a more "icy" model. It makes the titan invulnerable, but unable to move for 15-20 seconds. 180

second cooldown
(Requires Ice Age [Located at the Temple of Mother Nature])

Heat Stroke: Creates a severe heat wave at

a targeted location, anything that moves within the area will slowly be burnt, inculding your allies. 200 second cooldown

Works like death and decay, with a more "firey" model. Deals 50 damage every 3 seconds when entered.
(Requires Global Warming [Located at the Temple of Mother Nature])

Phew -3- all the spells are done Cheesy anyways... onto...

Buildings:

Shrine of Mist(shelter)

Icon: Hunters hall
Model:

Trains Clouds and contains lumber upgrades. Costs 10 lumber

Cloud(Harvester)
Model: Cloud Spell (unit size 0, looks really cool)
Icon:
Hp: Normal
Armour: Normal
Abilities: Normal
Lumber Style: Wisp (10 lumber a second)
Cost: 50 Lumber and 10 food

Weather Spire(food source)
Icon: Chimera roost
Model:
Hp: Normal
Damage: Normal
Range: Normal
Projectile: (I don't know xD)
Food provided: 25
Costs 50 lumber

Weather Shrine(RC)
Icon: Moonwell
Model: http://classic.battle.net/war3/images/nightelf/buildings/moonwell.gif
Hp:Normal
Armour: Normal
Costs 1000 lumber

Reasearches:

Climate Change: Allows the Builder to

change the temperature somewhat.

Allows you to use Hail and Overheat. Costs 750 lumber, 30 seconds

Severe Climate Change: Allows the Weather

Builder to change the temperature even further.

Allows you to use Glacier and Mirage. Costs 1000 lumber, 10 gold, 45 seconds (requires climate change)

Rainstorm: Allows the Builder to use the powers of a modern

Rainstorm.

Allows you to use Static Gaze and Dehydrate. Costs 750 lumber, 30 seconds

Thunderstorn: Allows the Weather Builder to use the powers of a

furious Thunderstorm.

Allows you to use Paralyze and Wet Armour. Costs 1000 lumber, 10 gold, 45 seconds. (requires rainstorm)

And the other normal upgrades Smiley

Temple of Mother Nature (ARC)

Icon: Atlar of Elders
Model:

Health: WOW! GUESS WHAT! NORMAL Cheesy
Armour: Normal
Costs 1450 lumber, 15 gold

Reasearches:

Eye of the Storm: Allows the Builder to use all the

powers that any storm could deliver.

Allows you to use Monsoon and Storm Aura. Costs 1200 lumber, 15 gold, 60 seconds (requires Thunderstorm) MAKE ICON BIGGER >3>


Global Warming: Allows the Builder to raise the

temperature severly

Allows you to use Heat Stroke. Costs 1200 lumber, 15 gold, 60 seconds (requires Severe Climate Change)


Ice Age: Allows the Builder to lower the

Temperature to the climate of the Ice Age.

Allows you to use Sub-Zero. Costs 1200 lumber, 15 gold, 60 seconds (requires Severe Climate Change)

Weather Tower (tower, OMG NO)

Icon: Arcane Tower
Model:
Projectile: Ice Arrow

Hp: Normal >3>
Armour: Normal
Damage: Slightly lower then most builder's towers.
Range: Slightly lower then most builder's towers.
Costs as much as most towers (food and lumber)

Upgrades into Advanced Weather Tower -> Super Weather Tower -> Mega Weather Tower (Requires Temple of Mother Nature)

All have same stats as the usual upgraded towers. (I'm too lazy to add the stats Sad son't get mad)

Merchant
SAME AS ALL

Weather Orb

Icon:
Model: Thunderlizard Egg
Projectile: Unkown
Costs 90 gold and 2500 lumber

Same as magic tower, besides the "tranfusion" thing.

Abilities

Morph into Heat Orb: Makes the power of heat permanently overule all the

other powers contained in the orb.

Morph into Ice Orb:

Makes the power of ice permanently overule all the other powers contained in the orb.

Morph into Rain Orb: Makes the power of rain

permanently overule all the other powers contained in the orb.

Morph into Lightning Orb: Makes the power of lightning permanently

overule all the other powers contained in the orb.

Heat orb raises the damage of all attackers in the area.
When held, you gain +40 attack and the damage aura above

Ice Orb makes all attackers in the area slow the titan by 5% MS
When Held You gain +5 armour, and all attack slow the titan by 10% MS

Rain Orb gives all nearby buildings a 5% evasion
When held, you gain 25% evasion (can be stacked with wet armour)

Lightning Orb gives all nearby attackers a chance to Paralyze (see ability above) the Titan
When Held, you gain Paralyze with a 10% chance of Paralyzing (can stack with Paralyze)

All towers to same ammount of damage when transformed.

Wow.... this is completed Cheesy

Post a comment stating your opinion Cheesy

-Crazy Production o3o
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Frankjg
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« Reply #1 on: January 26, 2011, 10:32:51 AM »

A nuke-based builder with the ability to base? Seems pretty awesome to me.

I really like the weather orbs. Do the effects while buildings stack? What is their range?

Also, does this builder have a mana pool or are all of his spells free?

Edit: Derp, I missed the last sentence in the top part.
« Last Edit: January 26, 2011, 10:36:33 AM by Frankjg » Logged

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Murloc
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« Reply #2 on: January 26, 2011, 06:19:00 PM »

A nuke-based builder with the ability to base? Seems pretty awesome to me.

