First Titan suggestion, go easy on me
Shestus, Titan of the UnderworldShestus was the ruler of the Underworld and never came to the surface for anything, except now. He knew well of the Lost Islands
and it's problems with the insects that like to inhabit it but he never bothered to go up there himself given the fact that
he was constantly getting new victims, courtesy of the titans protecting it. All was well until his stream of new bodies started
slowing down dramatically. He was starting to get aggrivated at their failures so he decided to take matters into his own hands.
Shestus made his way up to the surface world to claim the victims that so rightfully belonged to him.
Model:

Dreadlord (I know this is the model of Demo's hunter but there was literally no other decent option except Pitlord and I wasn't going to copy a builder. Atleast Demo's hunter isn't always out)
Health: 900
Health Regen: 6
Mana: 0
Mana Regen: 3
Move Speed: 390
Armor: -1
Damage: 60
Attack Speed: 1.5
Range: 105
Starting int: 42 (+7)
Starting str: 44 (+10)
Starting agi: 42 (+4.5)
Nuke:
Molten RiftShestus slams his foot on the ground causing the very earth beneath him to tremble. The sheer force causes a shockwave of rock and molten earth to jet forward XXX yards and does XXX damage to everything in its path. Anything caught within the molten shockwave that isn't instantly killed is afflicted by a DoT that lasts XXX seconds. Can be dispelled via worker det.
(Model:

(
http://www.hiveworkshop.com/forums/models-530/shockwavemissile-48159/?prev=search%3Dshockwave%26d%3Dlist%26r%3D20)
Rank 1 (Level 2): Damage - 75 DoT - 5 DPS (Lasts 1 seconds)
Rank 2 (Level 5): Damage - 100 DoT - 5 DPS (Lasts 2 seconds)
Rank 3 (Level 7): Damage - 125 DoT - 5 DPS (Lasts 3 seconds)
Rank 4 (Level 9): Damage - 150 DoT - 5 DPS (Lasts 4 seconds)Cost: 200 Mana
Cooldown: 10 secondsWindwalk:
Hell's PassageShestus rips open the ground below him allowing him passage back down into the underworld to escape imminent danger. Lasts 20 seconds. Upon re-emerging, anyone within 2 yards of Shestus are slowed by 20% for 0.2 seconds due to the souls of the damned grabbing hold of them, attempting to drag their victims down with them.
While Shestus is down in the underworld, his movement speed is increased by 70%.
Innate
Cost: No Cost
Cooldown: 120 SecondsHeal:
Ritual of the DamnedShestus channels the Ritual of the Damned. Souls of his previous victims come up to serve their master once more. XXXX souls rise up from the ground with 50 HP and taunt all structures to attack it immediately. Upon the death of the soul, all allied units within 200 yards are healed for 250 HP. Channel lasts for 2 seconds.
Rank 1 (Level 2): 1 Soul
Rank 2 (Level 4): 2 Souls
Rank 3 (Level 6): 3 Souls
Rank 4 (Level
: 5 SoulsCost: 300 Mana
Cooldown:30 secondsSlow Effect:
Death's GraspWhen Shestus attacks a unit it also calls forth the dead under his command. They reach up from the underworld to grasp his target, slowing their movement speed by 60% for 0.75 seconds.
Slowing effect is refreshed every hit.
Innate
Unique:
Purgatory Those who die by the hand of Shestus further aid him. In exchange for immunity from eternal torture in the underworld, anyone who dies is given the option to grant Shestus temporary attack speed, damage, or movement speed.
***The way this works is that Puragatory is a permanent ability that comes with a spellbook. When someone dies they pick from one of these 3 options and Shestus is given 1 charge of said ability. The effects are only temporary but he can use them whenever he wants I.E chasing down a builder or seiging a base, etc***
Innate
Cost: 100 Mana per charge(And/Or)
Unique:
Visions of DoomShestus slam's his foot on the ground which opens up a small rift somewhere randomly on the map providing vision in a XXXX radius around the rift for XXXX seconds. This rift also has truesight allowing Shestus to spot invisible units.
Innate
Cost: 100 ManaUltimate:
Fire and BrimstoneShestus calls up the fires of the underworld to do his bidding. Shestus is surrounded by a ring of flames that incinerate all projectiles that are aimed at him, shielding him from all damage for 10 seconds. Any units that enter the ring take 20 damage per second.
Cost: 400 Mana
Learned: Level 10 (subject to change)Minions:
Model:

Satyr Hellcaller
Names: Berith, Asmodeus, Geryon, Jezebeth, Lilith, Mammon, Nybbas, Pyro, Xaphan, Stolas, Zepar, Focalor
Health: 800
Health Regen: 6
Mana: 0
Mana Regen: 3
Move speed: 390
Armor: -1
Damage: 60
Attack speed: 1.5
Range: 105
Starting str: 35 (+7)
Starting agi: 35 (+6)
Starting int: 35 (+6)
Nuke:
Flame BlastThe minion sends out a stream of flames that bounce between targets.
Rank 1 (Level 2): 100 Damage - Bounces 1 time
Rank 2 (Level 4): 125 Damage - Bounces 2 times
Rank 3 (Level 6): 150 Damage - Bounces 3 timesCost: 200 Mana
Cooldown: 20 secondsHeal:
Blood SacrificeThe minion sacrifces his own health for those around him.
Rank 1 (Level 2): 100 HP sacrificed - Heals for 200
Rank 2 (Level 4): 150 HP sacrificed - Heals for 300
Rank 3 (Level 6): 250 HP sacrificed - Heals for 500Cost: 300 Mana
Cooldown: 30 seconds***To prevent constant chaining of this ability and make it risky to use, a debuff is placed on the minion that used it making it unable to get healed from other minions for 8 seconds***
Mini-mini:
PerditionModel:
(Tinted dark red)
The minion rips the souls out of freshly killed units to do it's bidding.
Learned: Level 3
Health: 200 HP
Damage: 25 Chaos Damage
Movement Speed: 350
Limit: 6
Windwalk:
Descent to HellShestus pulls it's minion's physical form down into the underworld leaving it's spirit on the surface, allowing the minion to escape from any danger or to silently hunt it's victims.
Cost: 120 Mana
Cooldown: 160 secondsUltimate:
Agony of the DamnedThe cries of the restless souls are so earth shattering that it destabilizes the foundation of all buildings.
Permanent aura that reduces the armor of all structures by 5 and the attack speed of all towers by 15% within 1000 yards.
Learned: Level 7
Once learned it's always on.***Effects can stack***
Spent a good amount of time on this, let me know what you guys think

All opinions and constructive criticism welcome XD
If the numbers need any tweaking let me know and I'll adjust accordingly.
Change Log:
Changed Minion ultimate to level 7 and 1000 yard radius.
Tweaked the numbers of Shestus' nuke.
Changed the models of Shestus, his minions, and the mini-minis.
Reduced the amount of the heal from 400 to 250 per soul.
Changed nuke DoT from undispellable to dispellable via worker det.