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Author Topic: Shestus, Titan of the Underworld  (Read 1354 times)
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Onahail
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« on: January 13, 2011, 10:36:18 PM »

First Titan suggestion, go easy on me  Smiley


Shestus, Titan of the Underworld

Shestus was the ruler of the Underworld and never came to the surface for anything, except now. He knew well of the Lost Islands
and it's problems with the insects that like to inhabit it but he never bothered to go up there himself given the fact that
he was constantly getting new victims, courtesy of the titans protecting it. All was well until his stream of new bodies started
slowing down dramatically. He was starting to get aggrivated at their failures so he decided to take matters into his own hands.
Shestus made his way up to the surface world to claim the victims that so rightfully belonged to him.

Model:
Dreadlord (I know this is the model of Demo's hunter but there was literally no other decent option except Pitlord and I wasn't going to copy a builder. Atleast Demo's hunter isn't always out)

Health: 900
Health Regen: 6
Mana: 0
Mana Regen: 3
Move Speed: 390
Armor: -1
Damage: 60
Attack Speed: 1.5
Range: 105
Starting int: 42 (+7)
Starting str: 44 (+10)
Starting agi: 42 (+4.5)






Nuke:

Molten Rift

Shestus slams his foot on the ground causing the very earth beneath him to tremble. The sheer force causes a shockwave of rock and molten earth to jet forward XXX yards and does XXX damage to everything in its path. Anything caught within the molten shockwave that isn't instantly killed is afflicted by a DoT that lasts XXX seconds. Can be dispelled via worker det.

(Model:
(http://www.hiveworkshop.com/forums/models-530/shockwavemissile-48159/?prev=search%3Dshockwave%26d%3Dlist%26r%3D20)

Rank 1 (Level 2): Damage - 75  DoT - 5 DPS (Lasts 1 seconds)
Rank 2 (Level 5): Damage - 100  DoT - 5 DPS (Lasts 2 seconds)
Rank 3 (Level 7): Damage - 125  DoT - 5 DPS (Lasts 3 seconds)
Rank 4 (Level 9): Damage - 150  DoT - 5 DPS (Lasts 4 seconds)


Cost: 200 Mana
Cooldown: 10 seconds



Windwalk:

Hell's Passage

Shestus rips open the ground below him allowing him passage back down into the underworld to escape imminent danger. Lasts 20 seconds. Upon re-emerging, anyone within 2 yards of Shestus are slowed by 20% for 0.2 seconds due to the souls of the damned grabbing hold of them, attempting to drag their victims down with them.
While Shestus is down in the underworld, his movement speed is increased by 70%.

Innate
Cost: No Cost
Cooldown: 120 Seconds




Heal:

Ritual of the Damned

Shestus channels the Ritual of the Damned. Souls of his previous victims come up to serve their master once more. XXXX souls rise up from the ground with 50 HP and taunt all structures to attack it immediately. Upon the death of the soul, all allied units within 200 yards are healed for 250 HP. Channel lasts for 2 seconds.

Rank 1 (Level 2): 1 Soul
Rank 2 (Level 4): 2 Souls
Rank 3 (Level 6): 3 Souls
Rank 4 (Level Cool: 5 Souls


Cost: 300 Mana
Cooldown:30 seconds




Slow Effect:

Death's Grasp

When Shestus attacks a unit it also calls forth the dead under his command. They reach up from the underworld to grasp his target, slowing their movement speed by 60% for 0.75 seconds.
Slowing effect is refreshed every hit.

Innate



Unique:

Purgatory

Those who die by the hand of Shestus further aid him. In exchange for immunity from eternal torture in the underworld, anyone who dies is given the option to grant Shestus temporary attack speed, damage, or movement speed.

