Yet another Dai-Rukh suggestion…
Primas, Titan of AnimalsSo it is said of Primas, once, in a happier time, he was the benevolent lord of all living creatures. The love which flourished between the Titan and his subjects was mutual and, through his guidance and wisdom, many strange and magnificent animals evolved to populate the world. Now, in these darkened times, the once beloved Titan has turned upon his children and is filled with the rage of an angry bear, terrifying to behold and deadly to confront. Who now dares oppose Primas, Lord of all who live…Primas is a fun Titan, whose summoning spells and unusual style of play make him hard to those unused to him.
Medium/
HardMain Titan
Icon:

Health – 900
Health Regen - 6
Mana - 0
Mana Regen - 3
Move speed - 390
Armor - -1
Damage - 60
Attack speed - 1.5
Range - 105
Str gain per level - 10
Int gain per level – 6.5
Agi gain per level- 5
Starting int - 38
Starting str – 44
Starting agi – 45
Abilities:Maul (Slow Poison)
When Primas rends his enemies with his mighty claws, his keen nose is easily able to detect their blood. This, coupled with the severe damage inflicted by Primas, makes it relatively easy for Primas to follow quarry once they are injured.Whenever Primas stikes an enemy unit, that unit loses -40% movement speed for 3 seconds. In addition, Primas gains vision of that unit for this duration, exactly as if an Eye of the Ocean were used on them. Passive/Innate.
Predatory Focus (Windwalk)
Primas concentrates his energy onto speeding his physical body, allowing him to move at a tremendous pace to catch his prey.
Primas gains +35% movement speed and +20% attack speed for 20 seconds. The alert reader may note that this is not a normal Windwalk, however, I believe it to be equally useful in its own way. 90 second cooldown. Available at Lv2.
Flight of the Thunderbird (Nuke)
Primas conjures a Thunderbird, one of the few eldritch creatures still loyal to him. As the Thunderbird flies, it fires bolts of lightning at those around it, carving a swathe of destruction as it travels.Primas sends a Thunderbird (Looks like a Phoenix or an Eagle heavily tinted blue with maybe an electrical skin) in a given direction. The Thunderbird will fly up to a certain range over 3 seconds. Each second the Thunderbird flies, it hits each unit in a certain range with a bolt of lightning, doing a certain amount of damage. A single unit may be hit multiple times by a single Thunderbird, provided that the unit remains in range for the bolts. This nuke is area targeted (like Sypherious’ or Fossurious’ nukes). 12 second cooldown. Costs 300 mana. 3 levels. May be obtained at Lv2.
Range: 600/650/700
Range of lightning strikes: 200/250/300
Damage of individual bolts: 50/75/100
Learning increment: Levels 2/4/6
Hierarchy (Heal)
In many species of animal, a social hierarchy is formed, with a single, powerful leader at the top being served by weaker subjects. This system was formed by Primas and, as such, is used by him for his own gain.
Hierarchy is a bounce heal which works in reverse. That is to say, the primary target will be healed the least, while later targets will be healed increasingly more. 30 second cooldown. Costs 150 mana. 4 levels. May be obtained at Lv2.
Range: 500/550/600/650
Bounce Range: 300/350/400/450
Initial target healed: 75/100/150/200 health
Later target healing increment: +100/150/200/250 more health healed per bounce
Maximum number of bounces: 3/4/5/6
Learning increment: Levels 2/4/6/8
Raven’s Call (Scout)
Primas calls forth his raven consort. The raven, most cunning of all animals, will spy and scout for Primas, occasionally fighting in his stead.
Summons a Raven which, according to its level, can perform various handy tasks for Primas. No matter which level, the Raven looks like this:

(The Crow form obviously, not the Night Elf)
Icon:

(It might become a little bigger each level up), costs 180 mana to summon, has 0 (Unarmored) armour, and has a 45 second cooldown. It is, obviously, flying, but may be attacked by enemies on the ground. May be obtained at Lv4.
Learning increment: 4/6/8
Level 1Health: 250
Speed: 350
Duration: 20 seconds
Vision: (as Phoenix Scout)
Level 2Health: 350
Speed: 380
Duration: 25 seconds
Vision: (100 more than Phoenix Scout)
Attack: 20 (Chaos)/ 1.5 seconds
Attack Range: 300 (Missile: Harpy Feather)
Ability:True SightLevel 3Health: 500
Speed: 420
Duration: 30 seconds
Vision: (250 more than Phoenix Scout)
Attack: 45 (Chaos)/1.5 seconds
Attack Range: 400 (Missile: Harpy Feather)
Inventory: 1 slot
Abilities:True SightMagic ImmunityPrimal Fury (Miscellaneous)
Sometimes, a purely savage mood overcomes Primas and he becomes as an animal possessed. He roars and screams, attacking almost anything nearby, sometimes even hurting himself in the process. Primas’ anger becomes more deeply seated the longer the war over the island continues. Now, even the faintest chance of a fight has a chance to set him off.Whenever Primas attacks, he has a 3% chance to enter a Primal Fit. While in a Fit, Primas gains +15% attack speed and +10% attack damage. Fits last for 3 seconds each. If Primas enters a Fit while already having one, the Fit’s effects double (except the timers). Passive. May be obtained at Lv7.
Spirits Remembered (Ultimate)
Primas contains, locked within him, the ancestries and genealogies of every animal which ever lived. When he has obtained a large portion of his total power, Primas learns to unleash bursts of spirit-power, gaining the capabilities and aspects of fallen creatures.This interesting Ultimate gives Primas a compilation of buffs which correspond directly to the Builders he has killed. Some of these abilities do stack. Abilities and stat bonuses all come in as a single buff when the spell is used. Besides abilities within the Ultimate, Primas also gains Magic Immunity when he uses Spirits Remembered. Lasts for 30 seconds. 300 Mana. 180 second cooldown. Requires Lv12.
Builders Killed/Ability givenMurloc- +15% Movement speed (stacking)
Gnoll- Slow Poison slow rate improved by 5% (Stacking)
Makrura- -10% movement speed to all enemies within 600
Ogre- +500Health (Stacking)
Troll- +30 Attack damage (Stacking)
Tauren- Abilities cool down 15% faster (Stacking)
Goblin- Gain twice as much Gold from all kills
Faerie- +20% Mana regeneration (Stacking)
Morphling- Free reincarnation if killed
Demonologist- A Command Aura giving +5% attack damage in a range of 600 (Stacking)
Magnataur- +3 Armour (Stacking)
Panda- Twice as much experience from all kills
Satyr- Permanent invisibility for duration of ability.
Pirate- A 25% chance to Critical for 4x normal damage on units
Minions
Icon:

Health - 800
Health Regen - 6
Mana - 0
Mana Regen - 3
Move speed - 390
Armor - -1
Damage - 60
Attack speed - 1.5
Range - 105
Str gain per level - 7
Agi gain per level - 6
Int gain per level - 6
Starting str - 35
Starting agi - 35
Starting int – 35
Minion Names:Beasty Boy
Mongrel
Old Yeller
Benjie
Teddy Bear
Chew Toy
Chewbacca
Wild Thing
Mutt
Snaggletooth
Abilities:Maul (Slow Poison)
When Primas rends his enemies with his mighty claws, his keen nose is easily able to detect their blood. This, coupled with the severe damage inflicted by Primas, makes it relatively easy for Primas to follow quarry once they are injured.
Whenever the Minion strikes an enemy unit, that unit loses -40% movement speed for 3 seconds. In addition, the Minion gains vision of that unit for this duration, exactly as if an Eye of the Ocean were used on them. Passive/Innate.
Predatory Focus (Windwalk)

The Minion concentrates his energy onto speeding his physical body, allowing him to move at a tremendous pace to catch his prey.
The Minion gains +35% movement speed and +20% attack speed for 3 seconds. 90 second cooldown. Available at Lv2.
Howl (Nuke)
Primas’ Minions may call upon their forest allies, the wolves to seek down their enemies in time of need. The wolves who come to aid the Minions are swift, able, and deadly, capable of running at great speeds and chasing down Primas’ enemies.The minion summons a group of wolves. These wolves, like the guys who come out of a Pirate’s Tavern, have a base size of 1, are invulnerable, and cannot be selected, even by their controlling player. These wolves stay alive for a certain number of seconds, during which time they attack the nearest enemy units. Wolves are summoned around the Minion, not at a directed point, and will change targets if a new one comes too close. Obviously wolves cannot attack buildings. No matter what level, Howl costs 150 mana and has a 15 second cooldown. May be obtained at Lv2. 3 total levels.

Number of wolves: 2/3/4
Wolf speed: 275/325/375
Wolf attack: 50 (Chaos)/ 1 second
Duration: 4/5/6 seconds
Wolf engagement range: 600/800/1000
Note: Lv3 Wolves gain
Maul (working exactly like Primas/his Minions’ ability).
Hierarchy (Heal)
Primas keeps his Minions controlled through a strict natural hierarchy. Though they themselves are at the bottom of such a hierarchy, Primas’ Minions use the ancient nature energies at work in such a system to keep their master alive.
Hierarchy is a bounce heal which works in reverse. That is to say, the primary target will be healed the least, while later targets will be healed increasingly more. 30 second cooldown. Costs 150 mana. 4 levels.
May be obtained at Lv2.
Range: 400/450/500/550
Bounce Range: 25/300/350/400
Initial target healed: 75/100/150/200 health
Later target healing increment: +50/75/100/150 more health healed per bounce
Maximum number of bounces: 3/4/5/6
Learning increment: Levels 2/4/6/8
Cub (Minion-Minion)
Primas, as everyone knows, encourages procreation. As such, his Minions often bring their young with them when they go to fight alongside their Titanic master.
The Minion raises a Cub from a targeted corpse. Such a Cub, regardless of level, has a 2x2 base size. This may make it seem impractical for seed destruction, however, these Cubs also have a Blink (costing 1 Mana) with a recharge of 5 second and a range of 500. Such a Blink CAN bring the Cub into a 1x1 space: it just won’t be able to move while it remains in such a space. Cubs regenerate Mana at a rate of 1/30 seconds. All levels of Cub have the Maul ability, exactly like Primas and his Minions. Only 1 Cub may be had at a time per Minion. Costs 250 Mana to raise a Cub. 1 second cooldown. Can be obtained at Lv2. 3 total levels.
Learning increment: 2/4/6

(Must be either smaller than the Minions, tinted slightly red, or both)
Icon:
Level 1Health: 600
Armour: 0 Fortified
Attack: 30 (Normal)/ 2 seconds
Mana: 1
Level 2Health: 850
Armour: 3 Fortified
Attack: 45 (Normal)/2 seconds
Mana: 2
Level 3Health: 1000
Armour: 5 Fortified
Attack: 60 (Normal)/2 seconds
Mana: 3
Call of the Wild (Ultimate)
Summoning the mighty stores of Nature energy within them, Primas’ Minions can enter a rage of epic proportions.This works exactly like a normal Rage ability, giving the Minion +500 Health, Magic Immunity, and +30% Attack speed. Costs 250 mana. Has a 180 second cooldown. Can be obtained at Lv7.
Well, thanks for reading. Please comment as normal and, if you haven’t already, check out my
Salamander Builder.
As always,
Dai-Rukh