I really like the weather orbs. Do the effects while buildings stack? What is their range?

Also, does this builder have a mana pool or are all of his spells free?

Edit: Derp, I missed the last sentence in the top part.

The effects of the orb DO STACK

their range is about the same as most ulti towers

Also... FIANALLY! A POSITIVE COMMENT ON ONE OF MY BUILDER SUGGESTION Cheesy
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Jux.Mage
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« Reply #3 on: January 27, 2011, 01:41:58 PM »

Imagine if...
Effect of the Orbs Stacking = Stacking Movement Speeds from Super Regenerative Spines -> Bad
It kills the point of the Gnoll towers Poison, Sludge Tower and Deep Freeze slowing abilities, kills the point of getting those towers.

A tornado that lasts 5 seconds kills the balance of staff of cyclone.
Having an ability that builders uses to gain sight that's unkillable to titan is not good.
3.5 second Bash/Stun = Bad
50 damage x 4 = 200 x 5 = 1000, Over 1k damage in one spell, bad.
A heating spell that makes people run faster? Weird.
A spell that makes titan invulnerable and stunned for 10-20 seconds = Bad and somehow advantageous for Titan.


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« Reply #4 on: January 27, 2011, 02:25:16 PM »

Imagine if...
Effect of the Orbs Stacking = Stacking Movement Speeds from Super Regenerative Spines -> Bad
It kills the point of the Gnoll towers Poison, Sludge Tower and Deep Freeze slowing abilities, kills the point of getting those towers.

A tornado that lasts 5 seconds kills the balance of staff of cyclone.
Having an ability that builders uses to gain sight that's unkillable to titan is not good.
3.5 second Bash/Stun = Bad
50 damage x 4 = 200 x 5 = 1000, Over 1k damage in one spell, bad.
A heating spell that makes people run faster? Weird.
A spell that makes titan invulnerable and stunned for 10-20 seconds = Bad and somehow advantageous for Titan.



I agree with you fornearly everything but how would the last spell be advantageous for titan? If titan is invulnerable, then he's not able to punish.
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theholysmighter
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« Reply #5 on: January 27, 2011, 03:23:01 PM »

Imagine if...
Effect of the Orbs Stacking = Stacking Movement Speeds from Super Regenerative Spines -> Bad
It kills the point of the Gnoll towers Poison, Sludge Tower and Deep Freeze slowing abilities, kills the point of getting those towers.

A tornado that lasts 5 seconds kills the balance of staff of cyclone.
Having an ability that builders uses to gain sight that's unkillable to titan is not good.
3.5 second Bash/Stun = Bad
50 damage x 4 = 200 x 5 = 1000, Over 1k damage in one spell, bad.
A heating spell that makes people run faster? Weird.
A spell that makes titan invulnerable and stunned for 10-20 seconds = Bad and somehow advantageous for Titan.



I agree with you fornearly everything but how would the last spell be advantageous for titan? If titan is invulnerable, then he's not able to punish.
nor tp
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Neco
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« Reply #6 on: January 27, 2011, 03:30:21 PM »

You can punish an invulnerable unit, and you can teleport one as well.
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« Reply #7 on: January 27, 2011, 04:21:21 PM »

You can punish an invulnerable unit, and you can teleport one as well.

The point I was trying to refer in a rudely way.
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« Reply #8 on: January 27, 2011, 04:21:36 PM »

You can punish an invulnerable unit, and you can teleport one as well.
Aren't invulnerable units immune to spells? Because it does usually (I think) which would make titan unable to punish or tp.
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« Reply #9 on: January 27, 2011, 04:59:34 PM »

You can punish an invulnerable unit, and you can teleport one as well.
Aren't invulnerable units immune to spells? Because it does usually (I think) which would make titan unable to punish or tp.
you can make a spell allowed to target invuln
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Murloc
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« Reply #10 on: January 27, 2011, 06:37:25 PM »

also.. btw.. I don't care much for the numbers, you may tweak those for whatever reason you want.

The invuln while being frozen with "Sub-Zero" is so builders can get a bunch of summons around the titan without attacking it while doing so, if you punish, you do not keep the invuln

bout the stacking = bad .. really, how many orbs do you think he'll be able to get?

I don't get what's with all that multiplication down there either...

about the heat = fast.. ever been to the beach on a super freakin hot day? well, the sand gets hot, and in order to get to where you want to go, you usually run VERY FAST across the sand. Smiley
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Frankjg
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« Reply #11 on: February 10, 2011, 06:12:39 PM »


about the heat = fast.. ever been to the beach on a super freakin hot day? well, the sand gets hot, and in order to get to where you want to go, you usually run VERY FAST across the sand. Smiley

"Heat = fast" makes perfect sense. The only reason the sensation of heat exists is because the molecules are moving faster.
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« Reply #12 on: February 10, 2011, 07:18:57 PM »

about the heat = fast.. ever been to the beach on a super freakin hot day? well, the sand gets hot, and in order to get to where you want to go, you usually run VERY FAST across the sand. Smiley
lol'd
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« Reply #13 on: February 25, 2011, 07:16:00 PM »

Holy crap the best base supporter i've ever seen. Needs some nerfing yes, but dayum would love to have him with me at my base.
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