***The way this works is that Puragatory is a permanent ability that comes with a spellbook. When someone dies they pick from one of these 3 options and Shestus is given 1 charge of said ability. The effects are only temporary but he can use them whenever he wants I.E chasing down a builder or seiging a base, etc***

Innate
Cost: 100 Mana per charge



(And/Or)


Unique:

Visions of Doom

Shestus slam's his foot on the ground which opens up a small rift somewhere randomly on the map providing vision in a XXXX radius around the rift for XXXX seconds. This rift also has truesight allowing Shestus to spot invisible units.

Innate
Cost: 100 Mana


Ultimate:

Fire and Brimstone

Shestus calls up the fires of the underworld to do his bidding. Shestus is surrounded by a ring of flames that incinerate all projectiles that are aimed at him, shielding him from all damage for 10 seconds. Any units that enter the ring take 20 damage per second.

Cost: 400 Mana
Learned: Level 10 (subject to change)










Minions:

Model:
Satyr Hellcaller

Names: Berith, Asmodeus, Geryon, Jezebeth, Lilith, Mammon, Nybbas, Pyro, Xaphan, Stolas, Zepar, Focalor

Health: 800
Health Regen: 6
Mana: 0
Mana Regen: 3
Move speed: 390
Armor: -1
Damage: 60
Attack speed: 1.5
Range: 105
Starting str: 35 (+7)
Starting agi: 35 (+6)
Starting int: 35 (+6)


Nuke:

Flame Blast

The minion sends out a stream of flames that bounce between targets.

Rank 1 (Level 2): 100 Damage - Bounces 1 time
Rank 2 (Level 4): 125 Damage - Bounces 2 times
Rank 3 (Level 6): 150 Damage - Bounces 3 times


Cost: 200 Mana
Cooldown: 20 seconds




Heal:

Blood Sacrifice

The minion sacrifces his own health for those around him.

Rank 1 (Level 2): 100 HP sacrificed - Heals for 200
Rank 2 (Level 4): 150 HP sacrificed - Heals for 300
Rank 3 (Level 6): 250 HP sacrificed - Heals for 500


Cost: 300 Mana
Cooldown: 30 seconds


***To prevent constant chaining of this ability and make it risky to use, a debuff is placed on the minion that used it making it unable to get healed from other minions for 8 seconds***




Mini-mini:

Perdition

Model:
(Tinted dark red)

The minion rips the souls out of freshly killed units to do it's bidding.

Learned: Level 3

Health: 200 HP
Damage: 25 Chaos Damage
Movement Speed: 350
Limit: 6





Windwalk:

Descent to Hell

Shestus pulls it's minion's physical form down into the underworld leaving it's spirit on the surface, allowing the minion to escape from any danger or to silently hunt it's victims.

Cost: 120 Mana
Cooldown: 160 seconds





Ultimate:

Agony of the Damned

The cries of the restless souls are so earth shattering that it destabilizes the foundation of all buildings.
Permanent aura that reduces the armor of all structures by 5 and the attack speed of all towers by 15% within 1000 yards.

Learned: Level 7
Once learned it's always on.


***Effects can stack***








Spent a good amount of time on this, let me know what you guys think Smiley

All opinions and constructive criticism welcome XD

If the numbers need any tweaking let me know and I'll adjust accordingly.


Change Log:

Changed Minion ultimate to level 7 and 1000 yard radius.
Tweaked the numbers of Shestus' nuke.
Changed the models of Shestus, his minions, and the mini-minis.
Reduced the amount of the heal from 400 to 250 per soul.
Changed nuke DoT from undispellable to dispellable via worker det.
« Last Edit: January 24, 2011, 11:45:10 AM by Onahail » Logged

Coaster_Man
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« Reply #1 on: January 13, 2011, 10:58:22 PM »

Rank 4 (Level Cool: 5 Souls
^Made me lol.

But seriously, I like the titan, however his nuke does 300 dmg then another 150 over time?? That seems a bit too good Cheesy
Most things are ok, I assume the mini's nuke is suppose to be weaker because his heal is good for the titan.
However, the ultimate is terrible.  You have to get the mini to level 10 just to get -5 armor on walls, and the range of the aura is 100?? Dude you have to stand NEXT to the wall just to weaken it, which destroys the tower AS slowing concept.  Maybe if it was 1000 it would make sense.  Or perhaps only 500 range, but level 7 instead of 10.

