Island Defense
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Author Topic: Crab Builder  (Read 372 times)
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Frizz.Meister
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« on: January 16, 2011, 05:02:57 AM »

Story
Used to live at peace with the titan simply avoiding him when neccesary. However after the critters arrived on the island, he was quickly befriended and now the titan has woken, he vows to use all of his knowledge and and experience to help save his new found friends.

Stats
HP = 300
Armour = 0
Armour Type = Fortified
Lumber rate = 2 per hit 10 return.

Escape abilities

Lifelong experience - Every 90 seconds the mini titan location is pinged for the user of the builder (mini  ping not the alt-click one)


Burrow - The Crab burrows into the ground and becomes invisible. (Moves at reduced speed)

Buildings

Drift wood shelter - Gives +25 food and serves as a lumber drop off point.

                     
                      Hermit Crab - costs 25 food, Worker unit, 200hp, 25% magic resistance, collects 4 lumber a hit drops off at 40 is 2x2 in size. Has single blink (60sec recharge) and detonate


Ancient Conch - Research centre provides upgrades. Standard stats.
                     
                      Harden shell - Costs 2000 lumber, grants builder with +1 armour and changes workers armour type to fortified

                     
                      Health stone - Costs 3000 lumber, Increases the hp of workers by 200

                     
                     Sharpen Pincers - Costs 1500 lumber, Grants Hermit crab workers with a 25-25 chaos damage attack


Coral Barrier - 250 hp 5 fortified armour, upgrades to enlarged coral barrier with 500hp, 15 fortified armour.(uses coral model) 2x2 spacing


Pebble Tower - Costs, 1 food, 150,250,400(requires research center),500(requires merchant) lumber
                     Stats, 100,200,300,400 health, 0,1,2,3, fortified armour, 15,30,40,55 damage, 700range for all 2x2 spacing

Merchant - Same as all other builders.

The idea behind this builder was from my friend who is stuggling to get into island defense. The crab builder is very simple with only 4 buildings and 3 researches. His workers take up 2xw spacing to stop seeding as this not only confuses new players but balances out with the lack of fruit trees. The builder has fortified armour and 2 great abilities so it can easily avoid the titan in good hands. However the 'mini' minimap pings are silent and tiny white dots so their very easy to miss. Not to mention in a 30 minute game it will work only 20 times.

The other side of this builder is the ability to be offensive without gold. This is 'hopefully' going to encourage more titans to look for lumber bases and xp as if you camp the gold some nasty crabs will soon be inbound. Not strong enough to kill a titan but ample support for hunters. The workers also give 3 gold to the titan when killed so whilst harder to kill, grant a greater reward.

In short this guy is stupidly simple to use. But in good hands could pottentially really annoy a titan with its survavibility and tough workers.
« Last Edit: January 17, 2011, 06:36:42 AM by Frizz.Meister » Logged
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« Reply #1 on: January 16, 2011, 06:30:39 AM »

Hmm...

This builder is interesting i will say but nothing i haven't seen before though.
Its panda but he can base in a way.
And i'll say this now before someone else.
Burrow is a terrible idea. I don't know why. but everyone hates it
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if u dont like it and you think its unbalance, then YOU CAN GO PLAY CHESS!
Stop being so pro
Frizz.Meister
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« Reply #2 on: January 16, 2011, 12:49:38 PM »

He isnt really like panda in the sense that he doesnt have elemental forms or two types of towers, and wouldnt be a great support builder. Yes the builder is simple but have you played Island defense lately its all non basers and simple basers are needed bring the balance back around. Also the ability to hunt minions without gold is fairly unique.

As for burrow, im really curious? Why would people hate it? Its effectivly wind walk but with a movespeed decrease not increase. Is it the animation time or is it just to closely realted to the melee game (isnt wind walk???)
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Coaster_Man
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« Reply #3 on: January 16, 2011, 08:43:06 PM »

The builder kinda sucks, cause what can he do in game?  His towers are weak, 35 dmg supers? Burrow is the easiest escape to be killed by simply a pearl.  An upgrade costs 2k lumber just to get fort armor and 1 bonus armor.. Seems a bit much, for example demo's upg cost 5g and 1500 for the same (minus the bonus armor) but he doesn't need to save for a base (assuming you base with these weak towers).  However, a cool ability would be (just for the lols):

Camouflage:
The crab builder pretends to be a natural crab, giving him crab stats (lowering his hitpoints to 1 and changing armor type to medium, but making him neutral passive to the titan's eyes, also slow movespeed).  45 Second cooldown, and 5 second cooldown to become normal again.  The entire time, the crab is still able to control by the player, and he can stay in this state for as long as he wishes.
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Frizz.Meister
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« Reply #4 on: January 17, 2011, 06:36:03 AM »

I like that escape ability idea. Very unique even if its completely useless against a comeptant titan. Yes the towers are weak ill increase the damage of the supers by 5. But because of the workers they cant be too strong as this has got to be the easiest builder to blink trap with. Blink attack for a bit, deto and repeat so long as youve got your shelter.
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PoNy
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« Reply #5 on: January 17, 2011, 09:53:48 AM »

The builder kinda sucks, cause what can he do in game?  His towers are weak, 35 dmg supers? Burrow is the easiest escape to be killed by simply a pearl.  An upgrade costs 2k lumber just to get fort armor and 1 bonus armor.. Seems a bit much, for example demo's upg cost 5g and 1500 for the same (minus the bonus armor) but he doesn't need to save for a base (assuming you base with these weak towers).  However, a cool ability would be (just for the lols):

Camouflage:
The crab builder pretends to be a natural crab, giving him crab stats (lowering his hitpoints to 1 and changing armor type to medium, but making him neutral passive to the titan's eyes, also slow movespeed).  45 Second cooldown, and 5 second cooldown to become normal again.  The entire time, the crab is still able to control by the player, and he can stay in this state for as long as he wishes.
This ^^^^^

Builder doesn't seem complete though. Needs more abilities and usefullness.

This builder seems worker orientated, seeing as how your harvests can get fort armor damage upgrade and blink, while still having detonate.

Make up some more upgrades harvester orientated, it might become very unique.
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