Otherwise it seems good, I like the fact that it is a dark and scary titan Smiley
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Onahail
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« Reply #2 on: January 13, 2011, 11:03:52 PM »

Changed the ultimate to level 7 and changed range to 1000 yards
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Neco
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« Reply #3 on: January 13, 2011, 11:38:12 PM »

So overall you wish to increase the map size by 1377.01 kbs.

Short answer: No.

Long answer: Get rid of the custom models.
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« Reply #4 on: January 14, 2011, 03:26:49 AM »

Rank 4 (Level8) : 5 Souls
did you mean
Rank 4 (Level8 ): 5 Souls
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Onahail
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« Reply #5 on: January 14, 2011, 05:08:39 AM »

Rank 4 (Level8) : 5 Souls
did you mean
Rank 4 (Level8 ): 5 Souls

Yes
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Onahail
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« Reply #6 on: January 14, 2011, 05:09:26 AM »

So overall you wish to increase the map size by 1377.01 kbs.

Short answer: No.

Long answer: Get rid of the custom models.

Any suggestions?
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turbo
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« Reply #7 on: January 14, 2011, 09:43:32 AM »

Find a site with normal Models and use them.
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GodOfChickens
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« Reply #8 on: January 14, 2011, 11:26:25 AM »

Fix main's nuke it's a bit too imba and maybe that mini's nuke should make 150 at lvl 2 as other nuke bouncers.
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Onahail
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« Reply #9 on: January 14, 2011, 11:47:18 AM »

Ok besides the models, any other critiques/suggestions?
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Onahail
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« Reply #10 on: January 14, 2011, 11:48:45 AM »

Fix main's nuke it's a bit too imba and maybe that mini's nuke should make 150 at lvl 2 as other nuke bouncers.


Fix in what way, tweak numbers? Remove the DoT?
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« Reply #11 on: January 14, 2011, 03:09:42 PM »

Fix main's nuke it's a bit too imba and maybe that mini's nuke should make 150 at lvl 2 as other nuke bouncers.


Fix in what way, tweak numbers? Remove the DoT?
Well if I read right it's a zone DoT. Put it as a normal DoT which would affect it anyways but make it be way weaker. Like 120 damages + 65 DoT damages at last lvl. Just an idea but I think it would be better.
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Onahail
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« Reply #12 on: January 14, 2011, 03:47:57 PM »

Done. Nerfed the direct damage and made the DoT do the same damage at all levels but last longer with each upgrade.
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GodOfChickens
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« Reply #13 on: January 14, 2011, 04:00:21 PM »

Sorry but 250 damages is still too much... And yeah bounces amounts on minion's nukes aren't high enough too, it should be 4,5,6 or if you want it bit weaker make it be 3,4,5.
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« Reply #14 on: January 14, 2011, 04:03:33 PM »

Quote
***The way this works is that Puragatory is a permanent ability that comes with a spellbook. When someone dies they pick from one of these 3 options and Shestus is given 1 charge of said ability. The effects are only temporary but he can use them whenever he wants I.E chasing down a builder or seiging a base, etc***

I think we found a winner.
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« Reply #15 on: January 14, 2011, 04:11:21 PM »

Wait...What?
Isn't a yard like a big size or something? Instantly killed, WTFUX. We don't have nukes that instantly kills people in one shot, though...
His movement speed is increased by 70% Shouldn't it work like Foss' burrow a bit?
The heal is damn overpowered after Level 2.
60% for 0.5 seconds.. Normally, it's 40% for 2 seconds, could work if you increased to 0.75 seconds...
I don't get what purgatory does. I have NO clue at all, sowwie.
20 damage per second would kill a damn builder with 300 hp with nuke in 1 second.
So wait, you're sacrificing your own HP for everyone around you? If it included yourself, 200-100 = 100 HP. No profit.
Durrr.
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Onahail
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« Reply #16 on: January 14, 2011, 04:49:37 PM »

Wait...What?

1) Isn't a yard like a big size or something? Instantly killed, WTFUX. We don't have nukes that instantly kills people in one shot, though...
I'm trying to get some good numbers, toss me a few and I'll change it

2) His movement speed is increased by 70% Shouldn't it work like Foss' burrow a bit?
It is and it isn't. The reason for the speed increase is because it's only temporary unlike foss' burrow

3) The heal is damn overpowered after Level 2.
How so?

4) 60% for 0.5 seconds.. Normally, it's 40% for 2 seconds, could work if you increased to 0.75 seconds...
Done

5) I don't get what purgatory does. I have NO clue at all, sowwie.
Ok think of it like this. You click on Purgatory and it opens up another window with 3 abilities in them. Those abilities all have charges and the only way to get a charge is to kill a builder. Upon the builder's death they get the option to choose one of 3 and doing so gives that abilty 1 charge. I'm not sure if it could be coded but that's the general idea. If you still don't get it I'll try to explain it better.

6) 20 damage per second would kill a damn builder with 300 hp with nuke in 1 second.
Changed it to 10 for every rank but lasts longer with each upgrade

7) So wait, you're sacrificing your own HP for everyone around you? If it included yourself, 200-100 = 100 HP. No profit.
Durrr.
No you're misunderstanding how the heal works. The minion is not effected by the heal. The only thing that happens if when they use it they take damage and those around it are healed for whatever the rank they have.Think about it like the minion is sacrificing itself in order to aid it's master.


« Last Edit: January 14, 2011, 04:52:31 PM by Onahail » Logged

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« Reply #17 on: January 14, 2011, 04:51:41 PM »

Heal:

Ritual of the Damned

Shestus channels the Ritual of the Damned. Souls of his previous victims come up to serve their master once more. XXXX souls rise up from the ground with 50 HP and taunt all structures to attack it immediately. Upon the death of the soul, all allied units within 200 yards are healed for 400 HP. Channel lasts for 2 seconds.

Rank 1 (Level 2): 1 Soul
Rank 2 (Level 4): 2 Souls
Rank 3 (Level 6): 3 Souls
Rank 4 (Level Cool: 5 Souls


Cost: 300 Mana
Cooldown:30 seconds

1 Soul = 400 HP
2 Souls = 800 HP
3 Souls = 1200 HP
5 Souls = 2000 HP

Any questions?
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« Reply #18 on: January 14, 2011, 04:53:33 PM »

Not really. If 2000 is too much for level 8 I can change it to only 4 souls.
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« Reply #19 on: January 23, 2011, 02:12:33 PM »

So does anyone else have any other suggestions?
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« Reply #20 on: January 23, 2011, 02:26:27 PM »

Brees has 2k heal
why cant chest have same? Tell me
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« Reply #21 on: January 23, 2011, 03:20:21 PM »

Brees has 2k heal
why cant chest have same? Tell me
Breeze's heal is not the same kind of heal because breeze's heal is on a certain amount of time (period?) while this one and all the other ones except glac's minions aren't.
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« Reply #22 on: January 23, 2011, 03:26:37 PM »

Same thing
breez heals => his hp wont go down / will go slower down than without heal
this titan heals => he gets his hp but loses it because the towers still have same damage no difference exept in how it looks eather wy theyre both fucked if they got no mana.
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« Reply #23 on: January 24, 2011, 10:13:08 AM »

Same thing
breez heals => his hp wont go down / will go slower down than without heal
this titan heals => he gets his hp but loses it because the towers still have same damage no difference exept in how it looks eather wy theyre both fucked if they got no mana.
What do you mean by that? Should the heal reduce tower's damages now?? oO
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« Reply #24 on: January 24, 2011, 11:35:44 AM »

Breeze's heal is 1200 over 10 sec.
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